Mass Effect: Andromeda does an amazing job at player choice and making you feel like you are truly impacting worlds and people. That's one of the biggest things why I love this game and can't stop playing.
I do things the way I wanna do them. I influence how people interact with others. This sensation reminds me so much of why I loved Witcher 3.
I can't help but flashback to how I handled the Krogan on Eladaan, helping Drack capture Spender, and cool Kadara is.
I really don't want this game to end... lol
Andromeda is totally in my top games of this gen.
Bioware... if ANY of you guys are reading this... please know that there ARE people who genuinely accept the game for what it is and can still love it despite some of the flaws it has.
I can see you really enjoy Andromeda and I respect that - I liked it enough to put 60 hours in and finish - but this is such a generous and flowery take on the game's choice and conversation system that I feel like we experienced completely different games.
Nearly every conversation is a one sided exposition dump. You click through the wheel until all options are exhausted, then move on. There is no role playing involved when it comes to dialogue, only the slightest of tone variations that don't impact the direction of a conversation. If you want to romance a character, always pick the flirt option and you're in. There's no way to screw it up, they're prizes for the taking.
The conclusion to the Spender questline was agonizingly lame after some compelling sleuthing. The dialogue, the direction, the animation, just a dud. Who you choose on Elaaden felt like a cut and dry decision immediately, with no repercussions manifested either way. Just kicking the payoff can to sequels we'll never see. Kadara has a cool setup and look but again, you make a (to me, obvious) choice and nothing changes, there is no impact. Enjoy your emails.
There is so much filler NPC quest dialogue that bleeds together. It's an expedition of adolescents and shitty comedians offering checklist fluff over cookie cutter landmarks, actively taking away from the thin illusion of frontier discovery. The major story beats are a game of Mass Effect madlibs, with space magic called upon when needed. There are moments, quests and characters that resonated, but I never felt like I was leaving a meaningful imprint on the world, no matter how glowingly everyone spoke about my Pathfinding.
I wish the game leaned heavier into choice and consequence. I'd love a return to a more robust conversation system that BioWare used to excel at. Personally I'll remember Andromeda as a safe retread of an existing formula, with an overall tone that didn't work for me, exposing issues that bubbled under the surface of the series along the way.