Studio Head is not a creative role. It's management.
She's working on hiring and firing, contracting janitors to make sure the toilets are clean and planning the next office space expansion.
Thanks for this comment. I think a lot of people don't understand this for a couple of reasons. First is lack of work experience in an environment like this, but second and maybe more of the reason why is because a lot of creatives end up as the head of the studio and juggle both, which can work out or not work out just like anything else.
She does probably have some say in terms of what games get presented to Sony.
My bigger questions would be does her resume suggest that she can do the job and was qualified for the job? And it is interesting that they went external rather than promoting from within. Yumi Yang had been there since before the first God of War.
What's interesting is that Yumi Yang's linkedin profile suggests she left Santa Monica in 2023... Who has been in charge at Santa Monica for the last couple years?
You'd think maybe Ken Roy would have been the obvious choice. Maybe he didn't want it and no one else had the requisite experience. One major problem for Santa Monica is that they've never really ventured away from God of War. As a result they don't really have a ton of producers.
What's also interesting is that they went external to Sony rather than maybe finding a producer or executive from another Sony studio to head things up, but just look at what Insomniac did post Ted Price going with a trio of leadership rather than simply promoting someone to replace Ted.
Presumably this was something that Hermen would have decided, but I'd say that SMS is at a cross roads. I feel like the obvious path for them was to go ahead and remake God of War 1 in the style of God of War 2018/Ragnarok similar to how Capcom remade Resident Evil. That combined with an original IP would have put them on good footing even if the new IP didn't land. I also would have loved to see Eric Williams take on Symphony of the Night.
That we haven't seen anything regarding Cory's game yet is somewhat troubling and maybe a reason why they didn't just give Cory the gig (again, maybe he didn't want it) or maybe his hands are full. Almost two years to the date, Hermen said he was totally inspired by what he saw from them.
The good news? Nothing on Glassdoor suggests that this are going haywire there. They're still hiring at a pretty decent clip and have a significant number of open roles. Seems like a healthy studio, who might just be caught between games. Don't know if they quite have the manpower for 2 AAA games in a short period of time and Ragnarok only just came out in 2022.
Like I said, this studio is at a crossroads. Fantastic track record, but can they do more and can they be more?