Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

Status
Not open for further replies.
Rather than delaying it, free DLC would best way to correct some shit but that's not gonna happen at least for 2017.

Here's how you save yourself from losing millions of dollars capvel, announce some Xmen character before launch as free 2018 DLC. You're welcome.
Seems like a good idea, but you'll probably get people complaining about having to pay for X-Men when they should have been in base roster
 
Rather than delaying it, free DLC would best way to correct some shit but that's not gonna happen at least for 2017.

Here's how you save yourself from losing millions of dollars capvel, announce some Xmen character before launch as free 2018 DLC. You're welcome.

Would go far if they announced 2 X-MEN to come for free in early 2018. Unfortunately for the workload, would mean 2 Capcom gotta be there as well.

Possibly as free DLC if you activate before the end of the year? But then sell those after the expiry date, and additional X-MEN as normally done.

Gamer greed yes but in terms of goodwill for this title and Capcom in general, could be well worth it. Spitballing this stuff is kinda fun.

2 months is coming soon, can wait.gif
 
no company is giving out free anything, much less to "make up" for a "bad game", which would be admiting the game has problems, which, again, no sane company would do, certainly not before the game is out.

What kind of fantasy world do some of you live in?
 
no company is giving out free anything, much less to "make up" for a "bad game", which would be admiting the game has problems, which, again, no sane company would do, certainly not before the game is out.

What kind of fantasy world do some of you live in?
^

Capcom gave Alex and Guile away for free for a limited amount of time.
They let people play them because they didn't have a way for people to buy them - LOL!
 
To be fair


Capcom has said they'd like to follow the DLC model of RE7. Where there's paid DLC but also some sort of free DLC.

So you never know
 
I think side modes will be free. Stuff like H&H was also a free update for UMVC3.

But characters are not going to be free. Too much money on the table for Capcom to give them out for free.
 
Yeah, but my point is they didn't even have to do that. They could've just waited till the shop was back up.

Not that it matters since you could earn those characters without paying $$ in general, anyway.
 
SFV model was extremely consumer friendly when looking back at it. I didn't pay for a single character, I just did dailies and did the trials/extra mode stuff. I have all the characters upto Kolin.

I guess Capcom didn't make enough from characters and are going maximum greed mode with Marvel Infinite.
 
SFV model was extremely consumer friendly when looking back at it. I didn't pay for a single character, I just did dailies and did the trials/extra mode stuff. I have all the characters upto Kolin.

I guess Capcom didn't make enough from characters and are going maximum greed mode with Marvel Infinite.
Marvel wants to repeat their mobile fighter game's success. Hence the similar art-style, payment model, etc.
 
People were bitching endlessly about Fight Money. They hated playing Survival Mode for it, and felt it was unnecessary to complete Story on Extra to gain more Fight Money.
 
People were bitching endlessly about Fight Money. They hated playing Survival Mode for it, and felt it was unnecessary to complete Story on Extra to gain more Fight Money.

The complaints about Fight Money were warranted though. At launch, you had ranked and Survival Mode to get it from (and a bit from Character Stories/Trials). You got very little from playing ranked, and that's only if you're decent at the game, and Survival Mode is....yeah.

It's a lot better now with a lot more trials, demonstrations, dailies, etc but it was complete garbage at launch.
 
Its got to make sense though, and, for example, Black Widow and Lady...I can't really see how they'd play similar at all. Lady's weapons are much more ridiculous than I could see Widow ever using.

Vixen's abilities are way, WAY more exaggerated than anything Cheetah can do. But look how many in the Injustice thread still were hype for her surface-level inclusion. They got Megalyn Echikunwoke to voice her, just like in the Web series and on Arrow, and put some beast paw projections over Cheetahs moves. No new animations on the model's fighting motions, no modified hit or hurt boxes, but an entirely unique face model, and slightly different body proportions.

