It makes the decision to actually matter or not.
If it doesn't, then it's just a glorified cutscene.
We get it you hate Witcher 3 and Uncharted and love ME:A but please stop. This game is an easy 7/10. That is the way it is. Breath of the Wild got 10/10 and a lot of sidequests were similar to these and games like Assasins Creed and Red Dead got a fraction of the praise for having the same things Breath of the Wild does. 'Oh 10 more eagle towers, this game is boring to have to climb so many to open the map 8/10, oh a Sheikah tower and it's raining and I have to waste time cooking stamina food climbing up 10/10'.
I have said this numerous times on this very page, i am perfectly fine with people giving this game a 7. What I have an issue with is games like BOTW getting 10s for the same shit AC games get flack for. I have an issue with people dismissing my criticisms of Uncharted and Witcher 3 while ignoring those same criticisms to give ME:A a 7 instead of their GOTY award.The gameplay in ME:A is the best yet. But many things that I valued in the older ME games took a step or two back. That is not a net positive for me. I'll beat it, but its nothing to write home about. A 75 is the most accurate score i've seen.
It makes the decision to actually matter or not.
If it doesn't, then it's just a glorified cutscene.
lol neat!OMG so I was fighting Archon's Sword and I used Biotic Charge at the exact moment he teleported to his safe room, and it drew with him. Have you guys seen this?
I captured it here:
https://youtu.be/0JWQJyhairk
[Alot of Stuff that is reasonable]
All i am asking for is critics to start rating everything objectively.
I like this thread a lot. Everyone here is giving this game a shot and finding lots to like about the game. I agree with every criticism mentioned here. And I love that we can talk about it objectively. Soundtrack is objectively worse than previous games. Story and characters are objectively worse than the trilogy. The cutscene quality and facial animations are all worse than previous games. The quest and open world structure is just as bad as Dragon Age inquisition. I love that we can get past the internet outrage over silly bugs and facial animations and focus on real issues with the game.
And yet as soon as I start comparing it to the other games who received a 70 on metacritic, all objectivity is thrown out the window. Now we cant even compare them to GOTY winners from previous years because well, reasons. Cant compare combat systems, cant compare mission structure, cant look at why Fallout 4, DA:I and Witcher 3 got a pass for the same issues. Cant discuss their shortcomings.
I dont hate Uncharted 4. I am just disappointed. Same with Witcher 3. I think both games are a 7. Just like Mass Effect: Adromeda. U4 might have the best combat in the series, just like ME:A but it's hidden in there in a 15 hour walking simulator that is a slog to go through. I dont like the double standard. I see the 10s Zelda got and I am like what? All i am asking for is critics to start rating everything objectively.
This is a list of all games released on PS4 this year so far.
ME:A should not be around those trashy games.
And standards dont change in a couple of years. you cant rate say DA:I is GOTY and then two years later trash ME:A. You cant give No Mans Sky a 71 and 8 months later give ME a lower score.
Again I have no problems with people giving this game a 7 if they rate other games accordingly. Let's stop going gaga over the story and characters in Witcher 3 and Uncharted 4 and rate the game on the GAME part of it. Otherwise, we are all just here talking about how the game made us feel inside. Instead of obectively discussing each game's shortcomings.
Shinobi seriously left the site? What the heck? C'mon, man...
Considering how a majority of people in that thread dogpiled on him I'm not really surprised he left.
Tbh he got the game well before launch and would not say/how or why and his thread was pretty much a marketing thread playing up positive aspects, trying to dismiss the negative ones.
Following his twitter commentary on the game now that he's through most of the game (not all, last I checked), he quite possibly likes the game less than I do.
