Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

Winning isn't what always counts. That'd be like saying nobody thinks of Fuudo as a good player even though he's only won a single event. Same with Ita, or Nemo, or a bunch of others. Obviously it benefits them, but there's only so much they can do considering the community doesn't care. None of the "shilling" by pros saved SFxT, and it won't save MVC if the game is bad.

No one said shilling would save the game, people just find it unpleasant when they think it's happening.

And there's no comparison between Fuudo and Justin/FChamp, he's on another level compared to them currently.
 
No one said shilling would save the game, people just find it unpleasant when they think it's happening.

And there's no comparison between Fuudo and Justin/FChamp, he's on another level compared to them currently.

And people think it's unpleasant that the world is flat. Doesn't change the fact that it's wrong and they have nothing to be upset over lol.

Also, no need to move goalpost. Your requirement was "winning" and despite Fuudo being great, he ain't winning all that often. FChamp reguarly places Top 8, sometimes Top 16.
 
That probably makes more sense. I just want it in the game, especially now that Iron Man finally has a repulsor ray and Thor has a Mjolnir throw.


Do you think they'll do Spider-sense and Wall crawl for Spider-man? How do you guess they'd put Spider-sense into the game? A counter like Vdodge?
 
Did they delete Thor's beam (QCF + attack) in lieu of his Mjolnir toss in this game? Or does he have both?

Also, character wise? Carol, Stephen, and Thanos have been the most impressive by far. Something's a little strange about Thanos in motion, but he looks deadly. It's my favorite thing I've seen thus far regarding the game.
 
odds on a new build at Evo / SDCC?

Evo is July 14-16th and SDCC is July 20-22nd btw, so if there is a new build, it wil be the same in both.

I want to say there has to be a new buildl, but then why show this one at E3 / CEO 1 month before Evo / SDCC?

edit: oooh Flocker footage from CEO
 
Did they delete Thor's beam (QCF + attack) in lieu of his Mjolnir toss in this game? Or does he have both?

Also, character wise? Carol, Stephen, and Thanos have been the most impressive by far. Something's a little strange about Thanos in motion, but he looks deadly. It's my favorite thing I've seen thus far regarding the game.

Mighty Spark is still listed as the QCF punch move, but it doesn't seem to shoot the beam if you just let it rock instead of cancelling to the hammer throw with another punch button.
 
And people think it's unpleasant that the world is flat. Doesn't change the fact that it's wrong and they have nothing to be upset over lol.

Also, no need to move goalpost. Your requirement was "winning" and despite Fuudo being great, he ain't winning all that often. FChamp reguarly places Top 8, sometimes Top 16.

Not sure what the problem is, people pushing the series they like? Shocking! Like Fuudo wouldn't be favoring VF6 if that game ever happened, cuz you know, it's his main series. Would I fault him for it? Nope.

It's fine to want to defend but the hissy fit you are having over something that makes sense is kinda funny. To want to defend players like FChamp in such a situation is just lol.
 
I'm sure going to miss C. Viper in this game. In all honesty though, the way MvCI is seemingly designed (lack of heavy rushdown play in these early builds), I guess she wouldn't fit.

But she was more "Mahvel" then 85% of the Capcom characters and at least like half of the Marvel characters in UMvC3 . It took a while to "master" her playstyle, but she was outright deadly and her design was nigh-flawless in that game.
 
I guess I would presume balance reason since Thor could cancel beam into hammer easily if it's possible.

That makes sense. Thor's walk-speed is much faster and he seems improved overall, so it's not an issue.

I'm just glad they got rid of Mighty Thunder. That super was a shitty version of Magnetic Shockwave.
 
I'm sure going to miss C. Viper in this game. In all honesty though, the way MvCI is seemingly designed (lack of heavy rushdown play in these early builds), I guess she wouldn't fit.

But she was more "Mahvel" then 85% of the Capcom characters and at least like half of the Marvel characters in UMvC3 . It took a while to "master" her playstyle, but she was outright deadly and her design was nigh-flawless in that game.
She would fit perfectly in, I don't know why you would think that. This game is definitely rushdown viable in fact most people are rushing down now but it will slow down later when the players get better just like with Marvel 3 where it was all rushdown all day until the better players started getting better defense and neutral.

