Mass Effect 3 Demo Impressions [Online Open To All]

Please elaborate.

From what I saw the skills were the most obvious, as well as weapon customization. Skills in ME3 look to have more to them than ME1 even from what I remember, and they brought back the ability to add things to weapons.

What are you wanting to see?
 
Seemed like more ME2 with greater scripting/cinematics. Not really a bad thing for me. Day 1.

Gun sounds seemed much improved. Evasion system seemed beyond wonky.

Super interested in encountering all my favorites from ME2/ME1 though. Multiplayer should add value.
 
I didn't read any of this thread.

I enjoyed the demo for the most part. I would have preferred a bit less story in the beginning part. But the Krogan woman part made up for the lack of gameplay early. Shooting felt better than ever. Didn't really try any of the powers.

...and I tried it on the 360, though I've been playing the PC versions for years. Took a minute to get used to. Otherwise, it was fine. Faces seemed more lifeless than usual. Oh, and the enemy animations were fantastic.

Looking forward to finishing this fight...on PC where I can enjoy 60fps+.
 
You say that, and then you're stunned and also you have no head and are on fire while invisible and can 1-shot God.

Is that a Geth Armature? Did I just bitch slap it across the room WITH MY MIND? It's a 20 foot tall, solid steel death machine. I can kill it while picking my nose. WHAT DO YOU THINK I WILL DO WITH YOU
 
Is that a Geth Armature? Did I just bitch slap it across the room WITH MY MIND? It's a 20 foot tall, solid steel death machine. I can kill it while picking my nose. WHAT DO YOU THINK I WILL DO WITH YOU

I shot you like five minutes ago from a mile away while you were still in the middle of your charging animation. Try to keep up.
 
For hands-on play, no. But availability of evidence isn't as important as quality of evidence, and this demo lacks the latter. I mean come on. Using this as a gauge to judge the numerous elements of the series that don't appear in the demo at all is a little bit premature, don't you think?

As the old saying goes, the absence of evidence isn't the evidence of absence, and the demo was absent of numerous significant Mass Effect elements, not because they're not in the game, but because the demo does not let you experience them.
Absence of evidence isn't a problem, I've got a demo to work with. You say it isn't representative of the game it is a demo for, I say that sounds like a problem, a problem covered by an SEP field.

You're trying to give people shit for treating a demo like---wait for it---a demo. If they can't create a demo that gives a good feel for the main elements of gameplay, art direction, and build quality then they shouldn't create a demo at all.
 
I just finished the demo for the first time, and I think three simple thoughts stuck out to me:

- The tutorial level is neat as far as tutorials go, but the plot point they are showing is mind-numbing. I hope it is not handled so poorly in the final version, because it is laughable. What transpires in the span of about three minutes is beyond stupid.

- The limitations on the demo send the completely wrong impression as to how the game subsystems works. Reading through how the abilities work, it is clear to me that they have done a great job with expanding on the power system, how cooldowns work, implementing weapon upgrades; literally the exact opposite impression is handed to the player by the setup they used for the second segment. I am very surprised they let the demo out the door knowing that people are going to run into this with any class that is heavily reliant on abilities, much less hiding all of the other subsystems entirely rather than highlight the changes they have made.

- The actual game feel - moving, firing, using abilities - is so improved from ME2 that I was taken aback at first. It is an enormous improvement, and almost guarantees that even if the story is pants-on-head retarded that I'm going to have a good time playing this game.
 
Okay guys, I found something that I am fairly curious about. According to many in this thread Mass Effect 1 and 2 did not have controller support of any type and I read a post from a Bioware employee in their forums saying that Mass Effect 3 does not have controller support as well. I played the PC demo today but I simply cannot stand the keyboard controls so it guaranteed that I would be purchasing the Xbox 360 version.

