skinnyrattler said:People keep saying that and repeating that the boost in power enables better physics and animation, etc. But then again, I'm running through, what many consider to be the best next gen game, Gears of War, and there is not a lot of difference technically, once you get beyond polygon count and textures. The gameplay could be handled by everything out now, down to the Dreamcast. The controls leave something to be desired. When you run straight at a wall and not go into cover 80% of the time, you have to wonder about claims of the hardware superiority.
The claims out now, are that the 360/PS3 will lead to better gameplay. No, it's just better draw distance, more polygons, better music and sound. But then again, there was the part in the 2nd act where you have to stay in the light. Your teammate consistently walks unintentionally into the darkness, nor responds to it. It feels like a sham. Maybe it's just a game that was overhyped. But I don't see how games are PLAYED differently on the 360/PS3. Online was the last big shift in gameplay for consoles before waggle. Nothing else in the 360/PS3 looks like a big leap in gameplay.
I guess my biggest problem is that we are paying all this money for the same games. Companies are forcing crap down are throat for the same experience. Maybe it's because Nintendo placed a cheaper, more manageable option. But I end up feeling cheated. Ripped off. I'm going through Gears, d/l Rainbow Six Vegas demo, and I feel not totally satisfied. I think with these increased prices, expectations are higher and I'm not sure if the 360/PS3 can meet them.
Does anybody else get that feeling? Of course, I haven't played many of the 360/PS3 games but from what I have played, it's lacking. I think the price weighs heavily on my head. Props to others that don't feel that. And GTA better be good. If Wii games ramp up, GOW and GTA might be the only HD games I buy all gen.
uccello said:It's a lot harder to sell a game with better gameplay than one with prettier graphics. That's why, no matter how much power we're going to pay for, graphics will always come first before gameplay.
skinnyrattler said:People keep saying that and repeating that the boost in power enables better physics and animation, etc. But then again, I'm running through, what many consider to be the best next gen game, Gears of War, and there is not a lot of difference technically, once you get beyond polygon count and textures. The gameplay could be handled by everything out now, down to the Dreamcast. The controls leave something to be desired. When you run straight at a wall and not go into cover 80% of the time, you have to wonder about claims of the hardware superiority.
The claims out now, are that the 360/PS3 will lead to better gameplay. No, it's just better draw distance, more polygons, better music and sound. But then again, there was the part in the 2nd act where you have to stay in the light. Your teammate consistently walks unintentionally into the darkness, nor responds to it. It feels like a sham. Maybe it's just a game that was overhyped. But I don't see how games are PLAYED differently on the 360/PS3. Online was the last big shift in gameplay for consoles before waggle. Nothing else in the 360/PS3 looks like a big leap in gameplay.
I guess my biggest problem is that we are paying all this money for the same games. Companies are forcing crap down are throat for the same experience. Maybe it's because Nintendo placed a cheaper, more manageable option. But I end up feeling cheated. Ripped off. I'm going through Gears, d/l Rainbow Six Vegas demo, and I feel not totally satisfied. I think with these increased prices, expectations are higher and I'm not sure if the 360/PS3 can meet them.
Does anybody else get that feeling? Of course, I haven't played many of the 360/PS3 games but from what I have played, it's lacking. I think the price weighs heavily on my head. Props to others that don't feel that. And GTA better be good. If Wii games ramp up, GOW and GTA might be the only HD games I buy all gen.
skinnyrattler said:People keep saying that and repeating that the boost in power enables better physics and animation, etc. But then again, I'm running through, what many consider to be the best next gen game, Gears of War, and there is not a lot of difference technically, once you get beyond polygon count and textures. The gameplay could be handled by everything out now, down to the Dreamcast. The controls leave something to be desired. When you run straight at a wall and not go into cover 80% of the time, you have to wonder about claims of the hardware superiority.
skinnyrattler said:The claims out now, are that the 360/PS3 will lead to better gameplay. No, it's just better draw distance, more polygons, better music and sound. But then again, there was the part in the 2nd act where you have to stay in the light. Your teammate consistently walks unintentionally into the darkness, nor responds to it. It feels like a sham. Maybe it's just a game that was overhyped. But I don't see how games are PLAYED differently on the 360/PS3. Online was the last big shift in gameplay for consoles before waggle. Nothing else in the 360/PS3 looks like a big leap in gameplay.
skinnyrattler said:I guess my biggest problem is that we are paying all this money for the same games. Companies are forcing crap down are throat for the same experience. Maybe it's because Nintendo placed a cheaper, more manageable option. But I end up feeling cheated. Ripped off. I'm going through Gears, d/l Rainbow Six Vegas demo, and I feel not totally satisfied. I think with these increased prices, expectations are higher and I'm not sure if the 360/PS3 can meet them.
