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Marvel vs. Capcom Infinite sells 1/10th of MvC3's debut in Japan, 1/6th Pokken DX

The marketing for this game was abysmal. I guess we can mostly blame Capcom but Marvel is always at fault. Billions of dollars made off movies but nothing for this game?
 

NexusCell

Member
SFV and MarvelCapcom have one thing in common, they both look very unapplealing. The art style is just bad, it doest look fluid or fun to play either. This wouldnt sell on the Switch either.
You can call SFV many things but I'm not sure ugly is one of them.
 

Forward

Member
I just wanted to chime in and thank Ryce as well.

If anything, Ryce gave Capcom 3 months more to jump on and try to diffuse the dirty bomb.

Everything bad about this game, from its roster, to its presentation, to its completely and utterly bombing as a product, is all on Capcom. It is not even Marvel's fault, really. Marvel didn't produce the game. And if their influence was so vast as to actually have demanded most of the horrible design decisions, then it is still Capcom's fault for caving in and making another flaming sack of turds a la SFV. Greed, arrogance, and outright stupidity are undesirable traits, even when taken singularly. Capcom took all three and ratcheted them up to new levels of failure... and it shows.
 
I can't see Marvel ever lending Capcom the license for another one of these games again after this barring some sort of miracle turn around in sales.

They aren't going to want their IP attached to a failing product
 

Kashiwaba

Member
If you are looking only at console then yes. But SF2 insane arcade revenue is probably more than the combined sales of all SF games. Just look up highest grossing arcade games. Tekken isnt anywhere close , coz arcades were mostly dead by the time it came out. And while its big in Japan , its nothing compared to the Arcade glory days. You can either look up facts or just make assumptions.

I have no issue with that i know tekken 7 broke even and made way more money on the arcade version alone, but here we are talking about sf and tekken sales on consoles, and tekken is the bigger name on consoles. Yet t7 barely sold as much as SFV despite being on More systems, my point is SFV didn't bomb but capcom and people overestimated fighting games market by comparing it to sf4 which came under different circumstances and games like smash and Injustice which appeals to a way bigger base then just fighting games games (casuals+fgc).
 

Forward

Member
god i love tac's and x factor shit, that shit was duuuummmmmmmbbbbbbb

TACs made X Factor look legit. They were the single worst part of MvC3. And I would take them again, in order to get an actual MvC4. Though one would like to think the next iteration would improve things... yet here we are.
 

MrMephistoX

Gold Member
I can't see Marvel ever lending Capcom the license for another one of these games again after this barring some sort of miracle turn around in sales.

They aren't going to want their IP attached to a failing product
Just depends on if the game has legs or not and how serious Capcom and Marvel are about pushing e-sports. This game has much more synergy appeal on ESPN than Street Fighter. Plus we don't know what digital sales are really except maybe on Steam rankings? That said Disney is pretty damn ruthless when it comes to games and have all but exited console games development chasing mobile gaming $ so this could be bad.
 

warp_

Banned
TACs made X Factor look legit. They were the single worst part of MvC3. And I would take them again, in order to get an actual MvC4. Though one would like to think the next iteration would improve things... yet here we are.

Make TACs cost a meter and a lot of my issues with them are solved.
 

Shadoken

Member
I have no issue with that i know tekken 7 broke even and made way more money on the arcade version alone, but here we are talking about sf and tekken sales on consoles, and tekken is the bigger name on consoles. Yet t7 barely sold as much as SFV despite being on More systems, my point is SFV didn't bomb but capcom and people overestimated fighting games market by comparing it to sf4 which came under different circumstances and games like smash and Injustice which appeals to a way bigger base then just fighting games games (casuals+fgc).

Agreed .... Tekken was one of THE games to play on PS1 and PS2. A big portion of SFs mainstream popularity is SF2. And more recently for consoles SF4 series. So if you include arcades i'd all time SF reached a much higher peak ( alongside icons like pacman,Mario..etc) Its just crazy how big SF2 was.

But if you only look at consoles popularity Tekken is bigger.
 

HotHamBoy

Member
I think that it's reasonable to say that you can't directly compare the number of new characters that people expect in a street fighter or guilty gear game, compared to a marvel vs capcom game.

The later is a 3vs3 (now 2vs2) series, with game mechanics that supposedly make it feasible to develop, each individual character, much quicker than an street fighter or guilty gear character.

This being supported by the fact that they are already going to release 6 new characters, for marvel vs capcom infinite, shortly after launch, something that would be completely unreasonable (and impossible) for the street fighter or guilty gear teams.

Marvel vs capcom games always have much bigger rosters, and it took street fighter 4 a lot of iteractions, and many years, to have a roster comparable to (ultimate) marvel vs capcom 3.

Even taking all this into acount, marvel vs capcom infinite costs 60$, yet it only comes with 6 new characters, something that is considered miserable in the context of the series.

Next excuse, please :p

MvC2 set the roster precendent.

Marvel vs Capcom 1 only had 15 playable characters.

MvC1 was also a 2v2 game.

