jeremy1456 said:I predict Disaster: Day of Crisis will ring in at 15k first day, and will end the week at 20k.
I have a bad feeling... I predict 10k first week.
jeremy1456 said:I predict Disaster: Day of Crisis will ring in at 15k first day, and will end the week at 20k.
Olaeh said:I have a bad feeling... I predict 10k first week.
So is Captain Rainbow, didn't help all that much.jeremy1456 said:I made my prediction assuming that it's Nintendo published.
Otherwise...
Dizasuta!!!
Pretty standard Nintendo marketing. Some standees here and there, TV spots. After the game hit pretty big they seem to have increased the number of TV spots. The initial marketing wasn't any greater than say, Disaster's, and certainly much less than they did for Wario Shake and Pokemon Platinum.the thoroughbred said:Holy shit, I didn't even notics Rhythm Tengoku up their. Until I saw a few people saying it's still there. Even then I went to 20-30 to have a look. Only to not be ale to see it.
Fucking hell its at 5 with 700k+ at sales. That is amazing. This is some really good news. For a game like that to hit 700 is just, well I'm lost for words.
Did they market this heavily?
Olaeh said:I have a bad feeling... I predict 10k first week.
donny2112 said:I use NPD-defined months to keep Japanese sales aligned with U.S. periods. As such, I don't include the very first week of the year in January, which is probably the difference you're seeing.
I doubt this would sell more if it would've been announced at an earlier date (hell, this was announced years ago) or if we would've gotten more information about it. This is clearly B-string software at best and just doesn't have an awful lot of sales potential imo.Mithos Yggdrasill said:You know, somehow I hope it will bomb only because Nintendo should understand that their new strategy in announcing games, i.e. no news until 1 month before it ships and then in this month a moderate commercialisting, is really a bad strategyy IMHO.
Monolith made it, it's getting released next week (Japan) and there are no previews or any hands-on or whatever :lol .the thoroughbred said:So I have obviously missed out on a few things for the last few weeks. Is Disaster actually made and actually getting released? Who made it? NST? Is it any good (previews etc)?
What? Still? Man this game is the definition of "sent out to die". Monolith must really hate Nintendo at the moment.Phife Dawg said:I doubt this would sell more if it would've been announced at an earlier date (hell, this was announced years ago) or if we would've gotten more information about it. This is clearly B-string software at best and just doesn't have an awful lot of sales potential imo.
Monolith made it, it's getting released next week (Japan) and there are no previews or any hands-on or whatever :lol .
Didn't you get the memo? When something new and unpredictable happens, it's just a confirmation that Sales-Agers suck as analysts.PantherLotus said:So, according to recent argumentation styles around here, if we all expect Disaster to sell between 15k and 20k, and it sells between 18k and 22k, IT WAS A COMPLETE SUCCESS AND EVERYBODY WAS WRONG ABOUT IT!!!!!
The "marketing DIZASUTAAAA" in the official GAF thread title is there for a reason ;PBishopLamont said:What? Still? Man this game is the definition of "sent out to die". Monolith must really hate Nintendo at the moment.
Jocchan said:Didn't you get the memo? When something new and unacceptable happens, it's just a confirmation that Sales-Agers suck as analysts.
The "marketing DIZASUTAAAA" in the official GAF thread title is there for a reason ;P
You broke it, sorry.jimbo said:Fixed.
jimbo got assaulted by a bunch of burly men and fought them off with one hand tied behind his back.skinnyrattler said:Why is this thread so huge?
VerTiGo said:I wouldn't downplay Disaster at all. It seems like a wildcard and with a very good chance at being a moderate success.
Mithos Yggdrasill said:You know, somehow I hope it will bomb only because Nintendo should understand that their new strategy in announcing games, i.e. no news until 1 month before it ships and then in this month a moderate commercialisting, is really a bad strategyy IMHO.
jimbo said:(They lose formatting on GAF messaging, so I have to send you the file itself)
donny2112 said:[ code] tags should probably fix that. Glad the Media-Create numbers were of use.![]()
Azelover said:It is, but only to games that will sell well for a short period. What they're interested in are games with have long legs, games that to a certain extent will sell themselves. I think probably their next move is try to change the games themselves so that all of them will follow the new model of long term sales.
CitizenCope said:Holy shit at 360. 2 weeks in a row above PS3.
According to Sinobi's blog, the PS3 version of Eternal Sonata had a shipment that was less than 50.000. Based on this i guess that 30k in the first week isnt that bad. It might end up selling out the first shipment when its all said and doneParacelsus said:Also, lawl at Sonata.
Soule said:/sigh I wish the consoles sales would pick up, I'm not sure how bad they are compared to last gen but it's not pretty compared to the hand helds. Also I'm happy the 360 is doing well, the predictability of these threads usually makes them boring, it's nice to see the list get shuffled around a bit.
sp0rsk said:This isn't really an "oh shit" kind of thing. Seems like sales are dropping as expected (though I guess they are still having shipment problems.)
harSon said:How so? Didn't Xbox 360 sales plummet to its original sales following other 'spikes' in the past?
test_account said:According to Sinobi's blog, the PS3 version of Eternal Sonata had a shipment that was less than 50.000. Based on this i guess that 30k in the first week isnt that bad. It might end up selling out the first shipment when its all said and done![]()
ORLY. PantherLotus predicted 13k, which is extremely close (hurr hurr), especially when compared to jimbo's prediction of 21k.Mr Killemgood said:Looks like PantherLotus was wrong about the X360![]()
Paracelsus said:Hmm...
Vesperia spike was around 24k, then dropped at 8k.
IU (?) spike was around 28k, then dropped at 14k.
I'd say the difference is minimal.
CitizenCope said:Holy shit at 360. 2 weeks in a row above PS3.
To be fair, Eternal Sonata is not a new game though, it was released for the Xbox 360 over a year ago if i'm not mistakengkrykewy said:PS3 = JRPG juggernaut in waiting confirmed.
Mr Killemgood said:How about every other non Blue Dragon spike?
TrustySpike: 7,583 first week. 3,369 second week.
HaloSpike: 5,215 first week. 1,547 second week.
KatamariSpike: 6,161 first week. 3,030 second week.
AceCombatPriceDropSpike: 17,673 first week. 5,817 second week.
If you look at most other spikes, they drop well below 50% on their second week. And in the case of AC6 + Price Drop + Arcade week (the only closely comparable week), it had over a 67% drop. Famitsu early info points to a 50% drop amidst sellout status in some areas. That's pretty good. Obviously what matters is how long it can stay above 6-7k for, but if this is any indication, then the X360 is doing well in Japan.
bcn-ron said:ORLY. PantherLotus predicted 13k, which is extremely close (hurr hurr), especially when compared to jimbo's prediction of 21k.
Angelus Errare said:I thought Trusty Bell 360 sold more than 7.5k first week?
Angelus Errare said:I thought Trusty Bell 360 sold more than 7.5k first week?
harSon said:How so? Didn't Xbox 360 sales plummet to its original sales following other 'spikes' in the past?
sp0rsk said:Because this week was the week of their huge price drop ad blitz.
Mr Killemgood said:What about the same week when AC6 dropped along side of the price cut? It went from 17k to 6k (67% drop). Not to mention the fact that the 2nd week had Dynasty Warriors launching with it.