Sho_Nuff82 said:I've seen nothing to indicate that this is remotely true on even the Xbox. You're giving the last gen consoles way too much credit. Things like RAM, fillrate, or computational power cannot be overcome by 'design'. There are only so many polygonal objects or AI characters or projectiles a system can keep track of before it chokes and sputters. With modern texturing techniques the poly-counts probably aren't the limiting factors in denizens in a given scene.
The difference between Saints Row and GTA San Andreas is almost embarrassing on a technical level, and the difference between Crackdown and Saints Row in gameplay and scope is very, very significant.
There seems to be a common misconception that all the PS3/360 have to offer is last-gen games in HD - that there hardware can add nothing to gameplay - this really isn't the case, and there are many games coming this year and next that will define their difference from the Wii.
I hate to derail the thread (with a rant on a decidedly American game) but I hate to see a great game get a bum rap.
JoshuaJSlone said:Using all Famitsu for consistency, here are launch-through-26-weeks values which can go into a bar. I won't bother until Wii catches up, but if anyone wants to get to it first go ahead. Looks like there's some more obscure stuff early on I wasn't thinking of, too.
GBC: 1.52 M
NGP: 0.09 M
DC : 0.62 M
PoS: 1.03 M (PocketStation)
WS : 0.53 M
PS2: 2.60 M
WSC: 0.45 M
GBA: 3.10 M
GCN: 1.22 M
XBX: 0.26 M
DS : 2.20 M
PSP: 1.41 M
360: 0.14 M
PS3: 0.90 M
Wii: 2.32 M (3 weeks remaining)
corez said:This is my first time posting graphs on this forum. On the balance 3 weeks Wii sales I have used a figure of 60,000 per week.
edited: Resized the graph.
Noted, thanks for the heads up, Graph has been changed /blushFarmboy said:The PS3 isn't even with the NGP -- it should be ten times as high.
Rocksteady33 said:What in the hell is a Pocket Station?
The PocketStation is a miniature game console created by Sony as a peripheral for the PlayStation. Released exclusively in Japan on December 23, 1998, it features an LCD display, sound, a real-time clock, and infrared communication capability. It also serves as a standard PlayStation memory card.
Most of the concepts found in the PS2-generation GTA games were already there for the PS1-generation GTA games in uglier form. Even the GBC/GBA games keep a fair chunk of it, in their limited form. RAM is always a limit, yes, but not so limited that there's a necessity to forget that there's an exploded Model R car at location X-Y-Z when you're just a few dozen feet away, or to forget that the car driving behind you exists when panning the camera in a circle. DMA didn't go in knowing they could only remember cars within three dozen feet; they decided that having them disappear relatively near was an acceptable cutoff to retain system resources for other things, thus design choice. Just as in F-Zero X the decision was made to keep the look simple to allow for 30 simultaneous racers at 60 frames per second on N64 hardware.Sho_Nuff82 said:I've seen nothing to indicate that this is remotely true on even the Xbox. You're giving the last gen consoles way too much credit. Things like RAM, fillrate, or computational power cannot be overcome by 'design'. There are only so many polygonal objects or AI characters or projectiles a system can keep track of before it chokes and sputters. With modern texturing techniques the poly-counts probably aren't the limiting factors in denizens in a given scene.
While there is an increase from extremely low to multiple-ten-thousands (Shortage ending? Major game in June 1999?), it's not quite as massive as you say. That 78,108 is one of the places where Famitsu combined two weeks, which I denote by sticking 2WEEK1 in for the previous week.D.Lo said:Hmm - so the next thing for the PS3 to fall behind is the Dreamcast...
I just looked at JJS's famitsu figures, and it seems that in about five weeks (week 31) the DC has a massive jump in sales, and stays well above where the PS3 is now, jumping as high as 78,108 for one week.
Possibly stocking up for the September US launch before that?JoshuaJSlone said:While there is an increase from extremely low to multiple-ten-thousands (Shortage ending? Major game in June 1999?), it's not quite as massive as you say. That 78,108 is one of the places where Famitsu combined two weeks, which I denote by sticking 2WEEK1 in for the previous week.
Eteric Rice said:It's the same with AI. You can only make AI so good before it becomes frusturating for the player to beat it. And you don't want to piss off the player to much.
D.Lo said:So the PS3 would have to sell at or below 7930 consoles a week for the next 26 weeks to fall behind the Dreamcast at the one year mark.
As I said, not going to happen, but it's still a scary thought that the comparison can be made at all.
Yeah it was more front-loaded (Square was better prepared than with FFV)cartman414 said:Thanks Square2005.
I do wonder a little: why did FF6 outsell its predecessor by only 100,000? Shorter legs/more front-loaded?
Square2005 has long bin a big proponent of alternate spelling.Cheesemeister said:Dabued?
JoshuaJSlone said:Square2005 has long bin a big proponent of alternate spelling.
Jon of the Wired said:This is a common misconception, and it drives me totally nutters. Making AI that will always beat a human opponent is not at all difficult, especially when you're the one defining the rules of the game that the AI has to play in the first place. That is not what "good" AI is, or what developers are generally trying to achieve.
Good AI is AI that appears to act in a human, or at least an intelligent, fashion. Such AI may not make the game harder, but it makes it more interesting, and increases the sense of immersion. Good AI can also consume arbitrary amounts of processing power without making the game any harder. That being said, the architectures of the XBOX360 and PS3 are absolutely terrible for AI, so in the real world they probably don't even have a huge advantage over the Wii on that kind of code.
