Samanosuke Akechi
Member
So Capcom ruined the following franchises: Tekken, SF, and Marvel.
Tekken is by Namco! Namco rocks!
So Capcom ruined the following franchises: Tekken, SF, and Marvel.
Jackpot.
Looking at the rosters its completely obvious the character selections were made as a way to promote the upcoming Avengers film next year. Especially with the entire stones concept considering the next Avengers will revolve around that.
I am not absolving Capcom from the poor character design or bland presentation. But in terms of character selection this just comes off as Disney trying to keep the Avengers characters in the spotlight until the new film next year.
...and what will it take to get you to buy it?
Man, I wonder how true that rumor of Marvel telling Capcom to make their side of the roster look like crap (and be lower tier as some people have observed in gameplay) was.
Can't blame Disney for Capcom's side of the roster though.
Man, I wonder how true that rumor of Marvel telling Capcom to make their side of the roster look like crap (and be lower tier as some people have observed in gameplay) was.
Man, I wonder how true that rumor of Marvel telling Capcom to make their side of the roster look like crap (and be lower tier as some people have observed in gameplay) was.
Lol why would you even believe such a rumor?Man, I wonder how true that rumor of Marvel telling Capcom to make their side of the roster look like crap (and be lower tier as some people have observed in gameplay) was.
I doubt that rumor even holds water and I'm pretty sure Marvel only gives a shit about their half of the roster and who can and cant be there. I'd doubt they even have a say on who can and cant appear on the Capcom side anyway. Capcom's side roster choices are on Capcom alone.
At this point, Capcom are just throwing darts in the dark in what to do next.
SFV is still plagued with issues since release and they expect things will be better once they release a new game.
Combofiend use to love to talk about SFV but the negative criticism happened and we rarely see him.
MVCI didnt seem to have any hype behind it whatsoever even in the west
Eh. Namco also made some big mistakes with the latest entries of its main fighting game seriesTekken is by Namco! Namco rocks!
Eh. Namco also made some big mistakes with the latest entries of its main fighting game series
Combofiend stays away from talking about MVC as well after his function talk
A severe price drop....and what will it take to get you to buy it?
I am almost sure Disney/Marvel had no saying on what character Capcom can put or can't put for capcom side of the Roster. Therefore the Roster we got is just lazy rehash or budget constraints. This is a low budget title and it shows.
He said the Capcom side, not the Marvel side. It's clear to most of us that Marvel Entertainment's hands were all over the Marvel side of the roster.No say other than telling them X-Men weren't allowed to make the cut, right?
Eh. Namco also made some big mistakes with the latest entries of its main fighting game series
No say other than telling them X-Men weren't allowed to make the cut, right?
This remains my biggest pet peeve with the gameplay. It's like Capcom changed the controls for the sake of it just so people wouldn't have something else to throw into the ”recycled from MvC3" complaint pile.I don't understand why they changed the controls. They just had to refine what they already had in MvC3. This game is a combination of bad decisions.
This remains my biggest pet peeve with the gameplay. Its like Capcom changed the controls for the sake of it just so people wouldnt have something else to throw into the recycled from MvC3 complaint pile.
LMH: light attacks, medium attacks, and hard/heavy attacks. For special moves with directional variants, L corresponds to low, M to mid, and H to high. Its perfect poetry, even. The S button is used for launchers, flight, and other special functions like stances. You know exactly what youre getting when you push a button in MvC3.
LP/HP/LK/HK is a clusterfuck of epic proportions. Most of the LKs really just feel like MKs. Unlike Street Fighter, an overwhelming majority of the moves in this game involve energy blasts and weapons, rendering the punch and kick designations utterly arbitrary, adding to the confusion. And the P and K designations arent even consistent within a single characters move set! Ryus Shoryuken is performed with DP + P, so surely his Shin Shoryuken is performed with DP + PP, right? No, the Shin Shoryuken is performed with QCF + KK. What a mess.
As a casual (bad) fighting game player, I was able to memorize a single MvC3 characters move set after one or two fights. Ive been playing MvCI for two weeks and I still cant remember whether certain special moves or hyper combos are mapped to P or K or if they use down down inputs. I still dont know which teleport location is mapped to which button. I cant even begin to imagine how alienated actual beginners must feel. The controls just arent intuitive at all.
