Man this game sucks.
How do you think they should improve it (assuming it's game play issues)?
I think one idea that came to me today reading that list of projectiles that disappear when hit.
I think when you use a hyper, if it's a hyper that normally is interrupted if the character is hit then if you tag out during the hyper, then that character cancels the hyper (goes into tag recovery animation). This would work like a psuedo DHC in the game. For hypers like Morrigan's Finishing Showers which go on even if Morrigan is hit (or is canceled out of for whatever reason), it should still continue if you tag out but not for stuff like Dante's hyper where Dante has to be active for it to work. This would dramatically cut down on the "lock people down with hypers and dance on their head" in the game but still retain the DHC aspect of hypers from previous games.
Of course this would take out some synergy in the game but I think that's worth it to reduce the degenerate stuff ie. set play. And of course this is not something I want right now but it's probably something they should consider months from now.
Other things they should look at :
*Damage scaling working differently for different types of characters (right now it's universal which doesn't make any sense).
*Movement on the ground.
*Chip damage increased.
*Meter gain on block for the person attacking with specials (ie. you make them block a special arrow with Hawkeye and you get some meter).
*Push/advance guard mechanics and moves with the ability to negate it.
*How the incoming tag works (cooldown, frame data of the tag hit, which side they come from)
*Up back or the lack thereof.
*Projectile dependancy when tags are in play.
*Scaling off of command grabs.
*Mind stone in general.