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Media Create Sales 12/10 - 12/16 2007

chadums90

Member
JoshuaJSlone said:
Easy as cake. It's one of the things I'd already considered adding in. I think my main concern was that at times when lots of new data came in all at once (Top 500 at the end of a year), it would make it appear that there was a huge single-week gain. However, it already looks like that from an individual software point of view, so showing the sum wouldn't really make that worse.

I know I"m not super educated on all this - but I do know PSP software sales are terrible.

BUT there is only ONE million seller on the system? What in the world?
 
botticus said:
I don't doubt that Square might be unhappy with the performance, but that doesn't mean they're cancelling all their future remakes to focus on... uh, what, exactly?
I'm more concerned that they won't go the full monte on them, with VA and such, if this one doesn't sell up to snuff. I want to see them keep chucking some money at these remakes.
 

test_account

XP-39C²
The Orange said:
I don't completely disagree with your overall assesment of the consoles, but that last sentence is just ridiculous...

It depends. If a system is selling very good on a weekly or monthly basis, it could be harder to have a higher percent increase than a system that doesnt sell that well. If a system sells 200,000 units it need to sell 300,000 to have a 50% increase while a system that sells 10,000 units only needs to sell 15,000 to have a 50% increase, which might be much easier to achive. Not that it really matters though, selling 100,000 more is much better than selling 5000 more even if both are a 50% increase.
 

Sage00

Once And Future Member
Segata Sanshiro said:
I'm more concerned that they won't go the full monte on them, with VA and such, if this one doesn't sell up to snuff. I want to see them keep chucking some money at these remakes.
It'll make Square-Enix realize that the DS platform just isn't the place for FF remakes.



They know what to do..




finalfantasyps36jb.jpg
 
I think FFVII is the only FF remake that would pull in the sales to justify the costs associated with that level of remake. And I even have a shred of doubt about *that*.
 

Saitou

Banned
Know what would rock everyone's proverbial socks? And make shittons of money?


DS FFVII remake.



Entirely in 2D.







THINK ABOUT IT
 

justchris

Member
Saitou said:
Know what would rock everyone's proverbial socks? And make shittons of money?


DS FFVII remake.



Entirely in 2D.







THINK ABOUT IT

You know, I was actually thinking about that yesterday. I'd buy it.
 

donny2112

Member
IGN has a new Gaming Life in Japan with updated release dates.

Dec 20

DS
12.20.07 Dokodemo Pilates Konami 3800
12.20.07 Dora Base Doraemon Extreme Baseball Sidestory Bandai Namco Games 4800
12.20.07 DS Puzzler Nanpure Fan & Oekaki Logic Wi-Fi Compatible TDK Core 2800
12.20.07 Final Fantasy IV Square Enix 5695
12.20.07 Heisei Kyoiku Iinkai DS Zenkoku Bandai Namco Games 3980
12.20.07 Itsumo no Shokuzai de Dekichau Suteki na Sweets to Gochisou. Takara Tomy 3800
12.20.07 Kousoku Card Battle Card Hero Nintendo 4800
12.20.07 Louis to Mirai Dorobou: Willbur no Kiken na Jikan Ryokou Disney Interactive Studio 4800
12.20.07 Ochaken no Daibouken: Honwaka Yumemiru Sekai Ryokou MTO 4800
12.20.07 Ojaru Maru DS Ojaru Toukeiko A-i-u-e-o D3 Publisher 3800
12.20.07 Pinky Street Kira Kira Music Night Dimple 4800
12.20.07 Pinky Street Kira Kira Rainbow Pack Dimple 7181
12.20.07 Simple DS Series Vol. 30 The Table Game -- Mahjong, Igo, Shogi, Cards, Hanafuda, Reversi, Gomoku Narabe D3 Publisher 2800
12.20.07 Simple DS Series Vol.26 The Quiz 30,000 Questions D3 Publisher 2800
12.20.07 Simple DS Series Vol.29 The Sports Collection: Baseball, Tennis, Volleyball, Footsal, Golf D3 Publisher 2800
12.20.07 Sunrise Anime Tsuke Boku no Joushiki Minna no Hijoushiki -Vol.1- Sunrise Interactive 5800
12.20.07 SuperLite 2500 Crimson Room Success 2500
12.20.07 SuperLite 2500 Custom Mahjong Success 2500
12.20.07 SuperLite 2500 Gekikara Nanpure 2500-mon Success 2500
12.20.07 Survival Kids: Chiisa na Shima no Ookina Himitsu!? Konami 4980
12.20.07 Tennis no Oujisama Driving Smash! Konami 4980
12.20.07 Waku Waku DS Ichi-nen-sei Shin Gakusha 3800
Budget Re-release
12.20.07 NDS Simple DS Series Vol.1 The Mahjong (Commemorative Price Version) D3 Publisher 1410