It's not a 1-to-1 version of the character, at all. And that's not the point. It's just a fan-servicing way to give people who aren't currently getting their full character, something to enjoy. In a way, it expands the potential players of the character, because there was easily people who had no interested in playing Cheetah as a character, who spend their first premium coins to main Vixen.

Don't get me wrong, i get what he meant, but he chose damn horrid examples.

If he said Rogue over Carol or Polaris over Magneto, I'd kinda understand that.

Spidey better have like 20 different EX costumes.

My criteria was "femme fatale character that could be seen wielding twin pistols", because that's really all you need for a "premium costume" type deal. Of course they could all have their own mannerisms, stances, unique special moves, weapon models, and such as full characters. But that doesn't mean there's not 100s of things they also do similarly enough to get a nod under a properly made and modified move set + voice pack.
 
I think side modes will be free. Stuff like H&H was also a free update for UMVC3.

But characters are not going to be free. Too much money on the table for Capcom to give them out for free.

H&H was alot of fun, although a bit poorly executed and easily broken. It's too bad it died out pretty fast.
 
I barely play SFV nowadays, but it's nice to know I have enough for the remaining characters and more.

I have no intention of completing Hell Survival anymore. Once was enough. I remember getting as far as 70 and losing to Mika. I was heated.
 
I guess Capcom didn't make enough from characters and are going maximum greed mode with Marvel Infinite.

Sometime you just need to stop and think harder. It's not fully on Capcom. They probably need to split their sales with Marvel, so how can they split the money if they are going to offer "Fight Money" for customers to get those characters free?

Ya know, have one of most popular "series or characters" license can be very expensive at the time.
 
Capcom and Marvel don't seem to realize that the model that works on phone doesn't work on PC/consoles as well. They don't have as many gullible whales or kids using their parents credit cards on PC/consoles... that's because the barrier of entry is much higher. Console/PC + Monitor/TV + $60 is a much bigger entry point than using your cellphone.
 
After looking through the Marvel Super Heroes Arcade Mode stories for the characters, I could see it playing out in a similar way in Infinite. All of the characters either used the Infinity Gauntlet to make their desires a reality (Magneto, Doom, etc) or the characters rejected them (Iron Man, most of the heroes) altogether.

When Ultron-Sigma is defeated, I could see the endings playing out like this. I wonder how the endings will look this time around. I liked MVC3's endings, but they were just too short.
 
no company is giving out free anything, much less to "make up" for a "bad game", which would be admiting the game has problems, which, again, no sane company would do, certainly not before the game is out.

What kind of fantasy world do some of you live in?

A "fantasy" world where F2P games are constantly playing "Good guy Megacorp" by profusely putting our free items as apologies for long maintenance times and errors that they have to patch later.

A world where a fighting games' lighting engine can be completely overhauled months later in a free patch, costumes can be free downloads, gameplay patches that would have been boxed releases are now released for free, and system themes are offered for free for months on end.

How much free stuff did Tekken Tag Tourney 2 offer over it's lifetime? Do you think Nintendo offers free content for Splatoon and ARMs because they're apologizing for bad games?

Could early adopters get every character offered for GGXRD REV1 for free through gameplay and downloading in the first few weeks, because ASW though they were bad?

Is Blaster Master Zero offering all it's DLC characters on release for free for a limited time, because it hasn't been well received?

There's an army of Early Access games on PC and even Consoles now that offer improved base-game content after something in their original launch was found lacking. Or just release improvements because the community called out something that didn't work well.

Shovel Knight was a critical darling, and not only did it's KS backers get DLC "free" for ages, but even people who bought in on their physical release before a certain date.

There's nothing fantasy-like about a company learning how to appeal to their consumer base, and reward them for continued loyalty. More companies are finding their own ways to do this now, than ever. Appearing humble and giving is good business sense.

