jj984jj said:P.S. I can't believe Nintendo shipped over 100k of the Pikmin port.
Just the first Game.bcn-ron said:Is that Pikmin 1+2 on one disc, or is it really just the first game (for now)?
jj984jj said:Wow, the only thing that (barely) managed to sell half its shipment is WKC. Well at least it's only the first day, I hope everything does better over the weekend.
P.S. I can't believe Nintendo shipped over 100k of the Pikmin port.
Thanks. Sad to see it do so poorly. Pikmin is great.cw_sasuke said:Just the first Game.
Yep noticed that too. It has smaller legs than other Wii line titles but it still does have legs. Deservedly so too.Jokeropia said:As I predicted, Wii Music is getting a holiday boost to at least reach decent numbers.
ksamedi said:That's because you don't understand the business model. Nintendo is payed for all of those copies they shipped and Nintendo is not going to give the money back if they don't sell. Its not their problem anymore.
Stumpokapow said:This has been explained to you before and yet you keep posting this:
- The shipment process is a collaboration between retailers and producers; your persistent assertion that only the retailer has agency in this process is just silly.
- Rotten stock hurts goodwill and reduces future willingness to take risks on like products
- Rotten stock in many countries and many sectors requires price protection (IE producer sanctioned price drops) which require refunds.
- Rotten stock affects re-orders and due to supply management, virtually every retailer in the world would prefer selling through their portion of 50k... and then slowly selling through their portion of 75k more, rather than just slowly selling through their portion of 100k. Brisk turnover is necessary for store operaion.
- Nintendo is NOTORIOUSLY anti-pricedrop, and threatens/punishes retailers who drop prices on their stock. Whether it's the retailer's fault for "over ordering" or not, the retailer-Nintendo relationship will be strained in the event that the retailer is put in a position where they need to price drop but Nintendo does not want them to.
"Overshipping" is a collaborative failure that negatively impacts both parties. Your characterization of it as otherwise and totally the retailers fault is not only wrong, it's tiresome because you post it persistently.
times you've posted this in the last month just in media create threads:
http://www.neogaf.com/forum/showpost.php?p=14045950&postcount=92
http://www.neogaf.com/forum/showpost.php?p=14046178&postcount=102
http://www.neogaf.com/forum/showpost.php?p=13988222&postcount=289
one of the times i've replied to you:
http://www.neogaf.com/forum/showpost.php?p=13988556&postcount=295
Iwata said:Please note that Nintendo is dealing with wholesalers. We sell our products to wholesalers, and they make allocations based upon their own decisions. Usually, Nintendo and wholesalers decide our allocations based upon actual transactions made in the past. In terms of the current situation that any DS and Wii hardware can be sold through in a relatively short time period at the outlets, every wholesaler demands more allocations. However, basically, between Nintendo and the wholesalers, we are agreeing to allocations based upon past transactions. On the other hand, there are some small retail outlets that have been kindly dealing with Nintendo products for a very, very long time and which do not belong to any big retail franchise and, for these specific retailers, some special allocations are being made. So, if our products are not allocated to some specific retailers, unfortunately, it is the issue between the retailer and the wholesalers, which Nintendo cannot control. Please note, however, that our basic policy is to realize as fair allocation as possible based upon the past transactions and their willingness to sell Nintendo products.
ksamedi said:Well, that doesn't change the fact that retailers order from wholesalers and wholesalers buy from publishers. Yeah rotten stock is not wanted, but its the retailers problem if they over ordered and the publishers problem if they made a game that nobody wants. What you point out doesn't change the fact that retailers (or wholesalers) determine how much is going to be shipped.
People in here seem to think that if a publishers shipes 5k of its product it expected to do only 5k and its not a bomb if the product sells trough 80 percent of ts stock.
ksamedi said:Going with the wholesaler theme. Wholesalers must have ordered more Wiimusic stock from Nintendo. Didn't it ship 300K initially?
ksamedi said:Going with the wholesaler theme. Wholesalers must have ordered more Wiimusic stock from Nintendo. Didn't it ship 300K initially?
Stumpokapow said:Okay.
Let me make this really really easy for you.
I'll do it one line at a time. The bolded statements are the ones you think are relevant:
- Nintendo, or any other company, introduces a new title.
- The company then pursues retailer education campaigns through product demos, sending out pamphlets, sharing internal company projections for the games, highlight selling strategies, discussion support in the form of advertising and other support methods.
- The company then pursues strategies like bundling (product purchasing being tied to other products from the same company), discounting (offering higher margins to companies who buy more), etc.
- The company then asks for a specific amount
- Nintendo haggles with the company to get them to accept more if they think the company can sell or handle more.