Wii
12.20.07 Crazy Climber Wii Nihon System 5800
12.20.07 FIFA 08 World Class Soccer Electronic Arts 5800
12.20.07 Jikkyou Powerful Pro Baseball 14 Final Version Konami 6980
12.20.07 Louis to Mirai Dorobou: Willbur no Kiken na Jikan Ryokou Disney Interactive Studio 5800
12.20.07 Nyanko to Mahou no Boushi Ubisoft 5800
12.20.07 Sayuki to Koyuki no Hie Hie Daishidou Starfish SD 5800
12.20.07 Sponge Bob to Nakamatachi Toy Bot no Kougeki THQ Japan 5800
12.20.07 Wanko to Mahou no Boushi Ubisoft 5800

PS3
12.20.07 FIFA 08 World Class Soccer Electronic Arts 6980
12.20.07 Medal of Honor Airborn Electronic Arts 6980
12.20.07 Time Crisis 4 Bandai Namco Games 11500

PSP
12.20.07 Hajime no Ippo Portable Victorious Spirits ESP 4800
12.20.07 Maplus Portable Navi 2 Edea 7800
12.20.07 Patapon Sony Computer Entertainment Japan (SCEJ) 4743
12.20.07 Sora no Kiseki Material Collection Portable Complete Version (price 11400 yen) Nihon Falcom 3800

PS2
12.20.07 Higurashi no Naku Koro ni Matsuri: Kakera Asobi Alchemist 6980
12.20.07 Jikkyou Powerful Pro Baseball 14 Final Version Konami 6980
12.20.07 Louis to Mirai Dorobou: Willbur no Kiken na Jikan Ryokou Disney Interactive Studio 5800
12.20.07 Myself; Yourself Yeti 6800
12.20.07 Naruto Shitsubuuden Narutimate Accel 2 Bandai Namco Games 6476
12.20.07 Pia Carrot e Youkoso!! G.O. Summer Fair Piacci 7200

360
12.20.07 FIFA 08 World Class Soccer Electronic Arts 6800


Dec 27/28

DS
12.27.07 Jinsei Game Q DS Takara Tomy MULTI
12.27.07 Sponge Bob to Nakamatachi Toy Bot no Kougeki THQ Japan 4800

Wii
12.27.07 Anime Slot Revolution Pachislot Kidou Senshi Gundam II Bandai Namco Games 5524
12.27.07 Jinsei Game Wii Takara Tomy 6800
12.27.07 Metal Slug Complete SNK Playmore 4800
12.27.07 Nodame Cantabile Dream Orchestra Bandai Namco Games 6800
12.27.07 Simple Wii Series Vol.3 Play to Learn -- The Party Casino D3 Publisher 2800
12.27.07 Simple Wii Series Vol.4 The Shooting Action D3 Publisher 2800
12.27.07 Zaidan Houjin Nihon Kanji Nouryoku Kentei Kyoukai Kounin Kanken Wii -- Kanjiou Ketteisen Rocket Company 5700
12.28.07 Zenkoku Decotora Matsuri Jaleco 6800

