Thing is though, it's not first contact. Angarans have met the colonist and traded with them for like a year now.I'm so disappointed with how they've handled the Angara. It's utterly vapid and devoid of anything resembling first contact.
Thing is though, it's not first contact. Angarans have met the colonist and traded with them for like a year now.I'm so disappointed with how they've handled the Angara. It's utterly vapid and devoid of anything resembling first contact.
I'm so disappointed with how they've handled the Angara. It's utterly vapid and devoid of anything resembling first contact.
Thing is though, it's not first contact. Angarans have met the colonist and traded with them for like a year now.
I wish there was a language / communication barrier angle that goes on with the Angara, but no... they gotta speak the language right off the bat, all the way from the Milky Way.
It was estimate based entirely off where I felt the story was at, after finishing that quest. But apparently it's almost over? Hearing that leaves me wondering how on earth they're gonna manage to finish the story in that short a period, considering where the story is at, at this stage.
I mean, you're telling me that there's 2 missions left of the main storyline. And still the game has not explained.a thing about who the Remnant were/are. Why SAM being in my head allows me to interact with their tech. Who the Archon is other than being the boss of the Kett in Heleus, or why he's so focused with Remnant tech
Yep this is what it is, the side content in Andromeda is not necessary but even the stupid fetch quests will provide some exposition and world building. Which is where you get the "story" from, the main arc itself is short like it's always been. Mass Effect 2 barely had any arc at all as the entire game was about recruiting people (which were optional) followed by the jump through the omega relay.You act like any Mass Effect game is long. ME3 is the longest one. ME1 you can beat in 8 hours. All you have to do is Eden Prime, Therum, Feros, Noveria, Vermire and Ilos. That's 6 main missions, and they don't take long really. ME2 is Freedom's Progress, Horizon, the derelict reaper, the IFF and then bam jump through the relay hello collectors. The only reason it seems long is because it's padded to hell with loyalty missions and shit. It literally has almost no meaningful story progress. In fact if you skip from Mass Effect 1 to 3 you don't even miss all that much. That's how irrelevant ME2 is.
Andromeda is Dragon Age Inquisition without the arbitrary gating system. It's less about the main plot and more about the exploration and characters.
I wish there was a language / communication barrier angle that goes on with the Angara, but no... they gotta speak the language right off the bat, all the way from the Milky Way.
Yea the milky way people have been there for like a year and half, it'd be odd if they never met with the dominant species in that cluster even once. I don't know how far you are into the game but there are towns (not settlements that you make) in this game where they are living and working with the exiles from the Initiative.oh, a whole year? ah, that explains everything, then! ...
Pretty sure it is the heart, and the hold hands one is friendship. What're your questions about the bars related to nexus and crafting?
Thing is though, it's not first contact. Angarans have met the colonist and traded with them for like a year now.
Thanks for the response.The number by the character indicates the number of duplicates you've obtained. Unlike weapons, which get more powerful with duplicates, character duplicates just unlock additional color/customization options.
How far are you? You find towns later in the game where they are living and working with others.Ahh, nobody has dropped that yet for me, at least not that I noticed, so there's a weird disconnect between them pandering to "the pathfinder" and dumping errands on me versus what I'm seeing and experiencing for the first time. I knew the Nexus had been around for over a year prior to Ark Hyperion arrival, but yeah.
I still feel they've massively fallen short of what they could have done with this premise, and seem to actively deter you from mystery and surprise.
I really like how they did it, it felt like a real event by how you and your crew talk about it in passing and sometimes you have to get stuff so that's everyone enjoys it. Felt like a real thing that shipmates/friends would do.When Peebee said: Do me next! I was not expecting this, great game Bioware
http://i.imgur.com/gGfxWX6.jpg
How far are you? You find towns later in the game where they are living and working with others.
I think the title of pathfinder is a wrong one, they already had evaluated their worlds before hand and the planets already have minor settlements and such (although the latter wasn't the case when they got there). What Pathfinder actually does is facilitate stuff, build diplomatic relationships, evaluate locations viable for settling in within the planet itself (like when you build a settlement in Eos and then decide what kind you want) etc etc rather than finding planets to live in.
It was officially first contact with nexus is what they meanoh, a whole year? ah, that explains everything, then! ...
There are actually several reason for that. First off is that it's only one cluster in a galaxy without Mass Relays (which makes it difficult if not impossible to travel large distances like in milky Way for trade and commerce). Secondly the Angarans are hermit and thirdly there is a specific story reason that I won't divulge any information about.I enjoyed it more than I thought after all the critics the game had which are justified for most of them, I'm digging the DA so far, Andromeda looks stunning, kinda like the diversity in the environment and the general looks, really good.
