Final Fantasy IV 180,000
card hero DS 30,000
Really, they did? How big was the shipment for FFIII? I don't remember.Pureauthor said:Whoa at the FFIV sales. Compared to FFIII, that's really pretty poor.
Then again, SE shipped less for this than they did for FFIII, so... I don't know anymore. Please don't let this sabotage chances of an FFVRemake...
Card Hero sales appear disappointing to me, but I don't know enough to properly judge.
Pureauthor said:Whoa at the FFIV sales. Compared to FFIII, that's really pretty poor.
Then again, SE shipped less for this than they did for FFIII, so... I don't know anymore. Please don't let this sabotage chances of an FFVRemake...
Card Hero sales appear disappointing to me, but I don't know enough to properly judge.
Pureauthor said:Approx. 500K, or at least that's what my memory tells me.
Hang on, I'll go check.
Lobster said:I don't get why developers and publishers bother with a Wii release when they're releasing it on Ps2 aswell..
Stumpokapow said:This is one of the few times where based on userbase the Wii version has done proportionately better than the PS2 version. So, picked a bad example to bring up a generally very valid point.
Stumpokapow said:This is one of the few times where based on userbase the Wii version has done proportionately better than the PS2 version. So, picked a bad example to bring up a generally very valid point.
HK-47 said:We need some awesome discussion to keep me awake. I just pulled an all nighter finishing work for my last class of the semester.
Pureauthor said:We're in a slow period. Go nap for 4 hours or so.
Pureauthor said:Whoa at the FFIV sales. Compared to FFIII, that's really pretty poor.
Then again, SE shipped less for this than they did for FFIII, so... I don't know anymore. Please don't let this sabotage chances of an FFVRemake...
Card Hero sales appear disappointing to me, but I don't know enough to properly judge.
(Lobster, I quoted Pureauthor but this reply goes for you too)Pureauthor said:'Based on userbase' isn't worth the paper it's printed on.
ziran said:Time Crisis 4 wasn't going to do much imo, it's around what you'd expect for that kind of game, like Ghost Squad on Wii. Although, that might outsell TC4 with PS3's installed base being what it is and the system being so hardcore orientated at the moment.
It's always fun looking back, no? :lol Thanks.Pureauthor said:Okay, I'm back. Ah, old sales threads are full of memories... not all of them good.
Anyway, 309K first day sales for FFIII, at 68% of shipment. That leaves us at approximately 450K for the first shipment. SE apparently rushed out another 50K copies for 501K first week. And that's all, folks.
They sold 180k first day. They'll probably double that for the first week numbers, leaving 360k/400k sold. Sounds like they sold exactly what they expected, if you assume that they wanted a few copies around to be sold next week.Eteric Rice said:I'm pretty sure SE isn't crying over those numbers.
Oh yeah, the dev costs for TC4 must be in the millions, while Ghost Squad's looks like they were a packet of M&Ms and a couple cans of Coke! :lolStumpokapow said:They better hope it outsells Ghost Squad. No GunCon4 userbase means no games to support it which kneecaps one of the game's main revenue streams. Comparing the breakeven point of the two, it's not even close.
Stumpokapow said:(Lobster, I quoted Pureauthor but this reply goes for you too)
You're right about that, in the sense that a developer who loses money loses money regardless of the userbase. My point in bringing it up is not to engage in spin, but to ask the question: "If you are trying to migrate your franchise userbase from one console to another, and you are not able or willing to accept financial losses in your first few installments, what is your best bet?"
I would say your best bet is to do a PS2/Wii dual release, relying on PS2 for income and Wii to foster franchise awareness on that platform. Now in cases where the PS2 version is outselling the Wii version 10:1 or 20:1 and I concede that this happens a LOT, it's clear Wii owners aren't fulfilling their end of that bargain and that's problematic. In cases where the Wii performs in proportion to its userbase size, while this might be irrelevant for income purposes, it's highly relevant for the purpose I propose here.
I believe that although it is impossible to fully study historical data on this subject (Japanese hybrid PSX/PS2 games are probably less common than PS2/Wii games, so there's not likely very many historical examples), it's at the very least a useful model.
Furthermore, there's a distinction from the US X360/PS3 comparison. Companies at this point have already migrated from PS2 to X360 for the most part in the US. Companies doing dual 360/PS3 releases are not trying to migrate users from the 360 to the PS3. They just want the sales. In this case, both platforms are about income and only one platform is delivering that income.
If you feel I'm wrong, I think this is a pretty good grounds for discussion, but I do want to make it clear that I'm not doing the fanboy "I want Wii sales to be good so I'll torture logic to make them good" dance. I'm legitimately theorizing about the purpose and direction of future console games and I freely admit that in many cases the Wii userbase is NOT satisfying the obligation I set out for them here.
Which is shitty cause it has some awesome gamesAniHawk said:Yeah, I'm sorta surprised it's actually that big. The system sells 184k in a week and only 3 games chart in the top 50. Most people stopped using it for games a long time ago.
Stumpokapow said:I hope there are more original rail shooters for the Wii. The supply of graphically viable arcade ports is starting to dry up.
Above Wii level:
System 256: None.
Lindbergh: 2Spicy, HOTD4, Ghost Squad Evolution
Yoboman said:Which is shitty cause it has some awesome games
What a pointless replyPureauthor said:Like... well, basically every single video game system to have ever existed?
