This Mass Effect Twitter page is straight up ignoring all PS3 framerate questions. Pfft.
Bethesda barely acknowledged their ps3 version of Skyrim was broken, it's best to just ignore things.
This Mass Effect Twitter page is straight up ignoring all PS3 framerate questions. Pfft.
Is there anyone asking questions about running animations? :lol
I know that is one thing that has little chance of being improved in the final game.
The Protheans were cut off via Reaper controlled relays, and used their beacons to communicate. Ilos specifically went completely silent to prevent detection by Reapers. On top of this, there's no way to know how long it would take for the Reapers to fully recommission a species to suit their purpose. One would assume this would happen after said species had been harvested.
I simply don't buy the argument at the Protheans would know all things Reapers, and because this wasn't explicitly mentioned in ME1 it must be a retcon because it was explained in ME2.
@thetempestblog The demo is not the final version of the game! We're passing your concerns along, don't worry.
Okay... they just shut me up.
@thetempestblog The demo is not the final version of the game! We're passing your concerns along, don't worry.
I still think it's poor story telling, sorry! When you put things into perspective it really seems to me like they were mading up stuff as they went along (especially in ME2). I find there's no decent hints in ME1 at what you can expect in 2 and to me some of the plot in 2 feels like a retcon of the plot 1. Even if you argue that it's not clear about the status of the Reapers in 1, the game gives you more hints about how they are machines than they are organic. The twists that they harvest life forms was poorly introduced to me and felt like a retcon, especially since they had the tools (protheans , artifact, AI) to hint at their organic nature properly in 1.
I still think it's poor story telling, sorry! When you put things into perspective it really seems to me like they were mading up stuff as they went along (especially in ME2). I find there's no decent hints in ME1 at what you can expect in 2 and to me some of the plot in 2 feels like a retcon of the plot 1. Even if you argue that it's not clear about the status of the Reapers in 1, the game gives you more hints about how they are machines than they are organic. The twists that they harvest life forms was poorly introduced to me and felt like a retcon, especially since they had the tools (protheans , artifact, AI) to hint at their organic nature properly in 1.
Isn't this kind of important?...
The line is pretty stupid. I can see what BioWare were trying to convey though, the board going all 'herp derp give us a solution Shepard' and Shepard going 'we're fucked you morons'.
This is an illogical way of thinking. Basically, if you learn new things in sequels of any media form, they're automatically retcons and not just continuation of information/story? How does that work? Should we learn every single thing in the first game?
That would make for boring sequels.
What...in that case, no story ever told should have a sequel. We should just learn everything the first time around. How would we feasibly find out the Reapers are semi organic in ME1? Would Sovereign just start unveiling everything about himself when we meet him? Where he came from? What he's made out of? etc
This is an illogical way of thinking. Basically, if you learn new things in sequels of any media form, they're automatically retcons and not just continuation of information/story? How does that work? Should we learn every single thing in the first game?
That would make for boring sequels.
"We had two previous games to plan for this, but you wanted to airquote them. So we're all fucked, you morons. Airquote them away, that's my plan!" *hops on the Normandy as Earth is destroyed.*
(Mass Effect 3 logo here)
Open on the Galaxy Map. Reaper's being "Earth" while Shepard is in space. Has sexy parties while the rest of the galaxy gets blown up. BAD END inbound. Millions of copies sold for this shitty storyline.
Because there's no reason not to find it out in the first game.
It's just as frustrating as when two characters in a TV show talk, and one has VITAL INFO for the other, but they instead say "oh, it's nothing" just so we can experience that revelation in the season finale.
It's bad writing. They could have simply created circumstances where it would be impossible for them to know in ME1, or simply hinted in a subtle way.
Simply put, it's sloppy writing.
Making characters magically stupid or tight-lipped to serve the pacing of the plot is awful writing, and it's so prevalent in modern media that people seem to think that's just how things are written now.
The Reaper fleet consists of thousands of massive dreadnaughts, I don't think the combined fleets of all the races run anywhere close to that. For example, according to the mass effect wiki the largest military fleet in the galaxy, the Turians, has 39 dreadnaughts. Humans have 8. And obviously these are nowhere near as powerful as reapers. As silly as some deus ex machina solution could potentially be, I'd take that over the combined fleets of the citadel races etc. being able to stand any sort of chance.
ME3's running animation
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What...in that case, no story ever told should have a sequel. We should just learn everything the first time around. How would we feasibly find out the Reapers are semi organic in ME1? Would Sovereign just start unveiling everything about himself when we meet him? Where he came from? What he's made out of? etc
There's no proof that the fleet actually consists of thousands of Reapers. The shot at the end of ME2 showed hundreds at most. Plus, consider: if the Reapers create 1 new Reaper per cycle, and each cycle is 50,000 years, 1000 Reapers would take 50 million years, give or take however many Reapers the initial fleet started off with.
Also, there's no proof that the Reaper fleet consists entirely of dreadnoughts. As other posters have already guessed, it's most likely that Sovereign was the exception rather than the rule.
