ArcadeStickMonk said:
Now, in his own words. Dark?
Upon completing Halo for the very first time, I reflected upon my experience as I plucked the disc from the tray of my recently purchased XBOX...
I had purchased the game alongside this machine just one week prior and, despite the fact that I had enjoyed the experience immensely, the disc I now held in my hands was about to return to its neon green prison where it would remain for months on end. I realized that Halo was a good game, but still I harbored numerous complaints against the title. At that point, I simply did not forsee myself ever truly digging into the game again...
Looking back on those complaints, I realize that many of them are of the same variety that Halo fans battle with today. I have, at one time, shared and agreed with many of the complaints aimed Halo. So you think it's an overrated, somewhat conventional FPS? Hey, so did I!
It wasn't until I was ushered into a room with a projector and an XBOX that I started to realize that there was much more to this game than I had ever expected. ASM sat there in a chair looking all reserved (or was he fiddling with his X-Arcade, wondering why the damn cable wasn't working? I dunno...). Regardless, there were just three of us playing the game that day and, to be quite honest, I had some strange notion that I would be able to just waltz right in there and kick everybody's ass.
Several matches and hundreds of curse words later, I realized that I had been completely, totally owned. Baffled, I sat in my chair wondering just what the hell had gone wrong.
From that point forward, we started playing the game a bit more often and I started to see this layer of complexity below the surface of the game that I never imagined existed. I was big into Unreal Tournament and all of the other typical PC titles, but the type of strategy and complexity present here was just so incredibly different. I dominated ASM and a couple others when we hooked up for our first UT2003 game. Despite wasting an entire afternoon getting our damn PCs to work well together on the network, we were back to Halo after just a couple hours. The maps were so incredibly boring looking, the weapons seemed so "standard", and the framerate was 30...yet it was so much more interesting to play.
Halo is NOT a conventional shooter. I'd go so far as to say that the actual play mechanics fall in line with the basic ideals laid out by Yu Suzuki and his crew when they created the Virtua Fighter series.
I'm not here to delve into the mechanics of the game, but if you find yourself wondering just what makes the game so special...you should try digging in a bit further before passing final judgement. The game SEEMS conventional on the outside, but when you really spend time with it...you discover that there is so much more.
The experience I had when I first played through the campaign on normal and the experience I had when I later replayed it on Legendary (after having learned so much more about the game) were entirely different. I found myself thinking very differently this second time through. I was looking for counters to every type of attack and found myself developing strategies in order to finish specific segments. The brilliance of the checkpoint and shield systems really started to hit me right about then as well. I was playing Halo in a fashion that was unlike any other FPS I had ever experienced. Each individual enemy was a specific challenge, not simple cannon fodder, and each area between a checkpoint was a scenario which demanded mastery.
When you get right down to it, the scenarios were somewhat akin the type of challenge you face in shooters like Contra and Metal Slug while the actual combat required knowledge similar to that of a (somewhat simple) fighting game.
Halo's core gameplay is, in my opinion, the absolute best we've ever seen in the history the FPS genre. That's why I've argued that one needs to realize that there is a massive difference between VISUAL variety and GAMEPLAY variety. Despite the fact that many rooms do indeed look very much like each other, the actual physical design of each specific room is entirely different.
I'd rather not get into it right now, but it has me questioning the reasons why people play first person shooters. What is it about the genre that people enjoy? Is it really the gameplay? I'm starting to wonder...
OK, Where was I? Ah yes, back to Halo...
For all of those who continue to bash the game and fail to understand why people enjoy it so much, I urge you to take a second look at the game. Of course, you gotta keep in mind that opinions will always vary and there is a chance that the content buried within just isn't going to appeal to everyone. Still, if you're sitting arounnd like sohka88 there, wondering just what made the game special...you really need to give it another chance.
Regardless of whether it appeals to you or not, you can't deny the fact that the game is anything but a conventional shooter. If you don't enjoy it, that's fine, but the flood of baseless comments needs to come to an end.