Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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QisTopTier said:
Your opinion on fighting games is meh :D

This makes no sense, THE GAME SUCKS CAUSE THERE IS VARIETY
That's not the point I was making; hell, you know I play BlazBlue, so why would you even interpret it in that way in the first place?

Limiting some characters to only unidrectional dashing (or only an air dash) is only superficially adding variety, as ultimately it's going to only end up serving to handicap them into particular roles (due to the existence of characters who are so effectively able to control the space with teleports that they never need to be caught by a unidirectionally dashing character). Also, "variety"? The magic series gatling design makes many of the characters feel the same due to the similarity of their cancels.

I just have absolutely no interest in where the high-level play for this game is inevitably going to end up. Such huge differences in mobility combined with advance guard and assists like Dr. Doom's and Sentinel's add up to produce a game that I really just don't want to play.


Dahbomb said:
About the only 2 negatives found in this post.

You basically described the 3 main types of play/characters in the game: Zoners, heavy armored/grapplers and rushdown characters. The fact that there is prevalent use of all 3 types is actually... good.
I consider the crazy zoning assists to be a negative because I think that the zoning game is powerful enough without them. I suppose I don't have much to go on about super armour considering it may turn out to be what makes some of the game's slower characters viable. As for the dashing, the dashing variance doesn't benefit rushdown, it hurts it.


DR2K said:
He wants to be able to hold down back punish everything for free and mash srk in between strings.
I don't really understand this because this is equally applicable to MVC3, it just so happens that there are less moves that are unsafe on block.

Besides, the spammy autopilot defense equivalent to this in MVC3 is advance guard so I mean it's not like MVC3 has revolutionized the defensive game to prevent morons from abusing it against other morons.

QisTopTier said:
LOL nah, he uses litchi in bb :D he likes auto pilot

*maybe you should try using Zero fugu*
I have used Zero, don't like Zero. I also use Litchi in CS2 (definitely not autopilot) and CT (not autopilot); I also played Millia Rage in GG.
 
Fugu said:
Limiting some characters to only unidrectional dashing (or only an air dash) is only superficially adding variety, as ultimately it's going to only end up serving to handicap them into particular roles (due to the existence of characters who are so effectively able to control the space with teleports that they never need to be caught by a unidirectionally dashing character). Also, "variety"? The magic series gatling design makes many of the characters feel the same due to the similarity of their cancels.

I just have absolutely no interest in where the high-level play for this game is inevitably going to end up. Such huge differences in mobility combined with advance guard and assists like Dr. Doom's and Sentinel's add up to produce a game that I really just don't want to play.

Giving characters variety isn't a limitation, characters are balanced around not having mobility. Ryu for example has no mobility, but can tear through any team because he has one of the best beams in the game. The magic series is only ONE way to combo into things.

So basically you suck and it's the games fault, boo fucking hoo. The only problem with marvel 3 is. . . YOU.
 
Can anyone please recommend me 3 characters to easily learn combos, juggling and such?

I'm having a lot of fun with this game but can never seem to clok in extreme amounts of combos.

Thanks.
 
CozMick said:
Can anyone please recommend me 3 characters to easily learn combos, juggling and such?

I'm having a lot of fun with this game but can never seem to clok in extreme amounts of combos.

Thanks.

Chun/Sentinel/Dante/Wolverine/Wesker/Ryu/Morrigan/Akuma are pretty simple.
 
DR2K said:
Giving characters variety isn't a limitation, characters are balanced around not having mobility. Ryu for example has no mobility, but can tear through any team because he has one of the best beams in the game. The magic series is only ONE way to combo into things.

So basically you suck and it's the games fault, boo fucking hoo. The only problem with marvel 3 is. . . YOU.
I don't suck. I've won about 70% of my games online in spite of the lag that I suffer literally every game that I play and I've only lost locally twice in the hundreds of games that I've played. Compared to the world at large, I'm sure I do suck, but I'm not unsatisfied with my performance at the game considering how little time I've put into it.

The magic series is only one way to combo, but the fact that a nearly identical gatling string exists for every character (and its relative efficacy compared to its alternatives) means that the combos (which are invariably going to involve them to some degree) are going to feel more similar across different characters than if such a system didn't exist. How many times have you seen j.M M H?

