My proposed Wright changes are as follows:
-Remove bad evidence altogether. This was an awful mechanic and should be priority #1.
-Replace Paperwork High with Maya specials so you can call her in Trial/Turnabout mode. Paperwork High is inferior to Paperwork Low and completely redundant.
-Allow Wright to use evidence projectiles in the air, maybe Paperwork Low, too.
-Have Turnabout cr.H hit low.
-Slightly increase his hitboxes for Investigation/Trial modes.
There, now he's a good character that has many more team possibilities opened up.
Of course, MvCI can play completely differently. If Maya's shield is the exact same as it is in UMvC3, it'll actually be kinda broken since there are no assists lol.
Balance change suggestions for MVCI from MVC3 do not apply as its practically a different games with no assists or major team considerations.
Now if you want to suggest Phoenix Wright changes for the PC version of Marvel 3 that may or may not get modded, well we at GAF already beat you to the punch!
https://docs.google.com/document/d/...noa2wS-rqqI4BOGf8/edit#heading=h.1497z649axlp
+Evidence now works as follows: meat is only acquired when Wright has red health to recover, bad evidence guarantees that the next evidence found will be good, and bad evidence rate has been reduced in general.
+Thrown evidence now causes dizzy state on hit for 120 frames.
+"M-Maya?!" L appears closer to Wright than before, startup is reduced to 15 frames, and the shield now benefits from damage scaling.
+c.H (Turnabout) now hits low.
+Stance Change reduced to 10 frames (from 20).
+"M-Maya?!" M and H startup reduced to 20 frames.
+Discard and Investigate startup reduced by 5 frames.
+Slip-Up startup reduced to 19 frames.
+Dash distance increased by 20%, total dash time unchanged.
+Hitboxes on normals improved slightly.
Assists: "Get em' Missile!", Questioning (becomes Objection when appropriate), Press the Witness H
You can read the document for reasoning behind the changes.