I am almost sure Disney/Marvel had no saying on what character Capcom can put or can't put for capcom side of the Roster. Therefore the Roster we got is just lazy rehash or budget constraints. This is a low budget title and it shows.
This remains my biggest pet peeve with the gameplay. It's like Capcom changed the controls for the sake of it just so people wouldn't have something else to throw into the ”recycled from MvC3" complaint pile.
LMH: light attacks, medium attacks, and hard/heavy attacks. For special moves with directional variants, L corresponds to low, M to mid, and H to high. It's perfect — poetry, even. The S button is used for launchers, flight, and other special functions like stances. You know exactly what you're getting when you push a button in MvC3.
LP/HP/LK/HK is a clusterfuck of epic proportions. Most of the LKs really just feel like MKs. Unlike Street Fighter, an overwhelming majority of the moves in this game involve energy blasts and weapons, rendering the ”punch" and ”kick" designations utterly arbitrary, adding to the confusion. And the P and K designations aren't even consistent within a single character's move set! Ryu's Shoryuken is performed with DP + P, so surely his Shin Shoryuken is performed with DP + PP, right? No, the Shin Shoryuken is performed with QCF + KK. What a mess.
As a casual (bad) fighting game player, I was able to memorize a single MvC3 character's move set after one or two fights. I've been playing MvCI for two weeks and I still can't remember whether certain special moves or hyper combos are mapped to P or K or if they use down down inputs. I still don't know which teleport location is mapped to which button. I can't even begin to imagine how alienated actual beginners must feel. The controls just aren't intuitive at all. As a pad player, it feels like I'm operating a plane just doing basic Firebrand movements that I had no problem with in MvC3.
Hopefully it's less than $20 by Black Friday.
While I'm glad this CRAP game didn't sell...I wonder what these means for the future of verses?
MVC1 and TVC are the only great games in the series...IMO
Well pretty every fighting game out there has inferior roster to MvC2 pretty much (in regards to pure numbers & probably brand recognition). Unfortunately as tech advanced, games have actually devolved, gotten more expensive, and come with less features (not across the board, but in some cases)
MvC2 was a masterpiece with over 50 characters and you could play it at your local Arcade the way God intended
Come at me bro, nothing can touch this
But it did sell. It's top 5 in Japan. I think people are exaggerating things quite a bit (and/or misinformed). It's merely beaten by Pokken
It's a good game with a plain outer shell. Definitely not a 'crap game'
Eh. Namco also made some big mistakes with the latest entries of its main fighting game series
I loved MVC2 but the only thing new about it was the UI, 3D backrounds and only some sprites. Otherwise they were all reused elements of previous games just like CVSnK and CVSnK 2
Games these days could not really get away with that.
It debuted at #8 with 8k sales that's not good.
Compared to pokken at #1 with 53k
Good post. There's so much wrong with ditching LMHS it's not even funny. You didn't mention extra command normals... A move like Wesker's crouching M would have to be df+HP in this game.This remains my biggest pet peeve with the gameplay. Its like Capcom changed the controls for the sake of it just so people wouldnt have something else to throw into the recycled from MvC3 complaint pile.
LMH: light attacks, medium attacks, and hard/heavy attacks. For special moves with directional variants, L corresponds to low, M to mid, and H to high. Its perfect poetry, even. The S button is used for launchers, flight, and other special functions like stances. You know exactly what youre getting when you push a button in MvC3.
LP/HP/LK/HK is a clusterfuck of epic proportions. Most of the LKs really just feel like MKs. Unlike Street Fighter, an overwhelming majority of the moves in this game involve energy blasts and weapons, rendering the punch and kick designations utterly arbitrary, adding to the confusion. And the P and K designations arent even consistent within a single characters move set! Ryus Shoryuken is performed with DP + P, so surely his Shin Shoryuken is performed with DP + PP, right? No, the Shin Shoryuken is performed with QCF + KK. What a mess.