Viper would be a particularly good fit because one of her weaknesses in 3 was that all of her supers had awful recovery so it was tough to fit her down the order. Now you can play her in Marvel Infinite without worrying about safety of hypers.
 
She would fit perfectly in, I don't know why you would think that. This game is definitely rushdown viable in fact most people are rushing down now but it will slow down later when the players get better just like with Marvel 3 where it was all rushdown all day until the better players started getting better defense and neutral.

Viper would be a particularly good fit because one of her weaknesses in 3 was that all of her supers had awful recovery so it was tough to fit her down the order. Now you can play her in Marvel Infinite without worrying about safety of hypers.

The game seems too floaty and a degree slower for characters who had strong ground games (Wolverine, Viper, Wesker, etc.) to be as flashy and crazy as its predecessor (if you can even call UMvC3 that honestly). I take your point, though. Especially about the recovery on her supers.

However, if playing Viper properly, she never needed any but 1 of her supers to be beyond viable. And the only way that super shouldn't hit is if there was an accidental input.
 
Spider-sense like Bayonetta's dodge.

The game seems too floaty and a degree slower for characters who had strong ground games (Wolverine, Viper, Wesker, etc.) to be as flashy and crazy as its predecessor (if you can even call UMvC3 that honestly). I take your point, though. Especially about the recovery on her supers.

However, if playing Viper properly, she never needed any but 1 of her supers to be beyond viable. And the only way that super shouldn't hit is if there was an accidental input.
We haven't seen that character yet. This is like when people judged SFV walkspeed after seeing Ryu.
 
The game seems too floaty and a degree slower for characters who had strong ground games (Wolverine, Viper, Wesker, etc.) to be as flashy and crazy as its predecessor (if you can even call UMvC3 that honestly). I take your point, though. Especially about the recovery on her supers.
I mean have you seen Captain Marvel, Ultron, Iron Man and Nova play in this game. They are all definitely fast and in your face like in previous games.

https://www.youtube.com/watch?v=mhjU3SsESgw

I think the main issue is that the ground movement is kinda restrictive in the game where as aerial movement is roughly the same as before. That's probably going to hurt some of the ground characters but at the same time, Viper had air dashes/mobility too so she would still be fine in this system (not to mention that she could cover some ground with Thunder Knuckles and Burn Kicks).


Anyway I am working on a mechanics breakdown/summary for you guys. Get it on one place so I can just add on to it and refer to it when people ask for certain stuff.
 
Double post but James Chen goes HAM on shill non sense!

https://www.twitch.tv/videos/153486534

All of this talk around the game goes along the idea that first impressions matter. Visuals are a very big part of that.

At the end of the day it's both of these things. Some of the comments have been a bit over board with everyone calling out any positive impressions. But capcom wouldn't have to deal with this if the presentation of the game was better.

It'll be interesting to see how the game sells this holiday. I'm curious if the Marvel name will be able to carry it past it's current reception.
 
Not sure what the problem is, people pushing the series they like? Shocking! Like Fuudo wouldn't be favoring VF6 if that game ever happened, cuz you know, it's his main series. Would I fault him for it? Nope.

It's fine to want to defend but the hissy fit you are having over something that makes sense is kinda funny. To want to defend players like FChamp in such a situation is just lol.

Uh, that's my point? People can push a series and it's not shilling. They've been doing that for years. I'm not defending anyone, just pointing out the accusations of shilling in general are pretty stupid. I used FChamp as an example because he gets brought up.

I mean this conversation is literally about a theory with no base and I don't even know what you are arguing at this point (and I'm starting to think you don't either) so peace.
 

Nice, on the one hand it's a KOF hop but the 'canceling' makes it feel like a DMC hop as well.

Uh, that's my point? People can push a series and it's not shilling. They've been doing that for years. I'm not defending anyone, just pointing out the accusations of shilling in general are pretty stupid. I used FChamp as an example because he gets brought up.

I mean this conversation is literally about a theory with no base and I don't even know what you are arguing at this point (and I'm starting to think you don't either) so peace.

My point was clear since we started speaking, if you can't read that's your problem. Just try not to get your panties in a knot so easily. Thanks.
 
