Live Free or Die
Banned
I won't be here to claim my prize
so i helped out for the greater cause
That's dedication right there.
I won't be here to claim my prize
so i helped out for the greater cause
Yeah, I 'learned' that the hard way. I put the learn in quotations, because I still do it all the time.Just in case anyone is curious, you can be insta-killed by a Phantom mid-Falcon Punch.
Yeah, I 'learned' that the hard way. I put the learn in quotations, because I still do it all the time.
One last game of Gold for me before the DLC hits. I stopped playing Shotty Geth Infiltrator because it's too overpowered (cloak/hunter mode/proximity mine/ridiculous.) It was my Human Claymore X vs a Geth Claymore X. We were team players and everything, but by the end of the game you could tell we were pushing hard to top each others score. Beginning in round 10 we were letting loose with unnecessary Cobras. Watching every enemy spawn explode via Cobra was good fun.
In the end I 'won' with one last cobra shot into an enemy spawn that took down an Atlas and Phantom. The difference was only a few thousand points on a 100k+ bar. After that game I caved and bought a PSP. Javelin V.
Promoted my 3 and hoping for a Hurricane II.
That's dedication right there.
New bug : invisible turrets. Nice...
1000000 credits. That's done. Maybe I can grind to 2 millions before dlc hits.
oh god i just finished that game for the first time last week
youre pulling on my heart strings with that pic
New bug : invisible turrets. Nice...
1000000 credits. That's done. Maybe I can grind to 2 millions before dlc hits.
Found a new bug. The framerate drops so bad it makes the game unplayable. Its like i'm lagging but, im not, the connection was fine at the time. I noticed during it stuttering the HDD on my PS3 is lit up the whole time. It must be some bug with the game accessing the HDD but it gets stuck in a loop. This has happened to me 2 or 3 times already forcing me to quit the games I was in. :-( it happened to my friend last night. :-/
Has this happened to anyone else before?
For everyone else on PS3, you'll know if your team mate has this problem if he starts standing around looking dumbfounded/moving slowly and got caught in enemy crossfire many times, requiring you to revive him over and over. That's not him trying to fuck up your game. That's the player having trouble being able to control the character since he barely can see the frames moving.
What are some good weapon recommendations for a Salarian Infiltrator on Gold? Noticing I'm not dealing good damage with my Arc Pistol and Katana combo. It works fine for Silver, but not very well for Gold.
And why the fuck do people think they can play Gold with a shitty Soldier class using an Avenger I? Randoms are downright terrible in Gold.
Why?
And why the fuck do people think they can play Gold with a shitty Soldier class using an Avenger I? Randoms are downright terrible in Gold.
When does the operation weekend end? I've still got one character to promote but it will take a few games.
Hell, it's about time.Hi Everyone.
We are pleased to say that the next Mass Effect 3 patch will be arriving this week for most platforms. It will be available for the PC on Tuesday May 29 and for the Xbox 360 on Thursday May 31. We do not have a release date for the PS3 yet. When we have a confirmed date, we will let everyone know.
Patch 1.03 Notes:
Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus
PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu
Xbox Only:
- Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu
PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active
I like this too.-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus
Lone_Prodigy said:I like how they're patching Single Player too. As if anyone's still playing it.
GREAT NEWS
I like this too.
Incoming wall of patch.
Hell, it's about time.
source
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
Happened to me a few times, and I've been in contact with them about it, yet I still haven't received the packs I bought, nor have they returned the money I paid for them.
I've gotten this bug a few times where i dont see the content of the packs i chose and "lost" my money.
But the thing is, you still get the content of the pack. I remember checking my weapons after i had this bug, and my Geth Plasma SMG went from II to III. Same thing when i unlocked the Asari Adept.
-Made ammo consumables insta-reload and damage bonus
Nice, finally!
Hmm.. what does this mean?
Nice, finally!
Hmm.. what does this mean?
I think it's talking about that consumable when you press left of the d-pad and gives you some ammo. When you use it, it immediatly puts ammo on your weapon and gives it extra damage.
It sounds like when you use your ammo consumable during a match, you will get an insta-reload and a damage boost (like using adrenaline rush).
?... ?!... ?!?! D:<-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
Fixed an issue so Drell Adept Reave audio plays at full volume for all players
Yeah, that I don't get.?... ?!... ?!?! D:<
Have they not fixed the reave bug?
if not: then lololololol
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldnt
WHERE IS MY DLC TRAILER
Hum... it's a bug or are they wipping out the Geth Prime Headshot damage bonus ?
Can't tell. The fix list is vague on this and the one about Atlases.