BattleMonkey
Member
That game was my primary hobby for 2 or 3 years, until the 1st or 2nd AoD expansion, really. I was good, too - I'd typically walk away from a prerelease weekend with 3 tournament wins and 3 nationals invites. Unfortunately, after AoD, the game became more and more about mechs and that just wasn't as interesting of a direction IMO. It was a hell of a game though, and the best product WizKids ever released (and believe me, I played nearly all of them).
I had complete opposite issue, with the 1st expansion onward they just raped the effectiveness of mechs. Often tournaments had to impose a force mech requirement as many players started to play completely non battlemech forces, so organizers would put in a requirement that players have at least one or two mechs in their armies. 1st expansion completely broke the game with it's awful implemenation of artillery which was so OP. Then the vtol rules made it far worse with their pop and shoot mechanics. The common tournament army involved hordes of infantry whose purpose was to get killed and slow down enemy units as artillery just sat back sniping the big units. Vtols then just finished off any smaller units while being immune to return fire.
It wasn't till the much later sets did they try to rebalance the game towards mechs and adding tons of new game options, but the game was on it's death bed by then. Was a good game at start but they quickly killed it with each expansion.
Also, the proper term is survival mode, not horde mode. Fucking Gears of War changing the word...
Survival mode generally referred to it in single player games. The whole horde mode was mostly attributed to the gametype in a coop environment.