Mister Wolf
Member
They would have been better off porting an HD version of Tatsunoku vs Capcom to the Switch. Straight hustling backwards.
How is sf5 like that?Vs fans will get it but that fanbase is getting smaller and smaller. This is, just like SFV, a game for the hardcore FGC player.
How is sf5 like that?
Not a fighting game tho.
LmaoI sure hope the new standard for fighters isn't disabling animation interpolation.
It's going to become the new standard for how all anime/comic based games should look, at last it they're going for the cartoony look (in contrast to In Justice's realistic art style)
Capcom will have to step things up significantly next time. I think it's been understated how much of a drop in art style quality their fighting games had in the transition to 3D. Their old CPS2 stuff all had an identifiable, unique and gorgeous look to them
I sure hope the new standard for fighters isn't disabling animation interpolation. It's every other developer that needs to step it up to be on SFV's level.
ArcSys can FOH with their budget anime look.
Didn't the game get like zero marketing in Japan?
Because it has next to no content and few characters. It's fight money system only benefits those playing online constantly.
It got like zero marketing here too...they need to speed the DLC out the door and make this F2P stat. Playerbase will go up and DLC will sell....win win.
Infinite's problem is that it doesn't really have a style. Hawkeye, Jedah, Dormammu, and Megaman don't look like they belong together in the same game. They don't have any unifying visual element.Not every fighter has to have Xrd/Fighterz artstyle, but none should have fucking Infinite's.
I'm not sure why WB didn't do this with wonder woman would have been an easy sell.
Maybe for WW 2
I wish
What have you done
You know what I'd like to see? This game done right:
All Marvel characters, open and fully destructible environments based on famous Marvel landmarks, over the top combat similar in style/ look to Bayonetta or Metal Gear Re-vengeance
Yeah. That's how I would described it. A few of the characters feel like they don't belong in the same game. It looks rather awkward at times.Infinite's problem is that it doesn't really have a style. Hawkeye, Jedah, Dormammu, and Megaman don't look like they belong together in the same game. They don't have any unifying visual element.
You know what I'd like to see? This game done right:
All Marvel characters, open and fully destructible environments based on famous Marvel landmarks, over the top combat similar in style/ look to Bayonetta or Metal Gear Re-vengeance,
This wasn't all marvel characters. It was a versus knock off.
I remember this game, terribly unbalanced if I remember correctly. What kinda fun to play though.
Lmao
It's amazing how, everyone who doesn't like guilty gear style animations, reduces dragon ball fighters visuals to that.
Capcom does not use that effect in their fighters, so they would have make their game lo look as gorgeous as dragon ball fighters looks, but wirhout guilty gear style animations. And, looking at infinite, they are as far from that as they could posibly be.
He's right.
It's a shame that Infinite bombed. With this and SF5, it's not looking good for the future of Capcom fighters.
Who can make this and keep it as a serious fighter?That's why I specified that I'd like to see that style of game but with all the Marvel characters you know and love. The MCU characters and if they ever get over whatever issues are going on, the Xmen and FF rosters.
You know what I'd like to see? This game done right:
All Marvel characters, open and fully destructible environments based on famous Marvel landmarks, over the top combat similar in style/ look to Bayonetta or Metal Gear Re-vengeance,
Who can make this and keep it as a serious fighter?
Cuz Koei Tecmo are the only ones I can think of.
I assumed you want it to play like an arena fighter.Not sure what you mean by 'serious', but I mentioned Platinum in my first post. I'd like to see them tackle the Marvel property and put their own style on it.
Not sure what you mean by 'serious', but I mentioned Platinum in my first post. I'd like to see them tackle the Marvel property and put their own style on it.
I assumed you want it to play like an arena fighter.
Platinum has never made a fighter in their entire lives.
And they aren't known for good graphics either, so I'm not sure what you expect out of them.
I think Smash 4 actually does have a bit of this issue thanks to the glut of similarly proportioned anime-styled characters.Yeah. That's how I would described it. A few of the characters feel like they don't belong in the same game. It looks rather awkward at times.
Unlike say, Smash where Bayonetta and Cloud look like they belong with the rest of Nintendos Cast.
I don't have criterias but if it played close to Dissidia that could be interesting.Are you saying that can't be viewed as a serious fighter depending on how it's done? What are the criteria for meeting the 'serious' fighter standard. Not trying to argue, just curious.
I don't have criterias but if it played close to Dissidia that could be interesting.
Lol go ahead and extrapolate my post into thinking I'm shifting all the blame to Ryce you juvenile idiots.
But yes I stand by my remark of allowing Capcom to reveal characters in visual form rather than through text added extra fuel to the fire.
We'd all be better off if Capcom pulled a Lucasfilm and liquidated its IP and catalogue to companies that actually give a damn.
I'd trust this Mofo to make a Marvel fighting game:
It'd never happen for obvious reasons though.
It's Kosuke Yabuki, director of Mario Kart 8 and producer of Arms
Honestly why is Capcom even working with Marvel again, especially when they deny X-men and impose design restrictions to be in-line with freaking MCU (which sucks imo)? They should just make their own game with own roster and the fan-base would be all over it. They don't need Marvel to sell 2 millions of a proper Capcom All Stars.
If USF2 was a success for them, maybe they shoud have put Infinite on the Switch.
Multiple times already we've seen games perform better on Switch than the other systems.
But that's my stupid idea.
They would have been better off porting an HD version of Tatsunoku vs Capcom to the Switch. Straight hustling backwards.
They would have been better off porting an HD version of Tatsunoku vs Capcom to the Switch. Straight hustling backwards.
Part of me is sad that this MVC failed, considering that it is mostly Megaman X themed...
Sigh, another nail in the MM coffin.
SFV and MarvelCapcom have one thing in common, they both look very unapplealing. The art style is just bad, it doest look fluid or fun to play either. This wouldnt sell on the Switch either.
SFV and MarvelCapcom have one thing in common, they both look very unapplealing. The art style is just bad, it doest look fluid or fun to play either. This wouldnt sell on the Switch either.
Tekken sold 45.6 mils and SF 38 mils, i don't care what some fanboys on a forum say Tekken is the bigger franchise and it did it in a shorter time.
So we'd get TACs, x factor, and shit netcode?Why not this guy?
Actually never mind, he worked on TvC and MvC3, he is not credible enoughSMH CAPCOM YOU PISS ME OFFFFFF