DR2K
Banned
QisTopTier said:This makes no sense, THE GAME SUCKS CAUSE THERE IS VARIETY
He wants to be able to hold down back punish everything for free and mash srk in between strings.
QisTopTier said:This makes no sense, THE GAME SUCKS CAUSE THERE IS VARIETY
robut said:I have a friend who works at Gamestop tell me a customer asked her today if MVC3 was "based on a true story".
DR2K said:He wants to be able to hold down back punish everything for free and mash srk in between strings.
That's not the point I was making; hell, you know I play BlazBlue, so why would you even interpret it in that way in the first place?QisTopTier said:Your opinion on fighting games is meh
This makes no sense, THE GAME SUCKS CAUSE THERE IS VARIETY
I consider the crazy zoning assists to be a negative because I think that the zoning game is powerful enough without them. I suppose I don't have much to go on about super armour considering it may turn out to be what makes some of the game's slower characters viable. As for the dashing, the dashing variance doesn't benefit rushdown, it hurts it.Dahbomb said:About the only 2 negatives found in this post.
You basically described the 3 main types of play/characters in the game: Zoners, heavy armored/grapplers and rushdown characters. The fact that there is prevalent use of all 3 types is actually... good.
I don't really understand this because this is equally applicable to MVC3, it just so happens that there are less moves that are unsafe on block.DR2K said:He wants to be able to hold down back punish everything for free and mash srk in between strings.
I have used Zero, don't like Zero. I also use Litchi in CS2 (definitely not autopilot) and CT (not autopilot); I also played Millia Rage in GG.QisTopTier said:LOL nah, he uses litchi in bbhe likes auto pilot
*maybe you should try using Zero fugu*
Fugu said:Limiting some characters to only unidrectional dashing (or only an air dash) is only superficially adding variety, as ultimately it's going to only end up serving to handicap them into particular roles (due to the existence of characters who are so effectively able to control the space with teleports that they never need to be caught by a unidirectionally dashing character). Also, "variety"? The magic series gatling design makes many of the characters feel the same due to the similarity of their cancels.
I just have absolutely no interest in where the high-level play for this game is inevitably going to end up. Such huge differences in mobility combined with advance guard and assists like Dr. Doom's and Sentinel's add up to produce a game that I really just don't want to play.
CozMick said:Can anyone please recommend me 3 characters to easily learn combos, juggling and such?
I'm having a lot of fun with this game but can never seem to clok in extreme amounts of combos.
Thanks.
I don't suck. I've won about 70% of my games online in spite of the lag that I suffer literally every game that I play and I've only lost locally twice in the hundreds of games that I've played. Compared to the world at large, I'm sure I do suck, but I'm not unsatisfied with my performance at the game considering how little time I've put into it.DR2K said:Giving characters variety isn't a limitation, characters are balanced around not having mobility. Ryu for example has no mobility, but can tear through any team because he has one of the best beams in the game. The magic series is only ONE way to combo into things.
So basically you suck and it's the games fault, boo fucking hoo. The only problem with marvel 3 is. . . YOU.
Amateratsu is amazing.ExMachina said:MvC3 Team Tourney at Winter Brawl starting up.
http://www.justin.tv/teamsp00ky
http://www.neogaf.com/forum/showthread.php?t=422797
I don't really understand this because this is equally applicable to MVC3, it just so happens that there are less moves that are unsafe on block.
Besides, the spammy autopilot defense equivalent to this in MVC3 is advance guard so I mean it's not like MVC3 has revolutionized the defensive game to prevent morons from abusing it against other morons.
DR2K said:Chun/Sentinel/Dante/Wolverine/Wesker/Ryu/Morrigan/Akuma are pretty simple.
Yeah, but it's not difficult to determine what is and what isn't. I'm still not entirely sure what the basis of you saying that I just want to be able to mash out DP is, particularly considering I play rushdown.DR2K said:Most moves are difficult to punish on block.
It has its limitations, but they're not meaningful; assists can't zone by themselves so it's irrelevant that you can't advance guard an assist. I don't see any justifiable reason why you would use an advance guard if you wanted your opponent close so that's not really a problem either. My point was that beginners can spam out advance guard (just like they could spam out a DP) to instantly create a lot of space.You can't advance guard an assist. It has it's limitations. besides advance guarding can work against you, if you need that character close to you.
Fugu said:I don't suck. I've won about 70% of my games online in spite of the lag that I suffer literally every game that I play and I've only lost locally twice in the hundreds of games that I've played. Compared to the world at large, I'm sure I do suck, but I'm not unsatisfied with my performance at the game considering how little time I've put into it.
The magic series is only one way to combo, but the fact that a nearly identical gatling string exists for every character (and its relative efficacy compared to its alternatives) means that the combos (which are invariably going to involve them to some degree) are going to feel more similar across different characters than if such a system didn't exist. How many times have you seen j.M M H?
jdub03 said:Is that DSP commentating on the winter brawl matches? WTF?
Fugu said:Yeah, but it's not difficult to determine what is and what isn't. I'm still not entirely sure what the basis of you saying that I just want to be able to mash out DP is, particularly considering I play rushdown.
It has its limitations, but they're not meaningful; assists can't zone by themselves so it's irrelevant that you can't advance guard an assist. I don't see any justifiable reason why you would use an advance guard if you wanted your opponent close so that's not really a problem either. My point was that beginners can spam out advance guard (just like they could spam out a DP) to instantly create a lot of space.