I really like the story too, so far (just arrived to the tempest), I think it's very interesting to follow new people that just arrives in a new galaxy waiting for adventure and shit, the new crew isn't as charismatic as the previous one, but I'm enjoying new heads and especially young ones, Shepard was already a monster when you started to play with him, it's different here and I like it.
the thing is, as much as I like to see Krogans, Asari etc... again the lack of new races in a new galaxy really hurt the game so far, it feels like déjà vu too much and it seems like the game only shows two new one ? it's really low, too low, I really hope we could experiment a new contact thing with one of them, a pacific one too, if not, I'll be really pissed.
Liam's loyalty mission is so good.
We became bros afterwardsLiam's loyalty mission is so good.
It's my favourite because of its tone and the gameplay segments, followed by Cora's. It would've been absolutely amazing if they could'veLiam's loyalty mission is so good.
Yea the milky way people have been there for like a year and half, it'd be odd if they never met with the dominant species in that cluster even once. I don't know how far you are into the game but there are towns (not settlements that you make) in this game where they are living and working with the exiles from the Initiative.
It's not long to develop a relationship but it's long enough for translators to work. Most people complain about the translator thing. No one mentions this to the pathfinder because it's not the Nexus that is involved and has established that relationship but the exiles who Nexus doesn't maintain contact with because they are...exiles. The first time the pathfinder meets the exiles is also when you immediately find out that they've been living and working together.actually, i was being a little sarcastic there - not really seeing a year, or year+, being a whole lotta time to develop a relationship with a completely new species ...
so: the milky way people have already fully established this relationship with the dominant species - but no one mentions this to the pathfinder?! because i've completed the eos section, returned to nexus, & still no one's said a word about this ...
GMG is already selling it for 27 percent off. That doesn't bode too well for sales I think.
GMG is already selling it for 27 percent off. That doesn't bode too well for sales I think.
GMG said:Source:
Authorised Distributor
Yikes.
Despite all issues I wish it sells, I do want more big budget Mass Effect games.
Doesn't mean anything, it's GMG. It'd be like CDkeys selling keys for cheap, which they do, meaning the game is doing badly. They dropped the prices before release itself when they saw everyone talking about the animations. They said something along the lines of "We can't fix the animations but we can fix a price for you". It was just them trying to bank by taking advantage of the bad press even before release.GMG is already selling it for 27 percent off. That doesn't bode too well for sales I think.
The more I play this game, the harder I find it to square my own experiences with the mixed reviews it's been getting.
I think it's fairly uncontroversial to say MEA is the weakest Mass Effect game, but that doesn't actually make it mediocre. There's still a lot of cool stuff here, even if it doesn't reach the dizzying heights of its predecessors
Weakest? What? Mass Effect 3 still is clearly weakest ME game out there.
A shitty ending and Kai Leng isn't enough to bring down the emotional heights of things like Tuchanka or a lot of the really strong character moments with your team
Eh that belongs to ME1 to me after just replaying them all.Weakest? What? Mass Effect 3 still is clearly weakest ME game out there.
This is why I like Andromeda, there is no sense of urgency and while people might take that as a negative I think it goes well with the spirit of things in this game and the tone. The game wants you to go around and find out stories from talking to people but that's an odd thing to do when you are supposedly racing against time. Like in Mass Effect 3 the reapers are attacking while the game is going on and you are going around doing some silly side quests.Game had quite a bit few more flaws than ruined Illusive Man and RGB ending. Urgency of war against Reapers is constantly rubbed in your face, but it doesn't matter at all because nothing never happens outside of hard coded moments you trigger with specific missions. Game was patched up and content fixed with basically 14.99 DLC which alone is huuuge issue. Relationships with some members of crew were forced upon player, e.g. femShep constantly flirts with Vega without player having say in the matter.
And so on.
Tuchanka works because of your relationship with Mordin over basically 2 games and Quarians because you are invested in Tali over 3 games, on top of you having 3 games worth of lore and stories about those places and background. Point being that BW had basically 2-3 games to build up those moments that are absolutely highlights of whole game.
Outside of few highlights game overall is very weak in my eyes and easily worst Mass Effect game.
Gameplay wise sure, but it's the strongest and.most sensible in terms of narrative.Eh that belongs to ME1 to me after just replaying them all.
Reminded me of that glitched picture of Geralt
I'm so disappointed with how they've handled the Angara. It's utterly vapid and devoid of anything resembling first contact.
It's not long to develop a relationship but it's long enough for translators to work. Most people complain about the translator thing. No one mentions this to the pathfinder because it's not the Nexus that is involved and has established that relationship but the exiles who Nexus doesn't maintain contact with because they are...exiles. The first time the pathfinder meets the exiles is also when you immediately find out that they've been living and working together.
As for why the Angarans didn't mention it, here you go:
This was also the reason for their hostility at first because they had only dealt with the exiles.
Dran Shotgun is the be all end all especially with plasma tracking aug
Kallo really wants to be somewhere else...
Reminded me of that glitched picture of Geralt