Granted, to put that in perspective, as I said in one if the topics, I'm poised to give it a 9/10 which is definitely higher than most would go even among fans of the game.Really? Interesting
true enough.. There are little subtleties that makes me feel a certain way for many games with crappy scores...a cut-scence that captures a shot correctly with zoom and angle. The lighting, and sounds of a particular instance of gaming. The VA can do it too.Objectivity is not the golden beacon of achievement. As well, it is nigh impossible. Nearly all reviews are a subjective take on a product. In every qualitative field, people would state that we all see things through a particular lens. You have to acknowledge that when someone gives one game a 7, vs another game a 9, subjective elements will always be at play. The only objective review you will ever see will be on the quantitative side. Resolution, frame rate, voice line amount, TTK vs similar genre enemies, bug count, etc. And those are important too! Digital Foundry is flourishing in that particular niche.
The fact that games like Uncharted, the Witcher 3, BOTW, and others made people feel a certain way has to be taken in account somehow. Tastes will never be objective in any meaningful way to discuss. Emotion is a part of the human experience.
On tbe flip: Being a writer I know that it doesn't come easy - working the ins and outs if plot; making sure it makes sense, making sure the continuity is sound and non-conflicting with other aspects of plot and lore..With that said, I would like for some people on here to elaborate on their opinions on the plot other than hyperbole
i would truly like to hear WHY a story sucks..can anyone present an actual argument as to what is good storytelling, and better yet what makes a good story..a good writer for that matter, because we're all experts right please, anybody - enlighten me.
When does the salarian ark show up?
Trash MMO tier missions meant to pad out your quest log. You're not missing anything.For the time being I've been ignoring all of the "Tasks" they just seem boring, save for a select few. Is this a good call or am I missing critical stuff?
Scrap or sell.I've just been opening up all the loot boxes I've been getting from multiplayer, and I was just wondering if there's a reason to keep dupe weapons?
I assume you can't use dupes to level up the guns like you can in multiplayer, but can you equip your squadmates with Black Widows? Do I need more than one of each gun? Or should I just scrap all the extra guns? (I've gotten like 8 Hurricanes from the gold boxes...)
Am I doing too many side quests? Currently I have 22 hours played and according to the game I'm at 22% completion....
I think witcher 3 has a 100 hours of useless content. That still gets stellar reviewers across the board. To me if the core gameplay is great, the game is great, that's what matters to me most. But I see to others it's story, how that story plays out and strange things like not having your time wasted which is different for everyone as people love witcher and BOTW and those are filled with what some would consider time wasting.
For a lot of players, "but the shooting is nice" is not enough in an 100-hour game. Witcher 3 had great, engaging content in spite of its lacking combat. The world was interesting to explore. Skyrim was the same. Andromeda has great combat, but the worlds you're exploring feel hollow and lacking. The characters, save your squadmates and a few exceptions, are unengaging. DA:I had some similar issues, but not to the same degree and that was a few years ago. Andromeda hasn't evolved from that formula, at all.Yeah, no, I am sick of everyone hiding behind the 'oh its just my opinion' argument whenever it comes to justifying shitty scores for a perfectly good game. a 70 average on metacritic basically means the game is a failure. No Mans Sky has a better average than this game and that game is barely even a game.
The combat in this game is objectively better than Dragon Age and Witcher 3. This is not a subjective thing where you can hey it's just your opinion man. The quests at least the story and loyalty missions are just as good as DAI and Witcher 3. All three games have your boring fetch quests and yet only one game is sitting at 70 on metacritic. Facial Animations and cutscene quality is probably worse than DAI and Witcher 3 but let's not pretend those games are that much better. Fallout 4 has an awful story, copy paste quests and some horrific facial animations and yet its in the mid 80s. I always figured the great combat was the reason why it scored so high and that made sense to me. But then they turn around and pretend ME:A suffering from all these issues is a deal breaker all of a sudden.
It's ok to be disappointed. This game is a major disappointment. No argument there. but you have to rate the game for what it is. And it is by no means a bad game like the average suggests.
If the industry was this harsh on every game then i'd be perfectly fine with a 70 average but right now they are saying it's basically a little bit better than Ryse and the order and frankly that's insulting. Same genre or not, ME: Andromeda was held to a different standard and its pros were all but ignored when comparing it to other RPGs this gen.
