Sharp said:
I'm just having a hard time believing that the development of the White Engine, an incredibly complex 3D world in HD, HD cinematics, polish of the usual Final Fantasy ilk, maybe a year's worth of PS2 development, and all the usual FF baggage will end up costing less than a typical next-gen game, and less than FFXII.
I'm not saying it will be less expensive than FFXII to make (where did I say that?). I'm saying it is not
"overly complex". In the sense that the way they make the game is extremely straightforward, nothing really new, hence why I compared it to games that are much more complex to make (without naming them, there are plenty).
The White Engine would have been used to make various other games, hence it would have been a long-term investment. I'm not sure how flexible it is at the moment. If it is flexible enough they could use it for their Wii, PS3, and 360 games. If it was made with the PS3 in mind then they are pretty much stuck, which would explain the recent acquisition of the Unreal license (which makes me think the White Engine might be extremely PS3-specific, hence it was less costly to get Unreal than make the necessary adjustment to make multiplatform games possible with their own engine).
Regardless, my comment was just on FFXIII not being, as you said, overly-complex. It is much less complex to make than a whole lot of games other companies are making, some of which are likely to be complete failures as far as profitability will go anyway.