Interfectum
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[360] Star Ocean 4: The Last Hope (Square Enix) - 131,000 (80%)
Wow very nice!
[WII] Dead Rising: Chop Til You Drop (Capcom) - 6,400 (30%)
Ouch. :lol
[360] Star Ocean 4: The Last Hope (Square Enix) - 131,000 (80%)
[WII] Dead Rising: Chop Til You Drop (Capcom) - 6,400 (30%)
slaughterking said:I think that had to do with shortages for DS cartridges.
Interfectum said:Ouch. :lol
Johann said:Between the original Dead Rising's exclusivity on the 360 and its Z-rating, the series never built up much of a fanbase in Japan.
.
Final Fantasy III had steady restocking, but not enough to cause demand to sate as quickly as most RPGs.Minsc said:Wasn't there a pretty major title within the last two years that got really screwed over by not getting a restock for almost 2 weeks (probably were a few I bet)? I want to say it was a FF or DQ, or something on that level anyway.
It's still done pretty well for itself. Putting the original and Platinum rereleases together it was nearly at 100K by the end of 2008.Johann said:Between the original Dead Rising's exclusivity on the 360 and its Z-rating, the series never built up much of a fanbase in Japan.
schuelma said:And the fact that this version seems to be utter shit didn't help
schuelma said:And the fact that this version seems to be utter shit didn't help
cw_sasuke said:Nintendo was desperate back then ^^
markatisu said:Desperate or not the Link version of SCII was the biggest selling version :lol
nintendo never was really desperatecw_sasuke said:Nintendo was desperate back then ^^
Nice going of Star Ocean 4 i must say! And thanks for the other first day numbers numbers as well!bttb said:[360] Star Ocean 4: The Last Hope (Square Enix) - 131,000 (80%)
A guy from Capcom said that Dead Rising for the Wii technicaly isnt a port.C.T. said:Full price for a shitty port job...
How much did Nintendo make off the Gamecube? I think i tried to look for this quite a while ago, but unfortuantely i dont think i found anything numbers specificly for the Gamecube earnings.farnham said:nintendo never was really desperate
they still made a lot of money off gamecube and gameboy advance back then
there were a lot of interviews back then that nintendo never made losses with the gamecubetest_account said:How much did Nintendo make off the Gamecube? I think i tried to look for this quite a while ago, but unfortuantely i dont think i found anything numbers specificly for the Gamecube earnings.
WOOOOOO GO SO4!bttb said:First Day Sales (02/19)
[360] Star Ocean 4: The Last Hope (Square Enix) - 131k
[PSP] Idolmaster SP: Perfect Sun (Bandai Namco) - 33k
[PSP] Idolmaster SP: Missing Moon (Bandai Namco) - 28k
[PSP] Idolmaster SP: Wandering Star (Bandai Namco) - 24k
[NDS] Shining Force Feather (Sega) - 19k
[PS2] Sacred Blaze (Flight Plan) - 14k
http://ameblo.jp/sinobi/entry-10211471650.html
jj984jj said:WOOOOOO GO SO4!
Poor Flight-Plan games, I guess it's not mega bomba but it's still pretty bad if things don't pick up.
~65k and 45k respectively.bttb said:[NDS] Shining Force Feather (Sega) - 19,000 (30%)
[PS2] Sacred Blaze (Flight Plan) - 14,000 (30%)
Ah ok, thanks for the info! I wonder how much the Gamecube cost to produce, if it was sold for about $99 US dollars, and they still made money? Or maybe they made most of the money from the Gamecube software sales?farnham said:there were a lot of interviews back then that nintendo never made losses with the gamecube
and nintendo only made a loss in its company history after they entered the video game industry in 2005~2006 (it was one fiscal quarter i think)
and that was because of the Rand D costs of the Wii,,,
Yeah I noticed it. :lolbotticus said:~65k and 45k respectively.
neojubei said:Same here. Now I have a growing interest in the game.
FINALFANTASYDOG said:It was, when both of your first week shipments sell out almost immediately, even when you'd didn't advertise the game a lick or really seem to care about it. you know that it was basically sent to die, and were amazed by the fact it stood there in the fire looking rather content.
