Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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I think I finally settled on my third for my team and it's Chris. His damage output and long strings are just awesome. He meshes well with Zero and Deadpool.

Even though the game lacks a lot of substance as a product, the core fighting here is just a helluva lot of fun. Really a big breath of fresh air too after SF4 for so long.
 
Trying to find a third for my Task / Trish one two punch. Currently running with Sentinel cause he destroys kids who are new at the game and his level 3 xfactor is just bonkers, but if I'm playing someone who knows what they're doing I get locked down so easy.

To be fair I need to level up my Sent but I'm debating maybe throwing in X-23 for the OTG assist. What's the timing for using it? I always feel like I'm a second too late and it never connects OTG.
 
Solid_Rain said:
I need some help with Wesker combo's and I don't have the time to go in the lab and create some good ones while i'm currently improving my combo consistency with Morrigan and Felicia so if someone has the guide it would really help me out if they could let me know of any combo's I should be using as the guide is unavailable to the UK/EU.

Yeah, what is up with this, Capcom?
 
Dreams-Visions said:
did you do wolverine's level 10? if so, how did you land fast enough to pull out Hulk's Gamma Wave and keep the combo going?
I only did the first 8 for Wolverine. I've completed Ryu, Morrigan, Chris, Tron, Spencer, Zero, Haggar, Akuma, Hulk, Dormammu, and Sentinel. Everyone else is sitting between 7-9 completed.

The Youtube account VesperArcade has videos for most (all?) the mission combos, so if you think your timing or spacing is off you should probably check there first.

As a general rule for air combos that require a ground follow-up, try to figure out the timing so that you knock them down as they are at their apex while you're just barely within reach to knock them down from below. It's not usually required, but it often helps.
 
smurfx said:
saw the mvc3 guide at gamestop and that thing is thick. how much is it?
$20 MSRP. $11.55 on Amazon but out of stock. Someone said that it was about $10 at Target on the last page.
 
Sixfortyfive said:
The ones with assists are the worst, especially if you're playing on 6-button pad imo. Sometimes I have to contort my hand in the stupidest way to do them.

I don't think X-Factor combos are usually as hard as their rating indicates though.

Yeah, I try and skip them for later. X factor ones are easy thanks to being able to buffer while it happens, I think. A lot of times number 10 isn't even that hard. I'm sitting around 7-8 for most people, though there's a few like Amaterasu that I just can't get down, and Chun who I just despise playing.

Sixfortyfive said:
I only did the first 8 for Wolverine. I've completed Ryu, Morrigan, Chris, Tron, Spencer, Zero, Haggar, Akuma, Hulk, Dormammu, and Sentinel. Everyone else is sitting between 7-9 completed.

The Youtube account VesperArcade has videos for most (all?) the mission combos, so if you think your timing or spacing is off you should probably check there first.

As a general rule for air combos that require a ground follow-up, try to figure out the timing so that you knock them down as they are at their apex while you're just barely within reach to knock them down from below. It's not usually required, but it often helps.

I'll try watching that, thanks. Glad to see you finished Haggar, I did all of his easily except 8 which I've been stuck on. One of the best examples of how annoying the assists combos are for me, I can't get it to combo in a way that makes it count with the way mission mode works.
 
Sixfortyfive said:
I only did the first 8 for Wolverine. I've completed Ryu, Morrigan, Chris, Tron, Spencer, Zero, Haggar, Akuma, Hulk, Dormammu, and Sentinel. Everyone else is sitting between 7-9 completed.

The Youtube account VesperArcade has videos for most (all?) the mission combos, so if you think your timing or spacing is off you should probably check there first.
I did watch a video...I still can't figure out what I'm doing wrong.

Basically, the problem I'm having is after Wolverine finishes a combo in the air, he knocks the dummy to the ground. Before the dummy wakes up, your assist (Hulk) is supposed to do a Gamma Wave that knocks the dummy back into the air. The problem I'm having is that Wolverine doesn't land soon enough to call the assist in and make the hit count before the combo ends. Been trying for days. Several hours. Same ending every time. By the time the Gamma Wave connects, it's hit #1 instead of hit #14.

In a comparison between the video and my game experience, the Wolverine on the video gets to the ground faster. I don't know how to duplicate this.

as for level 10's, I've done Thor, Hulk and X23, I think. Storm and Wolverine @ level 9. haven't worked on anyone else yet.

Sixfortyfive said:
As a general rule for air combos that require a ground follow-up, try to figure out the timing so that you knock them down as they are at their apex while you're just barely within reach to knock them down from below. It's not usually required, but it often helps.
I see. I'll explore it some more, but I'm just barely hitting them to the ground as it is. I even wiff a lot trying to delay it to the final moment. Still no help. :-(
 
Dreams-Visions said:
I did watch a video...I still can't figure out what I'm doing wrong.

