schuelma said:Putting a 3rd party game on the PS3 still seems like a hell of a lot riskier move to me.
Yes.
Case in point, RE4 Wii > VF5 > Ninja Gaiden Sigma
schuelma said:Putting a 3rd party game on the PS3 still seems like a hell of a lot riskier move to me.
PantherLotus said:en generale
ksamedi said:What shareholders care about is profit and growth. Companies answer to these shareholders. Even if the DS is your main platform, the Wii has proven to be a viabeble system for software sales as well.
Mmmm, I don't understand what does that have to with what I said. I mean, I read you answer and I fail to see how it connects to what I say :?schuelma said:Putting a 3rd party game on the PS3 still seems like a hell of a lot riskier move to me.
ksamedi said:Not only that but the profit margins on Wii software are much higher than DS software. (DS software cost less but also sell for less profit, Wii software cost more but sell for more profit, once you break even, Wii software is more profiteble)
Kurosaki Ichigo said:Mmmm, I don't understand what does that have to with what I said. I mean, I read you answer and I fail to see how it connects to what I say :?
schuelma said:"exceptionally bad"?
I agree the last few months they've been disappointing, but I don't think they've reached that kind of territory...yet.
Dragona Akehi said:"Exceptionally bad" for a console that is completely annihilating the competition.
Not, that isn't it....I tried to say that Wii has gotten quite a few good pieces of 3rd party software by now, in regards to '3rd party games don't sell because they just release shit'..schuelma said:Maybe I misread your post- I thought you were implying that the Wii in Japan doesn't deserve more 3rd party support in Japan.
If not, I apologize.
Kurosaki Ichigo said:Not, that isn't it....I tried to say that Wii has gotten quite a few good pieces of 3rd party software by now, in regards to '3rd party games don't sell because they just release shit'..
Wii software sales are exceptionally bad.
Wasn't RE4 half the price of those games? Also, a much bigger following...cvxfreak said:Yes.
Case in point, RE4 Wii > VF5 > Ninja Gaiden Sigma
schuelma said:I think next week will say a lot with RE:UC
ethelred said:what
charlequin said:Definitely. If it puts up a very strong performance, this discussion will change pretty significantly: that'll certainly be a pretty clear signpost for Capcom, if not more third parties. Conversely, if it does poorly, I think that'll do a lot to hurt future third party development efforts.
What are our expectations on this title? I haven't sat down to do the research yet; do we know shipments or have analysis on what is likely to be considered a good number?
kay said:Wasn't RE4 half the price of those games? Also, a much bigger following...
Of course PS3 exclusive doesn't make much sense either but 360/PS3 aimed at Western market makes a lot of sense. I think for more Japanese targeted games though that is right, see D3 publisher.
schuelma said:Well, we know the Famitsu analysts predicted 500K or something- that seems way too high to me.
Anyone know how the previous RE on rails games did?
I want to say 200-250K overall would be pretty respectable?
charlequin said:All other things being equal. Which, to return to my point, we are arguing they are not in this circumstance.
Also, your argument only works if companies are treating the console market as a separate one from the handheld market, which there is increasingly less and less reason to do.
No. Again, this is exactly what has not been proven. The situation is very uncertain right now, with positive signs (DQS and RE4) and negative ones (TIZ, SMG, etc.) If we assume companies are going to be conservative in how they interpret that evidence (something that's often a safe bet with Japanese publishers), they'll look at the negative evidence and ignore the positive unless it continues to mount up like it did on the DS.
schuelma said:Well, we know the Famitsu analysts predicted 500K or something- that seems way too high to me.
Anyone know how the previous RE on rails games did?
laserbeam said:Capcom I believe estimates they will sell 420K units or so worldwide.
The list price is 50% higher for the latter titles so it was still cheaper. I know it was a re-release but the series has always sold well as it has a more mainstream appeal.schuelma said:I don't think RE4 was budget priced in Japan. And it was also the 3rd console version in what, 2 years?
cvxfreak said:There were none prior to Umbrella Chronicles.
laserbeam said:Decent Wii games can be Profitable with as little as 85,000-100,000 Sales. Decent Xbox 360/PS3 games take anywhere from 700,000-1,000,000 to hit the profitable stage.
schuelma said:Wasn't there Gun Survivor?
And I'm curious on your expectations for RE:UC
cvxfreak said:The Gun Survivor games weren't on rails arcade shooters. This is why Umbrella Chronicles isn't a Gun Survivor game.
I think UC can do well. I expect it to do somewhere between the REmake (270K) and RE0 (400K).
Yeah that was way off, I think laserbeam got those figures from that one study and Koei already said it was wrong.charlequin said:This is a bad comparison at best. The difference in profitability stems directly from game budget. If we assume ~$20 revenue per sale goes to the publisher, you're claiming an average game budget of ~$2m for Wii, compared to ~$20m for PS360. That's an entire order of magnitude difference. While there are certainly games on each platform with budgets in that range, the difference on average is nowhere near that figure -- a AAA PS360 title does not cost 10 times as much as a AAA Wii title, end of story.
schuelma said:Anyone else with RE:UC predictions?
I'll say 130K first week, 300K lifetime.
schuelma said:I realize they aren't identical and RE:UC should do better, but it might not be a bad place to start.
cvxfreak said:I think a comparison to Gun Survivor is meaningless at this point and merely a troll point for uninformed individuals (when judging the gameplay quality, that is).
