neo2046
Member
one line is software, one line is hardware
(unit counts in 10,000)
http://homepage3.nifty.com/TAKU64/image/ds_psp.gif
(unit counts in 10,000)
http://homepage3.nifty.com/TAKU64/image/ds_psp.gif
wowneo2046 said:one line is software, one line is hardware
(unit counts in 10,000)
http://homepage3.nifty.com/TAKU64/image/ds_psp.gif
this isn't entirely accurate. DS was doing 100K WEEKS before the holiday shopping season was upon us. I'm not trying to knock the PSPs 100K, it is decent, but it is pointless to compare the DS doing that over half a month ago. Kind of like PS2 selling 300K in a month in america, and then calling the GCN as a contender because it sold 300K in November, despite PS2 selling 800K.Razoric said:PSP is doing pretty well too at 100k (I remember when DS got up to 100k and everyone was saying how good that was, it should apply here as well regardless of how DS is doing)
No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.CrisKre said:Also I think Sony needs to start worrying about revolution in Japan right now. It would be all kinds of hillarious if we see this same performance for Rev vs. PS3 come 06 & 07. Interesting times indeed.
Heian-kyo said:No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.
I'm not saying it will or it won't, but I find it kind of absurd that so many are thinking the DS success somehow equals Rev success simply because they both have new methods of control
Heian-kyo said:IMO it's not the touch screen or the dual screens that are the reason for the DS' success in Japan right now, it's the games, and the current mass appeal of non-traditional games like Nintendogs, Tamagotchi and Brain Training.
BTW here are the YTD and LTD for the DS and PSP.Sales of the top 100 titles totaled 2,166,476 units, 121.76% of last week's total and 263.45% of the weekly average. With the Christmas sales season moving into full swing, the market is showing activity.
Nineteen new releases took spots in the top 100, accounting for 33.53% of sales. Of these titles, "Tales of the Abyss" stood out with sales of approximately 404,000 units. The game got off to an even better start than its predecessor "Tales of Legendia," which was launched in August of this year and sold approximately 242,000 units in its first week, and "Tales of Rebirth," the title before that, which was launched in December of last year and sold approximately 335,000 units in its first week.
Looking at the results for existing titles, "Animal Crossing: Wild World" and "Mario Kart DS" again sold more than 100,000 units each and took top spots in the sales ranking. Sales grew across the board for other standard titles as well, including "Tamagotchi Connection: Corner Shop!" "Pokemon Mysterious Dungeon," and "DS Training For Adults: Work Your Brain." Driven by strong software sales, sales of DS hardware jumped to approximately 409,000 units this week from approximately 299,000 units last week. Demand for presents was notably high.
Do gamers really want to play Nintendogs and Brain Training at home?sp0rsk said:You answered your own question
Not working without the touchscreen is extremely debatable. I doubt the success would differ had the DS not had a touch screen, and Nintendo made 'em work with traditional controls.elostyle said:Which all wouldn't work without a touchscreen.
People think the success will translate because everyone also thought Sony would be taking over the handheld market with a console approach.
I don't want to play those on my DS.Heian-kyo said:Do gamers really want to play Nintendogs and Brain Training at home?
Because we know Sega's Brain Training really lit up the charts.Heian-kyo said:Not working without the touchscreen is extremely debatable. I doubt the success would differ had the DS not had a touch screen, and Nintendo made 'em work with traditional controls.
Heian-kyo said:No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.
I'm not saying it will or it won't, but I find it kind of absurd that so many are thinking the DS success somehow equals Rev success simply because they both have new methods of control.
IMO it's not the touch screen or the dual screens that are the reason for the DS' success in Japan right now, it's the games, and the current mass appeal of non-traditional games like Nintendogs, Tamagotchi and Brain Training.
Heian-kyo said:Do gamers really want to play Nintendogs and Brain Training at home?
Not working without the touchscreen is extremely debatable. I doubt the success would differ had the DS not had a touch screen, and Nintendo made 'em work with traditional controls.
No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.
It'll probably translate about as well as using PlayStation ideologies has for Sony in handhelds.Heian-kyo said:No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.
Heian-kyo said:Do gamers really want to play Nintendogs and Brain Training at home?
Link said:I don't see why so many people are assuming this means the Revolution will set the world on fire. The strong sales of the GBA didn't do a thing for GC sales, and "unique input" games like Jungle Beat didn't exactly take off either. Even if the Revolution sells twice as much as the GC in Japan, that's still far away from great sales.
solarplexus said:I can access the site, the numbers are real.