The expectations of a massive roster were put on MvC3 simply because its immediate predecessor went full-on MUGEN.

So with MvC:I there's now as many 2v2 games as there are 3v3 entries. The size of each roster, across 4 games, varies greatly. Even the assist mechanics are pretty different from game to game looking at MvC1 and MvC:I and comparing them to MvC2 & 3.

The point is, we no longer should have any expectations for what an MvC game *should* look and play like because each game is different and always has been.
 

LeMaximilian

Alligator F*ck House
I just hope the game gets continued support as a result of Esports similar to SF5. Adding Xmen/classic Capcom fighters and polishing up things in the future will really do wonders to potential sales. MVCI is way too good of a game at it's core to be dropped completely.
 
inhumans says hi

Inhumans has already been canceled.

Also for perspective UK, Japan, and PC worldwide all combined this game has moved between 40k - 50k

That's a shockingly poor result. Barring a miracle in the US or impressive legs out of nowhere this game may struggle to hit 1 million sold
 
MvC2 set the roster precendent.

Marvel vs Capcom 1 only had 15 playable characters.

MvC1 was also a 2v2 game.

The expectations of a massive roster were put on MvC3 simply because its immediate predecessor went full-on MUGEN.

So with MvC:I there's now as many 2v2 games as there are 3v3 entries. The size of each roster, across 4 games, varies greatly. Even the assist mechanics are pretty different from game to game looking at MvC1 and MvC:I and comparing them to MvC2 & 3.

The point is, we no longer should have any expectations for what an MvC game *should* look and play like because each game is different and always has been.

Honestly, you're right and they should have said that. I think it deflated a lot of people because they talked about a huge roster with no restrictions. Just not a great example of managing expectations.

I'm good though, I got my Avengers which is all I need.
 

VariantX

Member
Yet Lab Zero managed to make them on a shoestring budget.

They were also struggling too. They did it for way less money than they should have to get the job done. Like McDonald's and ramen money. Don't think they'll be working for that little money again.
 

Village

Member
I just hope the game gets continued support as a result of Esports similar to SF5. Adding Xmen/classic Capcom fighters and polishing up things in the future will really do wonders to potential sales. MVCI is way too good of a game at it's core to be dropped completely.

I feel like that's going to be more difficult. To quote aris " People have eyes" and the visual barrier is going to be a hard one to get past to potential viewing audiences. Say what you will about kens face or abigail's head, for the most part sf5 looks fantastic and has fantastic character designs. But there are multiple instances where the camera in mvci has goes in to put emphasis on how bad some of the characters look.

I'm not saying visuals are the only success in the esports relm, i'm saying it might hurt it viewers wise
 

HotHamBoy

Member
Yet Lab Zero managed to make them on a shoestring budget.

They had 8 characters after years of work and outsourced a lot of the workload to contracted freelancers.

Sprites are great, don't get me wrong, but even SNK abandoned them after two entries of "HD" sprites. They could have just kept building off of what they had after XIII but they scrapped it all because 3D is just a lot easier to manage. It also provides opportunities for cinematic moves and costume DLC. That stuff is important to the casual player.
 

NexusCell

Member
Yet Lab Zero managed to make them on a shoestring budget.

Pretty sure they were just willingly working for peanuts (aka poverty level income) because they liked the game.

Not sure about you, but most programers aren't willing to work below minimum wage just for sprites.
 

vg260

Member
Just depends on if the game has legs or not and how serious Capcom and Marvel are about pushing e-sports. This game has much more synergy appeal on ESPN than Street Fighter.

A lot of people find it ugly. Won't that hurt epsorts viewership to the general public?
 
When they said no fox characters I said okay, maybe Kamala Khan, Bullseye, Songbird etc? But when the roster was released I had 0 anticipation anymore. And I had no idea the game was out already, there was 0 marketing.

Folks saying " its teh MCU'S fault" and all that shit are missing the point, this shit was preventable from the jump, and everyone saw it coming.
 

Jawmuncher

Member
When they said no fox characters I said okay, maybe Kamala Khan, Bullseye, Songbird etc? But when the roster was released I had 0 anticipation anymore. And I had no idea the game was out already, there was 0 marketing.

Folks saying " its teh MCU'S fault" and all that shit are missing the point, this shit was preventable from the jump, and everyone saw it coming.

Yep.
While I still bought the game for the fun gameplay. They should've looked at both sides of the roster before release. I've said numerous times MvC is all about the hype. Newcomers that people want to see and what not on both sides. MvC:I just didn't have enough of that on either. Then the lack of any real hype marketing and an over reliance on the story mode to try and fix the weaker aspects just wasn't going to work.

Thank goodness the game is fun as hell though. But I can see why most don't want to bother when they don't have character's they care about. Especially when dude's like Firebrand and Spencer made it past fan favorites like Wesker and Vergil
 

Megatron

Member
I can't see Marvel ever lending Capcom the license for another one of these games again after this barring some sort of miracle turn around in sales.