HOWEVER, I was just reading the Official F.A.Q. for the Mass Effect 3 demo when I came upon this very interesting excerpt:
(I added the underlines)

Now, I am currently busy at the moment (and just deleted the demo) so I cannot test this out. But, could someone who still has the PC demo, has an Xbox 360 controller, and has a wireless receiver (if the controller is wireless) please test this out for me and tell me if Mass Effect 3 does or does not support this controller. It would be great to play the game in 1080p, have high-resolution textures, and 60fps gameplay all while using my wireless Xbox 360 controller.

Tried it with a wired one and got nothing.
 
dat ashley

KRPGe.jpg

Looks mighty fine:

3tPDY.jpg
 
If you were talking about Mass Effect, you'd have to modify that to "big worthless gun". Things did get better for Infiltrators in ME2.

Infiltrator was the first class I ever played. Got halway through ME1 before giving up. Picked Adept to try again AND NEVER LOOKED BACK
 
Agreed.

Stats are a method of defining your character's intrinsic qualities, allowing the character to succeed or fail based on HIS skills, NOT the player's. This is the basic gameplay mechanic behind all RPGs...NOT things like "picking dialogue" or "making choices." Those are narrative features, not gameplay mechanics, and game genres are defined by the mechanics unique to them. Choice and dialogue make for a richer RPG experience, no question, but they're not a defining characteristic.

As for the subject, I made long, angry, semi-coherent post on my blog in which I make no attempt to be even remotely objective about just how utterly disappointed I was with it.

Strangely, in spite of my deep pessimism, I still maintain a faint hope that the actual game will be terrific and the demo is just a bad case of making a terrible first impression. Of course, I fully expect the game to crush my foolish naivete when it finally comes out.

You are entitled to your opinion and everything but I totally disagree. The choices I make and the dialogue I choose defines my role in the world. Not something as arbitrary as mere numbers.
 
Why are you guys even talking about Infiltrators. Tech Armor is where it's at, and it's even cooler in the demo than it was in ME2, which was already pretty awesome. I played an Infiltrator too in ME2, but on my second playthrough I saw the error of my ways.
 
All arguments aside, I basically just wanna continue my Renegade FemShep's epic romance with Liara. They talked about little blue babies. That's all that matters at this point.
 
Absence of evidence isn't a problem, I've got a demo to work with. You say it isn't representative of the game it is a demo for, I say that sounds like a problem, a problem covered by an SEP field.

You're trying to give people shit for treating a demo like---wait for it---a demo. If they can't create a demo that gives a good feel for the main elements of gameplay, art direction, and build quality then they shouldn't create a demo at all.

Hahaha what? I'm not giving anybody shit, and if you'd bothered to read my post you'd see I've voiced plenty of criticism from my own experience with the demo. None of that changes the fact that the demo, shitty as it is, is a poor basis for judgement of elements that appear in the final game that do not appear in the demo, and it is premature to try and judge the quality of an entire product based of this compartmentalised, limited experience.

Point me to the demo that lets me quest at my own leisure, explore the galaxy, find loot and customise my equipment, stretch my character upgrade over a long period of time, fight an assortment of enemies, and explore a hub. When I play that and it sucks then yeah, I'll rage about the game being terribad and how I'm going to cancel my pre-order. Until then the proof is in the pudding, and this demo wasn't pudding.

It was, however, still pretty shitty.
 
if they would just put up a box that says

DUDE YOUR CARRYIN TOO MUCH SHIT TO USE POWERS MANG

the demo would be a lot better

i still prefer ME1's combat and cooldown system, but at least the level up system is the best yet
 
The sniper rifle was the most overpowered thing ever in ME1. It better be super overpowered with exploding ammo and stuff so I can blast them across the map in ME3 as well.
 
I really didn't understand why people hated the living shit out of ME2 because it had a better TPS mechanic than ME1, and apparently it's because some of them think that actual aiming and shooting has no place in a RPG and it should be decided with rolling dice, passing checks on stats and see your characters shoot enemies like in Starcraft or something.

