John Harker said:300,000 units is a lot sold for a game with that small of a budget on a 20 person dev team. It was no hit, but im certain it wasn't hard for them to recoup
The game was discounted to $10 when I bought it
I spent too much on it
sphinx said:Gamecube software of 2005 was like a sequence of bombs one exploding after the other. I don't think there was a single exclusive game that didn't bombed from Januray 2005 onwards. Maybe mario party 7 and mario strikers didn't do that horrible perhaps but it was all sadness and deception in the gamecube software front.
You're obviously talking about the U.S. from your choice of games. This isn't the first time you've decried the U.S. GameCube software late in its life, and you were no more correct then.
Donkey Kong: Jungle Beat (IGN's article only looked at half the sales in its launch month)
Fire Emblem (sold almost in-line with the GBA games on less than half the userbase)
Mario Superstar Baseball (sold very well)
Star Fox: Assault (sold very well)
Pokemon XD (sold very well)
And of course Mario Party 7 and Strikers.
As far as non-exclusives:
Resident Evil 4 (sold as much as REmake and RE0 combined when it was done)
LEGO Star Wars (sold as much as the XBX version LTD despite launching 6 months later)
"Sadness and deception," my butt.