Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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Tokubetsu said:
ugh, fucking hate that Forward, Down, Down-forward motion.

Shit thats just DP. Why is this giving me problems? fuck. I can do this in like every other fighting game

It was giving me problems too but if you enter all three directional motions the move comes out every time. Don't forget to do your button input when you're in the df position. Doing a dp while crouching can be a real pain in the ass.
 
toasty_T said:
It was giving me problems too but if you enter all three directional motions the move comes out every time. Don't forget to do your button input when you're in the df position. Doing a dp while crouching can be a real pain in the ass.


Or reverse DP while crouching in a chain combo.

:(
 
anybody have tips on how to use Haggar's lariat? I know its invincible but I'm so afraid of damage in this game that I try to avoid it as much as possible.
 
Just ordered my Sanwa GT-Y Octagonal Restrictor Plate & Tek-Innovations Arrow Dustwasher, Black for JLF for my Custom Joystick ^_^

Hopefully comes in time for MvC3 tournament till then ill just get better with pad
 
so mulling over my head why i've been so bad lately, i think i've come to a conclusion: I don't press enough buttons.

From DeeJay having damn near everything unsafe in SSF4 to Karas having almost pheonix-like health in TvC, i've been scared to do anything that can be punished. Thus, I wind up not really doing much besides blocking. I am going to work on that.
 
Holy shit the arcade mode is hard. In very hard difficulty I'm pretty sure CPU is cheating. Hyper counter combo my random jab? Launch me into long ass mission mode combo AND DHC? WTF
 
_Xenon_ said:
Holy shit the arcade mode is hard. In very hard difficulty I'm pretty sure CPU is cheating. Hyper counter combo my random jab? Launch me into long ass mission mode combo AND DHC? WTF

You forgot to mention that the AI blocks almost perfectly.
 
I've yet to reach the state of dreaming Marvel, but I'm starting to hear "air combo" in my head...

Anyways, I wondering do you guys have a good method or tips for timing an assist right after "spiking" (?... whatever it's called when you hit S button in sj. air combo)? Right now, I'm just mashing on the assist button. I'm having some trouble with an X-23 mission combo with the Wesker edit: Magneto assist and ankle slicer.
 
_Xenon_ said:
Holy shit the arcade mode is hard. In very hard difficulty I'm pretty sure CPU is cheating. Hyper counter combo my random jab? Launch me into long ass mission mode combo AND DHC? WTF
Gotta love it. SSFIV was the same way. CPU would read your inputs and counter your pokes with Ultras and such. That said, I'm sure there are anti-AI strategies you can abuse (in SF4 it was mashing Zangief's Lariat and in SCIV it was Astaroth's ground swing move).
 
Okay so my first two matches online - one ragequit, one loss.

I'm getting totally smashed by lag on this game. I'm blocking the right way and still getting hit because the fucking thing doesn't register until a few seconds later. So many random specials eaten thanks to the fucking netcode. I raged so hard I just switched off.

The match stuck around with to lose I lost with 5 hyper bars with a Sentinel. I'd used my X factor to take out 2 of his characters (I'd got all 3 to about half health) and it was basically 'equal', in so far as his Dante had just less than half health, as did my Sentinel. Totally screwed up the last part because I don't really like to fight with Sentinel, just use him for the assists.. Anyway.. Long story short - I lost as I was on the 2p side and was used to looking at 1p's bars. And because I'm terrible. And because of the netcode. FUCK.
 
Guys... if you are interested in buying a cheap fightstick, Best Buy is currently selling the Tekken 6 Bundle for just $30. It comes with a wireless fightstick.

I know the quality of the stick isn't that great, but you can't go wrong for that price. I mean, $30 for a game and a stick? It is an excellent deal.

Anyway... here is the link. It's great for people who wants to play Marvel vs Capcom 3 with a better option than the 360 controller.

Link.


Edit: The deal is already on SlickDeals front page, so if you guys are interested in this bundle, you need to act fast.
 
Great matches last night, n33ss, Teknoman, and Dark!!!!

Anyone else playing Thor? His damage is so nasty! I'm having some luck using gustaff fire, and then coming in with cr. H (it moves you REALLY far on the ground), then launching.
 
Glix said:
Great matches last night, n33ss, Teknoman, and Dark!!!!