PS3
12.27.07 Call of Duty 4 Modern Warfare Activision 6800

PSP
12.27.07 Haruhi Suzumiya's Promise Bandai Namco Games 4800
12.27.07 Star Ocean 1 First Departure Square Enix 4800
12.27.07 Xyanide Ertain 4800
Budget Re-releases
12.27.07 PSP Sangokushi VI (Koei Teiban Series) Koei 1500
12.27.07 PSP Taiko Risshiden IV (Koei the Best) Koei 2800
12.27.07 PSP Winning Post 6 2006 Koei the Best Koei 2800

PS2
12.27.07 Shinkyoku Soukai Polyphonica Chapters 3 & 4 Final Chapter Prototype 2800
12.27.07 Slotter Up Mania 9 Dorasu 4000
12.27.07 Super Robot Taisen OG Gaiden Banpresto 5800
Budget Re-releases
12.27.07 PS2 Angelique Etoile (Koei Teiban Series) Koei 1500
12.27.07 PS2 Boukoku no Aegis 2035: Warship Gunner (Koei Teiban Series) Koei 1500
12.27.07 PS2 Jan Sangoku Musou Koei the Best Koei 2800
12.27.07 PS2 Taiko Risshiden IV Koei the Best Koei 2800

360
12.27.07 Call of Duty 4 Modern Warfare Activision 6800
12.27.07 Gundam Musou International Bandai Namco Games 7800
 

Sage00

Once And Future Member
Saitou said:
Know what would rock everyone's proverbial socks? And make shittons of money?


DS FFVII remake.



Entirely in 2D.


THINK ABOUT IT
Hey! It worked with Xenosaohh.. wait.
 

Sage00

Once And Future Member
donny2112 said:
Final Fantasy IV DS will most likely either equal or outsell Crisis Core: Final Fantasy VII with, probably, a lesser investment.
I would say that's PSP's fault, rather than the FFVII brand. Wasn't an FFVII remake the most requested sticky on the bulletin board at the Square-Enix party?

Now, here's a money making proposition. FFVII full 3D remake with all the CG and production values.. for PS2, PSP and Wii.

And cellphones.
 
chadums90 said:
I know I"m not super educated on all this - but I do know PSP software sales are terrible.

BUT there is only ONE million seller on the system? What in the world?
So did GameCube.

Actually, now that I've got my listings displaying software totals, what we know of PSP software through week 157 (14.36 million) is very very much like what we know of GameCube software through week 157 (14.40 million). I bet PSP pulls ahead, though; even with low software sales it doesn't seem it will go flat as soon as GCN, which seems to have topped out around 20 million.
 

gcfan2k5

Member
Saitou said:
Know what would rock everyone's proverbial socks? And make shittons of money?


DS FFVII remake.



Entirely in 2D.







THINK ABOUT IT


Why would they need to do it entirely in 2d? The prerendered backdrops at DS resolution would easily fit on a single DS cart, and the 3d models could be vastly improved (as well as the textures in the battle sequences). The FMV could be redone and also be included.

Im pretty sure DS can handle a 1GB cart, though none have been used.
 

justchris

Member
JoshuaJSlone said:
So did GameCube.

Actually, now that I've got my listings displaying software totals, what we know of PSP software through week 157 (14.36 million) is very very much like what we know of GameCube software through week 157 (14.40 million). I bet PSP pulls ahead, though; even with low software sales it doesn't seem it will go flat as soon as GCN, which seems to have topped out around 20 million.

So (PSP = GC) > PS3 ?
That's vaguely disturbing.
 

Saitou

Banned
gcfan2k5 said:
Why would they need to do it entirely in 2d? The prerendered backdrops at DS resolution would easily fit on a single DS cart, and the 3d models could be vastly improved (as well as the textures in the battle sequences). The FMV could be redone and also be included.

Im pretty sure DS can handle a 1GB cart, though none have been used.
Need to? I never said that.

I'm talking about a style change. Go full 2D, the works. It'd need some hi-res sprite art and a bit of tweaking to get the system right, but it'd sell gangbusters. Set my watch and warrant on it.


But of course, it'll never happen. The Square half of SE is too enamored with teh cell and shiny grfx. I bet every DS game they put out kills them a bit on the inside, no matter the sales.
 

