Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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I think if you are the audio director and you know what type of game this is, you should have a good sense of how often certain things are going to be performed. Knowing this, you should shorten or tame voice clips that are going to play super often to avoid annoying the players.

With that in mind, I'm shocked they yell "Reality Stone" instead of just "Reality" without the stone part.

And Gamora is saying full sentences on her back to back most used moves. Oof.
 
I think if you are the audio director and you know what type of game this is, you should have a good sense of how often certain things are going to be performed. Knowing this, you should shorten or tame voice clips that are going to play super often to avoid annoying the players.

With that in mind, I'm shocked they yell "Reality Stone" instead of just "Reality" without the stone part.

And Gamora is saying full sentences on her back to back most used moves. Oof.

Never underestimate the value of repetitious audio, as a marketing strategy.
 
dude youre posting an article that says multiple times "fans will be happy with whats dropped, not only in september..."

because fans are extactic about the launch roster right?

It baffles me the importance you guys seem to give to obvious PR statements, I've never actually seen this with any other game before. You take everything as super literal, the thirst is super real I see.

I know it's obvious PR statements but it's pretty gutsy for company to admits they are going to dime us with upcoming contents before the game's release. Strangely enough, Capcom can't really comments on future contents but yet Marvel could. They apparently have a long term plan for Marvel Vs Capcom Infinite if it sell very well. In fact, we should know how much customer-friendly would be when they announced downloadable prematurely. Basically it's somewhat opposite what PR suppose to do because they don't want people to wait for "ultimate" version since they want the money at launch.

Are you okay since you seem angsty about us citing the source(s) even it's a statement? Did you just came out of under the rock? Only reason I'm saying this because it just seem that you genuinely thinking we are only community doing this? There are some communities did exactly same thing with the statements.
 
Sounds like MvCI is taking a page out of ARMS's book & are enabling all 8 players in a lobby to do simultaneous matches.
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I think if you are the audio director and you know what type of game this is, you should have a good sense of how often certain things are going to be performed. Knowing this, you should shorten or tame voice clips that are going to play super often to avoid annoying the players.

With that in mind, I'm shocked they yell "Reality Stone" instead of just "Reality" without the stone part.

And Gamora is saying full sentences on her back to back most used moves. Oof.
This is like, the one thing I'm okay with when it comes to the VA.
 
I think if you are the audio director and you know what type of game this is, you should have a good sense of how often certain things are going to be performed. Knowing this, you should shorten or tame voice clips that are going to play super often to avoid annoying the players.

With that in mind, I'm shocked they yell "Reality Stone" instead of just "Reality" without the stone part.

And Gamora is saying full sentences on her back to back most used moves. Oof.

It wouldn't surprise me if it was a Marvel thing where they had to say the full thing.
 
Here's my hope:

30+6+6+6 = 48.

If the game bombs then you'll probably only see 42 characters. If the game does amazingly well maybe you get 54 or 60 characters in the end, which is the dream.

A Marvel game with five years of competition, a yearly rebalance and an eventual roster of 60 would be godlike.

From what I've played so far the game has a lot of potential but it does suffer from being a less interesting game by default (2v2 no assists is simply not as interesting as 3v3 w/ assists).

If Hawkeye stays the way he is now too then people are going to be shrieking for the nerfing of any character that can land super -> switch -> full combo which is amazing in this game.
 
I think the bigger question is how many of the characters would just be returnees from MVC3.

Let's just say hypothetically. The only newcomers DLC could be this first season and the rest is just the missing MVC3 characters. The only ones who wouldn't return are what Doom and Skrull?

So potentially depending on how they did things. There's room for only 2 newcomers both on the marvel side.

Though the talk about how bigger characters don't really fit for this game could be an actual factor though. So that might perhaps up the numbers a bit.
 
If Hawkeye stays the way he is now too then people are going to be shrieking for the nerfing of any character that can land super -> switch -> full combo which is amazing in this game.

Literally everyone can land super -> switch -> full combo.

Many of them can do far, far scarier things.
 
I think the bigger question is how many of the characters would just be returnees from MVC3.

Let's just say hypothetically. The only newcomers DLC could be this first season and the rest is just the missing MVC3 characters. The only ones who wouldn't return are what Doom and Skrull?

So potentially depending on how they did things. There's room for only 2 newcomers both on the capcom side.

Though the talk about how bigger characters don't really fit for this game could be an actual factor though. So that might perhaps up the numbers a bit.

If Capcom has any brains at all then the DLC will be focused mostly on new characters.
 
If Capcom has any brains at all then the DLC will be focused mostly on new characters.

I think they should went 50/50 or 60/40 with veterans and newcomers since many fan favorites from UMVC3 aren't in the game yet like Vergil, Wesker, Akuma, Wolverine, Magneto, Doom, etc.

I'm whatever with whoever they are planning to include, at long they are so much fun to play with.
 