- Post-release, companies engage in price markdowns to ensure brisk sales. Price markdowns can be dealt with through price protection (producer gives retailers a price cut) or not. Whether or not price protection occurs has a substantial impact on whether or not retailers are hurt by having too much stock.
- Nintendo specifically punishes retailers who discount marquee titles close to release date.
Do you see how, while what you say is technically true--retailers are the ones who make the orders--Nintendo has AS MUCH OR MORE INFLUENCE ON THIS PROCESS. I'm not sure how much more clearly I can explain this.
Moreover, even disregarding who has more agency in choosing shipment numbers, you are actually posting something pretty similar to "good riddance to dumb retailers who overordered", which is even more silly because whether it is the retailers fault or not (... and it's not), Nintendo will bare the brunt of the damage from a retailer "overordering" for future products.
Your Iwata quote is nonsensical. It has nothing to do with the situation. He's talking about allocation issues for distributors for hardware (because hardware does not generally rapidly tank in price, it is not an analogous situation), and he's saying that allocations are primarily based on past performance. Duh.
People in here seem to think that if a publishers shipes 5k of its product it expected to do only 5k and its not a bomb if the product sells trough 80 percent of ts stock.
No, they don't.
I'll try explaining this one very slowly as well.
1) If a product sells through 100% of its shipment and has a ten million unit shipment, it is unambiguously a success. (Absolute sales high, relative sales high)
2) If a product sells through a very low percentage of its shipment, but sells very very well on an absolute scale, it is probably a success. (Absolute sales high--probably a profitable project, but relative sales are low indicating that at least one of retailers and producer expected more.)
3) If a product sells through 100% of its shipment, but its shipment was tiny, then you look at the game itself. If the game seems like it was made to reflect these low sales (budget title, for example) then it's possibly a success (Absolute sales low, relative sales high, low budget).
4) If a product sells through 100% of its shipment, but its shipment was tiny, then you look at the game itself. If the game seems like it was made to reflect these low sales (budget title, for example) then it's possibly a success. If a game seems like it was made to reflect higher sales, then it's likely that either a) retailers had no faith in the game and will hopefully reorder, or b) producers had no faith in the game and released the game because the marginal cost of doing so was better than eating the sunk cost and canceling the game. Either way, this is a controlled bomb (Absolute sales low, relative sales high, non-low budget) because retailers are not stuck with rotten stock and there is no ill-will between producers and retailers.
5) If a product sells poorly in both absolute terms and relative terms, regardless of budget, it's a bomb--look forward to hail mary marketing campaigns, price collapses, residence at the bomba bin, etc. Retailers are made because they're stocking rotten stock. Producers are mad because the project is not profitable. Reorders are unlikely. Booo. (Absolute sales low, relative sales low).
People here say that scenario 3 is fine, and scenario 4 is most definitely preferable to scenario 5. Scenario 4 is better because while the game "bombs", the "bombing" of the game is a lower impact bomb because it just concerns the producer's sunk costs rather than the ongoing process. Plus, in scenario 4, how these numbers are calculated with respect to future sequels or similar games is going to depend on whether or not the low shipment was due to retailers underordering or producers downplaying the game (ie knowing it's not going to be profitable even before launching the product)
I can't believe we're going over stuff like this.
ksamedi said:Thats not what people think. People think oh look, Namco shipped 5k to retailers and retailers sold their copies for them. Namco must be happy now. Thats what I'm trying to point out.
As for the other matters, I actually don't disagree for the most part except for the publisher has more influance part. The consumer always has the most influence. My point was about something else. I probably don't have the time or energy to go into a lengthy discussion with you anyway :lol
Kurosaki Ichigo said:From sinobi, Rogue Galaxy first day was 142k. Also RIZ-ZOAWD did 2k.
Yeah, nice legs....33.) Inazuma Eleven (NDS, Level-5)
Kurosaki Ichigo said:From sinobi, Rogue Galaxy first day was 142k. Also RIZ-ZOAWD did 2k.
We also know that it sold between 26,800 and 16,900 units. More likely closer to the former considering its position as well. If it finally ends up with more sales than WKS that'll be interesting.cw_sasuke said:Yeah, nice legs....
cw_sasuke said:WTF-WTF-WTF ...seriously...WTF ?
Japan :-/
jesusraz said:We also know that it sold between 26,800 and 16,900 units. More likely closer to the former considering its position as well. If it finally ends up with more sales than WKS that'll be interesting.
charlequin said:Why are people surprised about things like this? Can you name a single thing about this game that suggested it would be anything other than a huge underseller?
Plus good word-of-mouth, since after all it's a damn fine game!cw_sasuke said:Nice, seems like the anime is really helping IE...
jesusraz said:We also know that it sold between 26,800 and 16,900 units. More likely closer to the former considering its position as well. If it finally ends up with more sales than WKS that'll be interesting.