Deku said:I think you confused intelligent AI with difficult AI. More processing power does open the way to more complex AI behavior. But as has been pointed out, for most games, the programming of the AI barely scratches the potential of what the processor can handle. Since most AI are rules based anyways, an increase in computational speed doesn't mean better AI, it just means it can do more calculations.
Kurosaki Ichigo said:I don't think SE will price FFXIII over 10000Y, at least not the regular version. I can easily see a normal version for 8000Y, 10000Y limited edition, 15000Y collector edition with some keychain and 70000Y bundle with FFXIII logo on a white PS3.
Rocksteady33 said:What in the hell is a Pocket Station?
The PocketStation is a miniature game console created by Sony as a peripheral for the PlayStation. Released exclusively in Japan on December 23, 1998, it features an LCD display, sound, a real-time clock, and infrared communication capability. It also serves as a standard PlayStation memory card.
steverulez said:What is the (a?) Wonderswan?
People keep mentioning it and I have no idea what it is...
steverulez said:What is the (a?) Wonderswan?
People keep mentioning it and I have no idea what it is...
Square2005 said:Yeah it was more front-loaded (Square was better prepared than with FFV)
FFV ~ 475,000 (30,685 <famitsu raw) dabued on 12/6/1992 (one day) then sold massive loads over the rest of the Christmas-New Years holidays. And long legs
FFVI ~ 1,210,000 (278,159 <famitsu raw) dabued 4/2/1994 (two days). More front loaded but had long legs too.
The main difference was probably price:
FFV: 9,800 Yen (~$80) at current exchange rates
FFVI: 11,400 Yen (~$95) " " " "
Cheesemeister said:
yayaba said:Portable put out by Bandai. It had a few good exclusives at the time from Square Enix like the FF remakes.
Kurosaki Ichigo said:I don't think SE will price FFXIII over 10000Y, at least not the regular version. I can easily see a normal version for 8000Y, 10000Y limited edition, 15000Y collector edition with some keychain and 70000Y bundle with FFXIII logo on a white PS3.
Those game prices are definitely going to N64 levels. that cant really be good from a consumers view.Vinnk said:As Stumpokapow pointed out FF12 was 8990 yen and I can't imagine that the new Blu-Ray game is going to cost less (unless Sony is fully subsidizing S-E's loss). Several Epic Playstation 2 games came out above the 8000 price point and unlike the SNES going into PS1 days when there was a drop in game prices, the PS3 games are priced the same as PS2 or higher. Since this is THE must have PS3 game in Japan that many people bought a PS3 to play, whats a couple thousand yen more? S-E has to know that this game wont sell the number of copies they are used to, so I wouldnt be surprised to see the standard edition of the game cross the 10,000 yen mark. I would be shocked if it was less than 8500.
That said, I am sure the US edition will be $60. Americans are not used to the RPG price hike like the Japanese and I dont think S-E wants test it with their flagship title.
creamsugar said:Famitsu 5/14 - 5/20
http://www.famitsu.com/game/news/2007/05/23/103,1179909053,72135,0,0.html
1. Shining Wind (PS2)
2. Ouendan 2 (DS)
3. Odin Sphere (PS2)
4. FFT (PSP)
5. Wii Sports (Wii)
6. New SMB (DS)
7. Super Paper Mario (Wii)
8. Momotarou Dentetsu DS (DS)
9. FF12RW (DS)
10. More Brain Training (DS)
creamsugar said:Famitsu 5/14 - 5/20
http://www.famitsu.com/game/news/2007/05/23/103,1179909053,72135,0,0.html
1. Shining Wind (PS2)
2. Ouendan 2 (DS)
3. Odin Sphere (PS2)
4. FFT (PSP)
5. Wii Sports (Wii)
6. New SMB (DS)
7. Super Paper Mario (Wii)
8. Momotarou Dentetsu DS (DS)
9. FF12RW (DS)
10. More Brain Training (DS)
Well, the fad is over.creamsugar said:Famitsu 5/14 - 5/20
http://www.famitsu.com/game/news/2007/05/23/103,1179909053,72135,0,0.html
1. Shining Wind (PS2)
2. Ouendan 2 (DS)
3. Odin Sphere (PS2)
4. FFT (PSP)
5. Wii Sports (Wii)
6. New SMB (DS)
7. Super Paper Mario (Wii)
8. Momotarou Dentetsu DS (DS)
9. FF12RW (DS)
10. More Brain Training (DS)
Of course! Once you hit a million on Wii and/or DS, you achieve non-game status. ;-)MasterMFauli said:Super Paper Mario´s legs are amazing.
I´d love to see what people would say, if it became Wii´s next million seller...would it becoem a non-game then?
No chance for it to become a million seller, but it will definitely sell better than the GC game.MasterMFauli said:Super Paper Mario´s legs are amazing.
I´d love to see what people would say, if it became Wii´s next million seller...would it becoem a non-game then?
creamsugar said:Famitsu 5/14 - 5/20
http://www.famitsu.com/game/news/2007/05/23/103,1179909053,72135,0,0.html
1. Shining Wind (PS2)
2. Ouendan 2 (DS)
3. Odin Sphere (PS2)
4. FFT (PSP)
5. Wii Sports (Wii)
6. New SMB (DS)
7. Super Paper Mario (Wii)
8. Momotarou Dentetsu DS (DS)
9. FF12RW (DS)
10. More Brain Training (DS)
MasterMFauli said:Super Paper Mario´s legs are amazing.
I´d love to see what people would say, if it became Wii´s next million seller...would it becoem a non-game then?
expect to see a press release about how they had 3 of the top 5 games...ksamedi said:They messed up my chart, damn you Sony.