Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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So I just found out that update 3.50 broke my joystick ( A shitty one I got when I pre ordered SSFIV) which is fucked up since now I have to use the DS3. Still, it's not as bad as in SSFIV beacause Marvel only has 4 attack buttons versus the six in SSFIV.

Anyways been playing player matches with my assy team of Arthur, Deadpool and Tron and got loads of hatemail. Is there really another way of playing arthur that isn't spamming projectiles? Because that seems to be the only way since he's lacking in the combo department.

Still got a pretty good reccord of about 80-20 so not too bad I guess. Another team I've been trying is Task/Skrull/Sent and that feels super strong, I don't think I've lost a match with it (probably because of Sent).

Well if you wanna play a real scrub, and I mean REAL since I know next to nothing about this game add Pedrooleao on PSN especially if you're in EURO zone. I've had no problems playing americans but I'm sure cross europe it would play smoother.
 
God's Beard said:
If you like winning and coming up with good strategies, there's no reason not to, especialy if you already bought the guide.

If for no other reason than to see which of your moves can be punished.


I never really got into frame data so I don't know how to start. It seems like a huge undertaking. Does the guide give a basic overview of how to use the frame data. I know I could just find an online guide but I like the idea of just flipping through a book in front of my tv.
 
God's Beard said:
How is that cheap? Doesn't seem too unusual.
Each man's brain dead bnb does 70% + damage (with x factor that's one shot kill), how is that not cheap? I've been trying Amy / Tron / Leilei for quite a while but damn their combo inputs are hard :(
 
I think coin flip might be a bit much on the hyperbole side, but I can see where people are coming from even if I disagree.

I like games that change during the match, and force you to change your strategy on the fly. X-factor is a really dynamic system that has different properties depending on how it's used which makes for a lot of variety. It's still early in the game's lifespan and thus easily abused, but I don't think it's unbeatable. A lot of people quit SF2 when Supers were introduced, and a lot of people hate the ultra system in SF4. I think it's something that you have to play around and develop your strategy to be aware of.

It's like When urien has meter in 3s, you have to put yourself in a position where it's harder to get knocked into an Aegis Reflector. Don't throw out too many normals against SF4 Ryu with 2 EX stocks. Don't do block strings against Thor with X-factor.

_Xenon_ said:
Each man's brain dead bnb does 70% + damage (with x factor that's one shot kill), how is that not cheap? I've been trying Amy / Tron / Leilei for quite a while but damn their combo inputs are hard :(

Sure, they're high damage, but it's not like the setups are super complicated compared to the rest of the cast. I don't think it's cheap, just like you said, brain dead.
 
Kaijima said:
I'm open to tweaking x-factor now that it's out in the wild. But I will say, I don't get people who are simply opposed to "comeback mechanics" on principle. Because nobody has ever offered an explanation for why it's fair, in the opposite direction, to reward people who are ahead by making sure they have more resources than the person who is behind.

If you don't want ultra meters or x-factors, you shouldn't have hyper meters and we should all be playing Turbo Hyperfighting or Virtua Fighter, where everyone always has the same tools at all times.

This is my reasoning for disliking comeback mechanics.

I feel you shouldn't reward the player who is losing and getting beat and getting something extra for basically doing nothing.

And yes, we should all be playing VF as well (damn you Sega!) :)
 
I was playing a player match over the weekend and played some random guy. The first match was really close, but I managed to win. It was kind of laggy, but I played a second match anyways, and ended up winning again (but it was very close).

Afterwards, the guy sent me a friend request the same time that I sent him a message saying "GG." He replied with, "fuck u bitch." Hahaha. I just thought it was strange to get a friend request and hatemail from the same person
 
zlatko said:
The learning curve to get into it at the ground level and be able to win games at a consistent rate on even matches is a much lower threshold than SF games.

Unless you are planning to go pro hardcore with it, then you'll be right at home jumping right in. SF at a basic level still asks a lot more out of the player, but Marvel while it may SEEM it wants you to digest a lot of things at once, it's just a lot of little things to absorb and put together.

I'd def. recommend this game more to casual fighting game fans than SSF4, but that's just my take.

Well, I've played SFII since the arcade era. So getting into SSFIV wasn't too difficult for me. Not saying I'm good at SSFIV, but I'm OK for a casual player.

But playing MvC3 last night was just....chaotic. Tagging, hyper combos, air juggles....damn, it was hard to keep up. LOL. I played about 8 matches last night and got worked each time.

Don't get wrong, I had fun playing it last night and thought the game looked great. I just think it would take me like a month to get a handle on this game.
 