I think the bigger thing to note is why the bloody is 365 Days of Magic still selling?
Talk about random games with legs.
Yay![360] Star Ocean 4: The Last Hope (Square Enix) - 131,000 (80%)
Yay![WII] Dead Rising: Chop Til You Drop (Capcom) - 6,400 (30%)
bakemono said:So much negativity in this thread regarding 360 in Japan. We need someone like Jimbo to even out the field.
:lolAranhaHunter said:Of course it does.
bttb said:First Day Sales (02/19)
[360] Star Ocean 4: The Last Hope (Square Enix) - 131k
[Nintex] said:Yay!
It's a good thing that Japan rejects shit like FFCC: EOT Wii and DR:CTYD.
donny2112 said:PSP software sales
Famitsu data from GEIMIN.net (thanks to bttb):
First number is total sales from GEIMIN. Second number is PSP sales in my database for the same period. Third number is the percentage of sales my database was tracking vs total sales.
Code:2004: 551K / 544K / 98.7% 2005: 4179K / 3870K / 92.6% 2006: 6659K / 5717K / 85.9% 2007: 6750K / 6087K / 90.2% 2008: 9746K / 8399K / 86.2%
From the way that I do this calculation and the prevalence of end of year data vs. mid-year data, the six month periods A) won't sum up to the yearly totals and B) cover as high a percentage of the total sales. Also, we don't have a 2005 1st half Top 100, so that year will be a lower representation per half than the others. Just wanted to give an idea of where this is starting from, though.
Why GBA? It couldn't be DS. DS makes the PS2 look poor for total software. I didn't want to compare it to a console (e.g. GCN), since it's different markets. It looks like the PSP could approach GBA's total hardware sales, though GBA got there faster which likewise gives it a software advantage. However, there is less yearly or mid-year data for the GBA's lifespan, which lowers it some. GBA was also essentially a monopoly whereas PSP was pitted against the DS. The PSP did have the PlayStation name and publisher support going for it, though.
Since there isn't an exactly comparable system, GBA was chosen to at least give a frame of reference.
PSP software sales have gotten better. Monster Hunter Portable 2 G was half of the 2008 1st Half total, but I think it's still pretty clear that the PSP was improved in 2008 over its 2007 performance.
I've been a pretty strong advocate that the PSP hasn't been selling as a primarily UMD game playing device for a while now. Thinking about it more generationally, though, I think the PSP may be coming back a bit more toward the video game software side than it used to be. The PSP started out selling primarily for games. That didn't go so great as shown by the graph up through 2007. Pretty much no growth in 2007 despite Monster Hunter Portable 2 launching in the first half of 2007. Obviously this had an impact on developer support (and the overseas performance didn't help out much, either).
However despite that lowered publisher support, 2008 still saw good gains. Even though Monster Hunter Portable 2 G was over half of the 2008 1st Half total, that still means that the rest of the software was equivalent to 2006's 1st Half with fewer games (40 > 10K in 2006's 1st Half vs. 24 > 10K in 2008's 1st Half). 2008's 2nd Half showed similar improvement vs. 2006/2007 (8 games > 100K with 2 > 500K vs. 10 > 100k in 2006 and 7 > 100K in 2007 with 1 > 500K).
In short, I'd say that the PSP's software sales have improved a good amount over the past year, which I think is very surprising for a system this far into its generation. Nice!
bttb said:Dengeki Sales: 02/09 - 02/15
Dengeki Software Totals
Code:Hardware | This Week | Last Week | YTD NDS | 504,351 | 336,350 | 3,930,893 Wii | 114,290 | 126,504 | 1,799,169 PS3 | 185,817 | 128,816 | 1,068,295 PS2 | 122,805 | 105,175 | 867,725 PSP | 205,945 | 198,800 | 1,819,255 X360 | 59,655 | 32,791 | 310,235 Total | 1,192,863 | 928,436 | 9,795,572
Tenbatsu said:Ouch for Dead Rising Wii! Seriously did Capcom Japan market any of their Wii games? Zack & Wiki, TvC, Basara, We Love Golf, Dead Rising etc....
