Goodbye, Media Create tracking of GCN, GBA, GBASP, GBM, and DS. You will be missed. However, your absence will also make pie charts a hell of a lot less cluttered, and bar charts appear less barren. With six systems charting, this is the fewest there's been since the first week I started keeping track; with DS's launch there was GCN/GBA/GBASP/DS/PS2/Xbox, and PSP made it seven.
DS vs PSP: Weekly shares of 55.0 / 45.0, bringing total shares to 73.3 / 26.7. If DS stopped selling and PSP continued at this week's rate, it would catch up in 62.4 weeks (March 18, 2009).
PS3 vs Wii: Weekly shares of 23.6 / 76.4, Wii's best percentage week since August. Thsi brings total shares to 26.1 / 73.9. If Wii stopped selling and PS3 continued at this week's rate, it would catch up in 48.6 weeks (December 12, 2008).
This is a pretty pointless comparison, but I notice that Wii's LTD is now slightly closer to PSP's than to PS3's.
PSP LTD - Wii LTD: 2,995,871
Wii LTD - PS3 LTD: 3,118,098
Compared to their starts last year,
PS3 is slightly down (70K to 64K),
Wii is slightly up (195K to 208K).
These next two I haven't done in a while what with the odd timing of the numbers. But since things are about caught up to where we should be and back to normal, let's join this program already in progress. These comparisons use the leaked Famitsu numbers for the week of 12/31...
Wii comparisons: At week 58, Wii is where GBA was at 49.8 weeks (March 1, 2002), where DS was at 55.7 weeks (December 23, 2005), where PS2 was at 76.6 weeks (August 16, 2001), and where PSP was at 115.1 weeks (February 18, 2007).
PS3 comparisons: At 61 weeks, PS3 is where PS2 was at 13.4 weeks (May 30, 2000), where PSP was at 40.3 weeks (September 13, 2005), where GCN was at 63.8 weeks (November 29, 2002), and where Wii was at 13.8 weeks (March 2, 2007).
Note that as of last week, PS3 passed up GCN at the same time. Also note that the GCN comparison is just hitting December, so a slow Q1 for PS3 could see it fall behind again.
Nope. In the
combined two weeks including the end of 2001 and the beginning of 2002, Famitsu had GCN at 269,250. Those same two combined weeks for the end of 2003 and the beginning of 2004 came to 273,201.
Define "significant" and "of any kind".
Combine this with sales reality, and should we believe that half of the Japanese populace are Nintendo cultists?
Including the leaked rounded numbers for the week of 12/31...
Wii: 4,861,959
DS: 21,417,431
PS2: 20,357,266
PS3: 1,742,671
PSP: 7,724,329
X360: 561,343
Someone has to buy the game the first time around for it to become available as a used copy.
These things tend to go back and forth. They're generally pretty even over a long period.
I've already done a bit of stuff like that; shouldn't be much effort to tweak some SQL queries and link to the results.
Wii third party
Wii first party
PS2 first party
PS2 third party
All of these are through 52 weeks. If you want to check a different number of weeks, find the (52-1)*7 near the top of the query, and change the 52 to something else. Usual caveats apply about there being different sources available at different times and years, so comparisons at arbitrary week Z are rarely equally fair to both systems.
Noone specifically said anything to me about it, but best theory I've heard from fellow GAFfers is that it has to do with my personal site's section
with notes on GAFfers. I hadn't updated in a while, but this inspired me to start adding in some more prominent Sales-Agers.
It's a very different competitive market, though. If you look at the top A/B/C third party PS2 games from the first year... that's pretty much
all the A/B/C games on the system, since Sony's output didn't get much beyond Fantavision and TVDJ. Third party A/B/C software on Wii isn't existing in a vaccuum, but is competing with the most successful game software company the world has ever seen.
Chocobo's Mysterious Dungeon 2 was also a big step down from Chocobo's Mysterious Dungeon 1. Had that slope continued over 10 years, Chocobo's Mysterious Dungeon Wii might have been expected to sell negative 3 million copies.