Hmm, I clearly need to start learning to combos beyond the basics if I want to compete online. But this will likely cause me to leave my friends in the dust and I do so enjoy playing against them locally. . .

I suppose I could always just not play my main team (Ryu, Zero, Iron Man) against people locally.
 
Went on ranked last night for the first time. Went 10-0 with no problem, lots and lots of free wins out there. One match a guy was chun li. Right as the match start he backs into his corner, and just blocks low. I super armored leilei, pulled in Ironman. He still sat there. So I unibeamed away a couple times.... stopped to give him time to think over his plan. Still sat there. Unibeamed a bit more times till he was at half life. It was about then he realized his strategy wasn't working.

I really need to work on my triangle jump with Ironman. It's awkward for me to do since I never played MvC2 much, and the lag makes it even more so. Without it his jump-ins are very awkward.
 
Darklord said:
He fires it faster than the fucking guns. I'm just trying to fire as FAST as I can and can't do it. Only thing is Arthur spam.

You using L versions of projectile spams? If not, hyper those assholes then move in for the quick melee attacks.
 
TruHero said:
Well, I've played SFII since the arcade era. So getting into SSFIV wasn't too difficult for me. Not saying I'm good at SSFIV, but I'm OK for a casual player.

But playing MvC3 last night was just....chaotic. Tagging, hyper combos, air juggles....damn, it was hard to keep up. LOL. I played about 8 matches last night and got worked each time.

Don't get wrong, I had fun playing it last night and thought the game looked great. I just think it would take me like a month to get a handle on this game.


I'm in almost the exact same boat as you. I was really overwhelmed at first too, but over a few hours i got a lot more accustomed to it. I still need to work on using assists more and managing meter, but each time i play it seems i get better and better. And i do have to agree with some that say it is simply more fun than SSFIV.
 
Kaijima said:
I'm open to tweaking x-factor now that it's out in the wild. But I will say, I don't get people who are simply opposed to "comeback mechanics" on principle. Because nobody has ever offered an explanation for why it's fair, in the opposite direction, to reward people who are ahead by making sure they have more resources than the person who is behind.

If you don't want ultra meters or x-factors, you shouldn't have hyper meters and we should all be playing Turbo Hyperfighting or Virtua Fighter, where everyone always has the same tools at all times.


Maybe convert existing hyper combo meter into time limit that X Factor remains active? But it still retains the damage output buffs with the fewer amount of characters you have.

Level 3 XFC Sentinel for 30 seconds is too crazy.
 
dankir said:
Maybe convert existing hyper combo meter into time limit that X Factor remains active? But it still retains the damage output buffs with the fewer amount of characters you have.

Level 3 XFC Sentinel for 30 seconds is too crazy.
20 seconds.
 
God's Beard said:
I think coin flip might be a bit much on the hyperbole side, but I can see where people are coming from even if I disagree.

I like games that change during the match, and force you to change your strategy on the fly. X-factor is a really dynamic system that has different properties depending on how it's used which makes for a lot of variety. It's still early in the game's lifespan and thus easily abused, but I don't think it's unbeatable. A lot of people quit SF2 when Supers were introduced, and a lot of people hate the ultra system in SF4. I think it's something that you have to play around and develop your strategy to be aware of.

It's like When urien has meter in 3s, you have to put yourself in a position where it's harder to get knocked into an Aegis Reflector. Don't throw out too many normals against SF4 Ryu with 2 EX stocks. Don't do block strings against Thor with X-factor.

I don't mind the extra mechanics X-factor brings to the match (extra fireballs, different moves properties, faster speed), I just don't like the extra damage just for being in the mode. Getting the other extras is enough to me.

Does Ryu get extra damage for his 2 EX stocks at the end of the round? Does Urien get faster and his Aegis do double damage at the end of the round?

I just think it needs some tweaking. Maybe it takes meter to activate it? I just pray to god capcom tweaks the damage down the road.
 
So I am having a hard time picking two characters to go along with C.Viper. Right now I have C.Viper, Magneto, and Amaterasu but im not sure I like that. Anyone got any suggestions?
 
Baloonatic said:
Feels like 30 when you have a level 3 Sentinel on you though!

I really don't get what the big deal about sent is. Sure he's got a fuck ton of health and does a lot of damage, but you can pretty much punish everything he does on reaction, people just aren't comfortable with frame data yet. I just hyper the fuck out of him every time someone calls him up as an assist.

gibration said:
So I am having a hard time picking two characters to go along with C.Viper. Right now I have C.Viper, Magneto, and Amaterasu but im not sure I like that. Anyone got any suggestions?