I don't believe (and I would be glad to be eventually proven wrong but considering how infantile this game is, that has yet to happen) that this game is at all balanced around the amount of variety that exists in fundamental mobility.
 
I don't really understand this because this is equally applicable to MVC3, it just so happens that there are less moves that are unsafe on block.

Most moves are difficult to punish on block.

Besides, the spammy autopilot defense equivalent to this in MVC3 is advance guard so I mean it's not like MVC3 has revolutionized the defensive game to prevent morons from abusing it against other morons.

You can't advance guard an assist. It has it's limitations. besides advance guarding can work against you, if you need that character close to you.
 
DR2K said:
Most moves are difficult to punish on block.
Yeah, but it's not difficult to determine what is and what isn't. I'm still not entirely sure what the basis of you saying that I just want to be able to mash out DP is, particularly considering I play rushdown.

You can't advance guard an assist. It has it's limitations. besides advance guarding can work against you, if you need that character close to you.
It has its limitations, but they're not meaningful; assists can't zone by themselves so it's irrelevant that you can't advance guard an assist. I don't see any justifiable reason why you would use an advance guard if you wanted your opponent close so that's not really a problem either. My point was that beginners can spam out advance guard (just like they could spam out a DP) to instantly create a lot of space.
 
Fugu said:
I don't suck. I've won about 70% of my games online in spite of the lag that I suffer literally every game that I play and I've only lost locally twice in the hundreds of games that I've played. Compared to the world at large, I'm sure I do suck, but I'm not unsatisfied with my performance at the game considering how little time I've put into it.

The magic series is only one way to combo, but the fact that a nearly identical gatling string exists for every character (and its relative efficacy compared to its alternatives) means that the combos (which are invariably going to involve them to some degree) are going to feel more similar across different characters than if such a system didn't exist. How many times have you seen j.M M H?

So you win in lag, congrats? Fix your connection and be slightly proud about beating scrubs in simple mode.

Once you start doing more advanced combos, the variety of ways to do them will open up. jump canceling, otg, mini launchers, etc. . .
 
Fugu said:
Yeah, but it's not difficult to determine what is and what isn't. I'm still not entirely sure what the basis of you saying that I just want to be able to mash out DP is, particularly considering I play rushdown.

It has its limitations, but they're not meaningful; assists can't zone by themselves so it's irrelevant that you can't advance guard an assist. I don't see any justifiable reason why you would use an advance guard if you wanted your opponent close so that's not really a problem either. My point was that beginners can spam out advance guard (just like they could spam out a DP) to instantly create a lot of space.

It's more a joke than anything else.

It's highly relevant that you can't advance guard an assist, they lock you down.
 
DR2K said:
So you win in lag, congrats? Fix your connection and be slightly proud about beating scrubs in simple mode.

Once you start doing more advanced combos, the variety of ways to do them will open up. jump canceling, otg, mini launchers, etc. . .
What?

You said that I was complaining about the game because I was bad at it and I responded by saying that I don't feel that I'm bad at it relative to the amount of time that I've put into it, thereby refuting your "mad because you're bad" argument (because such an argument would rely on me considering myself bad). I will not even begin to claim that I am good at this game, nor will I begin to claim that there is much weight to be placed on laggy online matches.

I can do quite a bit with Chun, Morrigan, and Phoenix combo-wise. Their combos are still fundamentally made of gatlings with more advanced elements added in.


DR2K said:
It's more a joke than anything else.

It's highly relevant that you can't advance guard an assist, they lock you down.
But an assist can't lock you down indefinitely by itself; at some point the on point character has to get involved (or the blockstring has a hole in it) at which point you can advance guard, so that's not really a huge deal.

EDIT: Holy shit I used the word point like ten times in that sentence.
 
Nose Master said:
People ride DSP's balls too much. He's annoying sometimes, but his commentary isn't terrible. I've certainly heard worse.

I just never knew he did commentary. Suprised to hear him on the stream.
 
Fugu said:
What?

