Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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I just finished installing the octo-gate on my new fightstick. Holy sh*t at the difference. I'm able to pull of specials and hypers flawlessly, even my combo timings are (way) better. The ease of use is... mindblowing. The button layout and joystick will take some getting use to. The buttons feel 'cheap', not a fan of the joystick either (I'll invest in better parts later) -- but overall, really impressed.

Now to pracitce, practice, practice till using it becomes second nature.
 
Sixfortyfive said:
So tonight I learned the hard way that I actually do need to step up my game against Sentinel and especially Phoenix. I can wipe the floor with 90% of the fools on Live using either of them as a crutch, but against someone who actually knows how to play defense? I'm pretty fucked.

Time to hit the lab.
Isn't "the lab" trainin mode? What good will a training dummy do defense-wise?
 
DR2K said:
It's definitely the player making Jill look bad, based on the guide alone she sounds amazing.

I have the guide and looked over Jill's and Shuma's sections... I thought, if anything, the guide confirmed what we've seen. I mean, look at her hypers alone... we haven't seen level 3 in action, but from what we've seen of her level 1s, they pretty much match the guide... her spinning SMG hyper looks utterly useless on both counts. Maybe the guys playing with what's on the disc were right when they said "we haven't figured out how to use it properly yet" like people originally were with Thor at the fight clubs, but maybe it just sucks. :)


_dementia said:
Isn't "the lab" trainin mode? What good will a training dummy do defense-wise?

(1) Program the dummy to use a particular combo or attack that's giving you trouble. Put on infinite playback, learn to use your team to handle it.

(2) Turn on the CPU AI with particular settings at a high difficulty. Can teach you to block and punish various attacks from characters giving you trouble.


V_Arnold said:
First of all: you are part of the problem.
Second: go to training mode, damn it. Try out the characters yourself.

No need to be a jerk.
Just because someone can select a character and mess with them in training mode doesn't mean it will be immediately obvious to them all ways to use the character, especially in ways that may suit other characters from their team. :|
 
corrosivefrost said:
I have the guide and looked over Jill's and Shuma's sections... I thought, if anything, the guide confirmed what we've seen. I mean, look at her hypers alone... we haven't seen level 3 in action, but from what we've seen of her level 1s, they pretty much match the guide... her spinning SMG hyper looks utterly useless on both counts. Maybe the guys playing with what's on the disc were right when they said "we haven't figured out how to use it properly yet" like people originally were with Thor at the fight clubs, but maybe it just sucks. :)




(1) Program the dummy to use a particular combo or attack that's giving you trouble. Put on infinite playback, learn to use your team to handle it.

(2) Turn on the CPU AI with particular settings at a high difficulty. Can teach you to block and punish various attacks from characters giving you trouble.
But he was having trouble with the opponent's defense. It's not like the CPU is something you can run mixups on.
 
_dementia said:
But he was having trouble with the opponent's defense. It's not like the CPU is something you can run mixups on.

For me, at least, the CPU on very hard is a total dick and blocks a lot of my shit. If I had the patience to deal with it, I could probably learn a thing or two about how to get in and hit confirm by continually playing against a very hard CPU.

Maybe that's just me though.


damn that's nice said:
Any good additions to a Chris/Arthur team? I've been using Sentinel as a filler right now, and my rank/win rate has never been better, but damn, I really want to use someone else.

I looked in the guide quick to see if I noted anything, since I don't use those characters. Dr. Doom - beam assist, I think is mentioned as a great assist for both of them (because Arthur's air S is instant overhead and because it mixes well with Chris's d.H attack, I think).
 
PS3 NeoGAF online tourney registration thread is up!!!

http://www.neogaf.com/forum/showthread.php?p=25963598#post25963598

Top winner will get this.

stick2z.jpg

(Yeah yeah, I know it's a picture of the 360 version)

Second and third place will also get prizes.

70+ participants so far. It's already bigger then the Super Street Fighter IV LIVE tournament. That's Mahvel hype for ya.