Hcoregamer00

The 'H' stands for hentai.
Sage00 said:
I would say that's PSP's fault, rather than the FFVII brand. Wasn't an FFVII remake the most requested sticky on the bulletin board at the Square-Enix party?

Now, here's a money making proposition. FFVII full 3D remake with all the CG and production values.. for PS2, PSP and Wii.

And cellphones.

I argued that viewpoint to death (look at the FF7 Crisis Core secret ending threads), but PS3 fanboys are very persistent.
 

chadums90

Member
JoshuaJSlone said:
So did GameCube.

Actually, now that I've got my listings displaying software totals, what we know of PSP software through week 157 (14.36 million) is very very much like what we know of GameCube software through week 157 (14.40 million). I bet PSP pulls ahead, though; even with low software sales it doesn't seem it will go flat as soon as GCN, which seems to have topped out around 20 million.

Smash Brothers?
 

cvxfreak

Member
I'm hoping FFIV DS can outsell the PSone port, which I believe sold over 700K standalone + FF Collection.

Great game, btw. I hope the holidays really give it a good push and long legs, but the overall enthusiasm seems down compared to FFIII and CCFFVII.
 

Eteric Rice

Member
Saitou said:
Need to? I never said that.

I'm talking about a style change. Go full 2D, the works. It'd need some hi-res sprite art and a bit of tweaking to get the system right, but it'd sell gangbusters. Set my watch and warrant on it.


But of course, it'll never happen. The Square half of SE is too enamored with teh cell and shiny grfx. I bet every DS game they put out kills them a bit on the inside, no matter the sales.

That's just some of their devs, the people who actually run things likely don't give a shit.
 

jgwhiteus

Member
Segata Sanshiro said:
I'm more concerned that they won't go the full monte on them, with VA and such, if this one doesn't sell up to snuff. I want to see them keep chucking some money at these remakes.

One possibility, though, is that Square realized they needed to implement VA and all the bells-and-whistles to even reach the current levels of sales (though again, it's hard to tell what sales will be from one day). I mean, if the only difference between this remake and the previous re-releases (the last one which was in 2005 or something?) had been that it was on the FFIII engine and had a few extra cutscenes, it would probably be an even tougher sell.

And I'm sure the VA costs couldn't have been that expensive. I mean, they implemented full VA for DQVIII's release in the West, and it sold like 200K total in the US? Probably still profitable.
 

donny2112

Member
cvxfreak said:
I'm hoping FFIV DS can outsell the PSone port, which I believe sold over 700K standalone + FF Collection.

Huh?

donny2112 said:
Hey, let's look at how past Final Fantasy IV re-releases did, just for kicks and giggles!

Code:
PS1 Final Fantasy IV           261,086  (19971228)
GBA Final Fantasy IV Advance   219,391  (20061231)
WS  Final Fantasy IV            30,434  (20020414)

The highest opening week was the PS1 game at 119K. It came out about 1.5 months after Final Fantasy VII.

Two things to note here:
1) There are three Final Fantasy IV re-releases since late 1996 in my numbers.
2) Two of the three were on popular systems and sold less than 300K.

Bottom of the previous page. Final Fantasy Collection sold 412K, so maybe you combined them to get 700K?
 

sphinx

the piano man
WS Final Fantasy IV 30,434 (20020414)

I still can't believe SE supported a system called WONDERSWAN.

I mean.. Like a marvelous sort of bird?? it sounds like a joke or something.
 
sphinx said:
I still can't believe SE supported a system called WONDERSWAN.

I mean.. Like a marvelous sort of bird?? it sounds like a joke or something.
Well, it was designed by Gumpei Yokoi, backed by Bandai money, and it wasn't like they could go to Nintendo while Emperor Crazypants was still running the place.

I can see why they gave it a shot, at least.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Segata Sanshiro said:
Well, it was designed by Gumpei Yokoi, backed by Bandai money, and it wasn't like they could go to Nintendo while Emperor Crazypants was still running the place.

I can see why they gave it a shot, at least.
:lol
 
sphinx said:
I still can't believe SE supported a system called WONDERSWAN.