DS 408,770
PSP 95,689
PS2 55,342
GBASP 19,098
GC 17,849
GBM 14,432
Xbox360 8,623
GBA 416
Xbox 182
DS 408,770
PSP 95,689
PS2 55,342
GBASP 19,098
GC 17,849
GBM 14,432
Xbox360 8,623
GBA 416
Xbox 182
PhoenixDark said:DS: "Double the fun, double the ownage losers!"
PSP: "...but rememeber my retail?"
GBASP: "Japan treated me like Jennifer Aniston, but I ain't complainin"
GC: "17,849 more suckers scammed, lolz!"
GBM: "But I though Japan loved petite women?"
Xbox 360: "Next gen doesn't matter...at least we won WWII!"
GBA: "You can call me Adam"
Xbox: "I'M BLACK AND I'M PROUD!"
You hit the nail on the head, I don't want Nintendogs either, traditional gamers aren't the ones buying these games.Fuzzy said:I don't want to play those on my DS.
Because we know Sega's Brain Training really lit up the charts.
A lot of traditional gamers bought nintendogs just like they bought singstar or whatever.jj984jj said:You hit the nail on the head, I don't want Nintendogs either, traditional gamers aren't the ones buying these games.
However, I don't see Sony sitting back and letting only Nintendo make these games next generation, so what both Nintendo and Sony come up with will be interesting.
DS 408,770
PSP 95,689
PS2 55,342
GBASP 19,098
GC 17,849
GBM 14,432
Xbox360 8,623
GBA 416
Xbox 182
Based on Famitsu & Media Create data :Moor-Angol said:If someone cares, here is the complete DS chart list in Japan, based on weekly Famitsu data
http://moorangol.altervista.org/ds.html
I think someone mentioned that they'll stop tracking Xbox beginning in 2006, especially now that the 360 is out. You're right, though -- they really could've stopped long before.Scotch said:Why does Media Create even count Xbox by the way? I'm sure a couple of hundred PSOne's get sold every week, right? Why not count those?
jamesinclair said:06. GBA Pokemon Dungeon Red 84,669 (355,624)
07. NDS Pokemon Dungeon Blue 80,484 (353,918)
I love how they sell together. Next week the DS one will sell slightly more than the GBA one.
GaimeGuy said:Remember when someone photoshoped that Miyamoto/Iwata picture with them laughing and Iwata holding up a DS so that Miyamoto and Iwata's faces were dogs?
Cue Reggie: "Not my problem".snatches said:that said I wan't to ask this question-What if Sony had launched the PS3 this fall in Japan?
What if they were pushing some unique connectivity with PSP on a launch title?
Like MGS4-> PSP functionality for example?
I'm thrilled with the DS success so this is not a troll....I just like GAF speculation....
Not launching the PS3 in '05 could be a big strategic mistake for Sony, and not because of MS....because of the competitor they didn't expect to do so well......
Pimpbaa said:I wonder if Nintendo can replicate this kind of success with the Revolution in Japan. Seems like system specs don't matter to them, plus they love non tradition games ( or non games in the case of brain training).
Heian-kyo said:No one has ever answered this, and yet it's been said so many times, so I'll ask now: what on Earth makes people think the DS success in any way will translate to Revolution success? The console and handheld markets are completely different.
I'm not saying it will or it won't, but I find it kind of absurd that so many are thinking the DS success somehow equals Rev success simply because they both have new methods of control.
IMO it's not the touch screen or the dual screens that are the reason for the DS' success in Japan right now, it's the games, and the current mass appeal of non-traditional games like Nintendogs, Tamagotchi and Brain Training.
Are you sure your ass can handle that much pulled out of it at once?NintendosBooger said:Because unlike the Game Boy --> Gamecube scenario, it would seem that, through the DS, Nintendo has generated a new fanbase, perhaps separate and distinct in a way from their original fans. From what I can tell, GBA owners are essentially 2D purists and "traditional" gamers who want to reenact experiences of the 16-bit golden era of gaming while maintaining long-standing ties with the console market leader for the most part (Playstation brand). To use an analogy, "I like you a lot (handheld), Nintendo, but not in that way (console)." I don't see that being the case with the DS, a system that has seemingly cultivated a new audience (non-gamers) from the ground up, and as a result, Nintendo is hoping that these new gamers will continue with their new-found trust of their brand and migrate over to the Revolution console.