You said that I was complaining about the game because I was bad at it and I responded by saying that I don't feel that I'm bad at it relative to the amount of time that I've put into it, thereby refuting your "mad because you're bad" argument (because such an argument would rely on me considering myself bad). I will not even begin to claim that I am good at this game, nor will I begin to claim that there is much weight to be placed on laggy online matches.

I can do quite a bit with Chun, Morrigan, and Phoenix combo-wise. Their combos are still fundamentally made of gatlings with more advanced elements added in.



But an assist can't lock you down indefinitely by itself; at some point the on point character has to get involved (or the blockstring has a hole in it) at which point you can advance guard, so that's not really a huge deal.

EDIT: Holy shit I used the word point like ten times in that sentence.

I'm just saying there are a ton of scrubs online.

More advanced elements = variety, no? Ways to combo that are different.

So basically you're saying because an assist isn't an a point character it isn't relevant, lol?
 
I have to admit, I'm starting to get amused by the claim that the magic series combos "make everyone the same" because I'm still a god damn scrub and even I can tell that just isn't true. The magic series gives everyone a unified foundation, but everybody does not just work the same. Some characters don't even have conventional magic series at all, as far as I can tell.

But, I like the button layout and magic system. My perspective is the other way around; I appreciate having a degree of common experience between all characters so that I can focus on what makes them different, which is actually quite a lot.

Oh, funny thing about criticizing the fact that all characters don't have generic jump and air dash abilities, is that back when the game DID work that way, and everyone jumped and dashed exactly the same, all we heard were cries that this was retarded and would break the game in X, Y, and Z ways and making boring and uninteresting.
 
DR2K said:
I'm just saying there are a ton of scrubs online.

More advanced elements = variety, no? Ways to combo that are different.

So basically you're saying because an assist isn't an a point character it isn't relevant, lol?
No, I'm saying that the function of an advance guard is to create space, and it's not necessary that it be able to be used on an assist character because you're creating space from the on-point character, not the assist.

Advanced elements certainly introduce variety. I'm arguing that the nearly identical gatlings across the entire cast has the inverse effect.


Kaijima said:
I have to admit, I'm starting to get amused by the claim that the magic series combos "make everyone the same" because I'm still a god damn scrub and even I can tell that just isn't true. The magic series gives everyone a unified foundation, but everybody does not just work the same. Some characters don't even have conventional magic series at all, as far as I can tell.

But, I like the button layout and magic system. My perspective is the other way around; I appreciate having a degree of common experience between all characters so that I can focus on what makes them different, which is actually quite a lot.

Oh, funny thing about criticizing the fact that all characters don't have generic jump and air dash abilities, is that back when the game DID work that way, and everyone jumped and dashed exactly the same, all we heard were cries that this was retarded and would break the game in X, Y, and Z ways and making boring and uninteresting.
It certainly doesn't make them all the same, but it makes them more similar than they would be if such a system wasn't in place. I understand that it's done because the cast is large, but that doesn't mean I have to like it.

You didn't hear those cries from me, so as far as I'm concerned, my complaining is consistent.
 
Great game, online is god awful.

This and SSF4 have become strictly offline/tournament games. Just can't handle either games lag anymore. Especially coming from playing offline so much.

Sorry to haunts, wanted to go to the MGL tournament today but the weather prevented a lot of cen cal guys from going. I think mike chow went though. So hopefully he reps cen cal right. Catch you on the next one!
 
Dunno whats going on, now im on some crazy losing streak since last night -_-. Even after teaching someone how to play, now they're racking up wins on me. Having fun, but damn...what happened?

EDIT:

EraldoCoil said:
Great game, online is god awful.

This and SSF4 have become strictly offline/tournament games. Just can't handle either games lag anymore. Especially coming from playing offline so much.

Sorry to haunts, wanted to go to the MGL tournament today but the weather prevented a lot of cen cal guys from going. I think mike chow went though. So hopefully he reps cen cal right. Catch you on the next one!


Most of my games have been pretty lag free, same with SFIV and SSFIV. Maybe its just bad luck?
 
Teknoman said:
Dunno whats going on, now im on some crazy losing streak since last night -_-. Even after teaching someone how to play, now they're racking up wins on me. Having fun, but damn...what happened?