I mean.. Like a marvelous sort of bird?? it sounds like a joke or something.

Wasn't Nintendo disallowing them from GBA development until they threw Cube a bone, or some stupid shit?
 

Grecco

Member
AdmiralViscen said:
Wasn't Nintendo disallowing them from GBA development until they threw Cube a bone, or some stupid shit?


Pretty much. Not like the bone they threw the cube was that amazing to begin with.
 

jgwhiteus

Member
Segata Sanshiro said:
Well, it was designed by Gumpei Yokoi, backed by Bandai money, and it wasn't like they could go to Nintendo while Emperor Crazypants was still running the place.

I can see why they gave it a shot, at least.

Now come on - the ugly apparently ran both ways with that relationship - wasn't there a rumor about exchanged postcards between Suzuki and Yamauchi - Suzuki first sent a postcard to Yamauchi saying "So I hear you'd like us to develop a game for your system" after FFVII came out - essentially saying "ha ha suck on it", and then Yamauchi later sent a similar postcard with "So I hear you'd like to develop a game for our system" when Square wanted (needed) a GBA license? It's hard not to be in awe of Yamauchi, even if he was apparently the Darth Vader of the Japanese gaming industry.

Edit: beaten (sort of). And I thought what finally allowed GBA development to go through was when Suzuki resigned, and Yamauchi pulled a few tricks with a personal fund for Square's games on the GC so that it could sidestep its contract with Sony? (or something like that).
 

Saitou

Banned
AdmiralViscen said:
Wasn't Nintendo disallowing them from GBA development until they threw Cube a bone, or some stupid shit?
They forced them to develop a GC game in order to have access to GBA dev tools, yes.


And so, the Crystal Chronicles were born.
 
jgwhiteus said:
Now come on - the ugly apparently ran both ways with that relationship - wasn't there a rumor about exchanged postcards between Suzuki and Yamauchi - Suzuki first sent a postcard to Yamauchi saying "So I hear you'd like us to develop a game for your system" after FFVII came out - essentially saying "ha ha suck on it", and then Yamauchi later sent a similar postcard with "So I hear you'd like to develop a game for our system" when Square wanted (needed) a GBA license? It's hard not to be in awe of Yamauchi, even if he was apparently the Darth Vader of the Japanese gaming industry.

Edit: beaten (sort of).
He was a complete and utter dick 100% of the time, and he likely still is. Sometimes, that helped Nintendo, and sometimes, it hurt them. I mean hell, didn't the guy diss his own dad on his deathbed? Cold mamma jamma.
 

sphinx

the piano man
Segata Sanshiro said:
Well, it was designed by Gumpei Yokoi, backed by Bandai money, and it wasn't like they could go to Nintendo while Emperor Crazypants was still running the place.

I can see why they gave it a shot, at least.

Yokoi? the metroid/kid icarus father?

I didn't know he left nintendo, I thought he died being an employee there.

Still, even if the product had that kind of pedigree, I can not comprehend how was the name " wonderswan" green lighted in the business room.

wonderswan...

wonderswan...

wonderswan.gif
 

jgwhiteus

Member
Segata Sanshiro said:
He was a complete and utter dick 100% of the time, and he likely still is. Sometimes, that helped Nintendo, and sometimes, it hurt them. I mean hell, didn't the guy diss his own dad on his deathbed? Cold mamma jamma.

Yeah, I think he also took control of Nintendo by cutting out family members from the leadership. Absolutely ruthless. But still, he did understand the video game business pretty damn well (even if Nintendo did make a ton of missteps over time).
 
sphinx said:
Yokoi? the metroid/kid icarus father?

I didn't know he left nintendo, I thought he died being an employee there.

Still, even if the product had that kind of pedigree, I can not comprehend how was the name " wonderswan" green lighted in the business room.

wonderswan...

wonderswan...
Same way Dreamcast was, I guess.