With twice the userbase, in a much bigger sales time of year, and with draws for fans of FFs other than VII, its first week number didn't really improve over Crisis Core.schuelma said:How in the hell could you be disappointed?
Let me do a PantherLotus-style multi-year line. Note that in some cases there's a bit of leakage between years; if Famitsu combined the last week of one year with the first of the next, I just break it down the middle. The reason they appear to float is that each segment begins with the first actual value rather than a 0 point.jakncoke said:Holy shit at the closeness, what did GCN do in it's 4th year?
Is there a particular reason they're ending the year a week early?Dengeki Sales: 2008 TOP30 (2007.12.31 - 2008.12.21)
As a "Play on Wii" it's definitely not comparable to a new game, but this does look to be a bigger start than the Jungle Beat Play on Wii. For comparison, though, the Famitsu first weeks of the original two Pikmin were 101K and 162K respectively. Both went on to do about a half million.Ydahs said:Are those Pikmin sales good? Bad? How did the series do on the Gamecube?
schuelma said:Is it next week where we won't get MC data? Will we still get the Famitsu leak?
JoshuaJSlone said:Are PS2's 10K hardware days finally over? It has done so a few times this year, but is now failing to do so in the peak of the holiday season and doing far worse than the year before.
donny2112 said:We will get MC data for next week, but it may be delayed. The Famitsu leak should also come, though, it may be delayed, as well.
The PS2 sold 3.97 million units in 2007 in the U.S., and in 2008 the PS2 might end up selling about the half of what it did in 2007, and by comparing the 2007 and 2008 PS2 hardware numbers it might look alittle like the PS2 is dying if you compare 2007 to 2008, i agree, but persoanlly i am not sure sure that the PS2 is nearly killed quite yet in the U.S.donny2112 said:Probably. It's been nearly killed in the U.S., as well, by Sony's too long delay of the $99 price drop. Consoles seem to die in Japan long before the U.S., though (see: GBA).
My normal Famitsu post will be next week, in case you were wondering. Based on the feedback (Thanks!), I'll probably start doing format B, as well.
test_account said:The PS2 sold 3.97 million units in 2007 in the U.S., and in 2008 the PS2 might end up selling about the half of what it did in 2007, and by comparing the 2007 and 2008 PS2 hardware numbers it might look alittle like the PS2 is dying if you compare 2007 to 2008, i agree, but persoanlly i am not sure sure that the PS2 is nearly killed quite yet in the U.S.
So far in 2008 the PS2 has sold 2,092,300 units in the U.S. The PS3 has sold 2,818,900 and the Xbox 360 has sold 3,295,400 so far in 2008. The PS3 and the Xbox 360 will probably increase the YTD lead on the PS2 when the NPD December 2008 numbers are out though, but so far the PS2 2008 hardware sales numbers arent really that huge appart from the PS3 and the Xbox 360 2008 hardware sales numbers, atleast in my opinion, and at least if we considering that the PS2 is in it's 7th or 8th year on the market
I think that mostly retailers (or mostly the biggest retailers at least) will keep on selling the PS2 throughout in 2009. Sony still hasnt dropped the PS2 price to $99 US dollars as you mentioned, and maybe the PS2 can get to live on alittle longer on the market when the price on the PS2 gets dropped to around $99 US dollars
But ye, i guess it depends on how you define "nearly", since that word can be relative. If the PS2 lives for 1 more year, then 1 year can be "nearly" concidering that the PS2 has been out for about 7 or 8 years on the market. 1 year of out 7 or 8 years in a total isnt really that long, at least in my opinion
bttb said:GEIMIN.NET has updated with yearly Famitsu data from 1996 - 2004.
2004 TOP500
http://geimin.net/da/db/2004_ne_fa/index.php
2003 TOP300
http://geimin.net/da/db/2003_ne_fa/index.php
2002 TOP300
http://geimin.net/da/db/2002_ne_fa/index.php
2001 TOP300
http://geimin.net/da/db/2001_ne_fa/index.php
2000 TOP300
http://geimin.net/da/db/2000_ne_fa/index.php
1999 TOP300
http://geimin.net/da/db/1999_ne_fa/index.php
1998 TOP100
http://geimin.net/da/db/1998_ne_fa/index.php
1997 TOP100
http://geimin.net/da/db/1997_ne_fa/index.php
1996 TOP100
http://geimin.net/da/db/1996_ne_fa/index.php
cw_sasuke said:It looks awesome for a DS game - but yeah i didn`t expect huge sales, but 2K when there ar +20mil ds owners out there is kinda sad...
duckroll said:b) There is nothing really compelling about the game's scenario, characters or art direction.