So potentially the only characters who might not return (going by what Keit said about larger characters) are


Banned due to fox
Doom
Super Skrull

Too Big or odd sized
Tron
Sentinel
Modok
Amaterasu
Shuma

So you're left with
10 for capcom
9 for marvel

When it comes to returning characters. So potentially if size is a factor. There's room for 1 marvel newcomer.

-----

If I had to cut to make room for newcomers I'd say

C. Viper
Phoenix (Marvel)
RE5 Jill
Hsien Ko
X-23
Taskmaster (sadly)

Would be the most likely cut characters for newcomers.

-C. Viper can be replaced with a SFV rep
-We don't really need Phoenix and she'd allow for another marvel female.
-Hsien Ko, Jill, and Trish just fall into people could replace them. HK could be another DS rep or something else. Jill could go back to MVC2 style, Trish might get pushed for Lady.
-X-23 helps lower the amount of Xmen
-Taskmaster - I like him but he has no MCU relevance and is one hell of a cult character at best.

I'm just talking hypothetically here since we have. No clue on how they'll do or how many seasons there will be. In hoping they go 3 new comers 3 vets for all other seasons. Pair a vet with a newcomer to push sales on the more crazy stuff that people don't know they want at first.
 
A returning character paired with a new one, for the price of a Character in an ASW game, wouldn't be bad at all. It's not like any of the returning characters will feel exactly the same in the new engine, they'll just look a lot worse, unless they're wearing armor.

I'd actually love to see them mix the balance between determined sets. Like we could have 2 same universe characters at once that fit (like Talbain and Felicia), then 1 from each world, with somewhat similar themes (like Lockjaw and Amaterasu), as long as we get 3 from each side per every 6.

Wouldn't it be weird if this game's pre-launch support is lacking, but the post-launch turns into some of the most solid Capcom has shown in years? Absolute dates for monthly / bimonthly DLC characters with a clear timeline, affordable prices, and excellent teases would go a long way to making many forget launch troubles. They've eventually got to get SOMETHING right.
 
Why would size be an issue in a game that allows for Rocket Raccoon vs. Nemesis?

Tron and MODOK aren't that big either.

I'm going based off Keits guess. Doesn't mean it's 100% just playing with the idea if it was

My guess as to why MODOK isnt playable?

Retargeting reaction animations between 'normal' two leg, two arm characters is a lot less expensive than making them work by hand on odd characters like MODOK, Ammy, and Shuma. Even Tron is basically animating two characters in one in a lot of ways.

I hope that 3rd capcom DLC slot goes to Dr Wihwee or Lady. But I agree its probably Meio.
 
The reason why I have my doubts about Meio, on top of him only being mentioned as an NPC at SDCC, is that even when he was shown off, Capcom didn't bother to reveal him as a DLC character like they did for Sigma & Black Panther after they were shown off.

A returning character paired with a new one, for the price of a Character in an ASW game, wouldn't be bad at all. It's not like any of the returning characters will feel exactly the same in the new engine, they'll just look a lot worse, unless they're wearing armor.

I'd actually love to see them mix the balance between determined sets. Like we could have 2 same universe characters at once that fit (like Talbain and Felicia), then 1 from each world, with somewhat similar themes (like Lockjaw and Amaterasu), as long as we get 3 from each side per every 6.

Wouldn't it be weird if this game's pre-launch support is lacking, but the post-launch turns into some of the most solid Capcom has shown in years? Absolute dates for monthly / bimonthly DLC characters with a clear timeline, affordable prices, and excellent teases would go a long way to making many forget launch troubles. They've eventually got to get SOMETHING right.
While Ammy returning is a possibility (especially due to her popularity within Capcom, at least as of MvC3's development), I feel like Lockjaw would be lumped with either Ms. Marvel or one of the Royal Family. At least Nightcrawler has other shit he can do on top of his teleporting ability.
 
Gimlet is not nearly as fast as it looks. It has significantly more startup than in MvC3.

Yes, they can. Who do you think cannot do this, and why?

This just be an alt account for CNN with all this fake news you're spreading!!!

/S

In all seriousness I'm glad you can do this. This game is playing with all the strings of my noob fgc heart. I'm sad to hear gimlet as a slower startup though.
 
The reason why I have my doubts about Meio, on top of him only being mentioned as an NPC at SDCC, is that even when he was shown off, Capcom didn't bother to reveal him as a DLC character like they did for Sigma & Black Panther after they were shown off.

Again, I think that showing off the DLC characters as they went along with the marketing might have been the idea initially but they saw the 'backlash' and kinda stopped doing it.
 
Yeah I still highly doubt Meio is DLC. Just seems odd to say "He's an NPC" and not show him in the DLC trailer. To all of a sudden turn it around and go "Surprise he's DLC!". Especially when you compare it to what they said about Monster Hunter which was basically "We don't wanna talk about that".

I fully expect that Meio and Death (Marvel) are two NPC characters and nothing more. Meaning we have 1 capcom character who probably doesn't even show up in the story mode and would most likely be the last one released.
So far every character we have seen in the various trailers has been explained what their role of playable or NPC is. Modok is part of a stage currently, they said Meio was an NPC, and the giant symbiote and other such "baddies" are just stuff you fight.
 