Does anybody else get that feeling? Of course, I haven't played many of the 360/PS3 games but from what I have played, it's lacking. I think the price weighs heavily on my head. Props to others that don't feel that. And GTA better be good. If Wii games ramp up, GOW and GTA might be the only HD games I buy all gen.
test_account said:Right now the Wii is a rather new experience, but soon it will be just as common as the standard controller since you get used to it. Think about the first time you played Wii, were you amazed over how cool it was? Think ahead, in about 1 year, do you think you will get that exact same feeling on the games that gets released there? Gfx is improved by the console's lifetime, but how much can you improve the use of the Wii controller? Have we seen the most of what it can offer (as in movement thats used) or is there still more to come?
test_account said:When it comes to gfx, it actually does affect the gameplay quite a bit. Take Zelda:TP for example. Would this game be as entertaining if it looked completely different? Or is it the lighting and atmosphere that makes the game so great? Or would it still be just as fun if it was in CGA mode (4 colors only)? The gfx and gameplay actually goes very often hand in hand.
WHOA WHOA WHOA... PS3 is selling at an even slower rate than GAMECUBE?! You must be joking. You've just got to be... hmmmm.... I don't even know what to think about that.JoshuaJSlone said:Hey guys. For whatever reason I was getting "Failure to Connect to Server" errors for GAF for the last 30+ hours, so this is much later than normal.
Wii comparisons: At 24 weeks, Wii is where GCN was at 104.6 weeks (September 10, 2003), where DS was at 26.7 weeks (June 2, 2005), where PS2 was at 22.8 weeks (August 4, 2000), and where PSP was at 54.1 weeks (December 18, 2005).
PS3 comparisons: At 27 weeks, Wii is where PS2 was at 3.2 weeks (March 20, 2000), where PSP was at 11.0 weeks (February 20, 2005), where GCN was at 15.7 weeks (December 27, 2001), and where Wii was at 4.6 weeks (December 28, 2006).
PS3 vs Wii: Weekly shares are 14.4 / 85.6. PS3's best in a month. Total shares are now 26.7 / 73.3. If Wii stops selling and PS3 continues at this week's rate, it catches up in 174.3 weeks (September 14, 2010).
PS2 vs DS: At this week's rates, PS2 and DS meet in 22.4 weeks (October 16, 2007) at 20.72 million apiece.
Nintendo passes 4.5 million hardware units for the year at 19 weeks. Last year it was week 29. 2005, week 50 it looks like. 2004 and 2003, week 52. However, it looks like Nintendo's 2003 didn't quite reach as high as their 2007 total did this week.
uccello said:It's a lot harder to sell a game with better gameplay than one with prettier graphics. That's why, no matter how much power we're going to pay for, graphics will always come first before gameplay.
thaivo said:Are you saying that Nintendo or third-parties are not going to develop new innovative ways to use the wiimote? I think this is wrong, because these developers are just getting to grips with the control method, once Nintendo itself masters the wiimote... the sky's the limit.
M3d10n said:Hyperbole much?
Terrell said:WHOA WHOA WHOA... PS3 is selling at an even slower rate than GAMECUBE?! You must be joking. You've just got to be... hmmmm.... I don't even know what to think about that.
Then how can anyone in their right mind argue for a PS3 sales comeback? I was a GameCube owner myself, and I remember seeing sales numbers after I bought it and going "****, I bet on the wrong horse" and promptly going to buy a PS2.Xavien said:It's being doing that for a long long time now.
Terrell said:Then how can anyone in their right mind argue for a PS3 sales comeback? I was a GameCube owner myself, and I remember seeing sales numbers after I bought it and going "****, I bet on the wrong horse" and promptly going to buy a PS2.
Terrell said:Then how can anyone in their right mind argue for a PS3 sales comeback? I was a GameCube owner myself, and I remember seeing sales numbers after I bought it and going "****, I bet on the wrong horse" and promptly going to buy a PS2.
No, it didn't.test_account said:GC got thron away from the stores when i.e. RE4 was released. Everything is possible. Belive!
Grief takes a while to set inThen how can anyone in their right mind argue for a PS3 sales comeback? I was a GameCube owner myself, and I remember seeing sales numbers after I bought it and going "****, I bet on the wrong horse" and promptly going to buy a PS2.
