Who cares about the old players? We're capturing a new market!No bugs? Ha!
How about the giant import bug.
Who cares about the old players? We're capturing a new market!No bugs? Ha!
How about the giant import bug.
Considering how they handled player choice in the Witcher, I wouldn't mind seeing those guys tackle a sci-fi RPG.
It's okay, Shepard was an asian dude. (In my game.)
You'd rather the game end without resolving the main plot for the entire series?
Compared to what the alternative is that sounds pretty good!
But yeah, either way Bioware comes off looking terrible.
Even in the "never gonna happen, best case scenario" where Bioware proves the indoctrination thing was the plan all along and provides free DLC that picks up where the game ended (Shepard "waking up")... That'd still be Bioware leaving their fans without the true ending for well over a month probably more like two or three or even longer by the time that DLC would actually come out.
Obsidian and CdProjekt can do choices pretty well, but I don't know if they could make near as interesting characters, which is the heart of the ME series IMO.
Pretty much and I find the bolded to be unacceptable, free or not. It's like if Back to the Future III ended before Marty returned back to 1985 and the credits rolled.
Obsidian and CdProjekt can do choices pretty well, but I don't know if they could make near as interesting characters, which is the heart of the ME series IMO.
Except that it really was the worst thing about ME3.
You should have known this would be the case after the lame 'suicide mission' ending to ME2 that made everything you did in that game pointless. That's the ending I wish they could have changed.Well aside from the endings. Some issues I had with ME3's plot:
- Every character - except for Mordin, introduced in ME2 is reduced to a minor cameo. The Miranda subplot in particular was so bad, they would have been better off if they did it via email.
Obsidian and CdProjekt can do choices pretty well, but I don't know if they could make near as interesting characters, which is the heart of the ME series IMO.
No bugs? Ha!
How about the giant import bug.
It's from the final hours thing.Where do you see that, just look like the normal roadmap that would be for the finaling stages.
I only got stuck there once and avoided whenever I approached the cockpit. Just go near EDI so that you don't get stuck.How about that death trap right behind and to the right of Joker's seat on the Normandy? I know it's there, but I've fallen into it about 5 times during my playthrough.
I personally would say that the Witcher is more about the series and the lore (aside from maybe Roche, who is awesome) but Obsidian's done some pretty good character work in New Vegas and Alpha Protocol.
Veronica, Arcade, and Cass all have stories that tie into the main plot yet are 'relatively' fleshed out for something like a open-world-crawl conversation-light style game such as fallout. But yeah, that's never been Obsidian's focus either.
The reason ME's characters were recieved so well was not only due to their personalities, but their differences, both as species compared to humans, and from each other. Tali is vastly different from Wrex who is different from Garrus, etc.
The alien species also interact really well with the lore because they can serve as info-dumps on alien culture to the player with a lower risk of having the player get bored.
You'd rather the game end without resolving the main plot for the entire series?
I personally would say that the Witcher is more about the series and the lore (aside from maybe Roche, who is awesome) but Obsidian's done some pretty good character work in New Vegas and Alpha Protocol.
Veronica, Arcade, and Cass all have stories that tie into the main plot yet are 'relatively' fleshed out for something like a open-world-crawl conversation-light style game such as fallout. But yeah, that's never been Obsidian's focus either.
The reason ME's characters were recieved so well was not only due to their personalities, but their differences, both as species compared to humans, and from each other. Tali is vastly different from Wrex who is different from Garrus, etc.
The alien species also interact really well with the lore because they can serve as info-dumps on alien culture to the player with a lower risk of having the player get bored.
I'm curious, but how are the characters in KOTOR II
Pretty much every single major character from the New Vegas DLC modules is on par with a Mordin or a Legion. Obsidian (usually) does pretty fantastic characters any time they're making a game/project where specific characters are given enough screen time to get personal development.
If you want to see choice, Alpha Protocol is the best example by far. AMAZING. None of the choices are actually false choices!
No because i expect them to release the full ending aka Epilogue via DLC.
