Masahiro Sakurai: The Act of Balancing Smash

Fundamentally, my goal with Smash has been to create an “enjoyable party game”. If you want to enjoy thrilling tactical gameplay, you might be better suited for other 2D fighting games.

Recently, there was a tournament featuring the top Japanese and American players. In 1v1s, the natural tendency is to use low risk moves to gradually deal damage to the opponent. Smash attacks rarely came out, and the matches were prone to becoming long, drawn out affairs. When considering the variety of ways Smash can be played I think this is a waste, but the winner was certainly decided by skill.

This illustrates Sakurai's disdain for the competitive Smash scene pretty well. It's a shame he refuses to let his game be played any other way than how he wants. It's clear that he does not understand the appeal, the thrill of competition and the drive to improve at something you love... And I mean that's fine, not everyone is competitive. However, the problem is that he doesn't dumb the game down to make it more accessible to newer players, but rather to defer actual competition.
 
This illustrates Sakurai's disdain for the competitive Smash scene pretty well. It's a shame he refuses to let his game be played any other way than how he wants. It's clear that he does not understand the appeal, the thrill of competition and the drive to improve at something you love... And I mean that's fine, not everyone is competitive. However, the problem is that he doesn't dumb the game down to make it more accessible to newer players, but rather to defer actual competition.

He's not saying competitive is a waste. Read again.
 
This illustrates Sakurai's disdain for the competitive Smash scene pretty well. It's a shame he refuses to let his game be played any other way than how he wants. It's clear that he does not understand the appeal, the thrill of competition and the drive to improve at something you love... And I mean that's fine, not everyone is competitive. However, the problem is that he doesn't dumb the game down to make it more accessible to newer players, but rather to defer actual competition.

Sakurai was one of the top SF2 players in Japan at one time. It's clear that he just doesn't intend for his game to be played competitively.
 
He's clearly criticizing the defensive low risk game style of some pro players, not criticizing the existence of competitive play. Of course, once again, people will interpret Sakurai's words to fit their "Sakurai hates competitive players" agenda.

In any case, if many people favor defensive low risk gameplay in this game it's because shields are very strong. It's the only thing I'd change about the game.
 
I read that entirely differently as in, he's saying that the defensive, safe play was a waste but, still, skill won in the end. Not the competitive element.

While that isn't an unfair assessment, it shouldn't be hard to see where people are coming from taking that as a sweeping comment about competitive play when he also said those people should consider playing other games (again).
 
It's almost like the game's mechanically predisposed to encourage defensive playstyles.

Exactly. Even after just a week of playing I came to the conclusion that a buff to hitstun and a slight nerf to invincibility frames on rolls/techs/ledge getups and addition of shield stun would make Sm4sh play beautifully. Instead, it's a hyper-defensive bore fest for the most part (to me). I still think this today when I load it up on occasion.
 
While that isn't an unfair assessment, it shouldn't be hard to see where people are coming from taking that as a sweeping comment about competitive play when he also said those people should consider playing other games.

People want to see exactly the opposite coming from him because it gives them justification. :P

He's never been a man to hide that he thinks there are better games for the hyper-tactical gameplay of the fighter genre... and he's not wrong. Even Melee isn't a lick like much of anything else in the competitive fighting game genre. If he actually didn't give a shit about competitive play at all and thought it was a "waste", we'd still be hoo-haaing.
 
Defensive playstyles are boring and wasteful!

*buffs shields, makes excellent rolls, nerfs aerial approaches, makes KOs take forever and ever*

...perfect.

I miss when Sakurai was a great game designer.
 
I'm okay with this.

Seriously though, I think rolling and air-dodging in particular need some more end lag. End the spamming.
Smash Patch Notes

  • After constant complaints about rolling speeds, the duration of Samus and Game & Watch's rolls has been doubled.
 
『Inaba Resident』;167466505 said:
Sakurai was one of the top SF2 players in Japan at one time. It's clear that he just doesn't intend for his game to be played competitively.

Is there more info on this? This is the first I've heard of this. I knew he played but being one of the top?
 
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD

Wouldn't mind if they just release more and more chacters and nothing else.

I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days. :p
 
Exactly. Even after just a week of playing I came to the conclusion that a buff to hitstun and a slight nerf to invincibility frames on rolls/techs/ledge getups and addition of shield stun would make Sm4sh play beautifully. Instead, it's a hyper-defensive bore fest for the most part (to me). I still think this today when I load it up on occasion.
I actually really enjoy Smash 4 for the most part, but I think it's a little silly to observe (rightly) how slow the game can be when you've included so many defensive options in the game.

I miss when Sakurai was a great game designer.
He still is. He does, however, have a very clear vision for the way he expects the game to be played and who he expects it to be played by.

I know everyone likes to hate on ZeRo for winning every game but he is the MOST aggressive player Smash 4 has.
Not even close. ZeRo's matches end quick, no doubt about it, but I'd say that's less based strictly in how 'fast' and offensively he plays and more to do with how much raw skill he holds over virtually every other player in the scene. ZeRo plays smart and plays good, but there are other players who's playstyles are much more aggressive than ZeRo's.
 