OT will be up this week or next
 
shaowebb said:
IF the character endings are hints to planned dlc I'm cool with Dust making it in. Her power set would give her a very unique play style.

Also I've seen
Iron first
in Ryu's ending and on the billboard it says
"Coming up Ken vs Mr. X!"

As much as I want Mr. X to be Dr. Wily I think that it means charles Xavier.

So let's see.
Iron Fist
Ghost Rider
Dust
Dr Strange
Ken
Professor X
Megaman Volnutt
Nick Fury

Anyone else appear in an ending? I can't remember them all and I'm still missing a few.

not quite http://marvel.wikia.com/Mister_X_(Earth-616)
 
Two quick Trish questions:

1. What's the best way to attack Sent? A semi decent one wrecks me. I'm used to Morrigan and her air S being really tough to deal with, that plus ducking low beam is clutch. Don't know how to approach with Trish.

2. What's considered the better assist? I use Task / Trish / Sent and I can't decide if hopscotch or peekaboo is more practical.

Thanks
 
entrement said:
Did MVC2 have variable health as well?
Yes and no. I think it worked differently. Each character had the same health HP-wise, but they also had unique "defense rankings" that modified how much damage each attack did to them.
For example, each hit would have a 25% damage reduction on Sentinel, but a 38% damage increase on Akuma, as opposed to the traditional variable HP.
 
_dementia said:
Yes and no. I think it worked differently. Each character had the same health HP-wise, but they also had unique "defense rankings" that modified how much damage each attack did to them.
For example, each hit would have a 25% damage reduction on Sentinel, but a 38% damage increase on Akuma, as opposed to the traditional variable HP.
Which meant that heavily-scaled attacks like infinites basically did the same damage to every character.
 
The guide goes on about how amazing Chris's jumping shotgun L move is. Tried it out and it's difficult to perform consistently, like you have to hold the button down. Maybe they mean super jump situations, I dunno.
 
God's Beard said:
Which meant that heavily-scaled attacks like infinites basically did the same damage to every character.

Isn't that the opposite of what he's saying? From what I gathered, everyone had the same health in MvC2, but defense affected how much damage it caused. In MvC3, damage is the same but health varies.
 
ICallItFutile said:
Isn't that the opposite of what he's saying? From what I gathered, everyone had the same health in MvC2, but defense affected how much damage it caused. In MvC3, damage is the same but health varies.

The two things are basically two different approach at a same concept. But effectively they are considered the same.

The "she has less hp" and "she takes more damage" is basically interchangable, if you see the Health bar as a set construct with the same values, then measure how much "more" damage he/she takes by measuring the same attacks against varied health-sized characters.

So "Akuma takes 40% more damage" is "exactly" the same as "Akuma has 40% less health than average", obviously.
 
V_Arnold said:
The two things are basically two different approach at a same concept. But effectively they are considered the same.

The "she has less hp" and "she takes more damage" is basically interchangable, if you see the Health bar as a set construct with the same values, then measure how much "more" damage he/she takes by measuring the same attacks against varied health-sized characters.

So "Akuma takes 40% more damage" is "exactly" the same as "Akuma has 40% less health than average", obviously.

Yeah, I was just clarifying his statement.
 
damn that's nice said:
Any good additions to a Chris/Arthur team? I've been using Sentinel as a filler right now, and my rank/win rate has never been better, but damn, I really want to use someone else.
you got 2 range fighters, need an all around, or rushdown fighter on the team, Trish Dante Ironman Magneto, Wesker...ect
 
ICallItFutile said:
I wish I could pull off the teleport moves for Dorm and Phoenix. It would make using them much easier (especially Phoenix).

Do you mean just doing the motion? Or actually getting good damage off of a port?

Dorm's port always seems really slow to me. So I always try to make sure that I have some good way to cover myself before I do it. For me that's usually Hulk Gamma Wave assist or a quick L Black Hole. I personally like the port that puts me right above the opponent, then I get an ambiguous crossup with H right on top of them.
 