Stumpokapow said:really
nothing compelling about the wizard of oz as a scenario
Ye, the PS2 sales has definitly gone down compared to the previous years. The PS2 will end up selling in 2008 about half what it did in 2007, so the PS2 sales has definitly gone down quite a bit, i dont disagree with that But i think that a console that manages to sell 206k in a month (even if it is in November which is usualy a good month for console sales) in its 7th or 8th year is actually fairly good I guess it depends on how much we can except from a 7 or 8 year old console to sell.donny2112 said:The PS2 sold 206 thousand in November. Two-hundred and six thousand in November.
If the PS2 manages to sell around 400k in December in the U.S., then i think that is also fairly good. The Wii is now the "hot casual thing" that the PS2 used to be, many more people already own a PS2 compared to how many that already own a Wii, and now that the Wii supply has gone up (the Wii selling 2 million in November, amazing stuff! ) which means that it is easier to get a hold of the Wii, i think that might affect the PS2 sales alittle as well.donny2112 said:I believe Sony is letting the PS2 die earlier than it should to help compensate for the losses coming from the PS3. Sony had consistently not let the PS2 get below 200K in a month for long without instituting a price cut in the U.S. to raise sales. The last price cut for the PS2 came after a 206K month in Apr-06. It got below 200K for three months in 2007 getting as low as 184K in October before seeing the usual 100+% increase to 496K in November (+170%). In the last 8 months of 2008, the PS2 has only gotten as high as 184K twice (189K in the five-week June and 206K in November) while averaging 158K. That's pathetic for the PS2. Even more troubling was that the PS2 only increased 51% from October to November. We're probably looking at a <= 400K December for the system that hasn't had a < 1 million December since the shortages of 2004 when it only hit 990K.
Ye, i also think that it might be harder for Sony to gain momentum the longer they wait to drop the price on the PS2 to $99 US dollars. I wonder how big increase it will be when the PS2 hits the price of $99 US dollars. The PS2 is getting old (or it already is old) and many people already own a PS2. On the other hand, i think that $99 US dollars is a good price, it might be an appealing price as well, and i think that the PS2 has a good gaming library, so maybe a $99 US dollars price will do quite good?donny2112 said:It's much harder to gain back momentum than it is to keep it going. A $99 PS2 will help a lot in that regard, if Sony decides to do it despite an incoming PS3 price cut in the Spring. However, it is way overdue and probably won't help the PS2 near as much as if it had been done this year instead.
Ye, it might have helped the PS2 sales better if Sony dropped the price in this year instead of in 2009, i agree. The PS2 sales are going down compared to the previous years, and by looking at this, then you might say that the PS2 is nearly killed, i agree. But when a 7 or 8 year old console still manage to sell over 2 million units in one year, or 206k in a month (even it was in November) i dont think that is exactly "nearly killed" just yet If the PS2 drops to maybe around 50k a month next year, then i agree that the PS2 is nearly being killeddonny2112 said:The PS2 has a lot more "life" left in it in the U.S. compared to Japan, but Sony has hastened the PS2's death by holding back the $99 price cut for the PS3's sake.
HK-47 said:Holy shit @ the ksamedi stupidity. That takes skill
duckroll said:It looks awesome compared to what? It's just another average low budget 3D DS RPG with a traditional gameplay system. It has nothing going for it:
Stumpokapow said:nothing compelling about the wizard of oz as a scenario
I'd say that, for small/medium "impact" JRPGs, the DS audience never was buying them all that much to begin with (compared to PS1/2).Eteric Rice said:I'd say the DS is pretty much flooded down with RPGs. That's likely why people aren't buying them much anymore.
ksamedi said:Holy shit @ a stupid person calling someone stupid. That takes courage.
duckroll said:It looks awesome compared to what? It's just another average low budget 3D DS RPG with a traditional gameplay system. It has nothing going for it:
a) It's published by D3 Publisher. This is a BUDGET publisher in Japan and they're not going to spend much money on advertising, marketing or anything special on their games.
b) There is nothing really compelling about the game's scenario, characters or art direction.
c) There's nothing really compelling about the gameplay systems.
d) There's no branding attached to it at all, the developer only works on Wild Arms and visual novel games, and the the publisher is associated with the Simple series. The game isn't part of any series nor does it have a famous character designer attached.
Given these scenarios, and the fact that most people will simply have no heard of this game at all, why is it any surprise that it only managed to sell 2k in a week where RPG fans and masses have Tales of Hearts, Dissidia and Suikoden to choose from? It doesn't really matter what platform it's on, I don't think anyone expected it to ever chart to begin with.