As for Yokoi, the metroid/kid icarus/game boy father, yes, he was the designer of the Wonderswan. See, after Virtual Boy, Nintendo Sakaguchi'd him, so he left and started up his own little toy design company. I think his first project was designing the Wonderswan for Bandai. Not long after finishing that competitor to Nintendo's own Game Boy market, Mr. Yokoi was smeared by a car.

YOU DON'T FUCK WITH EMPEROR CRAZYPANTS
 

Saitou

Banned
Segata Sanshiro said:
He was a complete and utter dick 100% of the time, and he likely still is. Sometimes, that helped Nintendo, and sometimes, it hurt them. I mean hell, didn't the guy diss his own dad on his deathbed? Cold mamma jamma.
The path of the Pimp is harsh, and the Pimp must walk alone...
 

diddlyD

Banned
i heard miyamoto not only sabotaged yokoi's car forcing him to pull over in the first place, but that he in fact was driving the car that then hit him. the japanese government tried to cover all of this up at the urging of yamauchi.
 

sphinx

the piano man
Segata Sanshiro said:
Same way Dreamcast was, I guess.

As for Yokoi, the metroid/kid icarus/game boy father, yes, he was the designer of the Wonderswan. See, after Virtual Boy, Nintendo Sakaguchi'd him, so he left and started up his own little toy design company. I think his first project was designing the Wonderswan for Bandai. Not long after finishing that competitor to Nintendo's own Game Boy market, Mr. Yokoi was smeared by a car.

YOU DON'T FUCK WITH EMPEROR CRAZYPANTS

So by this you are saying he was also responsible for the Virtual boy debacle?

In any case, what a tragic story. First he was given the task to beat the very system he designed ( gameboy ) and then he dies in a tragic accident?? awful.

I wonder how much influence has sakaguchi right now on the direction and decisions nintendo is taking. He is said to have designed the DS, right? I wonder how much of the Wii is his doing.
 

Sharp

Member
Segata Sanshiro said:
Same way Dreamcast was, I guess.

As for Yokoi, the metroid/kid icarus/game boy father, yes, he was the designer of the Wonderswan. See, after Virtual Boy, Nintendo Sakaguchi'd him, so he left and started up his own little toy design company. I think his first project was designing the Wonderswan for Bandai. Not long after finishing that competitor to Nintendo's own Game Boy market, Mr. Yokoi was smeared by a car.

YOU DON'T FUCK WITH EMPEROR CRAZYPANTS
Yokoi was a martyr, only nobody remembers the cause he died for. It's really very sad, because he was Nintendo's best designer. I still don't understand why Nintendo rushed the Virtual Boy to market.
 
Gunpei had many credits to his name. He designed Nintendo's little grabber-arm toy that was a pretty popular seller for them back in the day, he designed Game 'n' Watch, the Game Boy, and the Virtual Boy, and was producer on Metroid and Kid Icarus. Due to his design of the two-screen Game 'n' Watch, I think he deserves at least partial credit for the DS's look.

And yeah, that was some kind of horrible accident alright.
 

apujanata

Member
Segata Sanshiro said:
Gunpei had many credits to his name. He designed Nintendo's little grabber-arm toy that was a pretty popular seller for them back in the day, he designed Game 'n' Watch, the Game Boy, and the Virtual Boy, and was producer on Metroid and Kid Icarus. Due to his design of the two-screen Game 'n' Watch, I think he deserves at least partial credit for the DS's look.

And yeah, that was some kind of horrible accident alright.

Gunpei Yokoi is a genius on H/W (most of the time), just like Miyamoto is a genius on S/W (most of the time). He is just not as lucky as Miyamoto.
 

rpgfan16k

Member
Segata Sanshiro said:
Gunpei had many credits to his name. He designed Nintendo's little grabber-arm toy that was a pretty popular seller for them back in the day, he designed Game 'n' Watch, the Game Boy, and the Virtual Boy, and was producer on Metroid and Kid Icarus. Due to his design of the two-screen Game 'n' Watch, I think he deserves at least partial credit for the DS's look.

And yeah, that was some kind of horrible accident alright.

Is there seriously evidence that this "accident" was orchestrated? Just curious...
 