If you use Wesker and Chun Li you'll always have unblockable setups no matter which character is on point.
 
I finally got my copy of the strategy guide today from Amazon. Just wanted to say that this thing is glorious. So full of information.

I'd recommend it to newbies if only for the fantastic glossary at the beginning of the book.
 
Ok, I bought the SE version from the Capcom Store... they shipped my copy last Tuesday, and I still haven't received it, and the tracking # hasn't updated since last Wednesday.

So I dunno what's going on...
 
Yea, I'm not crazy about the current state of X Factor, especially Level 3. I just think it's way too powerful and lasts too long.

I would love it just downgraded a little to something like:

Level 1 - lasts 5 seconds, no power upgrade (basically a glorified FADC / Roman Cancel)
Level 2 - lasts 10 seconds, 5% boost
Level 3 - lasts 15 seconds, 10% boost

Doesn't transfer over to another character if they're tagged in.

I also like the suggestion of it using hyper meter. Maybe 3 seconds per bar so if you have 5 hyper bars it lasts 15 seconds?
 
evil ways said:
Just found out Taskmaster works pretty well against the Dante plague, especially the crazy flailing ones that jump forward. Just tested this myself and task's counter hyper worked everytime. On Zero too since he's pretty much an up close character.

That's actually a style of play I like with Taskmaster, countering dante's moves seems like a fun idea :)!
 
Speaking of unblockables, I'm cracking up right now. I can't believe how broken Trish is.

Low Shot assist, jC xx 2C ABCS^BB^BCS Max Voltage instant DHC Dark Dimension

700,000 damage, unblockable


My useless X-Factor braindead combo since we're all up in arms: Dark Hole XFC BS^BCS, Low Shot Assist, Dark Hole xx Chaotic Flame DHC Max Voltage DHC Lost in Nightmare

1,600,000 damage
 
mr. puppy said:
can you try and zone sentinel? or is he just too damn good and you need to rush him down?


You can zone him with Chris's prone tactic, flame thrower, but if from full screen have to watch out for his bomb drops as those will nail you while in prone.
 
God's Beard,

What's your go to BnB combo with Trish? What assist do you use?

I'm rocking Task / Trish / Sent as my squad as of now and any tips would be appreciated.
 
hanzo said:
any differences btw 360 and ps3? Which is the version to get? I dont want to get talking about live and psn
PS3 has more frame drops. Both versions do so in the intros, but apparently PS3 does so during game when things get hectic.
 
God's Beard said:
I think coin flip might be a bit much on the hyperbole side, but I can see where people are coming from even if I disagree.

I like games that change during the match, and force you to change your strategy on the fly. X-factor is a really dynamic system that has different properties depending on how it's used which makes for a lot of variety. It's still early in the game's lifespan and thus easily abused, but I don't think it's unbeatable. A lot of people quit SF2 when Supers were introduced, and a lot of people hate the ultra system in SF4. I think it's something that you have to play around and develop your strategy to be aware of.

It's like When urien has meter in 3s, you have to put yourself in a position where it's harder to get knocked into an Aegis Reflector. Don't throw out too many normals against SF4 Ryu with 2 EX stocks. Don't do block strings against Thor with X-factor.



Sure, they're high damage, but it's not like the setups are super complicated compared to the rest of the cast. I don't think it's cheap, just like you said, brain dead.

This.
 
ThatCrazyGuy said:
I was reading that front page article on SRK about MVC3 whining, and got to thinking about X-factor.

I really think X-factor in its current form is bad game design. It is like the infinity gem system from MSH, the Rage system from tekken, Roman cancels and ultras rolled up into a huge mess.

People comparing it to Tekken and saying they deal with it is not the same. It's like if Steve got Rage, then all his punch strings did block damage, and went twice as fast. That would be dumb.

I really think the extra damage needs to be dropped, maybe even the block damage. Or maybe have the block damage degrade as the timer for x-factor times down.

As I understand what the devs wanted, it is supposed to be a comeback mechanic. Getting faster speed, taking no chip damage, extra moves properties (for certain characters) and doing block damage on everything should be enough of boosters and handicaps to make a comeback.

With the already high damage, getting extra damage is overkill.

On personal belief, I dislike the trend comeback mechanics in fighting games.

In my dream design, I wish X-factor was mixed in with the old infinity gem system, where you have to pick your X-factor power-up. Like I have to choose, speed, power, damage, or whatever before the match, and that is the attributes you have when you x-factor.

btw, I kinda liked the gem system from MSH.