I'm curious, but how are the characters in KOTOR II I've never played it, but I've always suspected that the strength of Bioware's characters come more from their formula and less from their ability to write. Bioware's formula ensures that a squad member has something new to say after every mission and in theory requires every characters be very different from one another. This definitely forces far more character development from most games. My point is does Obsidian succeed in the same way Bioware does with KOTOR II.
They are going to buy Obsidian, suck out all the talent, fire everyone else and call it a day.
:|
at this point I'm almost sure EA will approve release of a new ending for $10 because of consipracy theorists like youNo because i expect them to release the full ending aka Epilogue via DLC.
No because i expect them to release the full ending aka Epilogue via DLC.
It's from the final hours thing.
I only got stuck there once and avoided whenever I approached the cockpit. Just go near EDI so that you don't get stuck.
But what reason would Bioware have for holding onto the "true ending" this long and keeping it completely under wraps, at least officially?
The general fan feedback is hugely negative on the current ending. Would Bioware, and EA, weather as much shit as they have just to try and do something new with players experiencing indoctrination?
And I'm dreading that EA is gonna buy Obsidian. Avellone's recent tweet seems pretty ominous, heh. It just reads "Interesting times." Could be read any number of ways.
Then they'll rename Obsidian as Bioware California.
They get to troll us lol. It creates speculation and controversy. They are handling the ME3 story unlike any developer has. Creating a semi-false ending to mind fuck us.
I feel sorry for those who dont have internet and cant get DLC but its irrelevant to my experience with the ME story so far. The ends may justify the means to some.
They get to troll us lol. It creates speculation and controversy. They are handling the ME3 story unlike any developer has. Creating a semi-false ending to mind fuck us.
I feel sorry for those who dont have internet and cant get DLC but its irrelevant to my experience with the ME story so far. The ends may justify the means to some.
They get to troll us lol. It creates speculation and controversy. They are handling the ME3 story unlike any developer has. Creating a semi-false ending to mind fuck us.
I feel sorry for those who dont have internet and cant get DLC but its irrelevant to my experience with the ME story so far. The ends may justify the means to some.
Aren't they buying some new studio that "people aren't going to be happy about"
At least that's what was said in that EA Viral Marketing thread on GAF the other day.
They are going to buy Obsidian, suck out all the talent, fire everyone else and call it a day.
:|
All the interesting stuff seems to have come out at this point. Its an extremely well made article/thing. If you have any interest in the process of a company you should still pick it up.Man I want to see the Final Hours of Mass Effect. But I don't got an ipad. You can get it for PC right? Is it worth it? Or is all the interesting/important info out?
If you want to see choice, Alpha Protocol is the best example by far. AMAZING. None of the choices are actually false choices!
Hmm, I've got Alpha Protocol from an old Steam Sale, perhaps it's time to finally put some time in. Any mods/patches/fixes I should be aware of before jumping in?
Wow... just wow.
Are-are you Mac Walters?
Even when faced with utter destruction, the Quarians wouldn't/couldn't put aside their differences with the Geth:
I still don't understand why people believed it was going to be a cut-and-dry Reapers die, the universe comes together joins hands and sings songs around a campfire ending. We never knew what the catalyst was or what it would do...and this was explicitly stated ad nauseum throughout the game. If it had just been a doomsday weapon that targeted the Reapers like a cancer drug just cuz, I'd be rolling my eyes. Would it be more emotional satisfying? Sure. Also shallow, though.
Also: the gates were not our technology. We didn't have to come together as a universe and make it happen, like the International Space Station or something...it was always borrowed tech and our time as rulers of the galaxy on borrowed time. I can't remember who said it, but it was stated that we were never ready for that sort of power. We were like cavemen handed a nuclear weapon (Krogan?). Even when faced with utter destruction, the Quarians wouldn't/couldn't put aside their differences with the Geth: we hadn't learned anything and we weren't ready. Fuck, this is the theme that pervades the entire series. There was no thematic shift here.
Bioware's execution wasn't the greatest because they left faaaaar too many open-ended questions, but at least they left us with something to talk/rage about until they fill in the blanks. This was almost certainly their goal from the get-go, I just think they miscalculated in how much closure was necessary to make fans happy. Also, sci-fi fans want to see us expand into the universe, not face NASA cuts on a galactic scale and a subsequent contraction to new roots (in a sense, the cycle did start again....this time, we won't be limited to 50k years of progress though).