The best bet is always doing a great sequel to that cnnsole that doesn't feel lik a dirty port.Stumpokapow said:You're right about that, in the sense that a developer who loses money loses money regardless of the userbase. My point in bringing it up is not to engage in spin, but to ask the question: "If you are trying to migrate your franchise userbase from one console to another, and you are not able or willing to accept financial losses in your first few installments, what is your best bet?"
Stumpokapow said:You're right about that, in the sense that a developer who loses money loses money regardless of the userbase. My point in bringing it up is not to engage in spin, but to ask the question: "If you are trying to migrate your franchise userbase from one console to another, and you are not able or willing to accept financial losses in your first few installments, what is your best bet?"
I would say your best bet is to do a PS2/Wii dual release, relying on PS2 for income and Wii to foster franchise awareness on that platform. Now in cases where the PS2 version is outselling the Wii version 10:1 or 20:1 and I concede that this happens a LOT, it's clear Wii owners aren't fulfilling their end of that bargain and that's problematic. In cases where the Wii performs in proportion to its userbase size, while this might be irrelevant for income purposes, it's highly relevant for the purpose I propose here.
I believe that although it is impossible to fully study historical data on this subject (Japanese hybrid PSX/PS2 games are probably less common than PS2/Wii games, so there's not likely very many historical examples), it's at the very least a useful model.
Furthermore, there's a distinction from the US X360/PS3 comparison. Companies at this point have already migrated from PS2 to X360 for the most part in the US. Companies doing dual 360/PS3 releases are not trying to migrate users from the 360 to the PS3. They just want the sales. In this case, both platforms are about income and only one platform is delivering that income.
If you feel I'm wrong, I think this is a pretty good grounds for discussion, but I do want to make it clear that I'm not doing the fanboy "I want Wii sales to be good so I'll torture logic to make them good" dance. I'm legitimately theorizing about the purpose and direction of future console games and I freely admit that in many cases the Wii userbase is NOT satisfying the obligation I set out for them here.
Relaxed Muscle said:Isn't System 256,basically, an upgrade PS2?....
I'm pretty sure Wii is capable of a very faithful port of Tekken 5 Arcade version...
PSP isn't doing poorly, it's selling amazingly well. It's the software that is underperforming. And yes, that is a unique situationPureauthor said:No more pointless than the one I quoted. A system performing poorly on the market despite the fact that 'it has awesome games' is hardly new, and in fact occurs more frequently than a system succeeding.
Yoboman said:PSP isn't doing poorly, it's selling amazingly well. It's the software that is underperforming. And yes, that is a unique situation
In any case, what has happened to other systems doesn't stop the fact that good software not selling well is a shame.
Your post was pointless cause you made it into something fanboyish and adversarial.
Which is why it's shitty that software isn't doing as well as it should. We've come full circle already! Pointless indeed.Pureauthor said:*shrugs* Success usually requires both hardware and software to perform at at least a decent clip.
Super256 is a slightly upgraded PS2. I doubt it's more powerful than even Chihiro, let alone Wii...Stumpokapow said:I meant Super 256, which is what Time Crisis 4 runs on.
At least it managed to chart?The Experiment said:Lost Odyssey went from 7 to 50 :lol
Blue Dragon didn't fall that hard. Its unfortunate nobody is buying the game.
DanielJohnson said:One has to worry that once the PS2 is no longer a viable platform (which could still take a year or two), neither will the PSP. With software sales so poor...the appeal to do anything PSP exclusive will continue to diminish, and when PS2 is no longer viable, ports to the PSP will dry up. Time will tell.
Stumpokapow said:I hope there are more original rail shooters for the Wii. The supply of graphically viable arcade ports is starting to dry up.
Above Wii level:
System 256: None.
Lindbergh: 2Spicy, HOTD4, Ghost Squad Evolution
wsippel said:Super256 is a slightly upgraded PS2. I doubt it's more powerful than even Chihiro, let alone Wii...
koam said:Uhh, all of these games are very possible on the Wii. In fact, there are already games on the Wii that look better than those.
A SEGA Lindbergh is "basically" a Pentium 4 PC at 3.0 Ghz, running a Linux operating system inside, and a NVIDIA Geforce graphic card.
CPU: Pentium 4 3.0 GHz with 1 megabyte L2 Cache, Hyper Threading Compatible, 800MHz FSB
RAM: 184 pin DDR SDRAM PC3200(400 MHz) 512 MiB × 2(Dual)
GPU: NVIDIA GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MiB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0
Sound: 64 channel, 5.1 ch SP-DIF
Well..that's what I'm saying. The ports populate its library. I agree most are really shoddy. How much more unique software is the PSP going to get if it doesn't sell?Pureauthor said:Why would you want more ports that are more often than not shoddily done affairs? Let the PSP stand (or not...) on the strength of its own, unique software.
Segata Sanshiro said:Wow, soft opening for FFIV. I hope it has a better trajectory than FFIII or I doubt we'll see FFV and FFVI.
DanielJohnson said:One has to worry that once the PS2 is no longer a viable platform (which could still take a year or two), neither will the PSP. With software sales so poor...the appeal to do anything PSP exclusive will continue to diminish, and when PS2 is no longer viable, ports to the PSP will dry up. Time will tell.
star oceanDanielJohnson said:Well here's what I found:
Patapon
God of War: Chains of Olympus
FFVII: Crisis Core
Pursuit Force 2
Wipeout Pulse
You think Wii games will become Wii/PSP titles? Interesting. I don't see it happening though.ethelred said:There's always the Wii.