As a casual (bad) fighting game player, I was able to memorize a single MvC3 characters move set after one or two fights. Ive been playing MvCI for two weeks and I still cant remember whether certain special moves or hyper combos are mapped to P or K or if they use down down inputs. I still dont know which teleport location is mapped to which button. I cant even begin to imagine how alienated actual beginners must feel. The controls just arent intuitive at all. As a pad player, it feels like Im operating a plane just doing basic Firebrand movements that I had no problem with in MvC3.
This remains my biggest pet peeve with the gameplay. It's like Capcom changed the controls for the sake of it just so people wouldn't have something else to throw into the ”recycled from MvC3" complaint pile.
LMH: light attacks, medium attacks, and hard/heavy attacks. For special moves with directional variants, L corresponds to low, M to mid, and H to high. It's perfect — poetry, even. The S button is used for launchers, flight, and other special functions like stances. You know exactly what you're getting when you push a button in MvC3.
LP/HP/LK/HK is a clusterfuck of epic proportions. Most of the LKs really just feel like MKs. Unlike Street Fighter, an overwhelming majority of the moves in this game involve energy blasts and weapons, rendering the ”punch" and ”kick" designations utterly arbitrary, adding to the confusion. And the P and K designations aren't even consistent within a single character's move set! Ryu's Shoryuken is performed with DP + P, so surely his Shin Shoryuken is performed with DP + PP, right? No, the Shin Shoryuken is performed with QCF + KK. What a mess.
As a casual (bad) fighting game player, I was able to memorize a single MvC3 character's move set after one or two fights. I've been playing MvCI for two weeks and I still can't remember whether certain special moves or hyper combos are mapped to P or K or if they use down down inputs. I still don't know which teleport location is mapped to which button. I can't even begin to imagine how alienated actual beginners must feel. The controls just aren't intuitive at all. As a pad player, it feels like I'm operating a plane just doing basic Firebrand movements that I had no problem with in MvC3.
This remains my biggest pet peeve with the gameplay. Its like Capcom changed the controls for the sake of it just so people wouldnt have something else to throw into the recycled from MvC3 complaint pile.
LMH: light attacks, medium attacks, and hard/heavy attacks. For special moves with directional variants, L corresponds to low, M to mid, and H to high. Its perfect poetry, even. The S button is used for launchers, flight, and other special functions like stances. You know exactly what youre getting when you push a button in MvC3.
LP/HP/LK/HK is a clusterfuck of epic proportions. Most of the LKs really just feel like MKs. Unlike Street Fighter, an overwhelming majority of the moves in this game involve energy blasts and weapons, rendering the punch and kick designations utterly arbitrary, adding to the confusion. And the P and K designations arent even consistent within a single characters move set! Ryus Shoryuken is performed with DP + P, so surely his Shin Shoryuken is performed with DP + PP, right? No, the Shin Shoryuken is performed with QCF + KK. What a mess.
As a casual (bad) fighting game player, I was able to memorize a single MvC3 characters move set after one or two fights. Ive been playing MvCI for two weeks and I still cant remember whether certain special moves or hyper combos are mapped to P or K or if they use down down inputs. I still dont know which teleport location is mapped to which button. I cant even begin to imagine how alienated actual beginners must feel. The controls just arent intuitive at all. As a pad player, it feels like Im operating a plane just doing basic Firebrand movements that I had no problem with in MvC3.
I couldn't put it into words but these are exactly my thoughts. I was wrestling with the controls for hours with every mode and character I tried. MVC3 had the controls down perfectly - they flow and fit like poetry as you said.
MVCI's controls are like playing musical chairs blindfolded with someone pushing you all the time. I literally cannot get used to them and they are so unintuitive. I may be a casual player that uses a pad but the controls need to be solid in order for me to get longevity out of the game.
Ill still play this game and try to figure out the controls for a while but if I cant, Im just going to leave the newbie controls on (easy hyper combo, auto combo, and auto super jump).
Ok? That's the message capcom is going to take here. Especially after SFV. You think they're going to try another vs game or SF for another decade?
The only complaint is that it doesn't make the game simple to play. lolAfter about a week it felt fairly natural to me and I am Marvel 3 vet.