EDIT:




Most of my games have been pretty lag free, same with SFIV and SSFIV. Maybe its just bad luck?
Probably my connection, but also with the netcode.

Playing offline constantly on EVO monitors here with the cencal crew has made me a lag whore. I notice even the slightest bit of lag now, and since my timing is used to offline, the second I get online everything gets thrown off.
 
LeMaximilian said:
People need to go play the Street Fighter Alphas or CVS2 to fully understand.
CVS2 is so good.

Duelist said:
Because people weren't double tapping before plinking existed.

You know there's a huge executional difference between double tapping and plinking right? You know that double tapping doesn't really help you land 1-frame links, right?
 
Fugu, you do know that if your assist is hitting they cant push you back at all even if you are hitting them. Oh and have you ever tried NOT mashing out attacks, and punishing them trying to advance guard?
 
QisTopTier said:
Fugu, you do know that if your assist is hitting they cant push you back at all even if you are hitting them. Oh and have you ever tried NOT mashing out attacks, and punishing them trying to advance guard?
No, I hadn't tried not mashing out attacks. How insightful.

I'm not entirely sure why you find it necessary to become entirely condescending when I disagree with you, but if that's going to be the nature of this argument, I'm going to stop now.
 
If you are looking for a character to try out, try Spencer. He's simple, has a decent amount of health, can fly across the screen at any time, but his main advantage is his Bionic Arm super which has ~15 frames of invulnerability. If you are 2/3rds of the screen or closer to the guy, it will go through anything. Punish those random supers.
 
Kaijima said:
I have to admit, I'm starting to get amused by the claim that the magic series combos "make everyone the same" because I'm still a god damn scrub and even I can tell that just isn't true. The magic series gives everyone a unified foundation, but everybody does not just work the same. Some characters don't even have conventional magic series at all, as far as I can tell.

The Brady guide has a table on this...

Chain Combos:
Hunter Series/Marvel Series/2-hit Limited/3-hit Alternating/Full Normal Jump Chains/Rapid Fire Light attacks.

Each character is some mixture of these -- so yes, there's a basic foundation, but not everyone is the same.
 
corrosivefrost said:
The Brady guide has a table on this...

Chain Combos:
Hunter Series/Marvel Series/2-hit Limited/3-hit Alternating/Full Normal Jump Chains/Rapid Fire Light attacks.

Each character is some mixture of these -- so yes, there's a basic foundation, but not everyone is the same.

Yeah the way the combos are with the limited buttons is similar to blazblue or guilty gear
 
I have never bought a guide in my life.

until today. OMG! It's totally amazing, worth well beyond the 20 bucks I spent on it.

Does Buktooth post on here, or only on SRK? If he's here, bravo man, incredible work!
 
Played this game over my friends house yesterday had so much fun that I picked it up today. Having more fun in MVC3 than I did with SSF4. Now I'm terrible and I had a few questions. Who are the characters I should use to learn the game? How do I defend against projectile characters like Arthur? A couple different people used him against me and I could never close the distance and get close. Are there any character specific guide out yet?
 
SolarPowered said:
Every other team I play uses Sentinel now. Ranked is going to get really boring really quickly.

You can deal with that by playing player in the first place, not bothering with ranked at all.
 
I just finished the game with every character and the number of ranked matches you can play are off the charts when you set the game to find opponents of any rank.

I had to fight at least five ranked matches before I could move to a new stage in arcade mode.
V_Arnold said:
You can deal with that by playing player in the first place, not bothering with ranked at all.
True

I also spend more time playing player matches anyway.
 
V_Arnold said:
You can deal with that by playing player in the first place, not bothering with ranked at all.
Ranked is arbitrary anyway and means about as much to me as trophies do. I kind of enjoyed the BP system from SSFIV though as a measure of skill.
 
LeMaximilian said:
Marvel 3 is one of the most entertaining games ever to watch.

Its the most entertaining to watch. :p Even mediocre level of play can seem exciting just by virtue of how loose the game has been created.
 
I'm surprised more people don't play Captain America. His backflip mixup with a good assist is hella good. You can land some nice combo damage off catching people in the air with random shield throws. He is way fun to play.

I am having trouble with Iron Man bnbs though. ugh
 
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