Mihael Mello Keehl
Banned
I still hate little mac on for glory stages hes the only one i hate cause you cant hit him while he smashing
Fundamentally, my goal with Smash has been to create an enjoyable party game. If you want to enjoy thrilling tactical gameplay, you might be better suited for other 2D fighting games.
Recently, there was a tournament featuring the top Japanese and American players. In 1v1s, the natural tendency is to use low risk moves to gradually deal damage to the opponent. Smash attacks rarely came out, and the matches were prone to becoming long, drawn out affairs. When considering the variety of ways Smash can be played I think this is a waste, but the winner was certainly decided by skill.
I still hate little mac on for glory stages hes the only one i hate cause you cant hit him while he smashing
diddy kong was top tier for most of SSB4's life to make up for the lack of royal crocodile moobs"unfounded cries of favoritism"
I beg to differ.
It's almost like the game's mechanically predisposed to encourage defensive playstyles.
He is saying defensive playstyle is a waste, not that the game been played competitively is.
Next Smash won't have shields or rolling.
Confirmed.
This illustrates Sakurai's disdain for the competitive Smash scene pretty well. It's a shame he refuses to let his game be played any other way than how he wants. It's clear that he does not understand the appeal, the thrill of competition and the drive to improve at something you love... And I mean that's fine, not everyone is competitive. However, the problem is that he doesn't dumb the game down to make it more accessible to newer players, but rather to defer actual competition.
This illustrates Sakurai's disdain for the competitive Smash scene pretty well. It's a shame he refuses to let his game be played any other way than how he wants. It's clear that he does not understand the appeal, the thrill of competition and the drive to improve at something you love... And I mean that's fine, not everyone is competitive. However, the problem is that he doesn't dumb the game down to make it more accessible to newer players, but rather to defer actual competition.
More like next patch he nerfs shields to 1 HP and everyone is Jigglypuff.
He is saying defensive playstyle is a waste, not that the game been played competitively is.
I read that entirely differently as in, he's saying that the defensive, safe play was a waste but, still, skill won in the end. Not the competitive element.
It's almost like the game's mechanically predisposed to encourage defensive playstyles.
While that isn't an unfair assessment, it shouldn't be hard to see where people are coming from taking that as a sweeping comment about competitive play when he also said those people should consider playing other games.
More like next patch he nerfs shields to 1 HP and everyone is Jigglypuff.
Smash Patch NotesI'm okay with this.
Seriously though, I think rolling and air-dodging in particular need some more end lag. End the spamming.
Smash was a mistake, it's nothing but trash.
I'm okay with this.
Seriously though, I think rolling and air-dodging in particular need some more end lag. End the spamming.
Smash Patch Notes
+ After constant complaints about rolling speeds, the duration of Samus and Game & Watch's rolls has been doubled.
『Inaba Resident』;167466505 said:Sakurai was one of the top SF2 players in Japan at one time. It's clear that he just doesn't intend for his game to be played competitively.
"unfounded cries of favoritism"
I beg to differ.
Is there more info on this? This is the first I've heard of this. I knew he played but being one of the top?
Yeah this. Rolls and air dodges are only hard to punish online because of the input lag.Rolls and Air Dodges are easily punish-able. It's the lack of shield stun that favors defensive play.
I actually really enjoy Smash 4 for the most part, but I think it's a little silly to observe (rightly) how slow the game can be when you've included so many defensive options in the game.Exactly. Even after just a week of playing I came to the conclusion that a buff to hitstun and a slight nerf to invincibility frames on rolls/techs/ledge getups and addition of shield stun would make Sm4sh play beautifully. Instead, it's a hyper-defensive bore fest for the most part (to me). I still think this today when I load it up on occasion.
He still is. He does, however, have a very clear vision for the way he expects the game to be played and who he expects it to be played by.I miss when Sakurai was a great game designer.
Not even close. ZeRo's matches end quick, no doubt about it, but I'd say that's less based strictly in how 'fast' and offensively he plays and more to do with how much raw skill he holds over virtually every other player in the scene. ZeRo plays smart and plays good, but there are other players who's playstyles are much more aggressive than ZeRo's.I know everyone likes to hate on ZeRo for winning every game but he is the MOST aggressive player Smash 4 has.
Favoritism probably stems more from Brawl, where Meta Knight is leagues above the other characters and King Dedede is pretty decent as well.
Recently, there was a tournament featuring the top Japanese and American players. In 1v1s, the natural tendency is to use low risk moves to gradually deal damage to the opponent. Smash attacks rarely came out, and the matches were prone to becoming long, drawn out affairs. When considering the variety of ways Smash can be played I think this is a waste, but the winner was certainly decided by skill.
I know everyone likes to hate on ZeRo for winning every game but he is the MOST aggressive player Smash 4 has.
『Inaba Resident』;167466505 said:Sakurai was one of the top SF2 players in Japan at one time. It's clear that he just doesn't intend for his game to be played competitively.
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD
Wouldn't mind if they just release more and more chacters and nothing else.
I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days.![]()
Yup. He seems to have such a bitter attitude about all this.Defensive playstyles are boring and wasteful!
*buffs shields, makes excellent rolls, nerfs aerial approaches, makes KOs take forever and ever*
...perfect.
I miss when Sakurai was a great game designer.
Not even close. ZeRo's matches end quick, no doubt about it, but I'd say that's less based strictly in how 'fast' and offensively he plays and more to do with how much raw skill he holds over virtually every other player in the scene. ZeRo plays smart and plays good, but there are other players who's playstyles are much more aggressive than ZeRo's.
Most aggressive is Nairo. He would go deep to get the kill. Zero camps with sheik/diddy a lot.
After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD
Wouldn't mind if they just release more and more chacters and nothing else.
I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days.![]()
You'd not get extra characters in exchange of balance patches, tweaking existing values =/= creating content from scratch, especially not more fighters which require a ton of work. And even for casual play, why would you want to have terrible characters and over-powered characters? :0After having played Smash for thousands of hours since the N64 days, I still feel left out when I go online and see talk about nerfs, balancing, etc. XD
Wouldn't mind if they just release more and more chacters and nothing else.
I just love beating the hell out of Nintendo characters...with guests now. Kinda of a crazy idea that is still kind of suprising this days.![]()
Air dodges are fine. Bait and punishAir DOdge does need to be nerfed, but (anecdote) in high level play I rarelly see rolling, I think rolling is very punishable as it is.
Mac can be pure bullshit, but he's not really dominating tourneys, so he clearly doesn't need any nerfs. Like Ike in Brawl, he's just amazing at punishing rookie mistakes.I just think nerf mac lmao.. he shouldnt have super armor. Everything else im cool with. Smash 4 is a delight to play. Even if I lose against somebody i really feel its cause they are more skilled..I dont know what be happening to yall
And that is true, there should be an effective way to destroy shields, or at least make them last a bit less.