Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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DY_nasty said:
It is by a long shot. No FADC bullshit here...


You think so? I'd like to point out THIS move to you.
http://wiki.shoryuken.com/Marvel_vs_Capcom_3/She_Hulk
At around 1:12 you see She-Hulk do her dash M attack and guess what it acts like?

That's right. She-hulks attack in that move works like a Focus Attack.

Considering she's a dash based character, if this has the same FADC potential for combos we saw in SF4 without some kind of new MVC3 restriction on using this attack and dash cancels together restricting it then She-Hulk could have some major potential for SF4 tricks.
 
Ledsen said:
No they're saying Dante gets to keep the damage boost when he goes in for assist, it doesn't transfer to other chars.

Ohh, thanks for that. I swear, hype is clouding my reasoning ability at this point. :P
 
What I personally would have liked to have seen is no character unlocks, but a shit-ton of awesome/ridiculous alternate colors to unlock. That would've been easy enough to do. Give me like, Arthur in barbie pink armor for 8 hojillion points, goofy stuff like that to elicit some yuks. (I'd settle for a custom color tweaker...didn't some random home version of SFA3 or something have that?)
 
Sn4ke_911 said:
NICE! I dont't know why but im such a reviews whore.


Joystiq review


Who said that online is broken?

People who actually know how to play fighting games did. I don't think i'd trust joystiq opinion on it too much.
 
Ledsen said:
Just go from forward to down and then (almost) to forward again, then press the button.

Doesn't training mode have input display? If you know what the inputs should be, turn that on and see what you're actually putting in and practice until you can hit it consistently.
 
TxdoHawk said:
What I personally would have liked to have seen is no character unlocks, but a shit-ton of awesome/ridiculous alternate colors to unlock. That would've been easy enough to do. Give me like, Arthur in barbie pink armor for 8 hojillion points, goofy stuff like that to elicit some yuks. (I'd settle for a custom color tweaker...didn't some random home version of SFA3 or something have that?)
Color Edit is a lost art in the day of DLC. I remember spending a lot of time with it on CvS2.
 
dvolovets said:
I apologize if this has already been discussed, but is there a chance for downloadable characters aside from Jill and Shuma-Gorath?
No one knows exactly how many more, but it's pretty much a given we're getting more, based on the hints Capcom has dropped.

Really curious to see what happens with this...I assume they have an idea of who they want in, since characters call out to each other by name. Doubt they will keep bringing VA's back in for more work every time.
 
MarshMellow96 said:
So... Super fun, amazing gameplay. Not enough modes? Derp.

That seems fair considering its price-point, and the fact that it's behind other fighters in terms of key features. Not like they can take it with good faith that Capcom will add the necessary modes to make it a more "complete" package.
 
MarshMellow96 said:
So... Super fun, amazing gameplay. Not enough modes? Derp.

Yeah, we knew that Reviews would bitch about the lack of modes but give it time damnit. I wanna see how this game looks like in 1 year.
 
MarshMellow96 said:
So... Super fun, amazing gameplay. Not enough modes? Derp.

If the core gameplay is fun enough, then that ought to be enough, surely?

thank god there's no shit like timeattack and survivalmodes, that shit is archaic enough to be older than the earth
 
_dementia said:
Color Edit is a lost art in the day of DLC. I remember spending a lot of time with it on CvS2.
Color Edit will not be missed. "Nude" and makeshift camouflage skins that the average Live mouth-breather would use would get old pretty quick.

MarshMellow96 said:
So... Super fun, amazing gameplay. Not enough modes? Derp.

If the core gameplay is fun enough, then that ought to be enough, surely?
Lack of features in comparison to other entries in the genre is practically the only universally agreeable criticism for this game. Whether it matters or not is up to the reader of course, but it definitely warrants a note.
 
FreedomFrisbee said:
I'm laughing at people passing judgment on this game's 'deepness' before it's even technically out.

