PantherLotus said:
I think that's absurd as well. The DS is not the new PS2, it's the new GBA.
No way. The GBA was never more than a supplemental system, and never had the support to aim at being anything else. Even Nintendo's support was pretty minor -- no real Marios, no in-house Zelda, etc. The DS already has a library of 100% balls-out good games that gives lots of past consoles a run for their money, and more coming in all those genres -- it also has first-party support that's arguably
better than either of Nintendo's last consoles (since all the big series -- AC, Mario, Zelda, MK, etc. have been hit up, plus several others like AW that don't even appear on consoles.)
"The next PS2" is a loaded phrase because it can mean a lot of different things, but in the meaning of the default platform, the one you can assume every gamer owns and which the majorest of the major titles can most easily get the greatest market penetration on, it's far and away the leader out of currently supported systems -- something that was
not true of GBA vs. PS2. The fact that DQ9 there is really the most solid proof imaginable.
Thunder Monkey said:
Simply put we can all hope their won't be a PS2 this gen.
We can? Someone could buy a PS2 and play 90+% of all the great games released last generation. That seems like a consumer "win" to me.
Deku said:
I think third parties are having a hard time on all 3 platforms if recent financials mean anything.
I agree with this, and also that the lower Wii dev costs
could mean that third parties could live effectively off of only 1 out of X games "succeeding" as they did last gen, but... they do need to actually publish games that have any chance of succeeding before that happens... and they need to get people who will buy them on board with the console as well.
Oblivion said:
The funny thing about the argument about Wii owners not buying enough third party games is that, judging by the current library, if those third party games DID sell, you'd have the same people bitching about how Wii owners love buying shovelware and mini game compilations, and thus killing the industry, etc.
Like I've said before, it's a lose/lose choice. When third parties put out shitty cashgrab titles, there's no good choice: if they sell we get more ports/shitty games, if they don't sell we get no more third-party support. The third parties need to be blamed for half-assing their support, and Nintendo needs to be blamed for not bothering to create an environment where third parties use their whole ass; once the bad games are getting released it's already too late to fix the situation.
ksamedi said:
Yes that is true but that was also sort of my point, the core market is getting smaller and smaller in Japan, or lets call this the traditional market.
The market for core games as a whole is not that much (if any) smaller than it was before; the issue is that games which are increasingly hardcore played to an increasingly small audience. The DS' success illustrates that the market of people who want to play things that are unabashedly, inarguably games -- titles like NSMB and FF3 -- isn't smaller, it just wants games that are more approachable (but which can still be quite challenging -- see FF3 again). The Wii could be tapping this market, but isn't; that's exactly the failure we're talking about here.