Mastiff's new rythm game: Pump It Up

GDJustin

stuck my tongue deep inside Atlus' cookies
The pr hit the wires Feb. 11th, yet nothing on GAF and nothing in GameSpot's Dbase. For shame. Thanks of IGN this topic is not pic-less. The press release (which makes some not-very-veiled jabs at DDR):

Video Game publisher Mastiff today announced they will publish Pump It Up, the hot dancing game storming through Latin America, the UK, France, and Korea, for the PlayStation©2 computer entertainment system and the Xbox® video game system from Microsoft. The arcade version of Pump It Up was recently featured in two national commercials and has appeared on television shows such as Steve Harvey's Big Time and The George Lopez Show.

While other dance games arbitrarily assign positions to a dancer's feet, Pump It Up features choreographed steps for each song and a five button mat that lets the step designers reward players for not just where they put their feet, but how the feet got there. The game features over 80 songs, including new music for the console version from cutting edge artists such as Grammy nominees Crystal Method and Steriogram, as well as Elvis vs. Junkie XL;, Earth, Wind and Fire; and Sugarhill Gang. Music familiar to fans of the arcade include top K-POP (Korean pop) acts like Sechs Kies, Honey Family, Clon and Novasonic, and songs like Beethoven Virus and Pump Me Amadeus by BanYa, the Pump It Up original band.

"It's hip, it's edgy, and it's the only game out there that's really about the dancing," said Bill Swartz, Head Woof at Mastiff. "Other dancing games are about watching the screen and stomping in the right spot, which is great if you didn't get enough whack-a-mole as a kid. Pump It Up gets you dancing like you're in a club."

James Ko, President of Andamiro USA says "We're delighted to be working with Mastiff to bring the greatest dance game in the world to your living room."

The console version of Pump It Up: Exceed is based on the arcade game Pump It Up: Exceed but, in addition to the new music features a wealth of new features including three entirely new modes: Home, Sudden Death, and Survival as well as a practice and tutorial mode. Like the arcade version, the home version will also allow players to log their high scores on a world-wide score board.

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EDIT: A bit from IGN's first look:

But this is more than just DDR and it takes just one look at the mat to see why. First of all, the arrows have been spun 45 degrees and the four arrows are in the four corners of a square. In the middle there's an extra square "button," making the total number of buttons five.

The real advantage to the extra button is that this helps to make the game even better for adding more choreography to the dance moves that are required. To help us get an appreciation of this concept, Mastiff brought in their resident expert, a fellow named Smidget whose feet were flying faster than our eyes could quite handle. The dude was all over the two-pad arcade unit that was being used. And if mastery of this wasn't enough he was also throwing in some cartwheels and flips into the routine to make us extra humble. Doing a forward flip and landing one foot on a button in time with the music? Respect.

One of the ways that the game worked the choreography was with a section that had a sequence with a solid line of squares and different arrows. Pulling this off just as smooth as everything else he did, Smidget did a small tap-dancing routine where his left foot stayed on the square and the right foot walked around the edges, turning him around in a circle.
 
Between this, the Red Octane thing, and of course that POS Mad Katz GCN title...

These are sooooo similar to DDR... how can they get away with this? Konami should pull a Sega and sue!!!
 
PIU is finally coming home! Wooooo!

The closest I have right now is Stepmania, but there's no sensor for the middle button. The Xbox version is MINE.

Is there a tracklist for this yet?
 
segatavis said:
Between this, the Red Octane thing, and of course that POS Mad Katz GCN title...

These are sooooo similar to DDR... how can they get away with this? Konami should pull a Sega and sue!!!

1. Mastiff didn't make this. They are simply publishing the home console release in the US. I do believe a small-release PC version has come out before.

2. Andamiro, a Korean company, *has* been making this for a few years now, and while its not quite as good as DDR, it has a solid spot as 2nd banana. There are quite a few more DDR knock-offs out there, like Techno Motion, but this is the only one that had the quality to survive in the long-term.

3. Konami cannot sue Andamiro. They actually had a court case a few years back which ended up with Andamiro have SOLE exclusive rights to distribute dancing machines in the US (probably having something to do with Konami not jumping on the American bandwagon soon enough). Doesn't matter much these days, though, considering Konami's US arcade division has long since closed.

4. Pump It Up! isn't that bad of a series. Its style DOES lend to coreography and freestyling a bit more. In fact, it pretty much requires that you pull off some crazy-ass moves in the higher levels to actually get through songs (things such as handplants and hitting every button at once). This also makes it a lot harder than DDR and more stylish to watch. But DDR has the tradition and a more solid interface/gameplay system running for it. Not to mention a better music selection (though PIU does have some good songs and they've improved over the years).
 
The company behind Pump It Up, Andamarino, something like that and Konami have sued each other over who owns the copyrights to this style of gamplay.
The way I think it resolved was that PIU was approved for the world and Konami got the Japanese patents, or something like that. Either way they reached a compromise.
PIU has been out just as long as DDR. This is just the first home console version. They've sold home PC versions before that were much better than the two versions of DDRPC. (The first DDRpc was recalled because it didn't work with pads)

PIU usually goes about promoting the word "choreography" a lot which I laugh at, as if 1 button makes a big difference, yet the arcade interface is completely lacking the front buttons. Personally, I think the uniformity in the colored arrows is assinine because I like knowing the timings.

Edit:
Of course, I have a soft spot for In The Groove .
 
tetsuoxb said:
Haha.... HEAD WOOF..... what a douchebag.

That's some nerve coming from a guy notorious for constantly name-dropping "gaming celebrities" and bragging about/posting pictures of hanging out with them, routinely posting pictures of and referencing his "hot asian chick" girlfriend, gouging people for $100 on import PSPs, and shamelessly asking people to give you free Club Nintendo points. Probably among numerous other offenses that I haven't even seen, considering that I actively avoid clicking on threads when I see that you've posted to them. You even had the audacity to ask for your give-you-free-shit thread to be stickied.

So the "head woof" title is silly -- at least the dude brings lots of cool and long-overdue import games to the states for something like $15 a pop. I'd say he kicks ass. You, on the other hand, are the epitome of "douchebag."
 
u_neek said:
dont you know pump it up, you got to pump it up.. lalala...



I hate that song...


I hate that song too. Who the fuck is behind creating that awfulness? I hear it at the gym in aerobics class, its terrible.
 
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