@DY_nasty

I feel like you're going to have to define 'deep' here. Something being execution intensive does not make it deep. The way I see it, how deep something is is determined by the possible ways to do stuff. We walk in day one and see combo X as the most prevalent. But then we walk in a month later and see combo Y as prevalent because it's more useful. Then a year later people might be doing combo Z because it took them that long to figure out a particular combination of things required for combo Z. And so on. If people are finding stuff to do years after the fact, then it's a deep game.
I'm not trying to tell people to avoid the game or anything like that. Its fun, I've been saying that since I got it yesterday afternoon. Its a blast, go get it, etc. I'm just saying that the game isn't some technical juggernaut and that Marvel 2 wasn't one either - so they really shouldn't be expecting one out of 3 in the first place.

When people say deep, it refers to a number of things - most of which aren't prevalent here. A lot of moves, a lot of shit going on =! deep.
shaowebb said:
You think so? I'd like to point out THIS move to you.
http://wiki.shoryuken.com/Marvel_vs_Capcom_3/She_Hulk
At around 1:12 you see She-Hulk do her dash M attack and guess what it acts like?

That's right. She-hulks attack in that move works like a Focus Attack.

Considering she's a dash based character, if this has the same FADC potential for combos we saw in SF4 without some kind of new MVC3 restriction on using this attack and dash cancels together restricting it then She-Hulk could have some major potential for SF4 tricks.
Its not a fundamental move for every character or a general mechanic for game play like it was in SF4. Its value and impact have dropped significantly... it doesn't even carry the same properties.

Its nice for her moveset, but thats like saying that Trish's traps carry the same weight as advance guard.
 
"Depth" is a word so loaded and abused that it doesn't actually carry any meaning anymore, imo.

See also: scrub, casual/hardcore, etc.
 
Acid08 said:
Lyte Edge said:
Had my first rage-quitter tonight...Arthur's daggers and lances beat a number of characters' projectiles every time, and some players just cannot seem to accept this.

Sounds like YOU'RE the asshole there.

Totally. Instead of throwing projectiles, I should have just let the guy run up to me and beat me down!
 
MoxManiac said:
People who actually know how to play fighting games did. I don't think i'd trust joystiq opinion on it too much.

Well to be fair there are some people here that would consider the online "broken" just because the lobby system isn't the way they want it. I'm not trying to say that doesn't suck but I wouldn't call it broken over that.
 
Sixfortyfive said:
"Depth" is a word so loaded and abused that it doesn't actually carry any meaning anymore, imo.

See also: scrub, casual/hardcore, etc.
So you're saying that there isn't a difference between the casual and the people who plan to invest a lot of time into their fighting games? Okay.

Like I said a million times already... the game is a blast but calling it the deepest game since Marvel 2 is ridiculous on a lot of levels.
 
I got to play it urley at college. Fffffffuuuuuckkk that game looks ridonkulous. Although I played on pad (PS3 version, I usually play on stick), I can safely say that I love Joe. Spencer, I want to get used to. I did not try the baddest motherfucker in the planet, Taskmaster. We unlocked everyone else BUT him. =(
 
Corky said:
thank god there's no shit like timeattack and survivalmodes, that shit is archaic enough to be older than the earth

Call me crazy, but I get the feeling that if those modes were included, they wouldn't have made such a big deal out of them. If anything, we would have had something like 'time attack and survival make the grade, but they offer little to the experience, and, to be quite honest, feel like an afterthought, rather than anything you will play for an extended period of time.' (or whatever industry buzz sentence you want to use..)

Speaking of unlockables.. There are a butt load of titles/emblems to unlock, are there not? Some with specific requirements? Sounds like decent enough carrot for me (not that I need one).
 
MarshMellow96 said:
Speaking of unlockables.. There are a butt load of titles/emblems to unlock, are there not? Some with specific requirements? Sounds like decent enough carrot for me (not that I need one).

I'm not sure about the emblems (most of them are there right from the start; not sure if the area expands to fit in more), but for titles, there are requirements like scoring a certain amount of points or using a character X amount of times to unlock them.
 
DY_nasty said:
So you're saying that there isn't a difference between the casual and the people who plan to invest a lot of time into their fighting games? Okay.
I'm saying that when a word has so many different meanings and uses to different people, it effectively has no meaning at all because it's impossible to know what you're trying to say for sure.

The only thing that dictates "depth" in a fighter to me are the number of viable options and strategies you can employ and have to consider. Execution is mostly irrelevant. And in a game like Marvel where team possibilities are endless, there's always going to be more below the surface.

