[TextureStreaming]
PoolSize=900 ;adjust to what your VRAM is... I have mine set at 1536 because I have 2.5 GB of VRAM
What should I sent this to if I have a 1GB GPU?
[TextureStreaming]
PoolSize=900 ;adjust to what your VRAM is... I have mine set at 1536 because I have 2.5 GB of VRAM
Maybe try a global search for a coalesced.bin file? May take a while.
What should I sent this to if I have a 1GB GPU?
Here's what RadeonPro looks like for Super Sampling.
Where is that site that has all the different Mass Effect save games with descriptions of what they did in the first two games.
Quick question:
Do any of the fixes in the OP improve the texture detail on clothing?
It's honestly the only big problem I have, some of the clothes are hilariously poor.
Have to wait for higher res texture mods for that, just like we did for ME1 and ME2.
I can't get the game to launch if I have Radeon Pro open. Anybody else have the same problem?
The game will show up in the task bar for 2-3 seconds and then dissapear without any errors or anything else. The moment I close RP the game works perfectly.
I remember having a similar problem with Mass Effect 2 that I fixed by disabling the steam overlay but obviously this doesn't apply to ME3 (I did disable the origin overlay tho but still no go).
Any solution out there?
Does origin have cloud saves? Because I was going to start this on my desktop, but I will only have my laptop with me on vacation.
I'm still confused how nvidia inspector works. I just choose my application from the drop down list, click Apply Changes (plus change whatever I want), and load the game via Origin? Do I need to disable all AA and anything else in-game? How do I know nvidia inspector is actually working?
<-- noob with a GTX 570 who really doesn't know how to use it
Awesome. Thanks for the reply. It won't cause a problem if I only have a Mass Effect 2 save on my desktop will it?
I might be asking for the impossible, but does anyone know if it'd be possible to hack the holster command back in the game?
It's kind of driving me crazy. And it's not like the animation isn't there anymore, it rather looks like only the command is gone, no?
I know how it feels, which is why I love when post people post the inspector shots. Inspector overrides everything as far as I can tell. I've found the best way to learn it just to spend time tweaking. This may sound obvious, but look for jaggies and drops in frame rates to give you an idea of what is taxing and what isn't. Obviously you will want to go back to the same area over and over with a save state.
For example, in Skyrim you should be getting 60 pretty much everywhere (except for the stuttering) But if you go to the water wheel at Markarth or the over look in Whiterun you will see the frame rate drop. I use these two areas (along with the rest of the game that is 60) to test.
As a funny example learning about inspector, I was putting the AA bits in the AA flag field at first.
It's probably possible for someone to mod the game to allow holstering, but since it's not officially in the game, there probably would be no animation for it. It would just jump from combat stance to the safe zone stance. I guess that's still better than nothing though.
Thanks for the tips, dude
I'm still confused how nvidia inspector works. I just choose my application from the drop down list, click Apply Changes (plus change whatever I want), and load the game via Origin? Do I need to disable all AA and anything else in-game? How do I know nvidia inspector is actually working?
<-- noob with a GTX 570 who really doesn't know how to use it
Yes... and turn off AA in game. That's it.
Change Multisampling AA to 2x, and Sparse Grid SSAA to 2x. Then set your LOD bias to -0.5000. Apply changes.
Yes... and turn off AA in game. That's it.
Change Multisampling AA to 2x, and Sparse Grid SSAA to 2x. Then set your LOD bias to -0.5000. Apply changes.
Shouldn't a 570 be able to handle higher settings?
Should we be turning off the in game AA settings anytime we are forcing it through Inspector?
What's the preferred fov for 1920x1080?
Sure... if you don't want a rock solid 60 FPS. If you go to 4x MSAA + 4x SGSSAA, your FPS will be 50~ on avg... on a highly OC'd 570. My 570 avgs 50-55 FPS with 4x MSAA + 4x SGSSAA @ 1080p with a 940 Mhz core/2210 Mhz RAM OC. Stock 570 is running at 732/1900...
Keyboard & mouse is just as good as ME2. Scratch that, its better. Mouse wheel works in menus and windows now!
Some people just can't stand playing with that and want a controller, that's all.
great thread, playing ME3 on PC and definitely want to squeeze something better than what i'm seeing from my 7950
I have 8gb RAM, what's the poolsize value for me?
Poolsize relates to VRAM... 7950 has 3GB of VRAM. So set poolsize to 1536 MB. I doubt the game even uses close to that much.
ME3 is that much more demanding than ME2 then? Didn't expect that much of a change is all.
Well, damn. Maybe a future driver will improve things.There's a few changes, but yes, it does perform worse than ME2 does with the same SGSSAA settings.
Sounds like it, given BoobPhysics101's response to me a few posts above. Maybe we'll see better performance in a future driver version.Wow there is a big differecne turning on SGSSAA! That being said I am getting in the 40's on the in game cutscenes only using 2x SGSSAA. My specs are:
Intel Core I7 2600k
Nvidia GTX 570
8 GB RAM
Is this normal performance?
900 is fine.
Thanks Sinatar, added to the OP!
Sounds like it, given BoobPhysics101's response to me a few posts above. Maybe we'll see better performance in a future driver version.
does ME3 need to be launched through radeon pro for settings to work?
ForceFullVsync=False
UseVsync=False
I get a perfect 60 FPS when using 4x multisampling and 4x supersampling. Would I see just as much improvement doing it that way?
I was the first one to put that SGSSAA compat bit in the official ME3 thread and no one gives me credit!!
FOR THE RECORD, you don't need to use SGSSAA to get rid of the aliasing. Only use SGSSAA if you have a good system because it can get pretty resource heavy. I am using 4xAA + 4xSGSSAA on dual GTX 580's and I have a steady 60 fps, so you can use that as a benchmark.
If you want to force normal MSAA or supersampling, then use the default Mass Effect 1/2 bits that Inspector has built in, and it'll still look pretty good but give you better performance.