Capcom themselves were pretty awesome about this in the XBLA days, offering free bonus content in later games for having a save file from a previous product (like with Lost Planet 2's bonus character models and weapons), or offering promotional Betas or free downloadable tie-ins for upcoming gaming to people who purchased something else.

It's a shame they seemed to have lost their way on such initiatives.
 
Companies offering free content in games is nothing new.

Some games are entirely free to play like Warframe, DOTA 2 and PoE... all of which get massive free content updates at a regular basis. Then you have $60 games which give free content update down the line.

And when companies make mistakes they offer actual compensation.


You guys remember the compensation that was supposed to come our way for SFV's god awful beta? Oh you forgot about it? Don't worry, Capcom forgot about it as well just like they forgot about the X Men.
 
Ah yes the XMen that Capcom forgot not because of dumb Marvel related bans, it's not like they even referenced XMen in their latest sfv costume colors no sir
 
Ah yes the XMen that Capcom forgot not because of dumb Marvel related bans, it's not like they even referenced XMen in their latest sfv costume colors no sir
Of course Capcom literally did not forget about it...

I should have put the "forget" part in quotes so people would get the sarcasm.

Capcom didn't "forget" about the compensation, they chose not to give it.
 
At least they gave us a free stage for season pass owners. I'm pretty sure that it was "compensation" for few months of free DLC characters until they finally implement the system in.
 
When Ultron-Sigma is defeated, I could see the endings playing out like this. I wonder how the endings will look this time around. I liked MVC3's endings, but they were just too short.

That's a really good idea tbh but like always with Capcom we have to think about how it could go wrong. Best case scenario (within the realm of possibility, we know we're not getting real cutscene endings) would be something like SFxT's intros imo. Worst case would definitely be a repeat of what they did with 3, but I don't think that's super likely since they seem pretty committed to ditching the comic book theme all together.
 
After looking through the Marvel Super Heroes Arcade Mode stories for the characters, I could see it playing out in a similar way in Infinite. All of the characters either used the Infinity Gauntlet to make their desires a reality (Magneto, Doom, etc) or the characters rejected them (Iron Man, most of the heroes) altogether.

When Ultron-Sigma is defeated, I could see the endings playing out like this. I wonder how the endings will look this time around. I liked MVC3's endings, but they were just too short.

I think the ending we are getting for Story mode is more likely to be similar to SFV Cinematic Story ending. But it's not bad thing since we are more likely to see characters' endings through Arcade modes tho. They emphasized that they are going to include both in the game.
 
Vixen's abilities are way, WAY more exaggerated than anything Cheetah can do. But look how many in the Injustice thread still were hype for her surface-level inclusion. They got Megalyn Echikunwoke to voice her, just like in the Web series and on Arrow, and put some beast paw projections over Cheetahs moves. No new animations on the model's fighting motions, no modified hit or hurt boxes, but an entirely unique face model, and slightly different body proportions.

It's not a 1-to-1 version of the character, at all. And that's not the point. It's just a fan-servicing way to give people who aren't currently getting their full character, something to enjoy. In a way, it expands the potential players of the character, because there was easily people who had no interested in playing Cheetah as a character, who spend their first premium coins to main Vixen.

And others, myself sort of included, were very disappointed with Vixen as a premier skin, where she would get no gear, abilities, have any unique moves or playstyle, and could not be used in offline tournaments.

And Vixen fights more similar to cheetah than Lady would to Natasha. That's the equivalent of having Hayato be a Zero skin because they both have laser swords
 
And others, myself sort of included, were very disappointed with Vixen as a premier skin, where she would get no gear, abilities, have any unique moves or playstyle, and could not be used in offline tournaments.

And Vixen fights more similar to cheetah than Lady would to Natasha. That's the equivalent of having Hayato be a Zero skin because they both have laser swords

It's just splitting hairs at this point. I'd much rather a character I love get some decent, "premium" representation, getting their actor paid and respected, and having some voicework and attention paid to their lore and origin, than get ignored 100% because the representation isn't perfect. It's honestly a way for a company to dig deeper with stuff than they'd do any other way.