Ouch for Sonic too!
Flying_Phoenix said:I'm totally baffled to as of why Final Fantasy isn't coming to the 360 in Japan. I mean Square-Enix releases this as an exclusive (for now) and The Last Remnant as a timed exclusive (I think that's the case at least) to built a steady JRPG fanbase for the console yet they won't release the biggest JRPG for it in Japan?
I don't think it's up to MS, looking at the shipment I think the 100k+ opening for SO4 will turn some heads at Square-Enix. We're looking at a 2010 release for FFXIII at the earliest, considering S-E's golden rule(no mainline FF/DQ in the same fiscal year). In the end we might see an Xbox 360 version in Japan after all, since they're delaying the game anyway.AnimeTheme said:It was already pretty dumb for SCE to lose FF13 worldwide. It would be the dumbest thing in this generation if SCE couldn't even secure the exclusivity (even if just timed) of FF13 in Japan alone. In fact, from MS's side, it is not worth the money to buy a multi-platform deal for FF13 in Japan. It's not like M$ can single-handedly control the industry.
[Nintex] said:I don't think it's up to MS, looking at the shipment I think the 100k+ opening for SO4 will turn some heads at Square-Enix. We're looking at a 2010 release for FFXIII at the earliest, considering S-E's golden rule(no mainline FF/DQ in the same fiscal year). In the end we might see an Xbox 360 version in Japan after all, since they're delaying the game anyway.
AnimeTheme said:It's almost a known secret that MS paid a big sum of money to break the deal between Sony and SE to get the multiplatform release outside Japan. Don't tell me you think Sony was that dumb that they didn't have a deal with SE to secure the exclusivity of FF13 in Japan (and it probably existed long time ago). In MS's eyes, it's simply not worth the money and effort to do the same thing in Japan, since we all know that for most multiplatform titles, PS3 version always outsell XB360 versiob by a large margin. Either MS pay enough to steal the exclusivity from Sony, or they'd better just do nothing.
More software would probably be a good start.Spiegel said:PSP>WII in the YTD. Yeah, Nintendo has to do something
bttb said:Dengeki Software Totals
Code:Hardware | This Week | Last Week | YTD NDS | 504,351 | 336,350 | 3,930,893 [b]Wii | 114,290 | 126,504[/b] | 1,799,169 [b]PS3 | 185,817 | 128,816[/b] | 1,068,295 PS2 | 122,805 | 105,175 | 867,725 PSP | 205,945 | 198,800 | 1,819,255 X360 | 59,655 | 32,791 | 310,235 Total | 1,192,863 | 928,436 | 9,795,572
I'm sure some games are 'bought', but there isn't much reason for SE to release FFXIII exclusive for PS3 in Japan when they've been building a fanbase on Xbox 360. I think the "not multiplatform for Japan" line had to do with the fact that they had to port and translate the game. It certainly won't hit 2009 now so the only reason for S-E not to do a Japanese version is like you said, the lack of interest from Microsoft(which doesn't make any sense) or a moneyhat from Sony.AnimeTheme said:It's almost a known secret that MS paid a big sum of money to break the deal between Sony and SE to get the multiplatform release outside Japan. Don't tell me you think Sony was that dumb that they didn't have a deal with SE to secure the exclusivity of FF13 in Japan (and it probably existed long time ago). In MS's eyes, it's simply not worth the money and effort to do the same thing in Japan, since we all know that for most multiplatform titles, PS3 version always outsell XB360 versiob by a large margin. Either MS pay enough to steal the exclusivity from Sony, or they'd better just do nothing.
Flying_Phoenix said:Zack and Wiki had a $2 Million Advertising Budget (according to Sven). Tatsunoko vs Capcom had virtually no marketing for both the Wii and the Arcade Version. Not sure about the rest.
Cosmonaut X said:Source?
ISTR him making a comment about Capcom spending more on the game than people think they did (dev-wise), but I don't recall a specific figure for ad spend - or even one as vague as "millions".
[Nintex] said:I'm sure some games are 'bought', but there isn't much reason for SE to release FFXIII exclusive for PS3 in Japan when they've been building a fanbase on Xbox 360.
