Hey smart folks, I have a question about one of the games in this week's Top 10: Armored Core 4Answer. I just recently saw the newest trailer for this on the Japanese PSN; it's quite long and most of it is pre-rendered HD cutscenes. Assuming conservatively that it includes a little under half of all the CG in the game, we're talking 10 minutes or more of this movie-quality stuff in the full release. At a rough guess, that'd cost somewhere in the neighborhood of $10 million dollars. Now, reusing assets from AC4 (and not hiring a texture artist for any of the new stuff--har har) means the rest of the game may not be particularly pricey by next-gen standards. But still, double-digit millions undoubtedly, once marketing etc. is included.
My question is this: why the hell did From bother? I mean, they know their last HD game did 100k in Japan (80k on the PS3, 20k on 360). Even adding whatever they did in the West, you have a mediocre performance at best. So what compelled them to release an expansion? Sure, it's looking to be an improvement on the original; that's what 15 months' more of hardware will do. But why not 20 months? Or 24?
In short, why are they this committed to HD systems when the highest revenue potential is clearly elsewhere? Maybe there's no larger lessons here--maybe From is just goofy like that--but this is one case where you can't say, "Well, it's only on PS3 because they started development long ago when it was assumed Sony would win."