Not to mention that anti air command grabs are way more important to combo's she hulk than crumples...smurfx said:only problem with that theory is that iron fist sucks.
smurfx said:wonder why combo wants hawkeye. i don't see him zone very often with task. he wants to use his slide to get in? i don't see him sticking with him. combofiend likes rush down and i don't see hawkeye being a rush down character.
no, combofiend is a good player.smurfx said:will ghost rider be one of combofiends toughest opponents?
He's putting in Nemesis instead of She Hulk and Hawkeye instead of Taskmaster. He said so himself.shaowebb said:If Combofiend dumps She-Hulk I bet he puts in for Iron Fist. His Crumple setup would still work and he'd gain some nice tools as well with those assists. Plus the amount he hits for would make him Spencer part 2 electric boogaloo in that man's hands.
He still needs a projectile assist to get in. Hawkeye has a slide (a really good one) and some nice normals to apply pressure plus lots of technology in his arrows that Combofiend can exploit. Hawkeye is there for the same reason Task is there, DHC purposes, cover different match ups, projectile assist and the option to play zoning if he wants to.wonder why combo wants hawkeye. i don't see him zone very often with task. he wants to use his slide to get in? i don't see him sticking with him. combofiend likes rush down and i don't see hawkeye being a rush down character.
The only thing hype about the Quicksilver glitch is that visually it looks like one of Dante's ACTUAL abilities from the game hence the name (one of his styles is called Quicksilver where he turns the screen silver white and freezes time). It's sort of like an easter egg for the DMC fans.smurfx said:quotes might of been more excited since he is a dante player. kinda like if virgil had a similar glitch. we would all be like whoa but dahbomb would faint.
All I am going to say is that all of Combofiend's team have been really good synergy wise even his Captain America/Deadpool/Skrull team or his Chris/Dorm team. He probably sees something in the character that we don't sort of like he stuck with She Hulk despite everyone labelling her low tier day 1 of MVC3.I'm more confused about why he'd pick up Nemesis. His team has always had meaty health so I guess that could be a reason but his team also consists of characters with at least average mobility whereas Nemesis doesn't fit that bill. Will be interesting, I don't see him staying with him at all.
his whole team revolves around spider, killing him takes like 65% of his game, it surprises me how you have a good record against him, i mean you stay all day in the corner and he wants you there, leaving that he is really bad against haggar. is he? im asking cause for some reason i stumble upon him whenever i have my magneto team.smurfx said:i have a pretty good record when it comes to strider. i think he even sent me a nasty message once. i'm not sure it was him though. i know it was a cosmic lord that was pissed.
Dahbomb said:Other than that, it should be #1 priority to fix in the game and should be banned immediately. It's a legitimate game breaker.
smurfx said:will ghost rider be one of combofiends toughest opponents? all he needs to is spam his moves when spencer is trying to get in with his zipline. i know that is what i'm going to do when characters try and get in on me now that they can't block when air dashing.
i usually zone the hell out of his spiderman. i can usually catch him a few times with task arrows and zero's double handangeki. just catching him once takes a ton of his life away and i then chip him down a bunch as well. catch him once with haggar and i can kill off spider man with ease.Tobe1 said:his whole team revolves around spider, killing him takes like 65% of his game, it surprises me how you have a good record against him, i mean you stay all day in the corner and he wants you there, leaving that he is really bad against haggar. is he? im asking cause for some reason i stumble upon him whenever i have my magneto team.
taskmaster is really good against spencer so i usually just use him. ghost rider has that one move where he throws out fire with his chain. i don't remember what its called but i think that would be really effective against the zip line.scytheavatar said:Didn't you watch Max's Q&A? Ghost Rider is going to be free to Spencer, his air chains can only cover a 45 degree angle and Spencer can easily zip in on GR from his blind spots. All the moaning about the air dash nerf is pathetic and scrubby when you realize that Spencer players have been living in a world where you can't block from the zip line and they haven't been complaining about it.