The Gun Survivor games never enjoyed the luxury of full-RE game status, which includes a strong advertising and PR campaign. Their enjoyment depended on the availability of an expensive accessory. The original Gun Survivor was released one week before CODE: Veronica, while Gun Survivor 2 was an arcade port released after Capcom moved the series to GameCube. Gun Survivor 4 was released in between Zero and Outbreak. Umbrella Chronicles is preceeding 5, but no one knows much about 5.
Not forgetting of course that anyone developing a Wii game has to spend extra development time and money on controls. Dev cost isn't just graphics.charlequin said:This is a bad comparison at best. The difference in profitability stems directly from game budget. If we assume ~$20 revenue per sale goes to the publisher, you're claiming an average game budget of ~$2m for Wii, compared to ~$20m for PS360. That's an entire order of magnitude difference. While there are certainly games on each platform with budgets in that range, the difference on average is nowhere near that figure -- a AAA PS360 title does not cost 10 times as much as a AAA Wii title, end of story.
ksamedi said:SMG sales are really a bad example for disproving the software selling power of a platform. It may have had a worse start than SMS but third parties would kill for those sales
(considering the long legs it will probably have). /QUOTE]
Don't count your chicken legs before they've hatched.
(I agree that this is all uncertain. My goal is to get people to admit to the possibility that some third parties must already be considering. If SMG puts up ridiculous legs next week and REUC explodes with amazing sales, everything I've argued this week will be irrelevant because of how much that changes the landscape.)
schuelma said:Interesting. I assume Capcom has or will be advertising this pretty heavily?
Care to name these "previously unassailable" Nintendo titles that that have done badly?It's only a bad business decision if core game titles do well after they are put on the Wii.
Right now, there's a couple examples that did: RE4 and DQ:S. There's also a lot more that didn't, and (this is the big thing) that includes Nintendo's own titles, the one area that's been previously unassailable on even Nintendo's biggest failure console. If you're a conservative company that doesn't want to spend a lot of money on shifting development priorities
But it's not really the end of the story. The point still stands, in order to be profitable on PS360 publishers need to sell significantly more software.This is a bad comparison at best. The difference in profitability stems directly from game budget. If we assume ~$20 revenue per sale goes to the publisher, you're claiming an average game budget of ~$2m for Wii, compared to ~$20m for PS360. That's an entire order of magnitude difference. While there are certainly games on each platform with budgets in that range, the difference on average is nowhere near that figure -- a AAA PS360 title does not cost 10 times as much as a AAA Wii title, end of story.
Weisheit said:Care to name these "previously unassailable" Nintendo titles that that have done badly?
But it's not really the end of the story. The point still stands, in order to be profitable on PS360 publishers need to sell significantly more software.
Eteric Rice said:45k first week, 230k lifetime.
It's been about a month since I updated, but last time I checked Wii JP software was greater than PS2 JP software at the same time, not counting Wii Play. Difference being the PS2 first:third party ratio was something like 1:20.Dragona Akehi said:"Exceptionally bad" for a console that is completely annihilating the competition.
JoshuaJSlone said:It's been about a month since I updated, but last time I checked Wii JP software was greater than PS2 JP software at the same time, not counting Wii Play.
schuelma said:If RE:UC sells 45K first week, that would be a disaster IMO.
JoshuaJSlone said:It's been about a month since I updated, but last time I checked Wii JP software was greater than PS2 JP software at the same time, not counting Wii Play. Difference being the PS2 first:third party ratio was something like 1:20.
charlequin said:Er... Zelda and Mario? I feel like we've been over this already. And I said "didn't do well," which is subtly different from "did badly."
No, it really is the end of the story. Those numbers are a misunderstanding at best and a lie at worst; they're totally unrepresentative and no decent discussion can come of them. I don't think anybody is claiming that PS360 games don't have significantly higher budgets (and therefore, significantly higher break-even points) than Wii titles on average, but citing a 10x difference as representative is totally ridiculous.
Eteric Rice said:I personally don't think Japan will be very into it, to be honest. It's a rail shooter that re-uses assets from previous games.
I should emphisise rail shooter.
ethelred said:Do a median comparison.
kay said:The list price is 50% higher for the latter titles so it was still cheaper. I know it was a re-release but the series has always sold well as it has a more mainstream appeal.
Eteric Rice said:Developers have said it themselves that a 360/PS3 game costs significantly more to make than a Wii game.
You'll have to look for the articles, I'm dead tired.
Eteric Rice said:Developers have said it themselves that a 360/PS3 game costs significantly more to make than a Wii game.
You'll have to look for the articles, though, I'm dead tired.
Well, this is the one I did last month:PantherLotus said:The only way to prove this would be with a chart. If you gots the numbas I gots the pretty charts!
(must include DS first year as well, since we're trying to draw a parallel between the three)
Using the data I used to make the above graph, of the 67 charted PS2 games the median was 37.4K. Using Famitsu data through a month ago for Wii, the median of 58 charted games is 38.8K. Certainly Wii is more top-heavy, but the median always sucks.ethelred said:Do a median comparison.
JoshuaJSlone said:Using the data I used to make the above graph, of the 67 charted PS2 games the median was 37.4K. Using Famitsu data through a month ago for Wii, the median of 58 charted games is 41.8K. Certainly Wii is more top-heavy, but the median always sucks.