Nice, on the one hand it's a KOF hop but the 'canceling' makes it feel like a DMC hop as well.



My point was clear since we started speaking, if you can't read that's your problem. Just try not to get your panties in a knot so easily. Thanks.

Lmao you took this way too personally. Have fun.
 
There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?

Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

It's just the function that people are associating with the character, and there's no shortage of that. We made sure that all proper play styles can be represented with our current roster. The design team has been looking at that very closely. We wanted to make sure that if a legacy character doesn't happen to make the roster this time, that play style would still be represented. That somebody who has associated themselves with Magneto wouldn't be lost coming into this title.

Fuck this. I like Magneto because he's mag-fucking-neto. I want to play as my favorite character doing my favorite character type of shit. Having a tri jump doesn't make somebody Magneto-like.

I think this is perhaps the most perfect moment to bring back Skullomania. I know it's difficult but-

Peter Rosas: Oh gosh.

He's a superhero so...

Peter Rosas: It just baffles me to this day. Why does anybody like that dude?

Well he represents-

Peter Rosas: He's a salaryman in a skeleton costume!

I legit lol'ed this dude's obsession with Skullomania is hilarious.
 
I just wanted to say it's really refreshing to see the conversations in this thread the last week or so revolving more around gameplay and footage than faces and roster choices. That's not to say any particular aspect is more important than the others, I'm just really glad it sounds like people are seeing the positives as well and are willing to give it a chance.

I've been going back to the story demo every few days and I'm finally getting used to LPHPLKHK, I hated it at first but now I'm liking that every character has extra normals compared to 3. I also like that there's still a universal launch combo sequence, I'm dyyying to get into training mode and see what's possible on characters with more than 300 health.
 
I just wanted to say it's really refreshing to see the conversations in this thread the last week or so revolving more around gameplay and footage than faces and roster choices. That's not to say any particular aspect is more important than the others, I'm just really glad it sounds like people are seeing the positives as well and are willing to give it a chance.

I've been going back to the story demo every few days and I'm finally getting used to LPHPLKHK, I hated it at first but now I'm liking that every character has extra normals compared to 3. I also like that there's still a universal launch combo sequence, I'm dyyying to get into training mode and see what's possible on characters with more than 300 health.

Yeah...I'm old, so I'm super biased, but I like having more control over my normals, as well as just having more buttons to play with. 4 buttons immediately felt natural to me. Also looks like characters have a ton of command normals.
 
Sounds like not much will be changed graphically outside maybe chun li's face, going by that article. Makes sense with the game being only 3 months out.

Completely disagree about his response that characters are just functions. Maybe in the higher play that's all it is. But in the casual sphere it's all about playing your favorite character over any sort of mechanics. Though does seem like they're starting to back pedal from getting hopes up for the Xmen.

Lastly the roster Talk was typically vague. "We have a lot of capcom IPs". Yet from what we know it's a lot of repeats and the same repped franchises. With MH being the only new series added to the capcom side.
 
This interview was like softballs and then suddenly they started going in with the negative response stuff.

Worth a full read IMO but yeah, people are not gonna like these answers. Combo knows better than mentioning fan service and then later saying why do you need Magneto anyways, people only liked him for the tri dash.
 
Michael Evans: It's interesting to see the feedback on that kind of stuff. Not to say that the fans are wrong or nitpicking stuff like that. That feedback is coming and we're hearing that feedback and we're taking it in stride and figuring out how we can improve on things. That said, the game comes out in three months so there's gonna be things that we can do in that time remaining and things that we can't do. When it comes to the overall look of the game, I feel like when people get it in their hands and they see it in motion, they really get what we're trying to do with the cinematic look.

Nah, sorry. If seen enough to know you don't even know what "cinematic look" means. Cinematic look almost always means we'll throw a bunch of ugly filters on the game and smear the image with post-processing effects. That's exactly what they're doing here.

Obviously we've done as much as we can with lighting to make sure that the characters pop off and read well, because it's a fighting game. It's very important for all Capcom fighters that the characters are never in the shadows, never dark, [and] they read really well
Making all of the characters out of focus does NOT make them pop.

Yeah, I don't expect much at all. Seems like they're committed to the bad art direction.
 
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