Furthermore, it took forever for Marvel 2 to be "solved." Much longer than many fighting games. Magneto, for example, didn't start out a beast; it was years before the metagame evolved and his theoretical strengths were regularly put into practice.

That's the kind of thing that shows the depth and longevity of a fighter imo. The extent that Marvel 3 exceeds on that front won't be known for sure for months/years.
 
Ledsen said:
Just go from forward to down and then (almost) to forward again, then press the button.

so forward.. neutral.. down to downforward?
or roll the stick from forward back to down and.. bah.
i just wanted to know if there was some trick.. cuz i know what the motion is.
practice time i guess.
 
It boggles my mind that Capcom never did another mode like World Tour Mode like they did with Alpha 3. That mode was awesome. I would love to have seen it expanded on with added story elements. That mode should have also been in SF4.
 
Sn4ke_911 said:
Yeah, we knew that Reviews would bitch about the lack of modes but give it time damnit. I wanna see how this game looks like in 1 year.
Call me crazy, but when I buy a new video game I'd like it to be finished and have all the modes and extras already in it. I don't want to wait a year after purchase and spend additional funds to make it more functional or customizable.
 
DY_nasty said:
Its nice for her moveset, but thats like saying that Trish's traps carry the same weight as advance guard.


Agreed. I just had to show that off though to let folks know that if they really missed FADC then there is at least one character in the game with the option to do so as her special sort of niche.

Man they spent forever trying to balance this. I can't wait to see what other perks some of the cast get over others in their movesets after finding a FADC in She-Hulk's playstyle.
 
Sixfortyfive said:
I'm saying that when a word has so many different meanings and uses to different people, it effectively has no meaning at all because it's impossible to know what you're trying to say for sure.

The only thing that dictates "depth" in a fighter to me are the number of viable options and strategies you can employ and have to consider. Execution is mostly irrelevant. And in a game like Marvel where team possibilities are endless, there's always going to be more below the surface.

Furthermore, it took forever for Marvel 2 to be "solved." Much longer than many fighting games. Magneto, for example, didn't start out a beast; it was years before the metagame evolved and his theoretical strengths were regularly put into practice.

That's the kind of thing that shows the depth and longevity of a fighter imo. The extent that Marvel 3 exceeds on that front won't be known for sure for months/years.
Marvel 2 was cheese at day 1. Just because high-end players found the best ways to cheese it up over the course of 10 years doesn't make it 'the deepest game of the decade' like some people are saying now. Far from it.

And also, thats your definition of deep - but you don't draw a line between casual play and high-end play. There's a big difference and its acknowledged for a reason. It won't make the game any less enjoyable for 99% of the people that are going to play it though.
 
DY_nasty said:
Like I said a million times already... the game is a blast but calling it the deepest game since Marvel 2 is ridiculous on a lot of levels.

You JUST got the game, your assumptions are a little silly. Easier execution and accessibility don't take away depth from the mechanics ever. Is MVC3 missing anything from MVC2?
 
Crewnh said:
Obviously not if it's a recurring complaint.

I'm just saying.. stuff like time attack, survival mode.. It's not that big a deal, is it?

I mean, I didn't play those modes on SFIV after having a go on them a few times. The meat was in the online play.

I can totally understand from a 'casual' point of view, say, if you wanted to fiddle with the game for a few weeks then get rid of it; however, if we're talking about it from the other end of the spectrum, it's a moot point. You won't be playing survival mode religiously in 10 years - you'll be fighting against other players online, at events or whatever..
 
Lyte Edge said:
Totally. Instead of throwing projectiles, I should have just let the guy run up to me and beat me down!

Is it really that hard to understand why people would ragequit over Arthur spamming daggers and lances with that Sent assist? It's the ultimate scrub killer team and even some of the really good players have a hard time dealing with it. Out of all the teams and tactics we've seen so far it has to be hands down the most lame.
 
DR2K said:
You JUST got the game, your assumptions are a little silly. Easier execution and accessibility don't take away depth from the mechanics ever. Is MVC3 missing anything from MVC2?
No infinites and loops to obtain easy mode wins. Q________________Q
 
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