No because Rider is free to Bionic Arm.will ghost rider be one of combofiends toughest opponents? all he needs to is spam his moves when spencer is trying to get in with his zipline. i know that is what i'm going to do when characters try and get in on me now that they can't block when air dashing.
So basically Vergil, Wesker and Doom.Noel Brown is going with Wesker and whatever 2 other dudes are broken
Dahbomb said:So basically Vergil, Wesker and Doom.
In vanilla, the metagame shifted to Phoenix/wolverine domination, with a bunch of weskers and dantes running around. Because of the dominance of characters who zoning doesn't work against, zoning teams were very rare in higher level play, and as far as I can remember, no zoning team even got as far as winning a local. The anti-zoning meta game meant that you could use characters like she-hulk because the top tier was keeping the population of characters like dormammu in check. If zoning proliferates in ultimate, that mvc2 mentality could be more correct in the future.Dahbomb said:People were stuck in MVC2 mentality where a character without air dashes, flight mode and teleport is ass. Some still are in that mentality.
Tobe1 said:not much of a fan but this is actually really funny
Zissou said:Because of the dominance of characters who zoning doesn't work against, zoning teams were very rare in higher level play, and as far as I can remember, no zoning team even got as far as winning a local.
I haven't seen the starbase stuff- so I'll check it out the next time I have a chance. What majors has honzo gonzo been to?scytheavatar said:Honzo Gonzo's team is definetely a zoning team (you can't be more zoning than him) and he has won a few Starbase Arcades if I am not wrong (at least 1 starbase arcade). Heck Flocker's Zero relies a lot on spamming busters under the cover of the Tron assist and to me his team should be considered a zoning team, and he won SB.
Hard to label his team a zoning team. Hell, it's hard to label any Phoenix team anything BUT a Phoenix team (unless it sucks and then it's just a losing team). Even if Phoenix doesn't do anything, she contributes significantly to the win just by being there. She is vanilla's version of meter stealing. She disrupts other teams by forcing people to burn bar with snap back, burn x factor, and just winning if they fail to kill her.scytheavatar said:Honzo Gonzo's team is definetely a zoning team (you can't be more zoning than him) and he has won a few Starbase Arcades if I am not wrong (at least 1 starbase arcade). Heck Flocker's Zero relies a lot on spamming busters under the cover of the Tron assist and to me his team should be considered a zoning team, and he won SB.
yeah zoning phoenix isn't that good of an idea generally since her stupid salty balls are really durable. they eat taskmasters arrows without a problem and still aren't erased. although when it comes to zoning taskmaster has the best shot against her since he can hyper her ass in the air and on the ground. i've caught many phoenix player by jumping around and then getting the right angles and then arrowing her ass to death. you can also catch her in the air with regular arrows if you time it so they hit her just as she is falling. you of course have to time it so her balls don't eat your arrows.Dahbomb said:Also zoning teams are damn useless against Phoenix teams unless you have legit anti-Phoenix technology in your team. HonzoGonzo has unblockable set up with Taskmaster and Hidden Missiles + Cold Shots but most other zoning teams don't so lose to Phoenix easily.
Unless of course you are playing a zoning team WITH Phoenix.
When you find it, link to me too.hey dahbomb is there a list somewhere that tells you all the frame data for all the characters? i need to read up on that and find out what is punishable on characters instead of trial and error on ranked.
I didn't mean it like that. It's just funny that he has all these random stats.JeTmAn81 said:That's a pretty rude thing to say.
smurfx said:i wouldn't post it if it came from the guide. i had no idea the guide had that stuff. guess i'll buy the ultimate guide.
