Fuck it. This game just looks fun. It's still Mass Effect.
I wish they didn't bother with the Nomad not being able to get up hills and other inclines. It just makes it annoying and it would be much more fun I think if you can just make it up things.Enjoying the game a good amount so far but I'm really disappointed with the exploration aspect, at leastIt feels like I'm playing a game from last gen at times when you're out in the open world. I don't know how to explain it, it just feels dated. Also, the Nomad is just not fun to drive whatsoever. There are times when I'm trying to go up a hill that isn't even that steep with off-road mode, and it just keeps sliding back down even when I use boost.on Eos.
I do love the combat though and I think that's keeping me interested. I'm going full on biotic and I'm having fun mixing up skills and trying new ones. Going to try out the MP later.
He texted me with a photo of the credits and I know he only started yesterday. He wouldnt lie about something like that. He is a big ME fan.
Man, the Kett sure are crappy enemies theres nothing interesting about them. The Archon is the most generic villain ever too.
So they are continuing tradition that is Mass Effect main enemies / villain? Good to hear.
I wish they didn't bother with the Nomad not being able to get up hills and other inclines. It just makes it annoying and it would be much more fun I think if you can just make it up things.
That mission could have been great if it weren't for the checkpoint issue as well as opponents spawning out of thin air.Took me a couple tries but I stormedwhich was pretty great. lot of little optional objectives, and felt a little more like a ME2 style mission while still being out in the open world, with my only gripe being that the objectivesa kett base on Eosseemed, if not bugged, kinda wonky.for overriding security measuresI had to hit three overrides, and the locations stayed on my map after I hit them, then I had to go and hit the alarm deactivation switch, but that *wasn't* on the map and I just had to find one. There were a few of them so it wasn't too bad, but jesus they do not stop coming until you find it and the alarm noise got really grating. Oh, and there was only like one checkpoint part of the way through the base, so I had to make up a fair amount of ground when I died, which happened either two or three times.
Concerning the tempest, I had a bit of disappointment that it wasn't named the Normandy. But the ship layout is really cool.
Saren was cool. Specially his backstory.
Whats the point of resetting your entire level of a MP character? I did that by mistake on my lvl 20 infiltrator -.-*
That mission could have been great if it weren't for the checkpoint issue as well as opponents spawning out of thin air.
The normandy was an active ship when the Tempest was conceived.
Absolutely, theYeah. The spawns were annoying, but more out of a sense that the designers should have just been more intelligent about it, like have them come out of somewhere rather than just spawning so it at least *feels* organic. I don't have a problem with waves if you dress it up a little.
The checkpoint is what got me. I got to the end and died and then had to step away from the game for about a half hour because I didn't want to repeat all that. It's frustrating for me because it feels like tweaking checkpoints is the sort of thing that is such a huge QoL change.
I realized last night that I am actually enjoying this game more than I did Horizon. It is not as pretty or polished, but the whole space opera, planet exploring and building a squad thing firmly has it's hooks in me just like the old games did and that makes for an incredibly addictive game that I will no doubt return to play multiple times. It just has that feeling, if you get what I mean.
I wish they didn't bother with the Nomad not being able to get up hills and other inclines. It just makes it annoying and it would be much more fun I think if you can just make it up things.
The normandy was an active ship when the Tempest was conceived.
You have some nostalgia goggles on if you think Saren was this some deep and complex villain. He wasn't. Sure there was that very predictable twist with Reaper, but I guess it added something to Saren.
Completely agree. After a while I just gave up and went somewhere else. Kind of hurts the exploration when you can't even get to certain areas in the Nomad because you just can't get up hills/inclines.
Yeah this is torture.Fuck I'm just sitting here at work twiddling my thumbs and thinking about MP builds and getting to the next planet and shit.
all I have done is come home from work and play Mass Effect and before I know it, I need to sleep to even get 5 hours of sleep before I have to get up for work again.
Some of it is a chore, but it is Mass Effect to me. The game has me hooked sort of like ME1 and ME2 did.
Game tries to load a cutscene after meetingand it just endlessly loops. Tried reloading several times and nothing. Looks like I'm stuck.Jaal
My third attempt at Sara Ryder + a bonus pic of Papa Ryder.
She still looks a little off at certain angles when she's talking. I'm not sure if it's the just the game's jankiness or if it's because I messed something up in the CC. Anyways. I'll give the CC one last try to see if I can come up with something better. But if I'm not able to, then I'lll just stick with this one.
I bet you didn't even read the novel. Filthy casual!
Absolutely, theat the end just jumped on me and meleed me for an instakill even. I didn't step away but set the difficulty to narrative until I was at the same point I died. If they'd just given us the option to safe more frequently much of that could be alleviated and I wouldn't need to fear losing progress all the time.Regent I think was the boss's name
Now I just build my Ryder super defensively and just don't die.
I had it during the first planetary mission, it went away after saving/reloading the game and so far hasn't repeated.Anyone else have this issue......it can't be normal. I'm not drunk in game btw it's persistent and I don't recall it on the first planet
I can make an Elder Scrolls game even shorter than that if I wanted. Most reports have people getting up to over 60 hours out of this game and at least around 40.
So are points invested in passive abilities active 100% of the time, regardless of what Profile you pick?
So for example if I current have only points in the Tech trees, but put a couple points into the Soldier tree Combat Fitness, or Shotguns, that will be active regardless of what build or profile I am using?
6 wheel drive + boost spam. You'll be surprised at the areas you can fumble up to haha.Completely agree. After a while I just gave up and went somewhere else. Kind of hurts the exploration when you can't even get to certain areas in the Nomad because you just can't get up hills/inclines.
Okay, this becomes a completely different and better game once you leave Eos. Actually starts to feel like Mass Effect.
So I spent about 20 min last night trying to jet and boost up onto this big rock on the Eos map because I can see a loot chest on top of it. Had to give up and go to bed lol. Sitting here at work thinking about how I might be able to cheese the Nomad up there instead....
6 wheel drive + boost spam. You'll be surprised at the areas you can fumble up to haha.