Gai Murakumo
Member
I got rocked by a Thanos last night using the Time Stone. He can do ridiculous shenanigans with Infinity Storm.
The reviews are also pretty much what we expected. Underwhelming roster, lackluster presentation, not enough content, no endings in Arcade, but great gameplay. We predicted most of this stuff.
Sometimes I wonder if Capcom expects this type of backlash and doesn't care. There's a disconnect somewhere.
I find it hilarious that in Mission Mode, there's a warning on day one that whatever you do there probably won't work anywhere else in the game. I can understand a warning like that after a new season of Street Fighter V, but on launch day for Infinite? That's amazing in all the wrong ways.These mission mode combos have always been jank unoptimized or unreliable combos anyway.
He can enter but he won't win that spot or the stone, it would go to the next player.so can FChamp (or any of the other Marvel 3 EVO winners) even enter for SCR if they have a guaranteed spot in that Battle for the Stones thing?
I find it hilarious that in Mission Mode, there's a warning on day one that whatever you do there probably won't work anywhere else in the game. I can understand a warning like that after a new season of Street Fighter V, but on launch day for Infinite? That's amazing in all the wrong ways.
Honestly, Infinite has the same problem that a lot of Capcom fighting games do. There's a blank space in the tutorial from "This is what the buttons do." to "Now do this wildly impractical combo that no beginner has any chance of pulling off!" What's the point of having advanced systems in the game if you're unable to tell a new player what they do and why that's neat? Heck, where in the game do you go to get an overview of what a character is about?
They're making half steps. The "view demonstration" for sure saved me some time.My favorite is the Captain America Mission Mode #10.
Nowhere in the actual tutorial does the game teach you to do DUD jumps. They don't even teach you that you can do a DUD jump off of a launcher to hit enemies closer to the ground after the launcher.
Then they ask you to do EXACTLY that with Cap's Mission 10. It's a combo that requires the short hop and most player who don't know that you have to do a DUD jump would just quit.
Capcom honestly hasn't learned shit.
Ah! That's note entirely true, they learned one thing! You can ask for a demonstration now!My favorite is the Captain America Mission Mode #10.
Nowhere in the actual tutorial does the game teach you to do DUD jumps. They don't even teach you that you can do a DUD jump off of a launcher to hit enemies closer to the ground after the launcher.
Then they ask you to do EXACTLY that with Cap's Mission 10. It's a combo that requires the short hop and most player who don't know that you have to do a DUD jump would just quit.
Capcom honestly hasn't learned shit.
Yeah those are nice. Surprised they aren't in Infinite. Dr. Light's lab would have been a decent place to put those, perhaps. It was neat to be shown each special move and why that worked.If there's one thing SFV did right, it's that their demostrations cover that middle point. They give a brief description that's just enough to get an idea of what they can do and why it's important. You can't actually play them, but the information is there.
well from their sales prediction for the title they are clearly delusional.
My favorite is the Captain America Mission Mode #10.
Nowhere in the actual tutorial does the game teach you to do DUD jumps. They don't even teach you that you can do a DUD jump off of a launcher to hit enemies closer to the ground after the launcher.
Then they ask you to do EXACTLY that with Cap's Mission 10. It's a combo that requires the short hop and most player who don't know that you have to do a DUD jump would just quit.
Capcom honestly hasn't learned shit.
The crazy part is that if everything was executed like it should have been their sales goals would have easily been attainable.well from their sales prediction for the title they are clearly delusional.
Only got to play for a couple hours last night (and a decent amount of that was story mode so I didn't get to do much) but holy FUCK this game is fun. I played through arcade mode once as Spidey/Gamora and AGHGHGHGH I LOVE THIS GAME ALREADY. Also, I watched 3/4 of the set between Combofiend and F. Champ last night and GODDAMN that was hype as hell. F. Champ is too good, already.
I'm playing on PC right now because my monitor is much better than my TV in regards to response rate, but I can't really run it in full screen because of some weird stutter. I hope they fix it soon. I wonder if it has to do with the fact that I have a Gsync monitor?
I am pretty sure the full palm loops is only possible in the corner.so how do you do these palm breaker loops? I can get 2 from the normal BNB right, but then I fall back to the ground after the second. Are you supposed to be fast enough to jump back up and do another 2, etc?
so for example, LP,LK,HP,HK, launcher, LP, LK, HP, ->HP (palm breaker), dash, ->HP (second palm breaker), super which is like 55%
I have that down easily, even in matches. But I dont get how to do the loop.
Wtf at Dante's mission 5, how the hell does one go from Million Carats into Beehive without breaking his controller or his sanity?
I am pretty sure the full palm loops is only possible in the corner.
...but the game explicitly warns you that the combos in there may or may not work. Can't show what a character can do if the character actually can't do that anyway.I treat Mission mode as a fun proof of concept thing. It gets your feet wet and gives a sample combo that your character is capable of. It"s not supposed to be a BnB or optimum combo, just a proof of concept.