What?DR2K said:So you win in lag, congrats? Fix your connection and be slightly proud about beating scrubs in simple mode.
Once you start doing more advanced combos, the variety of ways to do them will open up. jump canceling, otg, mini launchers, etc. . .
But an assist can't lock you down indefinitely by itself; at some point the on point character has to get involved (or the blockstring has a hole in it) at which point you can advance guard, so that's not really a huge deal.DR2K said:It's more a joke than anything else.
It's highly relevant that you can't advance guard an assist, they lock you down.
Nose Master said:People ride DSP's balls too much. He's annoying sometimes, but his commentary isn't terrible. I've certainly heard worse.
Fugu said:What?
You said that I was complaining about the game because I was bad at it and I responded by saying that I don't feel that I'm bad at it relative to the amount of time that I've put into it, thereby refuting your "mad because you're bad" argument (because such an argument would rely on me considering myself bad). I will not even begin to claim that I am good at this game, nor will I begin to claim that there is much weight to be placed on laggy online matches.
I can do quite a bit with Chun, Morrigan, and Phoenix combo-wise. Their combos are still fundamentally made of gatlings with more advanced elements added in.
But an assist can't lock you down indefinitely by itself; at some point the on point character has to get involved (or the blockstring has a hole in it) at which point you can advance guard, so that's not really a huge deal.
EDIT: Holy shit I used the word point like ten times in that sentence.
No, I'm saying that the function of an advance guard is to create space, and it's not necessary that it be able to be used on an assist character because you're creating space from the on-point character, not the assist.DR2K said:I'm just saying there are a ton of scrubs online.
More advanced elements = variety, no? Ways to combo that are different.
So basically you're saying because an assist isn't an a point character it isn't relevant, lol?
It certainly doesn't make them all the same, but it makes them more similar than they would be if such a system wasn't in place. I understand that it's done because the cast is large, but that doesn't mean I have to like it.Kaijima said:I have to admit, I'm starting to get amused by the claim that the magic series combos "make everyone the same" because I'm still a god damn scrub and even I can tell that just isn't true. The magic series gives everyone a unified foundation, but everybody does not just work the same. Some characters don't even have conventional magic series at all, as far as I can tell.
But, I like the button layout and magic system. My perspective is the other way around; I appreciate having a degree of common experience between all characters so that I can focus on what makes them different, which is actually quite a lot.
Oh, funny thing about criticizing the fact that all characters don't have generic jump and air dash abilities, is that back when the game DID work that way, and everyone jumped and dashed exactly the same, all we heard were cries that this was retarded and would break the game in X, Y, and Z ways and making boring and uninteresting.
EraldoCoil said:Great game, online is god awful.
This and SSF4 have become strictly offline/tournament games. Just can't handle either games lag anymore. Especially coming from playing offline so much.
Sorry to haunts, wanted to go to the MGL tournament today but the weather prevented a lot of cen cal guys from going. I think mike chow went though. So hopefully he reps cen cal right. Catch you on the next one!
Probably my connection, but also with the netcode.Teknoman said:Dunno whats going on, now im on some crazy losing streak since last night -_-. Even after teaching someone how to play, now they're racking up wins on me. Having fun, but damn...what happened?
EDIT:
Most of my games have been pretty lag free, same with SFIV and SSFIV. Maybe its just bad luck?
CVS2 is so good.LeMaximilian said:People need to go play the Street Fighter Alphas or CVS2 to fully understand.
Duelist said:Because people weren't double tapping before plinking existed.
No, I hadn't tried not mashing out attacks. How insightful.QisTopTier said:Fugu, you do know that if your assist is hitting they cant push you back at all even if you are hitting them. Oh and have you ever tried NOT mashing out attacks, and punishing them trying to advance guard?
Kaijima said:I have to admit, I'm starting to get amused by the claim that the magic series combos "make everyone the same" because I'm still a god damn scrub and even I can tell that just isn't true. The magic series gives everyone a unified foundation, but everybody does not just work the same. Some characters don't even have conventional magic series at all, as far as I can tell.
corrosivefrost said:The Brady guide has a table on this...
Chain Combos:
Hunter Series/Marvel Series/2-hit Limited/3-hit Alternating/Full Normal Jump Chains/Rapid Fire Light attacks.
Each character is some mixture of these -- so yes, there's a basic foundation, but not everyone is the same.
Every other team I play uses Sentinel now. Ranked is going to get really boring really quickly.2&2 said:Bah. Sentinels on every team. zzzzzzz. It's MvC2 all over again. Way to go Capcom.
SolarPowered said:Every other team I play uses Sentinel now. Ranked is going to get really boring really quickly.
No kidding. I just saw that Justin match.LeMaximilian said:Marvel 3 is one of the most entertaining games ever to watch.
TrueV_Arnold said:You can deal with that by playing player in the first place, not bothering with ranked at all.
Ranked is arbitrary anyway and means about as much to me as trophies do. I kind of enjoyed the BP system from SSFIV though as a measure of skill.V_Arnold said:You can deal with that by playing player in the first place, not bothering with ranked at all.
LeMaximilian said:Marvel 3 is one of the most entertaining games ever to watch.
LeMaximilian said:Marvel 3 is one of the most entertaining games ever to watch.