Here's my hope:

30+6+6+6 = 48.

If the game bombs then you'll probably only see 42 characters. If the game does amazingly well maybe you get 54 or 60 characters in the end, which is the dream.

A Marvel game with five years of competition, a yearly rebalance and an eventual roster of 60 would be godlike.

From what I've played so far the game has a lot of potential but it does suffer from being a less interesting game by default (2v2 no assists is simply not as interesting as 3v3 w/ assists).

If Hawkeye stays the way he is now too then people are going to be shrieking for the nerfing of any character that can land super -> switch -> full combo which is amazing in this game.

someone reasonable :p
 
In all seriousness I'm glad you can do this. This game is playing with all the strings of my noob fgc heart. I'm sad to hear gimlet as a slower startup though.

Not only that, but super freeze eats inputs (very similar to SF4). I played 30+ matches at CEO vs Tuboware's Hawkeye and there were dozens of times he did Gimlet and I definitely pressed a button, but my attack didn't come out and I was able to block it no problem.
 
Not only that, but super freeze eats inputs (very similar to SF4). I played 30+ matches at CEO vs Tuboware's Hawkeye and there were dozens of times he did Gimlet and I definitely pressed a button, but my attack didn't come out and I was able to block it no problem.

Oh wow. I'm not even sure how I feel about that haha. I can see this pissing a lot of people off.
 
Again, I think that showing off the DLC characters as they went along with the marketing might have been the idea initially but they saw the 'backlash' and kinda stopped doing it.
True, but it wouldn't be like Meio would be the only NPC in the story who doesn't end up being playable. Are you expecting us to get Death as a DLC character?
 
Yes, they can. Who do you think cannot do this, and why?

Thinking this over, I think I'll scale back what I said because I'm incorrect, as mechanically you can switch at any point so there's likely ways to score very good damage off of most supers via switching - even someone tagging off of Spell of Vishanti which sends you up very high can probably continue the combo, but I'd bet it's something that requires more lab work than can be done at empty demo stations in versus mode as I've been doing.

The actual point I did want to make was about supers with very high utility, often Air OK, that can be pulled out to punish a wide variety of moves and allows for a switch into a big chunky combo - that seems to be a big chunk of the meta to me, given that spending bar on supers at the end of combos is actually not a solid investment due to scaling.

It seems like that that on its own is very good, and an excellent use of meter compared to getting a few extra percent on the end of a combo.

Gimlet is definitely slower than it was in MVC3, but it's still pretty fast and leads to a hard knockdown which is trivial to confirm off, and switching helps make it pretty much safe. It's really good, and that's just the start of what folks are finding.

I don't like making calls on this sort of stuff well before release though - it's like saying "I think Reality Gem is the best" before folks have played the game properly for a few weeks.
 
While Ammy returning is a possibility (especially due to her popularity within Capcom, at least as of MvC3's development), I feel like Lockjaw would be lumped with either Ms. Marvel or one of the Royal Family. At least Nightcrawler has other shit he can do on top of his teleporting ability.

I'm all for seeing him end up alongside someone else, too. It's really kinda odd to me how this game doesn't use Inhumans to replace Mutants, at least for now. It would have been nice to see 1 or 2 on the base roster.
 
The actual point I did want to make was about supers with very high utility, often Air OK, that can be pulled out to punish a wide variety of moves and allows for a switch into a big chunky combo - that seems to be a big chunk of the meta to me, given that spending bar on supers at the end of combos is actually not a solid investment due to scaling.

I like your actual point. You should have just lead with that :)

Gimlet has high utility for sure. I think Hawkeye is probably pretty good.
 
I feel like counter switch will eventually the #1 thing you want to use meter on, as the game meta develops and ToD or near death will get figured out. For me it seems the potential health saved by two bars greatly outweights the damage dealt by two bars. But who knows, maybe anti countet switch tech will develop too. The tag mechanic is way more exciting to me than assists ever were lol.
 
I feel like counter switch will eventually the #1 thing you want to use meter on, as the game meta develops and ToD or near death will get figured out. For me it seems the potential health saved by two bars greatly outweights the damage dealt by two bars. But who knows, maybe anti countet switch tech will develop too. The tag mechanic is way more exciting to me than assists ever were lol.

It was like this in TvC as well. Scaling was crazy so supers were usually only used for utility or to secure a kill, otherwise you spent it on combo breakers. Its even worse in MvCi because fighting without a teammate is super hard, and red health heals pretty fast. You are going to want to absolutely maximize the amount of time you have both characters alive (and spend whatever it takes to secure a kill if you ever are in a position to do so).

At least if you want to play a meter hungry style in MvCi, you have the Mind Stone option.
 
CEOtaku and SoCalRegionals are on the same weekend, both just 4 days after the game launches.

Is this game really at CEOtaku? I guess they need a big name game to draw in the crowds, but I wonder how most people feel with Marvel clumped together with the anime games.

Marvel's totally an anime game.
 
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