And if something teased by a small investment shows it deserves a big one later on, more power to them, and it. There's room for small references, and large, full characters to exist within the same product line.

Like I'm probably one of 6 people who'd buy a Darkhawk costume for someone random like... Ironman. I'd be kinda honor-bound to spend a few bucks on a costume for a character I chased around back in the early 90s. But if a Capcom designer later got to go whole-hog with his concept, and noticed that he's basically the perfect way to bring Tekkaman Blade-like play into MvC, I'd be even happier, surely.

Yesterdays guest stars are potentially tomorrows main attractions. But those that are never utilized at all are more likely to be forgotten.
 
I took an advantage of free month for Marvel Unlimited. I caught up with some arcs and series. I realized that She-Hulk didn't have her own solo series for last few years so it would make sense why she didn't make in the roster.

She finally got her own solo comic at end of 2016 which is pretty much late for her chance to be part of the roster.
 
I took an advantage of free month for Marvel Unlimited. I caught up with some arcs and series. I realized that She-Hulk didn't have her own solo series for last few years so it would make sense why she didn't make in the roster.

She finally got her own solo comic at end of 2016 which is pretty much late for her chance to be part of the roster.

Capcom is given express info on characters Marvel plans on pushing way in advance. Hence Eddie Brock likely being in this game despite his return in the comics not being announced until January of this year. Miles Morales was also planned to be in UMvC3 despite debuting only 3 months before the update launched.
 
I took an advantage of free month for Marvel Unlimited. I caught up with some arcs and series. I realized that She-Hulk didn't have her own solo series for last few years so it would make sense why she didn't make in the roster.

She finally got her own solo comic at end of 2016 which is pretty much late for her chance to be part of the roster.

She probably didn't make it in because Gamora did and they can't have 2 green women. Adding her in wouldn't be difficult as she's already got a move set from UMVC3.
 
It's been pretty obvious since the leak that Capcom is intentionally holding popular characters back for DLC but I'm only now starting to realize how frustrating that situation is.

I think it's fair to say both sides have a handful of glaring omissions but let's lowball it and say there are 10 fan-favorite characters from the last game who aren't coming back at launch. Obviously characters like Phoenix Wright, Vergil and Wesker are going to be the most popular DLC requests, and for good reason, but at the same time people are starting to make their complaints about most of Infinite's roster being rehashed from the last game loud and clear. What do we want Capcom to do? Bring in our favorite old characters that had no business being cut in the first place, or make an effort to give us something fresh at the expense of some of their most popular characters sitting out? Unless their DLC output for this game is considerably faster than SFV would indicate we're going to spend a long, long time waiting for this roster to fill itself out, so where should they begin? And what happens to their long-term plan when sales don't reflect interest in their game or whatever DLC approach they decide on?

There's still a good supply of potential newcomers, but do I want Black Widow or Loki next year at the cost of waiting another couple years for Iron Fist to come back? A pack with Joe, Ammy, Wesker, Phoenix Wright and Vergil would obviously perform very well, but at that point the difference between 3's Capcom side and Infinite's would be practically negligible. If they had picked a starting roster that had a more healthy balance between old characters and new characters in the first place we wouldn't have to sit here and squirm watching them slowly drip out content that they're deliberately withholding so we can pay extra for it. It's a lose-lose situation that we shouldn't have to be worried about in the first place.
 
I've been wondering that myself Saiyko. I guess in an ideal world vets from mvc3 won't take as long to update so perhaps we'll see them released inbetween new characters like 4-6 newcomers and 6-8 veterans in 2018. Obviously thats a super optimisic dlc pace that I have no faith capcom can actually keep up with.
 