ICallItFutile said:
Isn't that the opposite of what he's saying? From what I gathered, everyone had the same health in MvC2, but defense affected how much damage it caused. In MvC3, damage is the same but health varies.
No, because infinites will scale to the minimum damage, which is 1 point, or exactly 1%, regardless of whether you're Servbot or Sentinel.
 
DickSauce said:
Or they mean Mr. X from resident evil 2.
Iron Fist (marvel) vs Ryu (Capcom)
Mr X(marvel) vs Ken (Capcom)
Logic,use it! (also nobody remembers about some RE2 character, sorry the only minor character of the series worthy of remembrance is Barry Burton)
 
SapientWolf said:
Whoever came up with the inputs for Dante's million carats and beehive is a terrible person and he should feel terrible.

The double SRKs and double fireballs? :|
I still can't manage to do the bold move cancels into standing moves. Everyone says there's plenty of time to input the f.h+s.A+move, but I can't do it... ever. :(
 
robut said:
The guide goes on about how amazing Chris's jumping shotgun L move is. Tried it out and it's difficult to perform consistently, like you have to hold the button down. Maybe they mean super jump situations, I dunno.

if it's off a normal jump you have to do it as soon as you leave the ground because of startup or else the attack just whiffs and doesn't bother coming out, same can be said with all his normal jump gun attacks (magnum is a bit faster though)

Then again, there's no reason why you'd want to use normal jump machine gun over the shotgun anyway lol.
 
RS4- said:
if it's off a normal jump you have to do it as soon as you leave the ground because of startup or else the attack just whiffs and doesn't bother coming out, same can be said with all his normal jump gun attacks (magnum is a bit faster though)

Then again, there's no reason why you'd want to use normal jump machine gun over the shotgun anyway lol.

Tiger Knee input?
 
SapientWolf said:
Whoever came up with the inputs for Dante's million carats and beehive is a terrible person and he should feel terrible.


Yeah I know what you mean, they should of allowed to input the motion later... seems useless canceling even before the move is almost showing on the screen... Would of almost made more sense to make another input for it...
 
SapientWolf said:
Whoever came up with the inputs for Dante's million carats and beehive is a terrible person and he should feel terrible.
I can't even do beehive. I tried like 100 times. Couldn't get it to come out. I blame the pad :(
 
Kurtofan said:
(also nobody remembers about some RE2 character, sorry the only minor character of the series worthy of remembrance is Barry Burton)

wat.
Wat.
WAT.
WHAT!?!?!?

Mr. X was fucking recurring enemy in B-scenario and he final boss (well, before Birken on the train's last boss). He wasn't some "minor character" Biohazard 2, man.

Also Wesker and Chris don't seem to DHC together too well. WTF, Capcom: You knew people were going to make "Team Biohazard" (esp. if there was a Jill confirmation) and you couldn't think of making an A/B/Y combo that lets them fully use a dual-hyper-combo without screwing one/other in the trade?
 
TheSeks said:
wat.
Wat.
WAT.
WHAT!?!?!?

Mr. X was fucking recurring enemy in B-scenario and he final boss (well, before Birken on the train's last boss). He wasn't some "minor character" Biohazard 2, man.
Fine I didn't play the damn game,but my point still stands:he's no Barry Burton.
 
usea said:
I can't even do beehive. I tried like 100 times. Couldn't get it to come out. I blame the pad :(

Personally, I can't cancel into beehive unless I'm right next the the opponent. Full screen doesn't work for me. I spent like 15 minutes trying to see what "beehive" was in training mode... after I saw it in combos, I tried it next to the opponent and actually got it to work.
 
BEST. MATCH. EVER.

I just fougt some dude who I believe had Storm. Wolverine and of course sent.

I had X-23, Deadpool ( I need to stop teleporting to my doom), and Hulk.

Deadpool is a beast against Sent. His dashes go under a lot of his bullshit, He can teleport, and he can zone. Shit was awesome until Wolverine or Storm killed him. But Hulk smashed it to a Sent vs Hulk match and he was about to do his hyper when Hulk did his meteor smash hyper and won.