I know people say it's bitching, but I think it is valid point to criticize and point out bad play mechanics and systems. saying "deal with it" is not the solution to everything. The devs need to know something is wrong.

As for overall high damage in the game. I think it is fine. Older SF games had high damage as well if i remember correctly.

The only thing is see with it is, it doesn't encourage going for mix-ups and resets. I think the game has a lot of great movement options and for most of the cast (especially compared to MVC2), and they seem to get downplayed when you can just go for raw damage. Of course you will use the mix-ups to open somebody for the combo of course though.

Also, dat pipe owns Sent!! :)

Very well put, one thing I hate myself is starting a block string to have the other guy activate x-factor into a super and I get blown up for actually going into the offensive...
 
_dementia said:
PS3 has more frame drops. Both versions do so in the intros, but apparently PS3 does so during game when things get hectic.

I haven't noticed any particularly bad frame drops when there's a bunch of crazy shit on-screen, the only annoyance I've encountered with the PS3 version is that the trophies popping up causes the game to hang for a split second, really distracting.
 
GitarooMan said:
Yeah, people who aren't prepared for it get frustrated, but I find it difficult to connect against anyone decent. I'm just not quick enough with it and often choose the wrong angle. It's fun to grab people off the ground from the air though.
Doom rocks assist.

learn it, love it.

They either block or get scooped, you can mix it up with grapples, air grapples (or air swing to slow it down), grapple > command grab, grapple > BIONIC AAAAAAAAAAAAAAAAARM

Dunno if he's gunna wind up anything above mid tier, but he is crazy fun to play. And he seems to be a char that counters the robot very well.

Bionic lancer is fast as hell though, it doesn't have full projectile invincibility though, and it's not fullscreen. You can make it reach pretty far if you dash cancel into it though. Also great to DHC into/out of if the opponent isn't in the sky.
 
DarkoMaledictus said:
Very well put, one thing I hate myself is starting a block string to have the other guy activate x-factor into a super and I get blown up for actually going into the offensive...
So don't go on the offensive in such a way as to leave yourself open if the opponent has x-factor.
 
Not that it really matters as most people on rank are fucking horrible... lost it to someone playing simple mode and lagging the fuck out. *you can tell cause simple mode forces that stupid air swap shit after like 3 air hits*

IMG_20110222_115002.jpg
 
Sir Garbageman said:
God's Beard,

What's your go to BnB combo with Trish? What assist do you use?

I'm rocking Task / Trish / Sent as my squad as of now and any tips would be appreciated.

I just use the training mode stuff right now. cAcBcCS^BB^BCS Wesker Low Shot whatever.
My other assist is Dorm's Dark hole.

I have a lot of weird cross under tricks into unblockables and stuff like that because Trish is my main character, but those are mine :-)

One tip though, learn the max range for her couching B, it'll always combo into CS, so you can do a lot of bait with that.

Trish is a character with all the tools, but she's one of the least brain dead characters in the game. You have to really be actively in the game to use her.
 
_dementia said:
PS3 has more frame drops. Both versions do so in the intros, but apparently PS3 does so during game when things get hectic.
The PS3 frame drops are almost offensive. >__<

EDIT: I have the PS3 version im not 'Console Warzing' the thread! ;)
 
ThatCrazyGuy said:
This is my reasoning for disliking comeback mechanics.

I feel you shouldn't reward the player who is losing and getting beat and getting something extra for basically doing nothing.

And yes, we should all be playing VF as well (damn you Sega!) :)

I think that's what made Super Puzzle Fighter so good. Granted it's a totally different genre, but it was a competitive game and it essentially meant that the game isn't over until your opponent actually dies.
 
chun li's thighs said:
I think that's what made Super Puzzle Fighter so good. Granted it's a totally different genre, but it was a competitive game and it essentially meant that the game isn't over until your opponent actually dies.

Puzzle fighter had it's own share of issues, such as only 1 or 2 characters actually being worth using
 
QisTopTier said:
*you can tell cause simple mode forces that stupid air swap shit after like 3 air hits*
Oh, so THAT is how "Beginners" all manage to do that? You know what direction Simple Mode uses for that? Might as well counter it if it's predictable.
 
ThatCrazyGuy said:
This is my reasoning for disliking comeback mechanics.

I feel you shouldn't reward the player who is losing and getting beat and getting something extra for basically doing nothing.

And yes, we should all be playing VF as well (damn you Sega!) :)

All I ask for is VF and I be happy.

The idea of X-Factor is fine. The way it is implemented isn't. Game is still fun regardless.
 
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