I've been wondering that myself Saiyko. I guess in an ideal world vets from mvc3 won't take as long to update so perhaps we'll see them released inbetween new characters like 4-6 newcomers and 6-8 veterans in 2018. Obviously thats a super optimisic dlc pace that I have no faith capcom can actually keep up with.

It's gonna be really difficult man. The reuse of assets should speed things up by a ton in theory, but by that same logic you'd think it would result in a larger base roster as well, and we're seeing how that's panning out.
 
I do feel that what we know of, the roster is lacking balance. There's definitely a heavy handidness on veterans than newcomers. Which isn't a bad thing, but a lot of the picks feel they were gameplay first, character appeal second. Which isn't a bad thing per se. But when the general audience is there for characters. They aren't going to care that firebrand and Nemesis fill a role. They're gonna care why their cool favs aren't there from last time but these characters are instead. You already see a bit of this with the whole "Why is firebrand/Arthur/Nemesis/Spencer here?".

Not much can be done with the Marvel side, but capcom shoudlve reevaluated things
 
It's gonna be really difficult man. The reuse of assets should speed things up by a ton in theory, but by that same logic you'd think it would result in a larger base roster as well, and we're seeing how that's panning out.

Perhaps we're really over estimating how much time Capcom had to work on this game. Perhaps for the time table of green light to release this WAS a lot of characters to include at launch. If that is the case then vet dlc could potentially come fast and easy.

I do feel that what we know of, the roster is lacking balance. There's definitely a heavy handidness on veterans than newcomers. Which isn't a bad thing, but a lot of the picks feel they were gameplay first, character appeal second. Which isn't a bad thing per se. But when the general audience is there for characters. They aren't going to care that firebrand and Nemesis fill a role. They're gonna care why their cool favs aren't there from last time but these characters are instead. You already see a bit of this with the whole "Why is firebrand/Arthur/Nemesis/Spencer here?".

Not much can be done with the Marvel side, but capcom shoudlve reevaluated things

We also need to consider role in the story for who got chosen. I feel the reason we got x and zero in the base roster was for their role in the story more then filling roles in the base roster. I can see how Phoenix Wright or V Joe might have been held back for dlc for not being able to figure out a way to incoporate them into the story.
 
A lot of this does feel backwards though. They want to appeal to casuals but are saving the most popular characters for DLC? Makes no sense considering that console game sales are front loaded and first impressions matter so much. The crowd that they are "targeting" don't care are gameplay, they care about using their favorite characters.

Even on the Capcom side, even if they characters aren't as popular they could have went with the coolest looking characters for their side of the roster ie Vergil & Wesker. People are attracted to cool looking characters.
 
Perhaps we're really over estimating how much time Capcom had to work on this game. Perhaps for the time table of green light to release this WAS a lot of characters to include at launch. If that is the case then vet dlc could potentially come fast and easy.
I've been saying it since they gave the release date. This game has rushed and/or time crunched written all over it. I don't know why they rushed this game out.
 
We also need to consider role in the story for who got chosen. I feel the reason we got x and zero in the base roster was for their role in the story more then filling roles in the base roster. I can see how Phoenix Wright or V Joe might have been held back for dlc for not being able to figure out a way to incoporate them into the story.


Story should never hold back anything for a fighting game.
 
Even on the Capcom side, even if they characters aren't as popular they could have went with the coolest looking characters for their side of the roster ie Vergil & Wesker. People are attracted to cool looking characters.

Dude, Vergil and Wesker are both popular. But I agree with your overall point. The roster just seems weird.

Speaking of Vergil, I had a thought about them going reverse order of what we expected at E3. They could show DMC5 and Vergil at PSX and then go straight into DMC5's Vergil DLC trailer for MvC:I.

Though after seeing the negativity around the game, and especially the way Dante's character model looks and how people have reacted to that, I'm not sure if I want that kinda of double reveal at the moment. DMC5 doesn't need people hating on its characters before the game even has a chance to show itself properly.
 
Status
Not open for further replies.
Top Bottom