Sharp

Member
apujanata said:
Gunpei Yokoi is a genius on H/W (most of the time), just like Miyamoto is a genius on S/W (most of the time). He is just not as lucky as Miyamoto.
Super Metroid proves he was more than a match for Miyamoto on the software side as well. He was just all-around awesome, and it's too bad that Yamauchi forced the two to compete to the death rather than work together to produce something truly awe-inspiring.
 
rpgfan16k said:
Is there seriously evidence that this "accident" was orchestrated? Just curious...
No, it's just an exceptionally suspicious scenario. We'll never know either way, so it's up to the individual to decide if it's a bunch of stuff that adds up to foul play, or if it's the more parsimonious scenario of just a bad-looking coincidence. Sadly either way, a really important figure in the games industry died prematurely.
 

justchris

Member
Segata Sanshiro said:
Same way Dreamcast was, I guess.

As for Yokoi, the metroid/kid icarus/game boy father, yes, he was the designer of the Wonderswan. See, after Virtual Boy, Nintendo Sakaguchi'd him, so he left and started up his own little toy design company. I think his first project was designing the Wonderswan for Bandai. Not long after finishing that competitor to Nintendo's own Game Boy market, Mr. Yokoi was smeared by a car.

YOU DON'T FUCK WITH EMPEROR CRAZYPANTS

It's hard not to be impressed by Yamauchi, even when you know he's completely batshit insane.
 
justchris said:
It's hard not to be impressed by Yamauchi, even when you know he's completely batshit insane.
Much like admiring the skilled assassin, even though the results and means are sometimes morally uncomfortable, one can't help but notice the skill of Yamauchi as a businessman. He's completely and utterly ruthless.
 

Saitou

Banned
Gunpei is underappreciated.


It was him who convinced Miyamoto to make Donky Kong.

Re: His death. I believe the rumours started due to some unusually vague police reports. I believe the official scenario was he crashed his car, got out and was ran over.

What my mind tells me happened is that Yamauchi missed the first time and had to double back.
 

sphinx

the piano man
for those who wonder what happened:

Wikipedia said:
Death

On October 4, 1997, Yokoi was involved in a car accident. He was riding in a car driven by Etsuo Kiso, a businessman from Nintendo. After a minor car accident involving a truck, Kiso and Yokoi pulled over to examine the damage of the two automobiles. While examining, two cars rammed into the broken down car from either side, crushing Yokoi. Yokoi was taken to a hospital and died two hours later. Kiso suffered two badly broken bones and severe whiplash.

What the fuck, really. it is so incredibly suspicious.

I really doubt it was an accident.

EDIT: I also read that the wonderswan did not take off until 1999, 2 years after his death.. Maybe if he had been there to direct the development of the handheld, it would have been a success?? Who knows.
 

Sharp

Member
sphinx said:
for those who wonder what happened:



What the fuck, really. it is so incredibly suspicious.

I really doubt it was an accident.

EDIT: I also read that the wonderswan did not take off until 1999, 2 years after his death.. Maybe if he had been there to direct the development of the handheld, it would have been a success?? Who knows.
Certainly not I. But yeah, his death is super suspicious. Really makes you wonder how much the gaming industry lost that day.
 
Saitou said:
I'm talking about a style change. Go full 2D, the works. It'd need some hi-res sprite art and a bit of tweaking to get the system right, but it'd sell gangbusters. Set my watch and warrant on it.


But of course, it'll never happen. The Square half of SE is too enamored with teh cell and shiny grfx.
Hah, what. You're requesting a complete graphical change towards high resolution sprites, then complain about them being enamored with graphics?
chadums90 said:
Smash Brothers?
Yep, that was the one.
sphinx said:
Ahahaha. If they'd had that, they wouldn't have lost to Game Boy.
 
JoshuaJSlone said:
Hah, what. You're requesting a complete graphical change towards high resolution sprites, then complain about them being enamored with graphics?

They could do it in 8-bit sprites for all I care. I just when them to get FFVII and FFVIII out of the way so I can get to play FFIX again.
 
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