184,999 to go.Cheesemeister said:Well, that's 1. How's that stacking up against the predictions? :lol
Oh, and this represents everything that will go wrong with our hobby this generation.
Error said:that's a lot of copies for layton, level 5 over shipped?
I think it'll fine because the Leg that Layton has.Error said:that's a lot of copies for layton, level 5 over shipped?
ksamedi said:What do you mean?
thatNDS Layton Kyouju to Akuma no Hako - 200,000 (700k shipment)
Error said:that
No, the first day sales are pretty great and can easily lead to a ~400k first week. Which would be about 60% of the shipment.Error said:that's a lot of copies for layton, level 5 over shipped?
dyls said:So Wii actually has had better third-party sales in its first year than everything except the PS2, and blew all of them out of the water including the PS2 in first-party sales. I'd love it if this stopped all the melodramatic overreactions, but I know better
Lobster said:I'll translate it.
Breaking News!
Wii Fit is released and School girl buys it!
edit:holy shit is the Wii Fit box bigger then the Wii console box?!
spwolf said:what?
dyls said:This is my understanding. Let me know if it's incorrect
Third-party sales in first year
PS2>Wii>DS>PSP>PS3>360
spwolf said:its completly correct, but those numbers are not good for Wii.
Resulting numbers are PSP=Wii for Top 10 3rd party games (difference is less than several percent), and Wii>PS3 by 35%, despite almost 3x bigger userbase.
And PS2>Wii by 4x.
spwolf said:its completly correct, but those numbers are not good for Wii.
Resulting numbers are PSP=Wii for Top 10 3rd party games (difference is less than several percent), and Wii>PS3 by 35%, despite almost 3x bigger userbase.
And PS2>Wii by 4x.
dyls said:Who the hell cares about percentages compared to userbase? It's about hard numbers, and the Wii is easily the most viable of the three main consoles for third-parties in Japan. End of story.
Maybe not, but who's going to be happier, BandaiNamco and Sega with their mega-budget (relative) flops Gundam Musou, Ridge Racer 7 and Virtua Fighter 5, or Capcom and BandaiNamco with the higher then PS3 game sales of PS2 and GameCube ports on Wii (RE4, Dragon Ball Z etc)?schuelma said:I don't think 3rd parties are concerned with what's fair.
GameCube has a bigger attach rate then PS2 worldwide, so therefore it won last gen and got all the support!tanod said:No, it's about attach rates. That's the standard measure for software success on a piece of hardware.
Yeah exactly, the only problem is that there is another new 3rd party monster the Wii has to compete with, the DS.dyls said:Who the hell cares about percentages compared to userbase? It's about hard numbers, and the Wii is easily the most viable of the three main consoles for third-parties in Japan. End of story.
Um, no it's not. What the hell do you think keeps them in business? This silly notion that an attach rate is some be-all-end-all method third-party companies use to decide to what platform they support most needs to end now. They do not care about how much hardware any company can get out there if they do not make their money back in the end, when moving forward they do not look at any single piece of data and decide to put all their money into that one bet, that would be idiotic. The attach rate is one of the last things these companies look at from a business perspective, if they can make more money elsewhere that's obviously where most of their support will go.tanod said:No, it's about attach rates. That's the standard measure for software success on a piece of hardware.
Oh yeah, one more thing for you. From Dalthien's PS3/Wii/360 sales thread:tanod said:No, it's about attach rates. That's the standard measure for software success on a piece of hardware.
I know this was a jest, but GC (and XBox for that matter) LTD attach was Always noticeably below PS2 (WW - I have no idea about specific regions).D.Lo said:GameCube has a bigger attach rate then PS2 worldwide, so therefore it won last gen and got all the support!
D.Lo said:Oh yeah, one more thing for you. From Dalthien's PS3/Wii/360 sales thread:
Wii Software sales total = 9,625,855
PS3 software sales total = 2,251,867
Wii Tie Ratio = 2.55
PS3 Tie Ratio = 1.73
Using the Famitsu hardware and software data we have through week 52, its tie ratio at the time was around 2.28. Incomplete, yes, but so are PS3/Wii's software data now.reilo said:Both are abysmal. One more-so than the other.
So the PS2 was 'abysmal' as well? From Joshua's data on the last page:reilo said:Both are abysmal. One more-so than the other.
D.Lo said:So the PS2 was 'abysmal' as well? From Joshua's data on the last page:
Total PS2 software sales through week 52 = 7,149,634
PS2 hardware through week 52 = ~3.4 million
PS2 Tie ratio at the week 52 = ~2.1
EDIT: beated, assuming you're talking about PS2 JSJ?