At least, that's what I understood from reading someone's anti-ME2 comment. I suppose that works well with Dragon Age Origins (which people love because it has the whole 'RPG' aspect of it), and while I did like DA:O, I wouldn't have played ME or enjoyed it that much if it worked like that. Yes yes, I like Third Person Shooters, I'm such a codbro, my brain cells are stupid and my controller reeks of Tostito's with dip and I'm killing gaming. I really, really think that people's problem with Mass Effect is the fact that it is indeed a third person shooter, and maybe if Bioware or EA weren't involved in Mass Effect, it wouldn't get that amount of hate.

Then again, it's a guess. I respect people who doesn't like or hates ME with the fury of one thousand suns, but it's something that has been on my mind for quite a bit.

Because to most of them, inventory= RPG.
 
From what I saw the skills were the most obvious, as well as weapon customization. Skills in ME3 look to have more to them than ME1 even from what I remember, and they brought back the ability to add things to weapons.

What are you wanting to see?

The problem with the demo for me was that it didn't allow me to try the "RPG" part of it, I felt all the time like I was playing a generic TPS. I know the final game isn't gonna be like that but this demo was a complete let down for me for that reason alone. It's almost like they are trying to sell the game like a shooter with the demo, probably not a bad idea.
 
You are entitled to your opinion and everything but I totally disagree. The choices I make and the dialogue I choose defines my role in the world. Not something as arbitrary as mere numbers.

Do choose your own adventure books qualify as pen and paper RPGs?

Possibly a stupid question. It just popped into my head. I don't want to even try to come up with my own definition of an RPG is. Something inside me says that branching story alone can't be enough.
 
Sniper rifles were hilariously broken in ME1. They were also hilariously broken in ME2 (hello Widow). I can only hope ME3 continues that trend.
 
Meanwhile, other classes are the baby school while Infiltrator is still the Big League Chew.

You keep talking shit bro while I bring up holographic armor that EXPLODES IN YOUR FACE and warp your armor off.
 
The problem with the demo for me was that it didn't allow me to try the "RPG" part of it, I felt all the time like I was playing a generic TPS. I know the final game isn't gonna be like that but this demo was a complete let down for me for that reason alone. It's almost like they are trying to sell the game like a shooter with the demo, probably not a bad idea.

You could open your Squad menu and distribute Skill Points, although that's somewhat limited since you don't level up a whole lot.
 
Now, I am currently busy at the moment (and just deleted the demo) so I cannot test this out. But, could someone who still has the PC demo, has an Xbox 360 controller, and has a wireless receiver (if the controller is wireless) please test this out for me and tell me if Mass Effect 3 does or does not support this controller. It would be great to play the game in 1080p, have high-resolution textures, and 60fps gameplay all while using my wireless Xbox 360 controller.

I've got a wired 360 controller plugged in and I'm not finding anyway to get it to work. Somebody either messed up the FAQ or its not in the demo.
 
Adepts are too busy being pack mules carrying all the guns to do anything I guess

I miss Mass Effect 1's cooldowns :(

If you go back to the tutorial where you only have the one gun you can see how much it affects cooldowns. I was doing nothing but spamming Throw the whole time during the "wait for extraction" scene, one-shotting those guys by tossing them off into the water. That was with a single point in Throw.
 
fuck i have to buy it now

for you liara

for my waifu

my
lesbian
romance must conclude!

People wanna talk about frame rates, RPG-elements, Reapers, and finishing the fight, but you struck on what really matters: Finally making good on that long-term lesbian romance.

Spoilers.
 
All arguments aside, I basically just wanna continue my Renegade FemShep's epic romance with Liara. They talked about little blue babies. That's all that matters at this point.

OMG YOUR AVATAR!

Adepts are too busy being pack mules carrying all the guns to do anything I guess

Global Cooldown sucked for Adepts, admittedly, but I went through Insanity with a few frustrating moments just fine as a level 1 Shepard in ME2 as an Adept. Bring two Snipers or a Sniper and Shotgunner. Put shotgunner in front. You in middle to spam warp while bringing your holo shield up in between battles/whenever it goes down and WARP WARP WARP WARP WARP people while Sniper Concussion Shots them out of cover for the shotgunner.

Maybe it's different in ME3. I'll see.
 
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