Anyone else playing Thor? His damage is so nasty! I'm having some luck using gustaff fire, and then coming in with cr. H (it moves you REALLY far on the ground), then launching.
Thor's Kara Throw: cr. H xx Command Grab is nasty.
 
Fernando Rocker said:
Guys... if you are interested in buying a cheap fightstick, Best Buy is currently selling the Tekken 6 Bundle. It comes with a wireless fightstick.

I know the quality of the stick isn't that great, but you can't go wrong for that price. I mean, $30 for a game and a stick? It is an excellent deal.




Edit: The deal is already on SlickDeals front page, so if you guys are interested in this bundle, you need to act fast.


I own two of those sticks, and let me tell you, $30 for one of those plus a great game is a real deal.

They're not the best sticks in the world, but if you just want to have fun, they're great!
 
Fersis said:
Thor's Kara Throw: cr. H xx Command Grab is nasty.

Yeah, I was having trouble getting it off. It's easy from standing, but none of his moves, move him up enough to matter :(

I just wasn't able to get it off fast enough. If mission mode has taught me anything, it's that you can ALWAYS get something off faster, even if you don't think you can.

I'm still training my muscles and stuff, this game requires different stuff, in a way, then SF4, and is a little more strict with the inputs.
 
Glix said:
Yeah, I was having trouble getting it off. It's easy from standing, but none of his moves, move him up enough to matter :(

I just wasn't able to get it off fast enough. If mission mode has taught me anything, it's that you can ALWAYS get something off faster, even if you don't think you can.

I'm still training my muscles and stuff, this game requires different stuff, in a way, then SF4, and is a little more strict with the inputs.
Really? SSFIV relies on too many one frame links and stuff like that.
MvC3 let you 'mash' a little bit.
 
Fersis said:
Really? SSFIV relies on too many one frame links and stuff like that.
MvC3 let you 'mash' a little bit.

Link combos and chain combos are fundamentally different things. Doing ABC is the same as a Dudley chain.

He's talking about input shortcuts and leniency that you don't have in Marvel 3 because it would become impossible to play with the speed of the game and overlapping moves.

That's why people used to playing SF4 are having trouble doing srk motions.
 
Highlights of last night online: hitting an incoming Sentinel with Deadpool's taunt. Having Phoenix do a last stand against Iron Man with full meter in stock. He has the life lead but when I run right for him he proton cannon's and gives me Dark Phoenix, and the life lead with 1 second left.
 
Glix said:
Yeah, I was having trouble getting it off. It's easy from standing, but none of his moves, move him up enough to matter :(

I just wasn't able to get it off fast enough. If mission mode has taught me anything, it's that you can ALWAYS get something off faster, even if you don't think you can.

I'm still training my muscles and stuff, this game requires different stuff, in a way, then SF4, and is a little more strict with the inputs.

Definitely less strict. I think the word you are looking for is sensitive. SF4 is full of one frame links n shit.

The controls for marvel are definitely very sensitive to the point that one action could be interpreted as a another.
 
God's Beard said:
Link combos and chain combos are fundamentally different things. Doing ABC is the same as a Dudley chain.

He's talking about input shortcuts and leniency that you don't have in Marvel 3 because it would become impossible to play with the speed of the game and overlapping moves.

That's why people used to playing SF4 are having trouble doing srk motions.
Oh i see. Agreed then.
 
MThanded said:
Definitely less strict. I think the word you are looking for is sensitive. SF4 is full of one frame links n shit.

The controls for marvel are definitely very sensitive to the point that one action could be interpreted as a another.

No, what God's Beard said. Although magic series is easier then 1 frame links and shit (and I'm a 'gief player, so I dont' have to do much of that), SF4 got me lazy with srk motions and stuff, and I need to retrain my muscles.
 
I'm having a bit of trouble with Ryu's missions, can anybody offer some advice?

I don't know which mission it is, but I know what I need to do, and I'm sure somebody will recognise my issue.

When I'm asked to do a roundhouse in to a hadoken, my execution comes out as a roundhouse- shoryuken. I've checked the input history, and I can nail the motions perfectly, there's no reason a fireball should come out at all.

On a related note, on occasion I can get the hadoken out, but it always misses. Goes underneath the AI while they're taking ukemi, tips on timing? Earlier or later? I think if I do it any later the combo breaks and they block it?

