Fersis said:
Oh Dr. Doom is pretty awesome... mhmhmh
What do you guys think of my team Haggar,Ryu and Dr. Doom?
I'd swap Ryu for Akuma, but that's just my love of his kick to pressure them into the corner for Doom. Try it out see if it's better for you. If not it seems fine.
Threi said:
so mulling over my head why i've been so bad lately, i think i've come to a conclusion: I don't press enough buttons.
From DeeJay having damn near everything unsafe in SSF4 to Karas having almost pheonix-like health in TvC, i've been scared to do anything that can be punished. Thus, I wind up not really doing much besides blocking. I am going to work on that.
This is not a game for turtle tactics. The MVC series is heavily based around the chip factor. You see they saw a game based on 3vs3 teams on a 99 second timer as slightly damage problematic. If people blocked a lot then the game would be based on time out victories and no one really feels proud of losing a fight they were still in. So they had to come up with a way to force people to keep swinging at each other and to eliminate the heavy blocking gameplay found in other titles. Thus the insanely high chip damage became a permanent part of the blocking in this series.
It ended up being one of the greatest decisions they ever made because it forced a panic factor into a lot of matches and made this game even more frantic for gamers than it already was with it's crazy high combo amounts, large scale damaging moves, and assist tactics.
This game is for extreme offense, and even defensive players in this series use attacks to keep people away more than blocks. That and flight.
If you're a turtle you should try one of two things to reach comfort in this series. You should either go for high health characters with range like Sentinel, or Hulk and Haggar once you learn his pipe uses and how to whiff into rolls or learn who is your favorite procectile spammer. Lots of projectiles=the basis of most defensive game styles in MVC3.
Deadpool has lots of guns, and his other specials either knock enemies across the screen or make him jump back...that and he teleports. He's good at this, but his damage is low. The plus side to him is he can move quick and is button mash combo friendly since he has one of the few multiple hit chains off of 5 consecutive L attacks.
Thor is tricky to learn to use and time for beginners but he has the health, the attacks, the grabs and a mean mighty spark damage (even on chip). He can fly too, but remember he's usually and advanced character. Try him out though because some people like you just immediately take to him and can use him quickly. The best projectile based characters though have to be MODOK, Arthur, Phoenix, and Viewtiful Joe.
Phoenix is actually better for cross ups and beast tier offense but her health is probably a factor if your too new at this game and wouldn't be quick on adapting for varying opponent moves. She just has the ability to fill the screen with slow orbs and homing attacks and lots of fireballs that come at odd angles though so she is worth mentioning as a keep away even if her other offense overshadows this. She's just so god tier at all offense that she makes it onto any list and to balance her they destroyed her health. Your call on whether to try her or not. It doesn't take much to build walls or offense with her but it also doesn't take much for new players to make a single mistake to lose her even with dark phoenix boosting her at lvl 5
MODOK is a beast with literal shields, traps, flight, and not only projectiles and beams but projectiles that gain power over time. His flight is also a MAJOR part of his style for staying maddeningly out of reach.
Arthur's slow jump allows for a full screen of knifes to be created as he stays in the air longer to throw them, and he has some good lance dashes to push people out if they get inside. Probably the best rounded projectile oriented character in the game.
Finally,
Viewtiful Joe is able to voomerang you quickly so it's hard to dash through his game. Especially since his jump is slow enough to stack similarly to Arthur (though not as many voomerangs can be placed as knives and lances). He also has a homing voomerang that fire stuns and all his projectiles get good push to force you back off him. The main key to this with Joe is he is very anti air. You are luring your opponents into jumping with him because Joe has an instant (or near instant) uppercut that destroys jump ins. It may lose priority to certain moves but it eats triangle jumps, ziplines, and web dashes along with most moves alive. Plus Joe can mash buttons in the air to keep throwing attacks to slow his descent like in his own game. He's very noob friendly for defensive players trying to learn the projectile based keep away defense used in this series.
There you go. This should get you off and rolling. Also when your more advanced at flight and cornering people try out Magneto and to a lesser extent Doom ( both are better at rushdown but can keep away).