Basically, the problem I'm having is after Wolverine finishes a combo in the air, he knocks the dummy to the ground. Before the dummy wakes up, your assist (Hulk) is supposed to do a Gamma Wave that knocks the dummy back into the air. The problem I'm having is that Wolverine doesn't land soon enough to call the assist in and make the hit count before the combo ends. Been trying for days. Several hours. Same ending every time. By the time the Gamma Wave connects, it's hit #1 instead of hit #14.

In a comparison between the video and my game experience, the Wolverine on the video gets to the ground faster. I don't know how to duplicate this.

as for level 10's, I've done Thor, Hulk and X23, I think. Storm and Wolverine @ level 9. haven't worked on anyone else yet.
if you keep doing the combo the same way, it'll never work. did you try delaying the jump and you hit the launcher or doing the sequence in the air slower?
 
Papercuts said:
Yeah, I try and skip them for later. X factor ones are easy thanks to being able to buffer while it happens, I think. A lot of times number 10 isn't even that hard. I'm sitting around 7-8 for most people, though there's a few like Amaterasu that I just can't get down, and Chun who I just despise playing.
Oh fuck those two, Amaterasu especially. Weapon change combos were exactly what dissuaded me from touching Volnut in TvC and the same goes for her.

I don't have the dexterity to play Chun. One sloppy crouch buffer and you get an unwanted bird kick. One sloppy double-tap and you get legs. Bah.

Mission mode in general is also exposing how subconsciously reliant I actually was on certain SF4 shortcuts. Can't mash 323 for DPs from crouch position anymore. ._.
 
Dreams-Visions said:
I did watch a video...I still can't figure out what I'm doing wrong.

Basically, the problem I'm having is after Wolverine finishes a combo in the air, he knocks the dummy to the ground. Before the dummy wakes up, your assist (Hulk) is supposed to do a Gamma Wave that knocks the dummy back into the air. The problem I'm having is that Wolverine doesn't land soon enough to call the assist in and make the hit count before the combo ends. Been trying for days. Several hours. Same ending every time. By the time the Gamma Wave connects, it's hit #1 instead of hit #14.

In a comparison between the video and my game experience, the Wolverine on the video gets to the ground faster. I don't know how to duplicate this.

as for level 10's, I've done Thor, Hulk and X23, I think. Storm and Wolverine @ level 9. haven't worked on anyone else yet.


I see. I'll explore it some more, but I'm just barely hitting them to the ground as it is. I even wiff a lot trying to delay it to the final moment. Still no help. :-(

It has to do with the timing of when you do your air combo and this also applies to other character's assist otg combos. You'll want to delay when your first hit of your air series starts.

Edit: Beaten by Jeo =(
 
I suck at this game, but I have yet to pick Sentinel out of principle. If I were to win with him I wouldn't be able to claim the victory. A little like vanilla Sagat but more. I was tempted once, but I didn't allow myself to pull the trigger and took my phoenix troll losses. Need to learn to add snapback in combos to get to her, and then get around her fireball spam when she's in before she's taken back out.
 
akachan ningen said:
if you keep doing the combo the same way, it'll never work. did you try delaying the jump and you hit the launcher or doing the sequence in the air slower?
I agree with you. I guess I just figure sometimes that I must not be doing it fast enough.

Jeo said:
Delay the air combo so that Chris is higher than Wolverine when you press S. You land sooner that way
will do.

After reviewing the VesperArcade video, I clearly see a longer delay in him hitting H and S in the air than I've been doing. that must be it. I'm about 100% sure I'm doing those last 2 parts faster than he.

and as a side note, I'm very impressed at how cleanly he does those combos. no wasted movement or button presses. I think I need to sloooooow doooooown some. I'm probably pushing buttons either 3x as fast or 3x as much as he is.

Solune said:
It has to do with the timing of when you do your air combo and this also applies to other character's assist otg combos. You'll want to delay when your first hit of your air series starts.

Edit: Beaten by Jeo =(
I'll try that some more too. I'd been delaying the first hit, actually. Just not the 3rd and 4th. I always felt like if I delayed the H and S, the dummy would float out of my reach as Wolvie begins to fall. It appears Wolvie will just keep floating up, actually.

For me, slowing down is harder than speeding up. My mind *wants* to go faster than I clearly should be.

Sidenote: that storm flight in the middle of her level 10 combo is fucking with me. it's just not what my mind wants to do in the middle of a combo. lol
 
TimeKillr said:
Ugh I so don't know who else to put in my team...

I know I must have Dormammu. I love the character concept, and he's fun to play as a weird keep-away character. So far one of my favorite things to do is get 3 bars, then do teleport over my opponent's head, drop down with either S or H, then do W -> M -> S -> air Mx2 -> H -> S -> land, wait until my opponent's back is stable on the floor, lvl 3. SOOO much damage :)

I also like Trish. I feel like she's well-rounded - has nice traps and keepaway and can also hold her own in close range and do tons of damage. She's sorely missing an OTG though and for some reason the Dormammu assist OTG never connects when I do a ground slam, so...