I saw TV commercials for TvC, they were aired during Tatsunoko shows like Yatterman. Haven't seen a single thing for Dead Rising, though.Flying_Phoenix said:Zack and Wiki had a $2 Million Advertising Budget (according to Sven). Tatsunoko vs Capcom had virtually no marketing for both the Wii and the Arcade Version. Not sure about the rest.
Probably too early to call that. For all we know, it might be successful in other regions.Second said:Pretty terrible Dead Rising sales.
So this means no Dead Rising 2 for the Wii and no Dead Rising clones either.
Second said:Pretty terrible Dead Rising sales.
So this means no Dead Rising 2 for the Wii and no Dead Rising clones either.
Y2Kev said:I'm not really impressed with Star Ocean 4. Star Ocean 3 opened at nearly 400k (first week, not first day, though I am sure you can see the point). And I understand this is the 360, but this is still a colossal step down? It was Tri-Ace's decision to put it on 360 (and only 360) instead of Wii or PS360.
Star Ocean was the one franchise I thought could shatter the 360 "glass ceiling" for RPGs since it was a dynamo in Japan last generation. I just don't see those results in the cards.
Maybe it's in line with your expectations-- and, to be frank, they were realistic-- but I can't see this as a huge success.
Y2Kev said:I'm not really impressed with Star Ocean 4. Star Ocean 3 opened at nearly 400k (first week, not first day, though I am sure you can see the point). And I understand this is the 360, but this is still a colossal step down. It was Tri-Ace's decision to put it on 360 (and only 360) instead of Wii or PS360.
Star Ocean was the one franchise I thought could shatter the 360 "glass ceiling" for RPGs since it was a dynamo in Japan last generation. I just don't see those results in the cards.
Maybe it's in line with your expectations-- and, to be frank, they were realistic-- but I can't see this as a huge success.
My one caveat here is a restock. If it shoots up to 200k, I'd be pretty impressed.
I already have factored them in (I mention them). I can't find first day but I reported first week via Garaph.Minsc said:What was Star Ocean 3's sell through for first day & first week (ultimately the initial shipment #), and what was the size of the console user base it was on when it was released? I think those have to be factored in as well.
Y2Kev said:I'm not really impressed with Star Ocean 4. Star Ocean 3 opened at nearly 400k (first week, not first day, though I am sure you can see the point). And I understand this is the 360, but this is still a colossal step down. It was Tri-Ace's decision to put it on 360 (and only 360) instead of Wii or PS360.
Star Ocean was the one franchise I thought could shatter the 360 "glass ceiling" for RPGs since it was a dynamo in Japan last generation. I just don't see those results in the cards.
Maybe it's in line with your expectations-- and, to be frank, they were realistic-- but I can't see this as a huge success.
My one caveat here is a restock. If it shoots up to 200k, I'd be pretty impressed.
I've always found this a little strange, personally. Western developers had no trouble getting B and C teams (or even hiring outside) to do ports of their games for simultaneous launch. The pattern in Japan (at least so far) is this significantly delayed release schedule (Eternal Sonata, I'm sure Tales of Vesperia will follow this pattern, though to be honest I don't think SO4 will see a PS3 port). I think it's definitely unique.Mr Killemgood said:Speaking for the reason that it was only on 360:
Tri-Ace began development of the title before PS3 development kits were out, and most likely Wii kits as well. That *should* put it at a time when the Wii wasn't looked at as being the likely candidate for being the #1 console this generation, and the projections of it debuting in 2008-2009 would still of shown, looking at various analysts predictions, the X360 having a worldwide lead over the PS3. So they used the best forward-thinking ideas they could. I am sure if they knew the Wii was going to do what it did, it'd be Star Ocean 4: Let's Play Spaceships!!!!! But that was out of professional expert's look into what the console market was going to be.
If Star Ocean 4 has similar legs as Tales of Vesperia, it's going to reach 300,000 units sold in Japan alone, which should be good. AFAIK, Star Ocean has a good Western user base, so the 360 is a good choice for the game. Hopefully those WW3 CG cutscenes appeal to us Westerners and we buy it in droves.