Oh, I remember those times... I also remember buying a PlayStation because Nintendo couldn't get their act together on the N64 release date, so I bet on the right horse that time, no worries. I couldn't understand it then, either, anyone could have told you that Nintendo ****ed up big-time. I ended up owning one anyways because the analog stick was a move forward in 3D gaming that I couldn't pass up at the time, but it was a ****-up nonetheless.Dragona Akehi said:You need to take a time travel trip to 1996/97 to understand fully.
test_account said:Yep, just to get my point out that gfx actually does play a big part in gameplay because many people that say that gfx doesnt matter at all.
Dragona Akehi said:You need to take a time travel trip to 1996/97 to understand fully.
soundwave05 said:To be fair to the N64, the N64 was selling better than the PS3 is right now through 1996 and the earlier poritions of 1997.
JoshuaJSlone said:At 27 weeks, Wii is where PS2 was at 3.2 weeks (March 20, 2000)
Raist said:ICWATUDIDTHAR !
I guess you meant PS3, not Wii
test_account said:No, i'm not saying anything, im asking questions. I ask: will we see new ways to use the controllers (as in movement) in the future that we havnt seen today and will you be amazed by them? Or is the amazed factor over? Of course developers will find new ways to use the controller in-game, like light saber swings in Star Wars etc. but how much fun will it be in the long run? Will it give the same first feeling you had when you tried Wii or will you already be used to the Wii controller? I know people here dont have a key answer to these questions, but the answers can be speculation and how people think it would be.
Saitou said:No, it didn't.
It totally didn't.
Mr. Pachunga Chung said:Its not really that graphics DON'T matter - of course they do...but they aren't the definative factor in the quality or how "epic" a game is as HD fanatics would leave you to believe.
AniHawk said:PS2 sold almost a million on day one, or so the story goes.
thaivo said:I don't know about getting the same feeling, but a new way to use the wiimote in a game would still bring about a feeling of something novel. It doesn't have to be the same response, but I doubt that limits of the ways the wiimote can be used is already taxed, or even completely conceived of by developers.
What I've experienced thus far has not worn off. I'm still rather elated when I can move the wiimote and browse webpages, rather than the nub of my psp... The first time I played Warioware was very different from the first time I played WiiSports, and the first time I played Rayman... and certainly although more traditional, REUC will be different and new to me as well.
PS3 was originally ahead, but thanks to early supply problems PS3's first holiday couldn't match up to GCN's first holiday bump. At PS3's 9th week, it was where GCN was at 13.0 weeks. Since the GCN numbers hit December at that point, though, things slowed down tremendously. PS3 took five weeks to get through GCN's 14th week, six weeks to get through GCN's 15th week, and so far has spent eight weeks in GCN's 16th week with several more to go.Terrell said:WHOA WHOA WHOA... PS3 is selling at an even slower rate than GAMECUBE?! You must be joking. You've just got to be... hmmmm.... I don't even know what to think about that.
Oops. Wii on the brain. (Fixed)Raist said:ICWATUDIDTHAR !
I guess you meant PS3, not Wii
test_account said:Thats not what i'm saying. I say that gfx very often plays a part in how good the game feels. It was directed to the comment that PS3/360 doesnt add anything to the gameplay.
test_account said:I havnt played Wii that much, thats why i ask Thinking of how well DS is doing and developers find new ways to use the touchscreen, maybe they will manage to do the exact same thing with the Wii controller too.
Mr. Pachunga Chung said:What i gathered was that PS3/360 games have done nothing to improve gameplay...and for systems that expensive that is not great value. The only fault of the systems are that they are too expensive, but the majority of his complaint was towards the stigma that game developers have nowadays, that a game is as good as the technical achievements and number of pixels used.
Same as how people say that Nintendo is causing devs to just shoehorn traditional controls to sell games, other people are saying Sony/MS are causing devs to add more pixels and bloom and HDR and all that stuff to their existing games to sell.
Basically we should stop fighting with each other...and bring the fight to lazy devs...they are what is truly killing the industry right now. Not waggle, not HD, but devs that don't try to utilize either effectively.
thaivo said:I see. I thought you had a Wii. The DS has really surprised me because I've had PDA's before, and none of the software companies were able to use the touch screens in the inventive ways that game makers have. I think the Wii faces the same, if not much higher, learning curve. I mean WiiSports, a rather simple game upon its face is incredibly complex to make... as they were developing the tools while they were developing the software. However, now that some of that pioneering has been done, it will allow future developers to be even more creative. That's my thought anyways.
test_account said:Its all about personal opinions so its not a key answer to it, but if you mean that better physics, more effects (like rain/dust clouds/smoke etc. etc.), better enviorment gfx, better lighting and better sound doesnt add anything to the gameplay (meaning how good feeling you get when playing) the only think i can do is to respect your opinion. But what about the Sixaxis?