They aren't going to want their IP attached to a failing product


Eh, I don't know, the game reviewed fairly well. It just isn't selling. I think Marvel is more concerned with the former. They already got paid for the license. Its Capcom who's concerned with the latter. Why would they ever greenlight another one of these games now? Even the dlc could be in serious jeopardy. They could pull an EA and just cancel all dlc plans because the base game didn't sell enough,
 
They are both garbage versions of good games.

They really should have made dark stalkers. Franchise fatigue.
Y'all are being hyperbole.
Eh, I don't know, the game reviewed fairly well. It just isn't selling. I think Marvel is more concerned with the former. They already got paid for the license. Its Capcom who's concerned with the latter. Why would they ever greenlight another one of these games now? Even the dlc could be in serious jeopardy. They could pull an EA and just cancel all dlc plans because the base game didn't sell enough,
The DLC models are already made. You might as well sell them.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I have no issue with that i know tekken 7 broke even and made way more money on the arcade version alone, but here we are talking about sf and tekken sales on consoles, and tekken is the bigger name on consoles. Yet t7 barely sold as much as SFV despite being on More systems, my point is SFV didn't bomb but capcom and people overestimated fighting games market by comparing it to sf4 which came under different circumstances and games like smash and Injustice which appeals to a way bigger base then just fighting games games (casuals+fgc).

1l I'm gonna need to see these receipts on "t7 barely sold as much as SFV". Comparing Tekken 7s 1 month sales to SFVs 1 year sales isnt how stuff works. Hell, Tekken 7 is already ahead of SFV on Steam. I can 100% say that when the quarterly financials come out next month, Tekken 7 will have surpassed SFV without a doubt.

2) SFV did bomb because it failed to meet Capcoms expectations. Its been a year and a half since release and they still havent hit the projected 2 million.
 
I kept hearing before about this sentiment that MvC NEEDS Marvel bc it's not the Capcom characters that sell the game, but it's become more and more obvious that at least a decent portion of this games woes would be at least slightly alleviated if Marvel wasn't involved. The art style is pretty much exactly like the Marvel mobile fighting game and the new VR game, which tells me it was very much a decision by Marvel to unify the look between their video games+the music decisions and the roster snafus and lord knows how many other complications probably threw a bunch of monkey wrenches into the equation. Evidently this "well it's marvel, so it has to sell" gambit doesn't look like it's gonna pay off, so Marvel just seems like its gotten too big for Capcom's britches.

Unless they pull something big like going f2p or pulling a full FFXIV on this game, I don't see it lasting beyond this initial DLC season if USA sales fall in line with the others.
 

QisTopTier

XisBannedTier
SFV needed to come out in 2018 with time in the oven and MVCi needed to come out in 2019


Both games are victims of being undercooked

SFV coming out in 2018 would have put more distance from it and sf4 as well
 

The Hermit

Member
I can't see Marvel ever lending Capcom the license for another one of these games again after this barring some sort of miracle turn around in sales.

They aren't going to want their IP attached to a failing product

Yeah, this is the really bad news.

People somehow enjoying this train crash that like the franchise should be woried.

Capcom really needs to figure their shit out.
 

Zaventem

Member
Going back and reading that Injustice vs MvC:I sales speculation threads makes my head hurt with laughter. The game doesn't look appealing at ALL, no matter how hard some people try to deflect from that point, MvC 3 was somewhat barebones but it had style. I refused to pick this game up when they decided to ship with the horrendous amount of chromatic aberration.
 
MvC2 set the roster precendent.

Marvel vs Capcom 1 only had 15 playable characters.

MvC1 was also a 2v2 game.

The expectations of a massive roster were put on MvC3 simply because its immediate predecessor went full-on MUGEN.

So with MvC:I there's now as many 2v2 games as there are 3v3 entries. The size of each roster, across 4 games, varies greatly. Even the assist mechanics are pretty different from game to game looking at MvC1 and MvC:I and comparing them to MvC2 & 3.

The point is, we no longer should have any expectations for what an MvC game *should* look and play like because each game is different and always has been.


BUT theres X-MEN, captain commando and jin!
 

FiggyCal

Banned
I think they should have put more effort into this one, because it's entertaining to watch from a competitive standpoint, but its unimpressive technically and content-wise.
 

JayEH

Junior Member
Why did capcom leave arcades? Seems like a lot of their problems in fighting games have been happening since then.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Yeah, this is the really bad news.

People somehow enjoying this train crash that like the franchise should be woried.

Capcom really needs to figure their shit out.

What is me being worried gonna do? When the Capcom executives and management arent worried about sabotaging all their games, why should I?

MvC was my favourite fighting game series for almost 2 decades. I'm done with this monkey paw shit. Theres dozens of quality games out, I'd rather go enjoy something else instead of worry about a product I paid good money for because the company behind it is the most incompetent in this industry.
 

I-hate-u

Member
Yeah, this is the really bad news.

People somehow enjoying this train crash that like the franchise should be woried.

Capcom really needs to figure their shit out.

More like that's good news. We don't need Marvel and their policies. Capcom will make their own All Star fighters, and make it right.
 
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