Union Carbine
Member
Which icon denotes if I have a lock for LRMs? I can't figure it out.
So the early access on Aug 7th is just for open beta? Not the actual game launch?
Which icon denotes if I have a lock for LRMs? I can't figure it out.
I'll give that a try. Do you remember where you saw that? I'd love any kind of manual or help resource.I read you must first lock pressing R, then hold reticule until it beeps.
So the early access on Aug 7th is just for open beta? Not the actual game launch?
I'll give that a try. Do you remember where you saw that? I'd love any kind of manual or help resource.
I've read that joysticks can't really match up with mouse/keyboard, in terms of aim. So, if you want a joystick, wait to test the game before making a purchase.
You can indeed get a USB joystick connected and mapped, and though support is a little bare bones at the moment. The HOTAS X is a pretty good stick for the price, so I think getting one for MWO would be a decent investment.
I'll give it a look. The "r" tip helped a lot. Got my first kill finally.The beta forums have some guides, I'm sure at least one of them goes over missile operation.
Yeah, the Awesome is indeed up.
I really don't like this one as much as FlyingDebris' other designs. I think he tried too hard to please the grumpy old-timers who didn't want it to change at all.
Speaking of which, did FASA ever get sued by Japanese animation houses for ripping off their designs wholesale? I remember owning Mech Warrior art/data book that had images pretty much traced from things like Macross and others.
Yes. Although I think it was Siembeda and the guys with the Robotech RPG that did the suit.
That's why you stopped seeing the Marauder/Warhammer/Stinger/Wasp and the like.
LOL, so all the cool looking mechs got replaced with design disasters.
The "unseen" 'Mechs that were the subjects of lawsuits were licensed for the most part, but the US distributor with rights to release toys of them got uppity when FASA made them into miniatures, wanted more money, and yeah, things got messy.
Well, we still might have FlyingDebris redesigns of them to look forward to.
Wasn't said arseholes Harmony Gold themselves?The "unseen" 'Mechs that were the subjects of lawsuits were licensed for the most part, but the US distributor with rights to release toys of them got uppity when FASA made them into miniatures, wanted more money, and yeah, things got messy.
I started out with a standard Catapult with 4 Medium Lasers and 2 LRM15, but the LRMs are kind of unbalanced in terms of damage/ammo/reload time.
I switched to a K2 variant, stripped its weapons, heatsinks, and implemented 2 Gauss Rifles with 50 rounds. Now I am getting around 2-4 kills pr. match.
Whoah, K2 Arms are not Energy Hardpoints? Or did you plant the Gauss rifles in torso?
BTW, can you put 4 LRM 20 to a Catapult? I really, really want my uber-missile boat.
I started out with a standard Catapult with 4 Medium Lasers and 2 LRM15, but the LRMs are kind of unbalanced in terms of damage/ammo/reload time.
I switched to a K2 variant, stripped its weapons, heatsinks, and implemented 2 Gauss Rifles with 50 rounds. Now I am getting around 2-4 kills pr. match.
Given that each LRM 20 is 10 tons, you're not going to have much room for anything else (including engine or armor) with that load out.
But yes... I believe one of the variants (i think the 2 LRM15 only variant) has multiple missle hardpoints.
Sounds really cool. I may have to try that, although I do love my missiles, unbalanced though they may be.I started out with a standard Catapult with 4 Medium Lasers and 2 LRM15, but the LRMs are kind of unbalanced in terms of damage/ammo/reload time.
I switched to a K2 variant, stripped its weapons, heatsinks, and implemented 2 Gauss Rifles with 50 rounds. Now I am getting around 2-4 kills pr. match.
Sounds really cool. I may have to try that, although I do love my missiles, unbalanced though they may be.
It feels a bit underpowered, to me.As in, underpowered or overpowered?
4xLRM20 or LRM15 would be a terrible idea to be honest. Even if you crammed them in there, you'd probably end up firing 4 salvos (killing nobody) and then AFKing for 10 minutes. Probably smarter to just bring smaller launchers and a butt ton of ammo, with some backup lasers.
Wasn't said arseholes Harmony Gold themselves?
Only certain mechs and variants thereof can mount jumpjets. You can't put them on a K2 at all.
You CAN remove them from mechs who have them to save some tonnage. Might be useful on a Jenner if you'd rather have more heatsinks or bigger lasers.
Odd. Sarna doesn't describe as K2 being stripped of jump jets... Though neither does it say K2 has jump jets. I would have imagined K2 having them still...
LRM 15 and PPC weight the same, and K2 has additional heat sink and the medium lasers have been exchanged to machine guns. So, where did the jump jets go? No need to save weight by removing them. And removal of LRM ammo saves at least 1 ton, no?
Ammo + jump jets = extra heat sinks.
We can talk about Beta now?
So if I bought a founders pack right now would I get instant access to the beta?
I believe so. The auto-add system should be in place by now.
Is the Raven the only Capellan light mech that has been revealed?
I was sitting at work today and thinking of how I could customize my Catapult as efficiently as possible. It's like the Mechlab is a game in itself.
I was sitting at work today and thinking of how I could customize my Catapult as efficiently as possible. It's like the Mechlab is a game in itself.
I'm really only holding out for more graphics options to be patched in right now. If there's no way to remove the cockpit view and just show the HUD then I will never be able to play this game for more than 30 minutes. It sucks to get motion sickness easily
I was testing how damage works a little bit and have some theories on that, but feel reluctant to talk about it til NDA works (as it's system related as opposed to "MAN THIS IS FUN..which it is").PPCs really seem to be shitty this game. I get perfect hits in a row on a stationary target with the 3 on my Awesome and I have never gotten a single kill yet. Laser boat, SRM shotgunning, and AC/Gauss seem to be the most effective overall right now.