Did they improve dante's face a tiny bit?
Did they improve dante's face a tiny bit?
some of these cats look like they never played a fighting game in their life, let alone a Marvel game.
Did they improve dante's face a tiny bit?
I mean, maybe? He still looks bad.
EDIT: Unless you mean from the last gameplay we saw, in which case, no, this is actually an older build.
This build has improved face.
No button check in the menu it seems. RIP.
Those settings were in another build that GameSpot played not too long ago.At the css
I mean, yeah but he still looks bad, and I'm not 100% sure that they actually fixed it or we just aren't seeing the victory render that looked really bad.
Those settings were in another build that GameSpot played not too long ago.
Soul activation w/ a living partner into one dying into re-activation seems.... real dumb.
Well I'm fine with the craziness of the stone, I just feel other stones are lacking compared to it...
Reality and Mind Stone seem to be the most beginner friendly ones. They have decent abilities that can support just about all playstyles, and their Infinity Storms have good passive benefits. I can see them working for just about any character combination.
Power and Space Stone seem like they're more "intermediate" level abilities. The Infinity Storm of the former is easy to understand and somewhat a given, making it a stone that seems to benefit heavy bruisers who want to quickly KO, but it's Infinity Surge being a wall bounce and combo extender makes it a stone that you need to optimize more when throwing it out there. Similarly, Space Stone is kind of the complete inverse, pulling your opponents towards you which requires proper anticipation, while the Shame Cube puts you at an inherent advantage for tricky mixups. Either way you look at it, they're stones that require a little more from the player.
Time and Soul Stone come across as the hardest stones to use. Time because despite having a teleport that seems like a good way to escape corner pressure and applying pressure, looks like it leaves plenty of opportunity to have the opponent get a read on you, and the Infinity Storm seems like it requires much snappier execution in order to get the best possible reward out of it. It feels like it'd work best for characters who are already fast and great at applying pressure. Meanwhile Soul Stone seems to carry the highest risk/reward, not so much with it's life steal which might work for an easy combo ender, but for controlling two characters which carries all the downsides and the upsides.
There's definitely a lot of overlap in terms of what characters benefits from what stones though - despite skill gaps, Space and Soul seem to heavily benefit characters that have great mixup potential like Dormammu and Ultron.
Those settings were in another build that GameSpot played not too long ago.
The victory render in this build is improved. Doesn't mean it's good just because it's improved.
Turning on your own Infinity Storm to prevent Soul resurrection seems a solid tactic
That's what I thought at some point lolDante face at least doesn't look like an addict now
You can only do this cycle once though. Then on the second activation if a character die, you don't get any gauge back.Soul activation w/ a living partner into one dying into re-activation seems.... real dumb.
Dante/Zero won.You can only do this cycle once though. Then on the second activation if a character die, you don't get any gauge back.
Pretty much all the stones you can activate twice in a match just about.
Also that tournament over already? Damn I missed all of it LOL!
Reality stone right?Dante/Zero won.
Reality stone right?
Dante/Zero won.
Dante face at least doesn't look like an addict now
Yeah, in the release build.
fair enough
It's a great way to destroy any chance of a comback. Is this the anti-SFV? Real difficult to comeback from one character down.
Somebody ok'd that render to be viewed by the public. Amazing.
This game would have been perfect if it looked like mvc3. I prefer mvc2 look but I guess 2d cost too much. Which makes me wonder how can a small dev team like arksys make 2d games looking so good without a heavy budget.
This game would have been perfect if it looked like mvc3. I prefer mvc2 look but I guess 2d cost too much. Which makes me wonder how can a small dev team like arksys make 2d games looking so good without a heavy budget.
Blazblue and persona both launched with very small rosters.
This game would have been perfect if it looked like mvc3. I prefer mvc2 look but I guess 2d cost too much. Which makes me wonder how can a small dev team like arksys make 2d games looking so good without a heavy budget.
that tournament was a good indicator of what it feels / will feel like to get bopped by someone that knows how to play the game btw.
Marvel is much more ruthless in that sense than most fighters I feel.
reminds me of the Marvel 3 (vanilla I think) giantbomb quicklook with Jeff getting destroyed and frustrated and saying "I was blocking, I was blocking" lol >_<
This game would have been perfect if it looked like mvc3. I prefer mvc2 look but I guess 2d cost too much. Which makes me wonder how can a small dev team like arksys make 2d games looking so good without a heavy budget.
Talented developer with a good art team vs hiring people out of their first semester at ITT technical institute.
Talented developer!!!???
Check this awesome looking game developed by Eighting:
https://www.youtube.com/watch?v=JQ0iP05VSZw
Talented... LOL
Pretty sure DR2K is referring to ASW as the talented developer.
I could be wrong.
Talented developer!!!???
Check this awesome looking game developed by Eighting:
https://www.youtube.com/watch?v=JQ0iP05VSZw
Talented... LOL
Talented developer!!!???
Check this awesome looking game developed by Eighting:
https://www.youtube.com/watch?v=JQ0iP05VSZw
Talented... LOL
What.
Even then, Eighting isn't developing MvCI. They have nothing to do with this game!
that tournament was a good indicator of what it feels / will feel like to get bopped by someone that knows how to play the game btw.
Marvel is much more ruthless in that sense than most fighters I feel.
reminds me of the Marvel 3 (vanilla I think) giantbomb quicklook with Jeff getting destroyed and frustrated and saying "I was blocking, I was blocking" lol >_<
Ahhh sorry, i thought he was talking about 8ing.
Anyway, they really suck! And i'm 100% sure this game is not developed in-house.
Capcom artists are some of the best! Check Dai Gyakuten Saiban 2 and Monster Hunter World!
Game's looked much better in recent showings. Dante doesn't look like he's on meth anymore either.
I'll pick this up when I can get the game + season pass for $50 or less.
where? PC version? Any PS4 version deals?Already got Deluxe for less than 60 dollars!
where? PC version? Any PS4 version deals?
Saw Jibril and KillerKai practicing in front of me at PAX today, KillerKai kicked my ass.
Fun ass game tho, it's Mahvel.