Viscant said:I have a Phoenix starter team that actually works pretty well, Phoenix/Storm/Morrigan. I started playing this team as a training team because my Phoenix wasn't very good at first and I thought it would be fun just to mess with people online. It actually seems to work out pretty well as long as you have the right matchups, actually it works out better than my real team on Zero. The strategy of this team isn't that complex. If Phoenix makes it to 5, I'll play for the OCV. If she doesn't, Storm/Morrigan play well together, they have the DHC glitch and can get to over 900k without Morrigan using any extra meter herself. Morrigan provides meter for Storm hail meaning that they can't run from Storm and it turns the game into an inclose match. If Phoenix doesn't make it, Storm sitting on 2-4 levels of meter with XF2 ready to load up guarantees between 400-900k of chip (depending on character options to avoid it, how much meter you're currently stocking, etc). Morrigan to Storm is decent also, etc. If Phoenix does make it and Dark Phoenix dies, she restocks meter for Storm.
The strategy of this team is pretty simple as far as Phoenix teams go. Storm will give you a left-right mixup (not a good one but a credible one at least), Morrigan builds meter meaning you should be expected to get to level 5 by 75 seconds remaining, 60 at the worst case scenario. Using similar chemistry you can sub in Magneto for Storm (better character in his own right, weaker mixup for Phoenix, weaker chip) or sub in Ammy for Morrigan (not as good an assist for meter building purpose, significantly better on point).
I think there are some strategic benefits to starting Phoenix, namely that she's the best possible character vs. Wolverine and probably the best possible character vs. Zero also, two matchups that are pretty important to the game. It's not a long term strategy because there are too many characters like Ammy, Dante, Magneto, Akuma who blow up regular Phoenix who you will run into, but I think if you like Phoenix you should just try out a couple Phoenix starter teams just to exploit the positive matchups she has.
At some point I'll play it in a tournament as a counter pick, I have that much faith in it.
You're the best player on gaf, right? Did you go to EVO?smurfx said:man i really want to go to a tournament. i want to go to WNF but the parking situation by my house is so sucky i don't want to risk not finding parking when i come back. street sweeper passes the next day. guess socal regionals will be the next tournament i go to. you would think with los angeles being so damn big we would have plenty of more smaller tournaments going on but no luck.
lol no.God's Beard said:You're the best player on gaf, right? Did you go to EVO?
Who is, then? You've beaten a lot of tournament players, right?smurfx said:lol no.
Hah, I got randomly pitted against this guy last night in player matches. I appear around 28:30, and I was on there for about half an hour. Watch if you want to see me drop every single one of my combos, going for the more stylish, unnecessary combos just because I can. Also features me pushing buttons and trying to do stupid - but stylish - shit when I really shouldn't. I blame the worse than usual lag for the dropped combos. The stupid shit is all on me.Tiger uppercut said:
I'd definitely point people towards using the guide. While some chicken blocking stuff is effective people forget the ground basics way too easily and that is where the most important stuff takes place imo. Some people never learn after I catch them with Ammy's jab throughout the match. People could really benefit from knowing what stuff they can and can't beat.Dahbomb said:I just peak at my friend's bible whenever I get the chance although I forget numbers easily. I have some frame data on a few of my characters particularly Iron Man (because you know he has a ton of unsafe shit) but in general I don't rely on it too much.
The reason being that even something like Wesker's launcher which is technically safe on block can be punished by "chicken blockin" or the Wolverine dive kick can be air thrown by chicken blocking. That's why I don't put too much weight into frame data because jumping height changes advantage on block a lot. Like if I do tiger knee Unibeam I am at frame advantage with IM but if I do it on ground I am negative.
I get salt as fuck when I get styled on...Tobe1 said:just played flocker and some cloud guy(cosmic lord)
flocker was really good it i really like he style of gameplay he has a very methodical approach to attacking, came out to phoenix mirror and time. i really liked that match.
oh shit the match against this cloud guy was really bad as in i lost like a scrub. after killing his zero he only had dante and akuma, i fucked a combo and he caught a bogo, the thing about the match is that when my logan came in he did demon flip into palm at completly styled on me with a corner loop godamn instead of me being salty i sent him a message saying how godlike that loop was.
im pretty sure you doSolarPowered said:I get salt as fuck everytime