SaucyJack
Member
Shaking my head my head?
I think there's a song in there somewhere
Shaking my head my head?
Shaking my head my head?
Really? Please post a video of that .... Everyone is salivating over the idea of comparing PS5 to another platform.
Who knows how it works ... they didn’t explain that part .
maybe it maps addresses right over from the GDDR 6 to the SSD so it sees only a 100 GB pool and serves what’s needed on screen in time to the 16 GB VRAM automatically.
and maybe it works totally different. We won’t know until we have a deep dive.
Dunno, you tell me how long.
We'll see after today.
Didn’t DF analyze this and found out it was running at 24 fps 1600p. It wasn’t even gameplay. It was a cinematic in-engine trailer.
Not to mention it literally cannot be UE5 unless you‘re from EPIC. You can’t license or touch UE5 until 2021. So this is clearly UE4.
That’s the take away?
If its not in reference to PS5, then its not a capability of value.
"A" determining factor, not "the".Why would today be the determining factor? What is it about today that impacts anyones current game development? I mean anyone's: pc, xbox, ps doesn't matter.
Today tells us exactly what about the technology available to develop games?
No doubt. It facilitates the transition to UE5. It’s just not UE5 itself.This is untrue. Elements of ue5 are already available for ue4.x.
Snes had custom hardware (mode7, parallax scrolling, custom sound chip) whereas the megadrive had 'off the shelf' parts so to speak. The sound chip on the megadrive was both awful and with a bit of work, very good. Weird console.Like the SNES/Mega Drive days... SNES more powerful. Mega Drive faster... Or am I completely wrong on that?
Yes means the series x io is not crappy as many here thought. So the baseline is higher and with time can be pushed further letting them do more with the PS5. He was doing good to avoid the RT question in the major Nelson interview lol.Actually aren't the Codemasters devs comments a good thing for all of us no matter which platform you prefer? It is a multi-platform and cross-gen game taking full advantage of the new tech. If a lot of the third-parties do this we all eat.
Well, I mean, it's years away from development given that it wasn't ready for gameplay reveal :/ It's not by any means a finished product. We'll see how it looks and runs in the MS July event next month.Didn’t DF analyze this and found out it was running at 24 fps 1600p. It wasn’t even gameplay. It was a cinematic in-engine trailer.
Not to mention it literally cannot be UE5 unless you‘re from EPIC. You can’t license or touch UE5 until 2021. So this is clearly UE4.
The show hasn't finished yet, but what did I say?What answer do you want to have?
A lot of the time, long development cycles include development of the game engines, which some of Sony's studios already have. That time can already be cut, which cut save them what? 1-2 years?
If let's say HZD2 already started development 3 years ago, when the first reports about it came to surface, and supposedly it's development was shifted to PS5 2-3 years ago, it isn't far-fetched that they might have it ready next year. Possibly Q1 2021 going by recent rumors.
Sony also had little announcements in recent years and they have enough studios that have been working on the down-low.
When we get games like COD every year, that had 2-3 years of development time, what makes you say that Sony can't have PS5 titles ready by the time PS5 releases? Especially if they aim for technical showcases rather than fullblown AAA titles.
Not to mention that UE5 is designed to drastically cut development time, which doesn't make it seem unreasonable to assume that Sony 1st party has developed similar techniques with similar results.
Sure dude, keep telling yourself that. Some games surpass current-gen easily. If only graphically.The show hasn't finished yet, but what did I say?
The wait for real next gen wont be over in 2020.. May not even be in 2021 either
RC looked amazing, GT7 and Kena too. But the rest are nothing more than shinier current gen games. The Xbox show in juy will be the same as wellSure dude, keep telling yourself that. Some games surpass current-gen easily. If only graphically.
So, that's already 3 games contradicting your claim.RC looked amazing, GT7 and Kena too. But the rest are nothing more than shinier current gen games. The Xbox show in juy will be the same as well
Not really. I wrote that wrong. I wont edit as you have already quoted me.So, that's already 3 games contradicting your claim.
Then I don't know what your expectations are.Not really. I wrote that wrong. I wont edit as you have already quoted me.
Every gen is always the same.
Yeah launch should be more than fineThen I don't know what your expectations are.
All I know is I'll be perfectly fine with what we’re getting at launch already.
That’s a dumb thing to say, but to each his own.
If only i was clever enough to meme the endless wait until you see what Sony first party does with the ssd it will make the pc and series x look a generation behind lol.After the Ps5 reveal its fun looking back on these threads.
If people call the PS5's 10.3 weak because Xbox Series X is 12, then the Xbox Series X which is half the speed of PS5, must be weak. That 50% difference is a lot bigger than the difference between 10.3 and 12.
After the Ps5 reveal its fun looking back on these threads.
CU scaling affects more than ALUs e.g. TMU, TFU, RT, L0/L1 caches, LDS, wavefront queue storage and 'etc'. MS hasn't revealed XSX GPU's ucore sections.Like most you’ve misunderstood what Sony is using this technology for. It’s not to save power - it is to optimise the use of power.
It’s not about saving $1 a unit on cooling - Sony’s cooling Solution is likey more expensive that Xsex.
The reason Sony are using this is to drive the clock speed that high. High clocks are only useful if one can make use of that clock tick to perform useful work - that needs power.
Assuming MS aren’t using a similar system in Xsex, they’re leaving performance on the table. Tflops is only one third of the calculation that predicts gpu performance, another third is power (the final third is “activity” the code that’s running).
Smartshift is about providing power - if MS haven’t done that then their power cap will be their limit of performance.
So far, we “think” we know they’re making 200W available. 60 of that goes to the cpu, so MS are left with around 130W for their gpu (allowing 10W for the rest of the system - that’s probably a bit light).
That’s less than half the power a 2080ti and about half a 5700xt.
The resolution is 3840 x 1600p not 2844 x 1600p(16:9). 3840 number value is 4K with ~21:9 IMAX like ratio.Didn’t DF analyze this and found out it was running at 24 fps 1600p. It wasn’t even gameplay. It was a cinematic in-engine trailer.
Not to mention it literally cannot be UE5 unless you‘re from EPIC. You can’t license or touch UE5 until 2021. So this is clearly UE4.
Going to be a tough watch for you Thursday I think
RTX 2080 Super (48 CU equivalent) is stronger than RTX 2070 (36 CU equivalent) manual overclocked.Well multiplats will tell the story ...
Oh look multiplats run the same PS5 and Xsex.
How can it be the most powerful console can’t show that mighty 2tf advantage in simple multiplat games?
RTX 2080 Super (48 CU equivalent) is stronger than RTX 2070 (36 CU equivalent) manual overclocked.
Pretty much like Order 1886. How it manages to make the game look good despite releasing a lot earlier. Because of the black bars.The resolution is 3840 x 1600p not 2844 x 1600p(16:9). 3840 number value is 4K with ~21:9 IMAX like ratio.
The Order: 1886 has 1920x800 resolution in 2.40:1 ratio.Pretty much like Order 1886. How it manages to make the game look good despite releasing a lot earlier. Because of the black bars.
Same concept.The Order: 1886 has 1920x800 resolution in 2.40:1 ratio.
I'm glad you noticed it. LOL.“Stronger” lol.
It’s not gonna matter man -there’s no way 15% tflops on the you gets any practical difference in quality.
Peddling PC comparisons is a waste of time - just go buy one and be happy. They have next to zero relevance to console performance.