If the majority of the allied ships are equipped with the same Thanix cannons from ME2, it's entirely possible that every combined fleet in the galaxy could defeat the Reapers by brute force.
In the Revelation Space series the reason the machines harvested all intelligent life was pretty cool, although not really understandable by humans due to the timespan of the reason. From wikipedia:
Spoilered just to be sure, in case somebody is reading the series or planning to do it. But im thinking the Reapers are going to end up something close to that ().probably something like culling spacefaring races to allow new races to develop. Or they harvest races because its the only way to can keep their race alive, like the baby reaper
There's no proof that the fleet actually consists of thousands of Reapers. The shot at the end of ME2 showed hundreds at most. Plus, consider: if the Reapers create 1 new Reaper per cycle, and each cycle is 50,000 years, 1000 Reapers would take 50 million years, give or take however many Reapers the initial fleet started off with.
Also, there's no proof that the Reaper fleet consists entirely of dreadnoughts. As other posters have already guessed, it's most likely that Sovereign was the exception rather than the rule.
If the majority of the allied ships are equipped with the same Thanix cannons from ME2, it's entirely possible that every combined fleet in the galaxy could defeat the Reapers by brute force.
Even then you should know about it in the beginning of ME2 as Sovereign was destroyed in Citadel Space. Some organic matters should remains on the parts of the "ship". It wouldn't have been hard to add this info in the first game through a Prothean artifact or the AI. A simple hint about how they have strange behaviour for an entirely mechanical race would have been enough, especially since you could compare them to the Geths.
You even said yourself we shouldn't be shocked that if there is a Deux ex machina twist to destroy the reapers. This proves onca again how sloppy the writing is. They had 2 games to give hints or possibilities about their weakness and we got nothing.
Please tell me you're just playing devil's advocate, and you actually understand the concept of proper and genuine pacing in a story.
No one is saying Sovereign needed to literally go through a 4 page diatribe on what Reapers are and what they're made of.
If a character has vital information for another, and there's no reason NOT to tell them (Sovereign has every reason not to tell them, but the Protheans do not), they should tell them. Simple.
I also said they could have avoided this all by making it impossible for Shephard and his crew to know these things in ME1. Unfortunately, they are able to access Prothean records in ME1. You'd think Protheans would have written it down SOMEWHERE AT SOME TIME. It's kind of important!
Granted, but who said the Protheans knew everything about the Reapers? Vigil was only on Ilos and nowhere else. He wouldn't have known what happened outside of it...
I followed this order: http://thewertzone.blogspot.com/2009/06/revelation-space-books-by-chronology.html , which worked for me.Hmm, sounds like a good read. Recommend it? and where should i start in the series?
"We had two previous games to plan for this, but you wanted to airquote them. So we're all fucked, you morons. Airquote them away, that's my plan!" *hops on the Normandy as Earth is destroyed.*
(Mass Effect 3 logo here)
Open on the Galaxy Map. Reaper's being "Earth" while Shepard is in space. Has sexy parties while the rest of the galaxy gets blown up. BAD END inbound. Millions of copies sold for this shitty storyline.
They did figure out what the Keepers where being used for, and how to disable them opening the relay in the citadel, thus giving the current species more time (not that it did them any good, thanks to people like mr ah yes, "Reapers".That's a fair point. The Protheans didn't seem to know fucking anything about the Reapers other than the fact that they exist.
That's a fair point. The Protheans didn't seem to know fucking anything about the Reapers other than the fact that they exist.
It just seems pretty unlikely that the Protheans had a galaxy-spanning empire, and never took down a simple Reaper, and a ragtag band of dudes led by a living dead cyborg man infused with Prothean knowledge would do it twice.
Considering how long it takes for the reapers to create a new one of their kind, and how vital the collectors ended up being to their plan, I just find it hard to believe that Protheans never learned ANYTHING about them, considering how much time they had. It's not like the reapers rolled up, burned the empire to a crisp, and sauntered off to the edges of the galaxy.
(I don't actually remember how long it took the Reapers to create the Collectors, but I assume it was about as long as it took for the reapers to kidnap humans from colonies in ME2)
I really just don't believe that would have been necessary at all. I just can't see how it's a retcon in ME2....in my opinion I think it's one of the more interesting things we learned in ME2.
They had 2 games, true. But why does that automatically make it seem like they are just making things up as they go? Why couldn't all this be planned from the beginning? Maybe a huge part of ME3 is actually discovering what their weakness is? If we even had small hints as to their weaknesses, they would have been more less menacing from the very start.
Brilliant analogy. I could not agree more.The worst thing I took from the demo however was actually how distracting the gulf in quality between the soundtrack and the amateurish, cheap attempts at emotional involvement offered by the writing was. It was almost comical, like having Vangelis compose the soundtrack to The Room or something.