I dont look at this as fighting, just alittle healtyh discussion Atleast no one is comming with personal attacks or comments because of a different opinion.
Mr. Pachunga Chung said:Most of those effects you listed (aside from lighting) doesn't hold any weight if bogged down with a crappy, overused artstyle/palette. And usually the "good feeling" i get isn't from fancy special effects, but rather from little pieces of attention to detail. "Teh shiny rocks" doesn't cut it for me at all. I was a PC gamer all of last gen, and i feel that the Wii can produce games with good enough ambiance to send chills down my spine (eg. Metroid Prime, which i am playing RIGHT now).
As for the SixAxis, Sony put little thought into it, and i expect that devs will probably put little thought into it as well, seeing as PS3 and 360 are seen as identical systems by most people.
All 3 systems are capable...its just the games that is a "wait and see" thing.
test_account said:I recently played through God of War 2. Eventho its probly the best looking PS2 game it doesnt match Gears of War gfx (naturally) and its one of my favorite games for PS2. The story, the scale, movement etc. is what makes it so great, probly the same feeling just like you explain Metroid Prime for Gamecube. So im not saying superb gfx is a must for games, but i certaintly look at great gfx and physics as a big bonus. And of course, these things alone isnt enough to make great gameplay. The story, what you're doing in the game etc. must also click. You must look at the total picture.
Bad gfx can also ruin a game that has big potentional. So as said, you must look at the complete picture. Not just enough to look at the gfx and say "hey, great gameplay". It must be experienced
RiskyChris said:Does anyone know how many copies of Trauma Center Wii has been sold LTD by Atlus? Breakdown by region would be nice but not necessary.
I can't find a nicesource for finding this kind of information -- does anyone have anything to help?reliable
Did Atlus make another low shipment? Odin Sphere is kinda low.creamsugar said:1st day from shinobi
Shining Wind (PS2) - 60k
Odin Sphere (PS2) - 35k
Ouendan 2 (DS) - 35k
uccello said:It's a lot harder to sell a game with better gameplay than one with prettier graphics. That's why, no matter how much power we're going to pay for, graphics will always come first before gameplay.
Segata Sanshiro said:And of course, all the arguing and pleading and debate isn't going to change the reality of the situation either. The Wii won. While that doesn't take away the great games on the other two systems and the great games that are to follow, it does mean with a high degree of certainty that it will be getting the lion's share of support.
So instead of raging against the machine, why not embrace reality and try to look forward to what's coming? PS3/360 fans aren't the first bunch of fans that have had to deal with being second place or worse. Heck, I'm a Sega fan. At least be glad Sony is still around, not having its corpse paraded around by a pachinko company.
Deku said:Marketing can only take a product so far. Actually Nintendo's campaign has very little to do about feel, it's about what the DS is what it does (games). Wii is the same. The DS has a lot of inherent strengths in the way its designed that makes it appealing to a lot of people. I was at 300 and then Spider-Man 3 midnight showings and everywhere you look you see people with a DS and they're all playing something on it. I don't think it makes them feel better, but it's a very social thing to take out your DS and watch ten other people with their own as well.
Pictochat suddenly becomes not so useless now.
test_account said:I think its a bit early to say that the Wii has won, but if that will be the reality in the future i agree to what you say, all system will still get great games even if they are selling most or fewest consoles for the 3. Also good that Sony is around indeed, more competition is good for the consumers.
I should note that I'm specifically referring to Japan, though it's looking very likely in the other regions as well. But in Japan, it's finished. FFXIII is not going to be enough to catch up to the Wii, even if the entire fanbase both has not picked up a PS3 yet and rushes out to buy one for FFXIII.test_account said:I think its a bit early to say that the Wii has won, but if that will be the reality in the future i agree to what you say, all system will still get great games even if they are selling most or fewest consoles for the 3. Also good that Sony is around indeed, more competition is good for the consumers.
PantherLotus said:So just how big of a lead will the Wii need to win? It's a 1.5 mill now. Selling anywhere from 3-1 to 8-1 to its most serious competition for its entire life. I used to say that Sony had 'till next April...but dude. C'mon.
It's over.
Segata Sanshiro said:I should note that I'm specifically referring to Japan, though it's looking very likely in the other regions as well. But in Japan, it's finished. FFXIII is not going to be enough to catch up to the Wii, even if the entire fanbase both has not picked up a PS3 yet and rushes out to buy one for FFXIII.