After the second one when you fall to the ground, you are supposed to jump up again and then do the loop. You do jump, LP, Palm Breaker, dash Palm Breaker.I am in the corner lol
Apparently the game is already $10 cheaper on Amazon right now.
That warning is there for when the game is updated and character's movelists are changed. Mission mode will still have the movelist the game launched with...but the game explicitly warns you that the combos in there may or may not work. Can't show what a character can do if the character actually can't do that anyway.
Honestly it just feel like Mission Mode is there because Street Fighter had it, not because anyone sat back and asked if it made any sense in its current form. Because it doesn't. Not that it did in Street Fighter, either.
...but the game explicitly warns you that the combos in there may or may not work. Can't show what a character can do if the character actually can't do that anyway.
Honestly it just feel like Mission Mode is there because Street Fighter had it, not because anyone sat back and asked if it made any sense in its current form. Because it doesn't. Not that it did in Street Fighter, either.
Oh shit! I didn't know you can do that.You need to disable vsync in the ini file, you should be good after that.
I found out how.
Go to <steamdir>\steamapps\common\MARVEL VS CAPCOM INFINITE\MVCI\Saved\Config\WindowsNoEditor and search for the Engine.ini file.
Open it and add these lines at the end:
[SystemSettings]
r.VSync=0
And voilà, vsync is off.
Sometimes you're the best help you can find.
But then where do people go for basic beginner level bread and butter combos?Makes sense to me. Shows me what's possible, gives me a sense of character tools, and how combos can work.
People that go into them looking for bread and butters are the ones doing it wrong. And that's true in EVERY game with combo modes like this.
I don't think anyone think the order is obtuse...I think most people remember the order of LP LK HP HK pretty easily, but there's more variation here. Sometimes you have to do LP LK cHK cHP and finish the air combo with d.HK or HP or other variations where in MvC3 it was almost always LMHS sj MMHS for a basic combo outside of a few exceptions.I dont see whats obtuse about LP, LK, HP, HK for the magic series but ok
just think "up, down, up, down" on your buttons (assuming you are using LP, HP on top, LK, HK on bottom like most people)
so, what ultron or captain marvel do with those loops in the air, is not the same as thanos palm breaker loops correct?
those are fly / unfly, thanos is just dash in between?
not for the US it isn't
When you say these things you gotta provide that link (not calling you liar lol just curious where you see this)
Damn I love ultron and iron man.
I'd argue a well designed mission mode isn't about learning you combos but to test your execution capabilities and understanding how moves can lead into one another.
Even Guilty Gear's great mission mode doesn't feature optimal combos in the latter stages and they get wild as hell at times, but I know for a fact that beating Baiken and Jack-O's mission modes gave me a much deeper understanding of the characters and their moves, and I felt like a better player for it (even if I still can't avoid choking under pressure when applying much of my knowledge in actual battles - the struggle continues).
And in a game like Marvel Infinite you basically make your own BnBs and combos, so don't rely too much on the game telling you how to play.
*I haven't delved deep into the mission mode.
not for the US it isn't
When you say these things you gotta provide that link (not calling you liar lol just curious where you see this)
But then where do people go for basic beginner level bread and butter combos?
And if you say "outside the game", then once more, a Capcom game has failed at teaching players how to play. I wish they'd learn, but they're clearly of the "Now drown less!" school of teaching how to swim.
I'd argue a well designed mission mode isn't about learning you combos but to test your execution capabilities and understanding how moves can lead into one another.
Even Guilty Gear's great mission mode doesn't feature optimal combos in the latter stages and they get wild as hell at times, but I know for a fact that beating Baiken and Jack-O's mission modes gave me a much deeper understanding of the characters and their moves, and I felt like a better player for it (even if I still can't avoid choking under pressure when applying much of my knowledge in actual battles - the struggle continues).
And in a game like Marvel Infinite you basically make your own BnBs and combos, so don't rely too much on the game telling you how to play.
*I haven't delved deep into the mission mode.
not for the US it isn't
When you say these things you gotta provide that link (not calling you liar lol just curious where you see this)
It actually was for about an hour I think. Changed back in the last 5 minutes. Had it in my cart until it told me the price had changed.
I don't think anyone think the order is obtuse...I think most people remember the order of LP LK HP HK pretty easily, but there's more variation here. Sometimes you have to do LP LK cHK cHP and finish the air combo with d.HK or HP or other variations where in MvC3 it was almost always LMHS sj MMHS for a basic combo outside of a few exceptions.
So I'm not surprised the MvC3 veterans here are taking a bit to adjust.
May have been an honest mistake, then. Those tend to happen from time-to-time.It actually was for about an hour I think. Changed back in the last 5 minutes. Had it in my cart until it told me the price had changed.
I can testify to this, I also saw $51 when it was first mentioned. But given how quickly Amazon changed it back, it being a pricing glitch wouldn't surprise me.Yeah, I saw it at $51 USD when it was mentioned.
Could've been a pricing glitch.
How many fights are there in story mode? Don't like what I've seen of cutscenes so far, and am only interested to get the stages.