I have NO clue who to pick as a third, though. To nicely complement Trish I need a good OTG assist, and the only ones I know that are very reliable are X-23 (I don't like her) and Wesker, which feels like he doesn't fit in with my team....

Anybody got any suggestions? I was thinking I need a rushdown character now since I have one specialized into zoning/keep away and one who is more of a jack of all trades, but I have no idea who to pick.

I'm playing Dormmamu as well. Interesting combo you have there. Gonna try it later but what is W?
 
ElyrionX said:
I'm playing Dormmamu as well. Interesting combo you have there. Gonna try it later but what is W?

Weak. I'm not sure how people handle the notation for this. lol

You can also throw in an X-Factor activate just before the lvl3... it's insane. Make sure you delay the lvl3 also as much as you can because the hitbox requires your opponent's back to be on the ground.

Other thing is that the first hit whiffs against pixies, so you're pretty off doing a crouching hit instead.

That's one thing I don't like about MvC3 - pixie characters are just too damn small. Wolverine can't be hit by ANY of Magneto's standing attacks, for example. It's just dumb.
 
wtf chun is a beast

l m h s l m h jumpcancel l m h jumpcancel l m h kicks airdash kicks

Are there no good streams tonight?
 
Teknoman said:
Aw man, same thing happened to me back in the original SFIV days. Mad Catz fixed the stick for me for free though. I dont think it was the buttons though. Something with the actual connections inside?

Either way, if you dont want to spend any extra cash atm, just contact mad catz support, and they should fix you stick no problem.
Yeah now my damn A button is starting to go. It goes on and off randomly. Im kinda pissed. Spent 150$ on the thing Sounds like Mad Catz might have gotten away with releasing a defective product since a lot pf people have had similar issues.
 
MThanded said:
wtf chun is a beast

l m h s l m h jumpcancel l m h jumpcancel l m h kicks airdash kicks

You can do a ridiculously long combo in the corner but you don't get a lot of damage out of it.

l m h s l m h kicks jumpcancel h h kicks jumpcancel h kicks

which can then be followed up with S ->assist OTG -> hyper (lots of damage of course with level 3)

or

s + down to aerial tag and keep the damn thing going.
 
MThanded said:
wtf chun is a beast

l m h s l m h jumpcancel l m h jumpcancel l m h kicks airdash kicks

Are there no good streams tonight?

Yeah Chun is crazy in this game. Like goddamn.

Aside from that, she seems like a really good character for a person to learn if they're trying to get used to the button layout since you can do a bunch of crazy rapid-fire combos with her.
 
~Kinggi~ said:
Yeah now my damn A button is starting to go. It goes on and off randomly. Im kinda pissed. Spent 150$ on the thing Sounds like Mad Catz might have gotten away with releasing a defective product since a lot pf people have had similar issues.
Markman can probably help you out
 
~Kinggi~ said:
Yeah now my damn A button is starting to go. It goes on and off randomly. Im kinda pissed. Spent 150$ on the thing Sounds like Mad Catz might have gotten away with releasing a defective product since a lot pf people have had similar issues.

Its kinda like the 360 atm. Some go forever with no problems
 
X-23, Haggar and Chris for me.


just coming to grips with Chris, I used to have skrull in his place but i'm finding chris is a lot better as a distance guy to cover for x and the pipe.
 
Teknoman said:
Its kinda like the 360 atm. Some go forever with no problems
Don't jynx me. :(

I've even had the thing placed facing backwards on my setup for years so that it can vent more easily.
 
Dreams-Visions said:
I'll try that some more too. I'd been delaying the first hit, actually. Just not the 3rd and 4th. I always felt like if I delayed the H and S, the dummy would float out of my reach as Wolvie begins to fall. It appears Wolvie will just keep floating up, actually.

For me, slowing down is harder than speeding up. My mind *wants* to go faster than I clearly should be.

Sidenote: that storm flight in the middle of her level 10 combo is fucking with me. it's just not what my mind wants to do in the middle of a combo. lol

I actually have the same problem I'm pressing the buttons alot faster than I need to but it's more like a byproduct of MvC2. The inputs are more lenient in this game, and when you press something you'll most likely get what you want but the timing gets taking used to. It's kind of strange because some of the other combos have different timing too, like Spideys missions 10 requires you to do the air series right away as soon as youre going up.
 
Played this for the first time at a friend's house and was blown away. I've never been a Capcom fighter kind of guy and the last one I played was some form of SF3 for the Dreamcast.

I basically just quarter-circled and pressed a button nearly the whole time but I'm willing to learn its ins and outs. What a beautiful looking game, I might add. I wasn't sure on SFvsTekken as I am/was more of a Tekken guy, but there's is no question now. I'm going to have to pick this up as well.
 
spindashing said:
I feel so popular. Had so many friend invites from GAFfers. forever alone

going to the lab with Joe.
i've only had one gaffer invite me to a game or even add me to his friends list.

mw9wgl.jpg
 
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