I took the Cerberus story as a parallel to the STG, League of One and all of those organizations. I really hope we find out Cerberus is still an off-the-record Alliance operation. Similarly, Shepard's arc in 2 mirrors Saren's fairly frequently.I mean we are talking about writing that makes you ally yourself with a terrorist group which is responsible for the worst crime against life forms in 1. Moreover, it's a human supremacist group and you even get aliens to join you on you crusade because you are amazing :lol
As for making the Reapers less menacing, they pretty much did so in 2 where you spend the game fighting their underlings instead.
Everything you said makes sense and should be true but there's no reason Vigil would know any of this. Once the Reapers came in and took over the citadel all communications were cut off, all the relays shut down. Every star system was completely isolated from the others.
Whatever one group learned and found out about the reapers and their successes in fighting them was meaningless for the Protheans as a whole because they were completely cut off from one another and had zero means to relay this news to one another. They couldn't coordinate or share wraps secrets or anything.
Shepard and Co only succeeded because of the efforts of those few surviving Protheans centuries later with their message in the beacon about what was to come. Plus there's the whole speculation that the Protheans actively intervened in the development of species in order to speed up their development, like the Mars facility. So they were actively trying to stack the odds in our favor for when the reapers returned.
I took the Cerberus story as a parallel to the STG, League of One and all of those organizations. I really hope we find out Cerberus is still an off-the-record Alliance operation. Similarly, Shepard's arc in 2 mirrors Saren's fairly frequently.
To me the reapers lost their menace when for some reason 1 dying husk meant the Normandy could deliver a kill shot to sovereign.
You don't seem the point we are arguing for right now. We are saying the writing is sloppy. They had 2 games to have a decent build up and they failed terribly. When you read a good story, its fun to learn plot twists because you can actually read the plot back from the beginning and notice how it makes so much sense. Like how in a good mystery novel you can reread the whole thing when you know the identity of the murderer and it makes so much sense since there are some hints in place. In ME this is not the case. What happens is sometimes completely far fetched and out of the blue. They are also creating an artificial tension by using ridiculous plot devices like the council who refuses to acknowlegde the Reaper's existence even if one crashed in their office simply because they want a suprise attack and panic in 3.
I mean we are talking about writing that makes you ally yourself with a terrorist group which is responsible for the worst crime against life forms in 1. Moreover, it's a human supremacist group and you even get aliens to join you on you crusade because you are amazing :lol
As for making the Reapers less menacing, they pretty much did so in 2 where you spend the game fighting their underlings instead. They did not even explain their rapid progression in space unless you play the DLC!
It once again seems like they are making up stuff as they go along and to me it does appear as retcon since it contradicts what you're told in the first game as there's no other hints to another possibility...
I'm ready to bet that some prothean informations, database, horse armor, magical gizmo or whatever will be the key to defeating the Reapers but that you conveniently didn't find it in 1 simply because they wanted you to find it in 3.
That's a fair point. The Protheans didn't seem to know fucking anything about the Reapers other than the fact that they exist.
It just seems pretty unlikely that the Protheans had a galaxy-spanning empire, and never took down a simple Reaper, and a ragtag band of dudes led by a living dead cyborg man infused with Prothean knowledge would do it twice.
Ships took down one Reaper. If all of the races united, I could buy one huge attack on the Reapers being successful. There's an awful lot of ships in the universe.
Something like that would be more satisfying to me rather than some convenient weapon, unless it was explained REALLY well.
Don't worry, the combat gets MUCH better in ME2, one of the reasons it was so acclaimed was because of the huge improvement over the first one combat wise.So I bought ME1 off of Steam in the Christmas sale and have been playing it off and on since (haven't yet finished). While I find the atmosphere and universe of Mass Effect hopelessly engaging, the impressive design and well thought-out nature of the races and future history involved, the actual combat seems to be really awkward. No matter how well equipped my characters are, a lot of the fights boil down to super quick skirmishes with little to no strategy involved beyond hit the thing before you die, rather haphazard in the least. There seem to be little environmental elements to use like conveniently set bomb-like canisters, but I can never use em because they're hidden behind a set of crates which i can get to because if I hop out of cover for more than 2 seconds I'm dead. The AI is also as repetitive and predictable as the consistently rehashed combat environments/cargo holds/planetary terrains.
The long and short of it is I don't wanna read the rest of this thread for fear of spoilers but I figured this would probably be the best place to ask.
Does the combat improve in ME2/3? Or should I expect more of the same?
Don't worry, the combat gets MUCH better in ME2, one of the reasons it was so acclaimed was because of the huge improvement over the first one combat wise.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.Exactly my point. The whole thing feels utterly disjointed and prolonged purely for the sake of making it a trilogy.
This is so trueWith some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
Holy shit, I think you've fixed the mass effect seriesWith some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
waaaaaaaaatWith some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
Holy shit, I think you've fixed the mass effect series
Good god...With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.
With some minor tweaks I believe Mass Effect 1 and 2 should just switch places. Missing Colonies -> Collectors -> Hint of Reaper -> Prothean Beacons -> Ilos -> Citadel -> Mass Effect 3.