Favoritism probably stems more from Brawl, where Meta Knight is leagues above the other characters and King Dedede is pretty decent as well.

Well okay, but that was Brawl. This is years ago. I haven't seen anyone claiming favoritism while balancing for Sm4sh.
 
Nerf shields,rolling and air dodging!
Where is that Naruto gif that represents Smash's 1v1?

Thanks Sakurai for taking the time to balance the game, I wanna know what kind of online battles does the balance team watches in order to take notes.
 
Recently, there was a tournament featuring the top Japanese and American players. In 1v1s, the natural tendency is to use low risk moves to gradually deal damage to the opponent. Smash attacks rarely came out, and the matches were prone to becoming long, drawn out affairs. When considering the variety of ways Smash can be played I think this is a waste, but the winner was certainly decided by skill.

So he designs a game where defensive options are strong in a head to head setting, then is upset when the best players utilize them?

Does he really not understand how this happened?

All of his actions make way more sense if you pretend he has some grand scheme to fuck with Melee players. It not logical whatsoever but so many of his comments and actions fit perfectly if he has that motivation.
 
『Inaba Resident』;167466505 said:
Sakurai was one of the top SF2 players in Japan at one time. It's clear that he just doesn't intend for his game to be played competitively.

Was he now? Damn.

Well, it's still an extremely narrow minded way of thinking. Why can't both competitive players and casuals get to have fun? That's what bothers me with his philosophy : in his head, it's one or the other. The thing is... casuals don't give a fuck about advanced techniques and tournaments and stuff. Hell, I played Melee for YEARS with my friends without knowing what L-cancelling or wavedashing was and it was one of my favorite games.

Allowing the existence of more advanced, thought-out gameplay mechanics doesn't hurt the casual fanbase whatsoever, but actively removing them hurts your most devoted and passionate fans. I just can't wrap my head around it, it's just so, so close-minded.
 
Air DOdge does need to be nerfed, but (anecdote) in high level play I rarelly see rolling, I think rolling is very punishable as it is.
 
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD

Wouldn't mind if they just release more and more chacters and nothing else.

I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days. :p

Not so crazy when you realize that those same people who talk about "nerfx, balancing, etc" also want to beat the hell out of Nintendo characters just as much as you do.
 
Defensive playstyles are boring and wasteful!

*buffs shields, makes excellent rolls, nerfs aerial approaches, makes KOs take forever and ever*

...perfect.

I miss when Sakurai was a great game designer.
Yup. He seems to have such a bitter attitude about all this.

Just give smash to the splatoon guys for the next game.
 
Not even close. ZeRo's matches end quick, no doubt about it, but I'd say that's less based strictly in how 'fast' and offensively he plays and more to do with how much raw skill he holds over virtually every other player in the scene. ZeRo plays smart and plays good, but there are other players who's playstyles are much more aggressive than ZeRo's.

Most aggressive is Nairo. He would go deep to get the kill. Zero camps with sheik/diddy a lot.

We need more like them.
 
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD

Wouldn't mind if they just release more and more chacters and nothing else.

I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days. :p

Is it so weird to you for people to want both or something?
 
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD

Wouldn't mind if they just release more and more chacters and nothing else.

I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days. :p
You'd not get extra characters in exchange of balance patches, tweaking existing values =/= creating content from scratch, especially not more fighters which require a ton of work. And even for casual play, why would you want to have terrible characters and over-powered characters? :0
 
I just think nerf mac lmao.. he shouldnt have super armor. Everything else im cool with. Smash 4 is a delight to play. Even if I lose against somebody i really feel its cause they are more skilled..I dont know what be happening to yall
 
I just think nerf mac lmao.. he shouldnt have super armor. Everything else im cool with. Smash 4 is a delight to play. Even if I lose against somebody i really feel its cause they are more skilled..I dont know what be happening to yall
Mac can be pure bullshit, but he's not really dominating tourneys, so he clearly doesn't need any nerfs. Like Ike in Brawl, he's just amazing at punishing rookie mistakes.
 
Good read, but just gives me more reason to wish the franchise could move on to someone else's hands. The 1v1 comment still shows a complete disrespect for the community that dedicates years to his game and keeps it in the public's eye.

That and he missed the entire point regarding favoritism. He simply has too much control being the final say on everything. The series needs new blood and more opinions controlling it.

RE: Mac nerfs. No, don't. Even a good Mac (which is rare to find) is so easy to beat if you just operate outside of his comfort zone or take advantage of his weaknesses (which are plentiful).

Mac is so one-focused in his strengths that he's basically useless in anything above casual play. If anything he needs buffs to become more than a gimmick character.
 
And that is true, there should be an effective way to destroy shields, or at least make them last a bit less.

Shields aren't the problem imo, it's the fucking dodge rolling and air dodging. I mean, iv suppose you can make shields go down a bit quicker though.

They're way too safe option wise.
 
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