I know right.
Quarians would never stand down. Geth building quarian houses and helping out with fixing their immune system would never happen in a million years. Quarians letting Geth integrate with their suit, not a chance.
I still don't understand why people believed it was going to be a cut-and-dry Reapers die, the universe comes together joins hands and sings songs around a campfire ending. We never knew what the catalyst was or what it would do...and this was explicitly stated ad nauseum throughout the game. If it had just been a doomsday weapon that targeted the Reapers like a cancer drug just cuz, I'd be rolling my eyes. Would it be more emotional satisfying? Sure. Also shallow, though.
Also: the gates were not our technology. We didn't have to come together as a universe and make it happen, like the International Space Station or something...it was always borrowed tech and our time as rulers of the galaxy on borrowed time. I can't remember who said it, but it was stated that we were never ready for that sort of power. We were like cavemen handed a nuclear weapon (Krogan?). Even when faced with utter destruction, the Quarians wouldn't/couldn't put aside their differences with the Geth: we hadn't learned anything and we weren't ready. Fuck, this is the theme that pervades the entire series. There was no thematic shift here.
Bioware's execution wasn't the greatest because they left faaaaar too many open-ended questions, but at least they left us with something to talk/rage about until they fill in the blanks. This was almost certainly their goal from the get-go, I just think they miscalculated in how much closure was necessary to make fans happy. Also, sci-fi fans want to see us expand into the universe, not face NASA cuts on a galactic scale and a subsequent contraction to new roots (in a sense, the cycle did start again....this time, we won't be limited to 50k years of progress though).
I don't think there are any mods for it. As far as patches, it ran smoothly enough for me bug-wise.
Prepare for some jank in terms of things like character animation and enemy A.I. But also prepare for some meaty dialogue, fun characters and an impressive branching narrative.
As far as the gameplay, I would suggest as most tend to do with AP to go with stealth/pistol. Pump your points largely into those areas. The stealth is pretty enjoyable despite the sort of middling A.I., and getting that pistol skill up will allow you to do some cool stuff like aim/shoot from behind cover, take down multiple enemies at once, etc. Makes you feel pretty badass.
It's probably not a game you're gonna want to be playing too much as a shooter, i.e. going with assault rifles and shotguns and such. The mechanics aren't strong enough for that, but landing headshots with a silenced pistol or tranquilizer is still fun, as is sneaking up on enemies and silently taking them out.
They could have done all that without involving a little boy hologram that created the reapers and can wield space magic.
You are already starting out bad.I still don't understand why people believed it was going to be a cut-and-dry Reapers die, the universe comes together joins hands and sings songs around a campfire ending.
Also: the gates were not our technology. We didn't have to come together as a universe and make it happen, like the International Space Station or something...it was always borrowed tech and our time as rulers of the galaxy on borrowed time. I can't remember who said it, but it was stated that we were never ready for that sort of power. We were like cavemen handed a nuclear weapon (Krogan?).
Even when faced with utter destruction, the Quarians wouldn't/couldn't put aside their differences with the Geth: we hadn't learned anything and we weren't ready. Fuck, this is the theme that pervades the entire series. There was no thematic shift here.
Space magic is everywhere in Mass Effect. Not sure why you're focusing on a hologram that may well just be an anthropomorphized AI that shows itself in that form for any number of reasons (i.e. indoctrination...an image that haunted Shepard, something familiar and non-threatening that he trusts and is willing to let his guard down when around).
Space magic is everywhere in Mass Effect. Not sure why you're focusing on a hologram that may well just be an anthropomorphized AI that shows itself in that form for any number of reasons (i.e. indoctrination...an image that haunted Shepard, something familiar and non-threatening that he trusts and is willing to let his guard down when around).
This is just out of left field stuff that I guess "we can not comprehend".
It's out for PC, but I bet you can view most of the pics around.Man I want to see the Final Hours of Mass Effect. But I don't got an ipad. You can get it for PC right? Is it worth it? Or is all the interesting/important info out?