SOOOO HYPE.

I'm still like 16-62 but man that match was good.

I either need a better point or a better Tank tho, Hulk helps me pull out epic wins and his assist is awesome but when the other guy know to stay the fuck away I'm fucked.

x-23 hasn't been carrying her weight either but still she gets shit started for me.

Back to the lab.
 
CPU on Very Hard is godlike. whiffed light attack = death. just want the cheevment!!


any good exploits that the CPU can't deal with? it fucking blocks and counters everything, though i'm no pro myself
 
Smision said:
CPU on Very Hard is godlike. whiffed light attack = death. just want the cheevment!!


any good exploits that the CPU can't deal with? it fucking blocks and counters everything, though i'm no pro myself


I used Chris/Haggar/Morrigan for very hard. Just jumped around with d+H with Chris and called in Morrigans dark harmonizer assist for meter. If they get close use b+H and use his other gun attacks when needed, if you use his grenade launcher hyper they tend to call in assists for some reason so they get blown up. I used haggar for the lariat assist, and in case I needed Chris out. Pipe combo's are easy damage too. I was able to beat it without losing.
 
I've been going through the entire cast trying to fill my third slot. So far I have Wesker running point and wolverine as my secondary. I just went through mission mode with M.O.D.O.K. and he is a beast. I might run with him for a while. I love tricky unorthodox characters like this.
 
Smision said:
CPU on Very Hard is godlike. whiffed light attack = death. just want the cheevment!!


any good exploits that the CPU can't deal with? it fucking blocks and counters everything, though i'm no pro myself

Sentinel. Mash S. Hold him until last on Galactus to pop level 3 x-factor and see his wonderful damage ouput decimate him.
 
Why does it match me (12-7) in ranked battles against people with 175-92 records? The last 6 fights have all been people with over 200 matches fought.
 
Winter Brawl MvC3 Teams top 4 about to start...

http://www.justin.tv/teamsp00ky/

WINNERS
We Play SF4 - EG Justin Wong / UVG Noel Brown / Perfect Sin
SRK Illuminati - Keits / DNyce / TS NerdJosh

LOSERS
EMP & RyRy - EMP Yipes / EMP Santhrax / RyRy
This Game Is Ass - DMG PR Balrog / Smooth Viper / Jester Jester
 
For very hard I ran dante dormammu akuma. Highest damage 30 second rounds. Play keep away and build meter til level 3 then bring in akuma and xfactor raging demon. As long as it connected I won. The galactus battle didn't really seem harder thhan normal.
 
Smision said:
CPU on Very Hard is godlike. whiffed light attack = death. just want the cheevment!!


any good exploits that the CPU can't deal with? it fucking blocks and counters everything, though i'm no pro myself

In addition to what people have said, you can also just lower the timer to 30 seconds (I think that's the lowest) to make it go by quicker.

Edit: beaten above
 
Just do the cool kid thing and spam Sentinel 4C2C4C2C4C... all day every day for Very Hard. Only time I've ran into a problem is against Jean Grey (super using bitch), Captain America, Aurthur (fuck your small hitbox you shitty character. :|)

Galactius is kicking my ass mostly because after I get through his first stage (stupid Akuma spam beams), I start off with a DHC of Chris B/Ironman A/Senti A for a beamx3 attack and it only takes off a quarter or so of his health with Max damage on. Then he just beam spams me/hand stomps me to death.

Cheating bastard. :|
 
corrosivefrost said:
For very hard I ran dante dormammu akuma. Highest damage 30 second rounds. Play keep away and build meter til level 3 then bring in akuma and xfactor raging demon. As long as it connected I won. The galactus battle didn't really seem harder thhan normal.



Sweet, didn't know you could adjust default settings and still get the achievement.

Thanks for all the tips everybody. I was losing because I was trying to play like I was playing real people instead of mind reading AI. Sentinel ftw.
 
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