Fine. Then rate everything accordingly. Uncharted 4 has maybe 4-5 hours of combat, the rest of the 15 hour campaign is mind numbingly boring and full mundane platforming with some really bad puzzles thrown in between. So why is Uncharted 4 sitting at 93 while this game was penalized for boring side content?
Like I said above, they need to be consistent. Dont go and give DA:I pretty much all GOTY awards and then turn around and shit on ME for following the same mission and open world structure.
Oh really? Feels bad deleting some Black Widows, but I guess if they're useless... lolScrap or sell.
I'm about 25 Hrs in but this is my first venture into the OT.
Whilst I think it's far better than people made out, I have to admit I feel like I'm hitting a wall with it. The last two hours or so I have just been bombarded with quests, up until now I felt like I was keeping on top, but I just got to the outcast/pirate settlement and someone is asking me to do something pointless every other minute. Did they really think people could keep track of all these? I'm constantly just checking the map screen for things to do close-by with no idea of why I'm doing it.
I also think the combat is a step down from ME 2/3, not being able to use squadmate powers completely invalidates the whole combo system, I don't know why they would remove this.
Overall I'm still enjoying it, but it took a nosedive in the last 3 hours, I miss the linear missions of the previous games more than I thought I would. There has been one so far, where you. Are there many more of these in the rest of the game?attack the Kett facility, I think maybe the next one will be going after the Archon's ship
All main loyalty missions are linear. Most main quests are also linear.
Tbh he got the game well before launch and would not say/how or why and his thread was pretty much a marketing thread playing up positive aspects, trying to dismiss the negative ones. His treatment was not warranted and mods did deal with those who were bad, but I don't really blame others for wanting more transparency. He chose to leave the site of his own accord. Dogpiling happens in a lot of threads, it has happened to me before too.
In hindsight, having played the game, and then following Shinobi on twitter, I can see his thread coming from the place of a fan, but I can see why others also thought it subversive shilling/marketing.
That's some real revisionist bullshit. Shinobi was up front about it being his opinion and with how he got the game. The first review thread was locked due to people attacking him over his opinion and using reviews as ammo. Fuck you with this, "its just dogpiling, happened to me." Not like that, it didn't.
I dunno, I like the idea of having defined characters, but it would be really good if they fleshed them out some more so you're not just playing as "KROGAN VANGUARD" or "HUMAN FEMALE SENTINEL." Actual people with personality, please.I would enjoy the multiplayer so much more if I could play with my Ryder...
That's some real revisionist bullshit. Shinobi was up front about it being his opinion and with how he got the game. The first review thread was locked due to people attacking him over his opinion and using reviews as ammo. Fuck you with this, "its just dogpiling, happened to me." Not like that, it didn't.
All i am asking for is critics to start rating everything objectively.
In a purely technical view, the two games' sidequests are similar. The big difference is that sidequests in TW3 feel like consequential tasks: you're hunting a monster, saving a village or protecting worshippers. They'll often have a twist or two, like the quest where you're sent to burn mass graves of plague victims, only to discover they're people who didn't pay protection fees to the priest who hired you.
In Andromeda, they feel like busywork. Go here, follow this marker, scan this, then follow another marker, scan this, shoot some enemies and done. If you're lucky, you get a follow-up email, if you're not, you need to travel all the way back to the questgiver across several loading screens, to get ten seconds of "thank you" and an insubstantial reward. They were clearly inspired by the quests in the aforementioned game, but BioWare (like many developers) simply didn't understand what made them different.
A couple thoughts being a couple weeks removed from beating the game.
The biggest issue for me--technical flaws, bad writing etc. aside--looking back are the lack of urgency and purpose. The fate of a few hundred thousand lives, as well as the the future generations they would produce if given a viable home, never really comes across. I mean, getting planets to 100% viable is optional for fuck's sake, and there's no major reward for doing so. A neat moment, but it doesn't affect the story or ending at all.
The checkpoints in large open areas are just plain piss poor and can set you back quite a ways in the event of a cheap death. Seriously, this has got to be better. As it really takes the fun out of those battles.