Thanks
 
Fersis said:
Really? SSFIV relies on too many one frame links and stuff like that.
MvC3 let you 'mash' a little bit.

(1) There's no shortcuts for SRK motion.
(2) At least in mission mode the game crucifies you for mashing. You hit H twice instead of once, it drops the combo progress.

I was able to complete T.Hawk's trials in SSF4 though some of the ones that were driving me nuts I was able to mash through.

I was having trouble with the timing on one of Wesker's missions, where you qcf.M > H > H > S in the middle of a combo and I tapped H more than once for the second H input looking for the timing window. Until I got it down so I only was hitting H ONCE for the second input, the combo did NOT count no matter how much I could mash it out.

So in some instances, yes you can mash, but you can't mash your way through mission mode and there are no SRK shortcuts. :)
 
33-Hit-Combo said:
I'm having a bit of trouble with Ryu's missions, can anybody offer some advice?

I don't know which mission it is, but I know what I need to do, and I'm sure somebody will recognise my issue.

When I'm asked to do a roundhouse in to a hadoken, my execution comes out as a roundhouse- shoryuken. I've checked the input history, and I can nail the motions perfectly, there's no reason a fireball should come out at all.

On a related note, on occasion I can get the hadoken out, but it always misses. Goes underneath the AI while they're taking ukemi, tips on timing? Earlier or later? I think if I do it any later the combo breaks and they block it?

Thanks

I'm pretty sure you have to let it go back to neutral before the hadouken.

I'm not sure I'm remembering right, but maybe the fireball is supposed to whiff, either that, or you have to get it out earlier.
 
Glix said:
No, what God's Beard said. Although magic series is easier then 1 frame links and shit (and I'm a 'gief player, so I dont' have to do much of that), SF4 got me lazy with srk motions and stuff, and I need to retrain my muscles.
Exactly you have a problem with sensitivity of the controls. you just rephrased what i said...

The controls for marvel are definitely very sensitive to the point that one action could be interpreted as another.
 
Glix said:
I'm pretty sure you have to let it go back to neutral before the hadouken.

I'm not sure I'm remembering right, but maybe the fireball is supposed to whiff, either that, or you have to get it out earlier.

Thanks for the suggestions, I think a Shinku Hadoken is supposed to follow it all up too, so if the fireball whiffs, the Shinku should catch it? Will have another go later!
 
MThanded said:
Exactly you have a problem with sensitivity of the controls. you just rephrased what i said...

Ahh, I see. I was thinking, that it's not overly "sensitive", its just not dumbed down like SF4 :)
 
Glix said:
Ahh, I see. I was thinking, that it's not overly "sensitive", its just not dumbed down like SF4 :)
At first i was surprised about the lack of shortcut inclusion but now it make sense. The amount of button presses + stick movement that occurs when trying to pull off some of these combos interspersed with dashes would surely lead to the incorrect moves coming out.
 
Bwuaha. I just beat a dude who picked Sent, Chris, and Arthur and literally did nothing but spam their respective projectiles the entire match. "OPEN FIRE", repeat ad infinitum. People are so ruthless in ranked. But I guess all is fair in love and war, etc.
 
I find it strange when people complain about links in SSF4. Wasn't SF2's combo system essentially the same? I've never heard anyone complain about links in that game.
 
Ezenzer said:
Bwuaha. I just beat a dude who picked Sent, Chris, and Arthur and literally did nothing but spam their respective projectiles the entire match. "OPEN FIRE", repeat ad infinitum. People are so ruthless in ranked. But I guess all is fair in love and war, etc.
Every time i run up against someone with projectiles super jumping across the screen seems to lock them down. For some reason they continue to throw projectiles even when I am off the screen then I catch them with a pipe to the face.
 
corrosivefrost said:
I was having trouble with the timing on one of Wesker's missions, where you qcf.M > H > H > S in the middle of a combo and I tapped H more than once for the second H input looking for the timing window. Until I got it down so I only was hitting H ONCE for the second input, the combo did NOT count no matter how much I could mash it out.

So in some instances, yes you can mash, but you can't mash your way through mission mode and there are no SRK shortcuts. :)
Same here, and like you I didn't realize what was going wrong until I looked at my inputs and noticed I was tapping H several times instead of just once. Mission mode is unforgiving.
 
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