Yeah, I didn't intend to leave it so mysterious.D.Lo said:EDIT: beated, assuming you're talking about PS2 JSJ?
Those are third-party-only comparisons, though. Wii has an incredibly strong first party presence (Not counting Wii Play, 8 of the top 10), PS3 has a fairly strong first party presence (4 of the top 10), PS2 had an incredibly weak early first party presence (0 of the top 10). You can say those systems have an abysmal third party software tie ratio, but hey, sucks to have strong competition.reilo said:But looking at PS2s top Ten sellers, it beats the living shit out of the top ten PS3 and Wii sellers through 52 weeks.
JoshuaJSlone said:Yeah, I didn't intend to leave it so mysterious.
Those are third-party-only comparisons, though. Wii has an incredibly strong first party presence (Not counting Wii Play, 8 of the top 10), PS3 has a fairly strong first party presence (4 of the top 10), PS2 had an incredibly weak early first party presence (0 of the top 10). You can say those systems have an abysmal third party software tie ratio, but hey, sucks to have strong competition.
Attach rates usually are used when they're not market leaders or when they're in equal footing.tanod said:No, it's about attach rates. That's the standard measure for software success on a piece of hardware.
That is impressive. Bizzare, the Japanese were seemingly desperate to abandon Nintendo in 1995, jumping onto another system that quickly (then again, they already did for the PC Engine...).donny2112 said:So there's partial PS1 data out there that is problematic for the following reasons:
1) Only 'Points' are actually given, and sales are assumed to be a constant ratio of those points.
2) It starts the week after the PS1 launches and goes for only 6 weeks before having an 8 month gap in data.
3) LTDs are not given, so only a summation of the weekly sales is possible.
Even with all those strikes against it, the PS1 still looks pretty rosy for third-parties after 1 year compared to the Wii and PS3.
PS1:
1. PS1 Battle Arena Toshinden - 472,150 (19950122)
2. PS1 Tokimeki Memorial: Forever With You - 450,953 (19951203)
3. PS1 Ridge Racer - 298,066 (19950122)
4. PS1 New Japan Pro Wrestling: Toukon Retsuden - 244,984 (19951119)
5. PS1 Ridge Racer Revolution - 178,397 (19951203)
6. PS1 Gokujou Parodius Da! Deluxe Pack - 172,791 (19950122)
7. PS1 Namco Museum Vol. 1 - 145,649 (19951203)
8. PS1 Boxer's Road - 105,913 (19951112)
9. PS1 A. IV Evolution - 105,553 (19950122)
10. PS1 Jikkyou Powerful Pro Yakyuu '95 - 90,294 (19950115)
That's what we want to hear, a non-game doing it's job evangelising non-non-games.cvxfreak said:- Saw one person buying a Wii system, Wii Play, Wii Sports and Wii Fit. And what I thought was Biohazard Umbrella Chronicles, although it could have been Biohazard 4 Wii Edition as well.
Arde5643 said:Attach rates usually are used when they're not market leaders or when they're in equal footing.
Consider how oxbox and gamecube used to spout attach rates as their trophies when comparing themselves with PS2.
D.Lo said:You don't have Saturn data do you? From memory it could be even more impressive.
Easier just to link to it. These are what I used as reference earlier, I just weeded out the first-party releases and rounded numbers.reilo said:Ah. I thought it was a comprehensive list. Can you provide a top ten software list for both first and third party for Wii, and PS3 through the first 52 weeks, respectively? PS2 list would be the same.
Actually it's still the highest attach ratio to date (at least on hardware with userbase of 10Milion or over - I honestly wouldn't know if there may be something like nGage that beats it).PS2 still had a great attach rate of 10 software sold per console, no?
Viable enough for publishers to put out all these games. The userbase is pretty reliable, if your game has hype it'll sell 20k+.Pureauthor said:Define 'viable'.
PantherLotus said:i thought it would be big. but i think this is gonna be huge. like = wii sports, huge.
D.Lo said:That is impressive. Bizzare, the Japanese were seemingly desperate to abandon Nintendo in 1995, jumping onto another system that quickly (then again, they already did for the PC Engine...).
PantherLotus said:i thought it would be big. but i think this is gonna be huge. like = wii sports, huge.
Moor-Angol said:According to cvxfreak's report we have :
Wii system +2
Wii Fit +11
Wii Sports +1
Wii Play +1
SMG +1
RE4Wii / RE:UC +1
Mithos Yggdrasill said:At this point, all reports say that Wii Fit is going to be huge, but I have the impression that Wii's hardware will not skyrocket.